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- 1. Tips
- 2. Cheat
- 3. Tips
-
- 1. Tips:
- =======
- It is important to found your cities on a solid base. With your first settler
- irrigate and mine an area around a river or estuary before you found your first
- city. This way the city's production is much greater throughout the game. Build
- roads to increase trade but on on terrain such as mountains where there is no
- benefit.
- It's a good idea to keep the Civilization Advances Chart to hand at all times
- because it's essential you have a plan for the development you're going to
- develop next. In the early years reduce tax to increase the science rate.
- Develop Alphabet Masonry and Mathematics which enables you to produce catapults.
- These have high attack factors and it's unlikely enemy civilisations have had
- a chance to develop a defence against them. The earliest units you build should
- be selected for offensive and defensive as well as mobility factors. Defend your
- capital city first and use mobile units to open the frontiers of your
- civilisation. Fortify militia units directly on your city because that way they
- can only be destroyed one at a time. If you explore new lands with a trireme
- remember to end a turn near a land mass or the boat sinks. Always carry a
- settler and a military unit or a diplomat. If you have a sail you can carry all
- three and end the turn in the middle of the sea.
- When a unit becomes old as a result of new technologies being developed always
- replace it with a more capable one. Don't pay out to maintain an old unit when
- better ones are available. Move on to minor tribes to uncover minerals or money
- or advanced tribes but only use a military unit in case you unleash a horde of
- barbarians.
- Change the type of government when you have made the necessary advances but be
- sure to account for the number of happy and unhappy people. Trade and production
- are much greater under a democracy but be careful to maintain happiness by
- increasing the luxuries rate and by employing entertainers. Consider disbanding
- military units that aren't in their home town.
-
- To nuke or not to nuke:
- ----------------------
- What a dilemma: use nuclear weapons and you lose Civilisation points but enemies
- with nuclear capability can use the threat 'Our words are backed by nuclear
- weapons.' Even though an enemy is unlikely to use nukes it's a good idea to
- build an SDI on your capital city and other important cities. Use of nuclear
- weapons hastens the world's decline towards global warming and polar melting. If
- you use them have plenty of settlers ready to clean up the mess. As in real life
- nuclear warheads are best used as deterrents.
-
- Research and destroy:
- --------------------
- The ultimate aim in Civilisation is to win the space race. However you are bound
- to encounter hostile civisations along the way. One way to win the race is to
- destroy all the opposition but you need to formulate a proper military strategy.
- The game enables you to play defensively or offensively but it's best to use a
- combination of both.
- Start by building up defensives and technologies and make peace treaties with
- other civilisations. If you do this you can put more effort into new technology
- and building more military units. When a neighbouring civilisation becomes a
- threat or problem it's best to open hostilites sooner rather than later. But
- before you do this you need to know the enemy's technology level. Use a diplomat
- to establish an embassy in an enemy city and if the enemy is more advanced than
- you consider postponing your agression until you are more evenly matched.
-
- There are four ways to catch up:
- (1) Concentrate on research. Build libraries and universities and devote a large
- proportion of your revenue to scientific research.
- (2) Exchange technologies with friendly civilisations but preferably one you're
- not about to go to war with.
- (3) Build the Great Library wonder and when two other civilisations achieve the
- same advance it becomes yours as well.
- (4) Steal technology with a diplomat.
-
- When at war - rest or you exhaust your resources and morale. Sometimes enemies
- offer peace - accept using the time to rebuild combat forces replenish your
- treasury and increase morale. Put ships on sentry outside enemy harbours post
- sentries along land borders and fortify units round enemy cities. Have diplomats
- ready to sabotage and spy when war resumes.
-
- The race into space:
- -------------------
- To win the game you've either got to win the race to Alpha Centauri or wipe out
- all the other civilisations. To win the space race you must complete the Apollo
- Program wonder after which you can build parts for your spaceships - SS
- structure SS module and SS component. Your goal is to build a spaceship that can
- hold as many colonists as possible yet travel at a reasonable speed with a
- reasonable probability of success. All characteristics of construction should be
- kept as close to 100% as possible.
-
- (1) The more propulsion units your starship has the faster it reaches Alpha
- Centauri the more colonists you deliver the higher the ship's weight. Try to
- install two propulsion units for every complete colonist package you intend to
- launch.
- (2) Guard your capital. If you lose it your space shot is lost.
- (3) Watch the clock - you must reach Alpha Centauri before your reign expires
- (4) If another civilisation launches before you make a mad dash for its capital
- and hope you capture it before their space shot reaches its destination.
- (5) Don't launch unless your arrival time is under 20 years. If it's more
- increase the number of fuel and propulsion units.
-
- 2. Cheat:
- ========
- On early versions of the game you can reveal the entire world map and mess
- around with your enemies by holding down [Shift] and typing:
- 1234567890QWERTYUIOPASDFGHJKL
-
- 3. Tips:
- =======
- When you make a settler unit create a road and an 'R' appears on the unit. Click
- on the unit and the 'R' disappears then hit the [R] key to make the unit
- start making a road again. Repeat this several times and the road is built in
- the space of one turn when it would normally take several. This also works
- for the settlers' other functions such as irrigation and mining. Roads come
- in handy later when you want to build railroads on top of them. Railroads are
- important because units that move along them do not use up any movement
- points. This means that large areas can be defended by a few military units.
- *EOF*
-