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- RISK
- ----
-
- This is a strategy game for two players.
- First, you get a secret mission, the other player should look away.
- The goal of Risk is to complete this mission. If you do, you win the game.
-
- When it's your turn, you can either put new armies into your countries,
- or attack a country.
- If you choose new armies, you will get this many armies:
- the number of countries you have, divided by three. (Minimum 3).
- You put one army in a country by clicking on it.
- If you want to put all the armies into one country,
- use the right mouse button.
-
- If you take over a whole continent, you will receive extra armies.
- The bigger the continent is, the more armies you get.
-
- When you attack a country, you will roll dice.
- The attack country must be a neighbour of the attacked country.
- The defender can choose to use one or two dice.
- If the attack is good, the defender should use one dice.
- If the attack is poor, the defender should use two dice.
- The dice are compared, and you or the defender will lose armies (or both).
- If the attacker's dice equals to the defender's, the defender will win.
- If the attacker runs out of armies, he can change country to attack with,
- as long as the country is a neighbour of the attacked country.
- There must always be at least 1 army in each country.
- When the defender runs out of armies, you have taken over the country.
- You move a desired amount of armies into the defeated country,
- and you receive a card (horse, soldier or cannon).
- When you have 3 equal cards, you get extra armies
- (8 for horses, 6 for soldiers and 4 for cannons).
- But if you have one of each card, you get 10 extra armies.
-
- Good luck! E-mail me if you have questions.
-
-
- Written by Anton Gustavsson
- in Visual Basic 4.0
- 1997-01-02
-
- Address: Anton Gustavsson
- Svedjeliden 21
- 511 56 Kinna
- Sweden
-
- E-mail: dwu495f@tninet.se
-
- Feel free to give the program to all of your friends.
- No copyright. No shareware. Just freeware.