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- Complete solution:
- =================
-
- The first objective is to get yourself a pirate's costume so that you can blend
- in with the yokels and get on to Hook's ship. At the start of the game when
- you're in Pirate Square go left to pick up the anchor and the washing pole. Go
- to the right to Deadman's Pier. Pick up the rope and use it with the anchor. Go
- to the Crossed Swords pub and get the two mugs from the tables. Go into the Bait
- and Tackle bar and pick up the third mug then go out of the door at the top of
- the stairs. You should now be on the balcony over looking the square. Wait until
- the pirate is walking across the square and use the anchor on the top clock. If
- you've got the timing right you should swing across to Mrs Smeedle's front door
- and in doing so drag the pirate's hat. You may need to do this several times
- until you suss out the right time to swing. When you've got the hat knock on Mrs
- Smeedle's door and when she replies use the anchor to swing back. Now go back
- down to the square. Go left and use the pole on the pirate jacket. Examine the
- jacket and you find a coin.
- Go to the right and into Mugger's Alley to see Dr Chop. Have a couple of teeth
- pulled out and he gives you two coins in return. Take the roller blind and go
- into the Jolliest Roger pub and give the three mugs and three coins to the
- barman. He gives you three mugs of cocoa which you should then give to the man
- in the blue hat who falls asleep giving you the chance to steal his trousers.
- Now you've got three pieces of clothing. Head back to the washing line and use
- the roller blind on it - this enables you to put the clothes on in private.
- Now go to the Good Form pier and on to Hook's ship. Walk to the right and take
- some money out of the three pots. Go back into the town. Buy the magnet from the
- tailors shop and then go to the beach. Use the magnet on the 'X' and in doing so
- you uncover a clock. Go back to Hook's ship and walk towards the pirates. After
- a little chat with Hook you have to walk the plank and you find yourself
- gurgling on the seabed. Use the pole on the pulley to get it working and then
- look at the shiny clam to find a conch shell. Use the clam to get out of the
- water. Walk to the right along the tree branch. To get through the forest go:
- north - east - north - west - north - east and east again.
- You should now walk into a rope trap which reveals the lost boys' hideout.
- Walk left into the workshop and take the elastic then go left to the jogging
- area where you can use the weights to get into shape. Go left to the Avenger.
- Get the net and examine it to find a piece of string. Go right twice to get to
- the Four Seasons then get the dead branch and the flower. Scare the chicken by
- blowing the conch shell at it. Pick up the eggs. Give the eggs to the boy in the
- workshop and take the suction arrow.
- Go right twice to get to the pond. Talk to Tinkerbell and give her the flower.
- In return she gives you a thimble. Get the branch from the tree to the right and
- use it with the string to make a bow. Go back to the workshop and use the bow on
- the pan pipes then pick them up and go to the slingshot. Use the elastic to fix
- the slingshot then go up and right to the cliff top.
- Use yourself with the end of the fence to practice flying. You need to do this
- several times then ask Thudbutt about his happy thoughts and he gives you some
- marbles. Go back and insult Rufio by saying 'Oh Rufio' and this enables you to
- use your imagination and throw some imaginary food at him. You now find that the
- table is covered with food.
- Go down to the round pond and then walk towards the tree. This takes you to
- the island. Examine the log bed the fireplace and the chair and then talk to
- Tinkerbell. You are shown a movie-like story. Rufio should give you a sword and
- then you fly off towards Hook. All you need to do to finish him off is talk him
- to death.
- *EOF*
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