HKR,"%twkreg%\DX AnisoDegree","Help",,"Anisotropic filtering can dramatically improve image quality by dynamically changing the shape of the filter window and the number of texture samples used to calculate pixel color. Higher is better unless performance is a problem."
HKR,"%twkreg%\DX AnisoType","Help",,"Performance mode forces bilinear sampling for AF. Quality mode supports Bilinear or Trilinear sampling based on the settings in the application."
HKR,"%twkreg%\DX AntiAlias","Help",,"Select between Quality or Performance modes for FSAA and whether you want FSAA forced on or by application preference"
HKR,"%twkreg%\DX AntiAlias97","Help",,"Use this to select whether you want FSAA forced on all the time or by application preference."
HKR,"%twkreg%\DX AntiAliasSamples7XXX","DisplayName",,"# of Samples"
HKR,"%twkreg%\DX AntiAliasSamples7XXX","Help",,"Select number of samples used when FSAA is enabled. Higher number of samples = better quality AA, but slower performance"
HKR,"%twkreg%\DX AntiAliasSamples8XXX","DisplayName",,"# of Samples"
HKR,"%twkreg%\DX AntiAliasSamples8XXX","Help",,"Select number of samples used when FSAA is enabled. Higher number of samples = better quality AA, but slower performance"
HKR,"%twkreg%\DX AntiAliasSamples9700","DisplayName",,"# of Samples"
HKR,"%twkreg%\DX AntiAliasSamples9700","Help",,"Select number of samples used when FSAA is enabled. Higher number of samples = better quality AA, but slower performance"
HKR,"%twkreg%\DX BackBufTiling","DisplayName",,"Tile Back Buffer"
HKR,"%twkreg%\DX BackBufTiling","Help",,"Allow memory tiling of the Back Buffer. This is different than the Tiling architecture of PowerVR chips, but instead is likely a way of organizing information in memory for better cache access"
HKR,"%twkreg%\DX DisableHierarchicalZ","Help",,"This HyperZ setting enables the Radeon to use a reduced resolution Z-buffer stored in the GPU to conservatively determine the visibility of pixels and reject them before texturing. This helps save texture bandwidth, and can increase performance."
HKR,"%twkreg%\DX DisableHyperZ","Help",,"This hyperZ feature enables the Radeon to use a lossless form of compression on the Z-buffer stored in video memory. This can save significant bandwidth as well as freeing some extra video memory for textures due to the smaller Z-buffer size."
HKR,"%twkreg%\DX DitherAlpha","Help",,"Select the dithering method in Direct3D applications. Select from Error Diffusion Dithering, Ordered Dithering, or Disable Dithering"
;HKR,"%twkreg%\DX EnableUntransformedInLocalMem","DisplayName",,"Enable Vertex storage in Local Memory"
;HKR,"%twkreg%\DX EnableUntransformedInLocalMem","Help",,"Allows the Radeon drivers to place vertices of a hardware T&L application into video memory instead of keeping them in system memory. This setting should likely be enabled so the drivers can determine what is best, though in general transforming from system memory will be slower than from video memory."
;HKR,"%twkreg%\DX EnableWaitUntilIdxTriList2","DisplayName",,"Wait Until IdxTriList2"
;HKR,"%twkreg%\DX EnableWaitUntilIdxTriList2","Help",,"Disabling this may slightly improve performance."
HKR,"%twkreg%\DX ExportCompressedTex","Help",,"Enables support for DirectX compressed texture formats."
HKR,"%twkreg%\DX ExportWBuffer","DisplayName",,"Enable W Buffer"
HKR,"%twkreg%\DX ExportWBuffer","Help",,"Better distribution of Z values, needs application support. If you run into serious display artifacts, try disabling this."
HKR,"%twkreg%\DX FastZClearEnabled","DisplayName",,"Fast Z Clear"
HKR,"%twkreg%\DX FastZClearEnabled","Help",,"This feature of HyperZ is used to rapidly clear the Z-buffer by tagging entire blocks of memory in the Z-buffer as cleared instead of writing zeros to the entire contents of each block. This saves bandwidth and can increase performance.."
HKR,"%twkreg%\DX PixelCenter","Help",,"Selecting Alternate Pixel Center may eliminate problems with some D3D games which display vertical and horizontal lines around textures, or text that appears incorrect. Only use this if you are experiencing the symptoms mentioned!"
