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- 1. Hack
- 2. Cheat
-
- 1. Hack:
- =======
- 1. When you get to the cemetery write down the experience points and levels of
- the characters that you want to change. Now save the game in slot one - just
- below the bit that says 'quick start party'.
- 2. Using a scientific calculator convert the experience points figures to base
- 16 (hexadecimal)
- 3. Use a hexed editor to edit the ITEMS-02.BIN file. You can find it in the
- eob\savegame subdirectory.
- 4. Scan through the file's contents looking for the name of the character that
- you want to change and then look down a couple of lines for the hex that
- corresponds to the experience points hex that you've worked out. Note that in
- assembly code the lowest significant byte is placed first so if your experience
- point score in hex worked out as 11 25 4C the file lists it as 4C 25 11
- 5. Now replace the code listed with the following code to boost the character up
- to the 18th level:
- for fighters and clerics - A9 25 26
- for mages paladins and rangers - C0 C6 2D
- for thieves - 40 77 16
- 6. Immediately above the experience points hex is the character level hex number
- change this to 12 which is 18 in hexadecimal
- 7. Finally save the file and restart the game. Remember though that magicians
- must look for all the relevant scrolls before they can cast spells in the later
- levels.
-
- 2. Cheat:
- ========
- Before running the game type: set aesop_diag=1 [Enter]. Now run the game in the
- usual way and you find that two special powers are enabled. Pressing [A] attacks
- enemies and [G] gives you the teleport.
- *EOF*
-