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- Complete Solution:
- =================
-
- Dungeon:
- Shout help. A guard comes running then pick up the key and then unlock the
- manacles with the key. Take the coin from the bottom right-hand corner behind
- the pillar. Pull the mortar on the right-hand side of the rear wall and take the
- paper clip. Unlock the door with the paper clip and go into the ....
-
- Corridor:
- Take the goldfish bowl and then look through the keyhole of the first door. Now
- you need to take the gem from between the two statues and one from the right of
- the large table in the middle corridor. Now take the coin from the top of the
- table and another from just before the second statue past the large table.
- Take the gem from the wall before the last statue and yet another from behind
- the block at the end of the corridor. Go through the door and fall down to
- the ....
-
- Lakebed:
- Wear the goldfish bowl and pull the stuck fish. Take the coin from behind the
- rock at the bottom right. Then look at the mud. Take the worm lying in the mud
- and go to the right and give the worm to the shopkeeper. Take the oyster dropped
- by the stuck fish. Give the oyster to the turtle. Take the electric cattle
- prodder and attack the shark with the prodder. Jump the clam when it's closed
- and insert the prodder in the plughole. In the pool room take the seaweed from
- near the boulder and push the button to reveal a secret entrance leading to
- the ....
-
- Cave corridors:
- Pick up all the rocks. You can give them to the rock basher. Take the coin and
- when you get to the mud monsters tie wire to the loops. Take the mud when a
- monster's passed over the wire. In the well room throw a coin into the well and
- take the helmet (the other wishes are attractive but not real). Wear the helmet
- and head off to the ....
-
- Rock basher:
- Give him all the rocks you've collected (you should have three of each size). Go
- to the polo room. Take the monitor and go to the room with the large boulder in
- the middle. Take the plank and attach it to the boulder. Throw the monitor on to
- the plank. Take the magnet from the hole. Jump down and go back to the polo room
- Tie the string to the magnet and throw the magnet down the hole. Then go to the
- holey room. Look in the three left-most holes and then look in the right-most
- hole. Take the twigs and go to the exit room. Then jump into the bucket. Attach
- the mud to the seaweed and attach the twigs to the mud and seaweed. Wear the
- mask and pull on the rope and you arrive in ....
-
- The country:
- Walk down the path. Pick up the sword. Attack the man with the sword and pick up
- the money. Go to see Sally See-All and pay her to tell your fortune. She tells
- you to go to see the Mage. Walk into the town and to the Mage's shop in Sorcery
- street. Give him the money and he transports you to the ....
-
- Edge of the World:
- Move right along the ledge. Avoid the rockfall and pick up the rubber gloves.
- Push the large boulder that blocks your path and jump on the rock to get over
- the gap. Keep going to the right. Avoid falling rocks and when you get to the
- buttons press them in this order: 1 3 4 3 2 and a bridge magically appears.
- Cross the bridge and pick up the rope. When you get to the electric monster put
- on the gloves and push him off. Keep walking to the right and wait until the
- rocks stop falling.
- Now you need to make a dash for the first alcove. Wait for the rocks to stop
- falling and then make a dash for the second. Pick up the sweet and then run on
- when the next rockfall stops.
- Now put the sweet on your head to be able to catch the falling pebble. Throw
- the pebble up to hit the boulder and it falls to make a bridge over the next
- gap. Walk straight to the right. Throw the rope over the next gap and then keep
- walking right and stop to read the sign on the wall. Say 'Open sesame' and you
- find you're suddenly in the wise man's cave. He tells you that you need a fan
- and a fire extinguisher. Go back to the Mage's shop. Pay him some more money and
- then he gives you a pig's head disguise. Walk down the Gypsy Road and to the ...
-
- Valley of the Lost:
- You're here to get the fan. Go left from the Slugs and pick up the hair brush.
- Come back to the Slugs and then go south. Go to the right and insert the hair
- into the nose monster's nostril. Keep going. Stop at the first pile and then
- pick up the pen and the stamp. At the next pile you need to pick up the sock and
- then go straight down the stairs. The teeth should be gone so you need to pick
- up a remote control. Leave to the north and you're at the Marie Celeste. Pick up
- one of the cassette tapes. Go back to the Slugs. Put the tape in the mixing deck
- Hit the remotes control and then you get a recording of the Slugs.
- Head left to the post box. Pick up the letter by the bug pile. Attach the
- stamp to it and post it. Walk to the left avoiding the fireballs. Pick up the
- tray. Now you need to go back to the clearing. Go south. Give the tape to the
- guy with the ghetto blaster and he gives you a letter with a key. Walk into the
- cave. Shout 'HELP!' and pick up the detergent from the back wall. Go to the
- Marie Celeste and attach some coins to the sock. Go to the robot guarding the
- ship and attack him with the sock. Go inside. Place the planks at right angles
- over the stream. Cross over and pick up the cloth.
