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- The solution to Coktel Vision's infuriating but nevertheless amusing puzzle
- game:
-
- Level 1
- Hit the archway. Use the horn and then pick up the branch. Use the spell on
- the branch and pick up the pickaxe.
-
- Level 2 VQVQFDE
- Use the spell on the apples. Knock down the big apples pick them up and put
- them in the gap in the bridge. Cross the bridge. Use the pickaxe on the star
- at the cave and pick up the diamond.
-
- Level 3 ICIGCAA
- Knock on the wizard's door.
-
- Level 4 ECPQPCC
- Use a spell on the first plant climb up it and onto the table. Pick up the
- first pot and use it beside the second plant. Move the warrior along to the
- book and knock it down. Use the book to climb on to the table and give the
- diamond to the wizard.
-
- Level 5 FTWKDEL
- Use a spell on the root near the troll. Climb the grown root and punch the
- eye of the statue. Pick up the mask and stand on the tongue. Use a spell
- on the sign above the coffin and then stand on the toungue. Be careful as you
- walk past and punch the eye. Wait until the skeleton returns to the coffin,
- punch the eye again and collect the mushroom.
-
- Level 6 HQWFRFU
- Climb the spider's rope and pull one of the small ropes. Pick up the pistol
- and shoot both spiders. Put the pillow below the yellow spider and cast the
- spell on the yellow spider. Collect the large red bottle.
-
- Level 7 DWNCEBT
- Cast a spell on the bag of seeds and then pick up the bag. Use the seeds on
- the ploughed ground. Hit the scarecrow to get rid of the birds. Climb onto
- the branch and cast a spell on the cloud. Collect the plant and give the items
- to the wizard.
-
- Level 8 JCIAHHH
- Cast a spell on the skeleton and then on the bone. Pick up the flute and use
- it beside the red pot. Climb the plant and move the boulders to the end of the
- dragon's teeth. Place each goblin on the end of the wooden plank. Push the
- boulders to catapult each goblin up.
-
- Level 9 IBTEAGM
- Pick up the meat and use it carefully.
-
- Level 10 LPNASJO
- Use the meat at the first hole. Pick up the wind-sock and use the spell on the
- waving leaves. Put the technician on the new branch near the leaves. Pull the
- twig to catapult him up. Now repeat this for the magician. Use the spell on
- the cork. Put the cork in the upper hole. Hit the bird at the lower hole and
- then catch it with the wind-sock at the top hole.
-
- Level 11 HMUTEKU
- Carefully use the bird to mesmerise the dog. Use a spell on the dog. Knock on
- the farthest door.
-
- Level 12 FSOITLX
- Take the feather and tickle the skeleton's feet. Take the cup and ball and use
- them beside the skeleton's arm. Take the key and use it on the cage. Cast a
- spell on the feather to turn it into a fly-swatter. Use the fly-swatter to
- kill the bee. Use a spell on the dead bee. Pick up the dart and throw it at
- the wizard's picture. Collect the voodoo doll that falls from the cupboard and
- take the elixir.
-
- Level 13 DBNJOMA
- Use the spell on the tree root. Take the bird call and use it by the nest.
- Move away and use it again. Move away and punch the egg. Use a spell on the
- egg and then use a spell on the horn. Use the elixir to sneak around to the
- carrot and then place the carrot at the top rat hole. Use the spell on the rat
- to distract the wizard. Bring the warrior round.
-
- Level 14 EWBENNE
- Cast a spell on the single flat rock. Pick up the stick and use it in the hole
- on the big rock. Use the watering can on the plants. Use spells on carrots
- three and seven - beware of using spells on the other ones. Hit the carrot
- with the key and use the key in the keyhole.
-
- Level 15 TBLEROO
- Hit the cannon balls and then hit the cannon. Pick up the cannon ball and put
- it in the cannon. Hit the cannon again. Now pick up the matches and then use
- them to light the cannon.
- *EOF*
-