HKR,"%twkreg%\DX PrimaryTiling","Help",,"Allow memory tiling of the Primary Buffer. This is different than the Tiling architecture of PowerVR chips, but instead is likely a way of organizing information in memory for better cache access"
;HKR,"%twkreg%\DX PureDevice","Help",,"Registry setting left from ATI testing. Does not enable support for full Dx8 Pure Device mode"
HKR,"%twkreg%\DX RasterGuardbandEnable","DisplayName",,"Guard Band Clipping"
HKR,"%twkreg%\DX RasterGuardbandEnable","Help",,"This is a 'protective band' which allows vertex values to be sent to the video card that are completely off screen without causing errors."
HKR,"%twkreg%\DX TableFogEnable","Help",,"Enables Table Fog support. Causes problems in general though, leave it off unless you really need it for a paticular game."
HKR,"%twkreg%\DX TCL","Help",,"Enable the Transformation, Clipping and Lighting hardware."
HKR,"%twkreg%\DX TclEnableBackFaceCulling","DisplayName",,"TCL Back Face Culling"
HKR,"%twkreg%\DX TclEnableBackFaceCulling","Help",,"Enables hardware back face culling for 3D applications. Back Face Culling is a way to calculate the polygons in a 3D scene that are not facing the camera and therefore don't need to be rendered."
HKR,"%twkreg%\DX TextureLod","Help",,"This setting allows you to choose the texture quality of the mipmaps the application will use. Select High Quality to use the best quality base mipmaps, select High Performance for lower quality."
HKR,"%twkreg%\DX TextureMicroTiling","Help",,"Allows micro-tiling of textures in memory. May reduce the size of the memory tiles affecting texture cache performance. Some games/applications may see speed improvements, others may not."
HKR,"%twkreg%\DX TextureOpt","Help",,"Selecting this decides whetner your application should use high quality or high performance textures. For fastest performance, select High Performance, and for best quality select High quality."
HKR,"%twkreg%\DX TextureTiling","Help",,"Tile textures in memory. Likely affects texture cache performance. Some games/applications may see speed improvements, others may not."
HKR,"%twkreg%\DX VolTxEnable","Help",,"Enables Volume Textures. May not work with early driver revisions."
HKR,"%twkreg%\DX Vsync","DisplayName",,"Wait for VSync"
HKR,"%twkreg%\DX Vsync","Help",,"Synchronizes the display of frames from the Radeon to the monitor refresh rate. This stops images from tearing when rapidly moving or panning the view, but it also caps the rendering speed. Turn off for speed, on for no tearing."
;HKR,"%twkreg%\DX VsyncNT","Help",,"Synchronizes the display of frames from the Radeon to the monitor refresh rate. This stops images from tearing when rapidly moving or panning the view, but it also caps the rendering speed. Turn off for speed, on for no tearing."
HKR,"%twkreg%\DX ZCompressionMode","Help",," Alters the Z buffer compression mode used. Higher numbers may improve performance, but also may lead to more rendering artifacts"
HKR,"%twkreg%\DX PixelShaderVersion","Help",,"Allows you to force which Pixel Shader version your card uses to calculate pixel shader ops. You cannot force a higher version than your card actually supports! You Must reboot your computer for this change to take effect!"
HKR,"%twkreg%\DX VertexShaderVersion","Help",,"Allows you to force which Vertex Shader version your card uses to calculate vertex shader ops. You cannot force a higher version than your card actually supports! You Must reboot your computer for this change to take effect!"
HKR,"%twkreg%\OGL ConvertTextures32To16","Help",,"Forces the Radeon to convert any 32bit textures to 16bit. This will increase performance by saving texture bandwidth and memory, but will degrade the quality of the textures somewhat."
HKR,"%twkreg%\OGL DisableDitherWhenAlphaBlending","DisplayName",,"No Dither on Alpha Blend"
HKR,"%twkreg%\OGL DisableDitherWhenAlphaBlending","Help",,"This helps reduce the artifacts which can occur when both dithering and alpha-blending are used. Turning this on can cause a slight performance hit."