- Go back to the clearing. Open the door with the security key and when you're
- on the cloud move left and right to build up the momentum. Pick up the bag and
- when you fall off the cloud you're back at the clearing.
- Go south and a door should be open for you. Go through. Throw the detergent on
- the wall. Push the cloth over the mess and and then push the button that's
- revealed. Throw the marbles. Throw the tray and you glide over the electrified
- floor. Pick up the fan. Use the paper clip to unlock the door and go back to the
- town and into Mr Benn's costume shop. Give him some money. Take the dress. Go
- into the changing room. Put the dress on and go through the door to the ....
-
- Snowy Waste:
- Take the plank and go south. Throw the plank on the water hole and pick up the
- fish from the plank. Go right and then south until you get to the walrus and the
- ice monster. Say 'Hi' to the walrus. Go left to the ledge and then north. Ignore
- the trapped creature and pick up the deodrant.
- Now you need to go back to the ice monster. Pick up the snow balls and throw
- them at him. Wear the deodrant. Go back to the Eskimo. Give him the fish and
- pick up his fishing rod. Go back to the trapped creature and attack it with the
- fishing rod. Now pick up the ashes from the fire and then head north until you
- reach the ledge where the sleeping walrus is located. Now you need to walk
- across the walrus to reach the other ledge and then shout 'Help!'. You should
- now find you're in the ....
-
- Ice Palace:
- Throw the ashes on to the lake and a giant sea monster appears and takes you to
- the Ice Palace. Push the icicles in the order - largest to smallest (2 3 1 4)
- and enter the palace.
- In the dice room take the brush from the right-hand wall and the dice from the
- table. Throw the dice to open the numbered doors. Now go through each door in
- turn to collect the following objects - a jack. Loud hailer. Ice cube.
- Magnifying glass. Gun and stalactite end.
- To get the gun and the stalactite you have to attack them with the brush. Go
- back to the start of the ice corridor and insert the gun into the holster on the
- left of the pulley. Then go to the right side. Pick up the suntan lotion and the
- glass shard from the tray. Go to the top of the corridor and pick up the whistle
- from the floor in front of the back window. Attach the whistle to the loud-
- hailer and then attack with this object to break the glass. Jump through the
- window and into the ....
-
- Laser room:
- Attack the magnifying glass directly under the laser and the other objects to
- points in the room (going anti-clockwise) ice cube. Stalactite. Glass shard.
- When the laser self destructs insert the jack in the door to open it and go
- through. Move forward and jump over the ice bolts when they're fired. Keep
- jumping to avoid the bolts and move up the steps to the springy seat where
- you're boinged out of harm's way. Wear the suntan lotion when you're grabbed by
- the giant hand in the next room. Go through either door into the ....
-
- Ice maze:
- Keep moving and you eventually find a box of matches. Now you need to keep going
- to get out of the maze and you find your way blocked by an ice guard. Stand
- to the left of the pillar so that he can't see you and then he eventually nods
- off. When he's sound asleep attach a match from the match box to his toes.
- Attack with the match box and then he disappears. Pick up the fire extinguisher
- and the second part of your quest is complete. Once back in Mr Benn's shop make
- your way to the Mage's shop.
- Give him some more money and you're whisked away to the ....
-
- Graveyard:
- Pick up the bone and attack with it to get out of the grave. Take the shovel and
- move to the left of the open grave when attacked by the vampire. After he's
- fallen in the grave search the graveyard for a vacuum cleaner. Cross. Tray and
- cymbals. Make sure you avoid all the open graves.
- When a vampire blocks your way up the steps move round to the side of him and
- attack him with the shovel. Get rid of the next vampire by pushing the
- gravestone in front of him. Go back to the grave you first came out of and pick
- up the garlic bread. When you see the fourth vampire eat the garlic bread. Get
- rid of the fifth vampire by attacking him with the cross. Attack the sixth from
- behind with the cymbals. Leave the graveyard via the gate at the back. Go to the
- copse but there's nothing there. Open the gate and walk quickly up to the ....
-
- Witch's castle:
- Go left from the entrance hall and into the study. Take the ring from the floor
- and go back through the entrance hall and into the library. Pull the book in the
- second alcove and enter the Queen's chamber. She first attacks you with a spirit
- Attack it with the vacuum cleaner to suck it up. Attack with the fire
- extingusher to douse her second attack. While she shoots on her third attack
- attack with the fan. Timing is extremely important in all these manoeuvres. When
- she's down walk up to her and attach the ring to her. And then that's it. Many
- congrats - you've done it.
- *EOF*
-