home *** CD-ROM | disk | FTP | other *** search
- Part I: EARTHQUAKE Zeeno PREPARED
- ----------------------------------
- COPYRIGHT. 1994 Sadiq Somjee
-
-
- STORY
- -----
- This is a story about Zeeno (TM) the dinosaur. The object of this
- game is to teach the player earthquake prepardness skills. There
- are 3 main things to do to get prepared:
-
- 1. Identify a safe place to duck, cover and ride the
- quake out. Safe places might be under sturdy tables,
- away from hazards such as windows.
-
- 2. Identify the hazards around the room. For example
- overhanging plants and picture frames. Each time a
- hazard is identified, a blue 'H' marks it as secured.
-
- 3. Collect as many survival tools as you can. For example
- first aid kits, shoes, drinking water, canned food and
- so on. Click on the swiss army knife button to read
- about the survival objects (Zeeno's Menu).
-
- Note: Surival tools appear after all the hazards and a safe
- place to duck is identified. This starts the time countdown.
- When the time is zero and you have the required points, you
- will progress to the next level.
-
-
- Each room requires a minimum score to get to the next level. If
- you do not collect enough points the current room is repeated.
-
- For young players and beginners, set the game to:
-
- 1. Easy Skill
- 2. Normal Mode
- 3. Long Play
-
- As you become better, try and up your skill level and your speed.
-
- You learnt which survival tools to collect, how to identify
- hazards in the house, safe places to duck. Now look around
- the rooms in your house, can you identify the hazards
- and find the safe places to duck? Help your parents get
- prepared by collecting survival tools, start with a supply
- of water and collect one survival object every day.
-
- MACHINE TYPE SCROLL BAR
- -----------------------
-
- The scroll bar controls how fast or slow Zeeno moves.
-
- For most 386's and 486's set the scroll bar to the leftmost
- position. For High performance 486-66's set the scroll bar
- to the mid point. Note some 486-66's perform like 486-33's,
- so try it out until Zeeno's movements feel right. Zeeno should
- be slow enough to control, unless you have played this game a
- few times and want Zeeno to Zoom.
-
- For those lucky few who own high performance machines, set
- the scroll bar to the right of the midpoint. Play with the
- setting until Zeeno's movements feel right.
-
- You can use this bar to set Zeeno's speed you like. It defaults
- to the leftmost position.
-
-
- REGISTRATION
- ------------
- Part I, EARTHQUAKE Zeeno PREPARED is shareware, which means
- you may try before you buy. Shareware authors depend on
- registration to provide creative products. Enjoy Part I and
- share it with others.
-
- If you have not registered please do so now for a small fee.
- You may register by selecting "YES" at the end of the game.
- Registration will get you the latest version without the
- pester screens, discounts on future upgrades and news on
- new products.
-
- PART II: EARTHQUAKE Zeeno SURVIVOR , COPYRIGHT 1994 Sadiq Somjee
- ----------------------------------------------------------------
- The sequel, PART II, Earthquake Zeeno "SURVIVOR" has completely
- different rooms. The earthquake is visually simulated , where
- objects fall and crash. Zeeno has to survive the quake and
- aftershocks.
-
- Hazards not identified will crash and Zeeno has to avoid them.
- Zeeno crawls out of smoke and fire. SURVIVOR is more challenging,
- because you never know what may fall. Each level gets more
- difficult.
-
- Part II: EARTHQUAKE Zeeno SURVIVOR is not shareware and is only
- available from ZeenoMation Entertainment(TM).
-
- PRODUCT SUPPORT
- ---------------
-
- 1. Electronic mail to CompuServe User Id 74554,3442
-
- 2. InterNet Address: 74554.3442@compuserve.com
-
- 3. ZeenoMation Entertainment(TM)
- 312-9632 Cameron Street
- Burnaby, B.C. CANADA
- V3J 7N3
-
-
- Please provide your full name and Product Registration Number.
-
- DISCLAIMER
- ----------
-
- THE PROGRAM IS SUPPLIED "AS IS". NO WARRANTIES OF ANY KIND EXPRESS
- OR IMPLIED ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. WE WILL
- PROVIDE NO REMEDY FROM FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR
- INCIDENTAL DAMAGES ARISING FROM IT, INCLUDING SUCH FROM
- NEGLIGENCE, STRICT LIABILITY, OR BREACH OF WARRANTY OR
- CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
-
- The recommendations and suggestions made in the game are intended
- to improve emergency prepardness and awareness. They do not
- guarantee the safety of any individual or object.
-
-