HKR,"%twkreg%\OGL enable3DNow","Help",,"Enables 3DNow optimizations for the OpenGL drivers. Generally enable this if you have an AMD, Cyrix, or IDT processor."
HKR,"%twkreg%\OGL enableAGPTextures","Help",,"Enables AGP texturing in OpenGL. This allows textures to be stored for execution in System memory in addition to the texture memory on the Radeon."
HKR,"%twkreg%\OGL EnableFastFullSceneAA","Help",,"Use this tweak to select Quality mode or Performance mode for SmoothVision FSAA. Performance mode is faster at each sample rate(see Smoothvision Level tweak) but is not as high quality as the Quality mode of SmoothVision."
HKR,"%twkreg%\OGL EnableHWPageFlip","Help",,"This setting enables hardware acceleration of page flipping to swap full screen buffers. Turning this on should increase performance for full screen applications."
HKR,"%twkreg%\OGL EnableKTXBufferRegion","Help",,"This enables rapid updates of those portions of the screen that have been moved. This most likely enables support for the Kinetix (makers of 3D Studio Max) extension KTX_buffer_region and should primarily be useful in professional 3D applications."
HKR,"%twkreg%\OGL enableMultiTexture","Help",,"Enables MultiTexturing in OpenGL. This setting is enabled by default."
HKR,"%twkreg%\OGL enableSSE","DisplayName",,"SSE"
HKR,"%twkreg%\OGL enableSSE","Help",,"Enables SSE optimizations for the OpenGL drivers. Use this if you have an Intel Pentium III or higher processor.."
HKR,"%twkreg%\OGL enableSSE2","Help",,"Enables SSE2 optimizations for the OpenGL drivers. Use this if you have an Intel Pentium 4 or higher processor.."
HKR,"%twkreg%\OGL enableTCL","DisplayName",,"TCL"
HKR,"%twkreg%\OGL enableTCL","Help",,"Transformation, Clipping and Lighting, OGL style."
HKR,"%twkreg%\OGL EnableTextureCompression","Help",,"Enables texture compression functionality in OpenGL. This increases performance for games and applications that support compressed textures."
HKR,"%twkreg%\OGL enableVidMemTextures","Help",,"Enables texture storage in Video Memory instead of System (AGP) Memory. Likely will improve performance if there is enough texture memory available on the card. Performance will suffer due to swapping if texture memory is low."
HKR,"%twkreg%\OGL enableZCompression","Help",,"Enables the HyperZ feature to compress of the Z Buffer. This can save bandwidth and will improve performance."
;HKR,"%twkreg%\OGL Force16BitZBuffer","DisplayName",,"Force 16 bit ZBuffer"
;HKR,"%twkreg%\OGL Force16BitZBuffer","Help",,"Enabling this function will force a 16bit Z-Buffer even if the application requests a 32bit Z-buffer. This will increase performance at the expense of image accuracy and can cause depth errors that lead to texture popping."
HKR,"%twkreg%\OGL FullSceneAAScale7XXX","DisplayName",,"# of Samples"
HKR,"%twkreg%\OGL FullSceneAAScale7XXX","Help",,"Select number of samples used when FSAA is enabled. Higher number of samples = better quality AA, but slower performance"
HKR,"%twkreg%\OGL FullSceneAAScale8XXX","DisplayName",,"# of Samples"
HKR,"%twkreg%\OGL FullSceneAAScale8XXX","Help",,"Select number of samples used when FSAA is enabled. Higher number of samples = better quality AA, but slower performance"
HKR,"%twkreg%\OGL FullSceneAAScale9700","DisplayName",,"# of Samples"
HKR,"%twkreg%\OGL FullSceneAAScale9700","Help",,"Select number of samples used when FSAA is enabled. Higher number of samples = better quality AA, but slower performance"
HKR,"%twkreg%\OGL MaxAnisotropy","Help",,"Anisotropic filtering can dramatically improve image quality by dynamically changing the shape of the filter window and the number of texture samples used to calculate pixel color. Higher is better unless performance is a problem."
HKR,"%twkreg%\OGL AnisoType","Help",,"Performance mode forces bilinear sampling for AF. Quality mode supports Bilinear or Trilinear filtering based on the settings in the application."
HKR,"%twkreg%\OGL PointParameters","Help",,"Was needed for some systems to make the special compressed textures work on the original UT with certain UT opengl renderers."
HKR,"%twkreg%\OGL SubPixelPrecision","Help",,"Increases image accuracy by increasing the precision used when calculating the screen position of pixels being written to the frame buffer. Setting this to 4 reduces the chance of display artifacts, but incurs a small performance hit."
HKR,"%twkreg%\OGL tclDlistInAGP","Help",,"Specifies one of the TCL engine lists (display list? or other?) should be stored in AGP memory. May improve performance if Video memory is at a premium in a game/application"
HKR,"%twkreg%\OGL tclDlistInLocal","Help",,"Specifies one of the TCL engine lists (display list? or other?) should be stored in local video memory on the card. May improve performance if there is enough Video memory available to avoid extra texture swapping to main memory."
HKR,"%twkreg%\OGL TextureLod","Help",,"This setting allows you to choose the textre quality of the mipmaps the application will use. Select High Quality to use the best quality base mipmaps, select High Performance for lower quality."
HKR,"%twkreg%\OGL TextureOpt","Help",,"Selecting this decides whetner your application should use high quality or high performance textures. For fastest performance, select High Performance, and for best quality select High Quality."
;HKR,"%twkreg%\OGL useBlt","Help",,"Allows the driver to Blit directly from system memory. Enabling this does not mean the drivers will always do this, it just leaves the option open in the case of low video memory."
;HKR,"%twkreg%\OGL waitForIdleAfterSubmit","Help",,"Probably has some similarity to the EnableWaitUntilldxTriList2 D3D setting. Disabling this *may* improve performance slightly."
HKR,"%twkreg%\OGL WaitVerticalSync","DisplayName",,"Wait for VSync"
HKR,"%twkreg%\OGL WaitVerticalSync","Help",,"Synchronizes the display of frames from the Radeon to the monitor refresh rate. This stops images from tearing when rapidly moving or panning the view, but it also caps the rendering speed. Turn off for speed, on for no tearing."
;HKR,"%twkreg%\OGL zFormat9x_16","Help",,"When enabled this forces use of a 16bit Z Buffer for OpenGL apps. This will generally increase performance over a 32bit Z Buffer, but at the expense of image accuracy."
;HKR,"%twkreg%\OGL zFormat9x_32_16","Help",,"When enabled this forces use of a 32bit Z Buffer for OpenGL apps. This will give the best Z accuracy for applications that support a 32bit Z Buffer."
HKR,"%twkreg%\CDM RestrictRefreshRates","Help",,"Turning this off disables the Modes tab usage of the DALRestrictedModesBCD registry key. If you don't know what this means you definately want to leave this as is."
HKR,"%twkreg%\RT AllTabs DP","DisplayName",,"Disable R3D Tabs in Display Properties"
HKR,"%twkreg%\RT AllTabs DP","Help",,"Disables all Rage3D Tweak tabs (tweaks, OC, and CDM), from showing in the Display Properties in the Control Panel"
;HKR,"%twkreg%\RT CDMtab DP","DisplayName",,"Enable CDM tab in Display Properties"
;HKR,"%twkreg%\RT OCtab DP","DisplayName",,"Enable OC tab in Display Properties"
;HKR,"%twkreg%\RT tweaktab DP","DisplayName",,"Enable Tweaks tab in Display Properties"
HKR,"%twkreg%\RT Debug","Help",,"Enabling this mode changes the Right-Click help for each tweak to display the Registry Key it points to instead of the normal help. It also logs all tweaker actions to c:\RegTwkLog.txt"
HKR,"%twkreg%\RT Taskbar","DisplayName",,"Taskbar Icon at Boot"
HKR,"%twkreg%\RT Taskbar","Help",,"Toggles taskbar icon loading at boot time. You need to reboot to unload the icon from memory if it is already loaded. If the taskbar is already off, then enabling this tweak will automatically run the icon so you don't need to reboot."
HKR,"%twkreg%\RT Save Icon Positions","DisplayName",,"Save Desktop Icons"
HKR,"%twkreg%\RT Save Icon Positions","Help",,"Preserves your current desktop arrangement of icons for the current display mode."
HKR,"%twkreg%\DAL GCOOPTION_SlowerEdge","Help",,"Corrects for the shimmering that some Trinitron/Diamondtron tube monitors experience with the original Radeon DDR. Most systems should never use this setting!"
HKR,"%twkreg%\DAL GCORULE_RMXSupport","Help",,"This setting Enables the Scale image to panel size button so that it will appear in the FPD (Flat Panel Display) section of ATI Displays tab. Reboot Required."
HKR,"%twkreg%\TT OpenGL","Help",,"Turn on/off the ATI OpenGL tab in the advanced display properties dialogue. Disabling this tab will keep it from resetting your Anisotropic Filtering settings."
HKR,"%twkreg%\TT Rotation","Help",,"Enable ATI Screen Rotation support tab in the advanced display properties dialogue. Not available with all driver versions."
HKR,"%twkreg%\DAL Adaptive De-interlacing","Help",,"Enable the Radeons Adaptive De-Interlacing capability. This is ON by default in Most drivers."
HKR,"%twkreg%\DAL DVD Motion Compensation","DisplayName",,"DVD Motion Compensation"
HKR,"%twkreg%\DAL DVD Motion Compensation","Help",,"Enable DVD Motion Compensation support. This is ON by default. (May affect iDCT acceleration as well)"
HKR,"%twkreg%\Game Util DoKeysInGamesOnly","Help",,"When this is enabled the GameUtil hotkeys for gamma/brightness/contrast/sound will work on the desktop as well as in games. (by default the Hotkeys are only enabled for games)."
HKR,"%twkreg%\Game Util DoDesktopDisplayChange","DisplayName",,"800x600 before game"
HKR,"%twkreg%\Game Util DoDesktopDisplayChange","Help",,"Sets the desktop to 800x600 before you run a game and restores the desktop to what it was afterword."
HKR,"%twkreg%\Game Util DoGamma","Help",,"When Enabled, Gamma, Brightness, and Contrast settings made in a game with the Hot-Keys are remembered the next time you run the game"
HKR,"%twkreg%\Game Util DoProfiles","Help",,"When Enabled, Profiles that are associated with a game executable, will be automatically applied when the game is run, and your settings returned to normal when you exit."
HKR,"%twkreg%\Game Util DoRadeonOverclocking","DisplayName",,"Apply OC at boot"
HKR,"%twkreg%\Game Util DoRadeonOverclocking","Help",,"When Enabled, the Clock settings you specify in the Overclocking tab are set each time you boot."
HKR,"%twkreg%\Game Util DoRadeonOverclockingOnRegChange","DisplayName",,"Enable Overclock settings on Boot"
HKR,"%twkreg%\Game Util DoRadeonOverclockingOnRegChange","Help",,"Responds to changes to CurrentSettings and applies them"
HKR,"%twkreg%\Game Util DoRamPurge","DisplayName",,"Free system memory"
HKR,"%twkreg%\Game Util DoRamPurge","Help",,"Enabling this tweak will attempt to free up some system memory each time you launch a game. Turn this tweak OFF if you experience game crashes at launch."
HKR,"%twkreg%\Game Util DoSound","Help",,"When Enabled, Game Util will remember the sound volume on a Per-Game basis, and reset the volume each time you run the game."
HKR,"%twkreg%\Game Util DoWallpaperChange","Help",,"Enabling this tweak will have GameUtil clear your desktop wallpaper (and free up some video ram) when you launch a game. The wallpaper will be stored when you exit the game."
HKR,"%twkreg%\Game Util RestoreRefreshOnExit","DisplayName",,"Refresh fix on exit"
HKR,"%twkreg%\Game Util RestoreRefreshOnExit","Help",,"When enabled, gameutil will do its refresh rate fix check when coming out of a game or application. Set the refresh rates in the Custom Display Modes tab."
HKR,"%twkreg%\Game Util RestoreRefreshRates","DisplayName",,"Refresh fix on suspend"
HKR,"%twkreg%\Game Util RestoreRefreshRates","Help",,"When enabled, gameutil will do its refresh rate fix check when the display is changed, or your machine comes out of suspend mode. Set the refresh rates in the Custom Display Modes tab."
HKR,"%twkreg%\Game Util SavePreviousSoundVolume","Help",,"When disabled avoids initial access of the volume control for games finicky about it under win2k/winxp. If a game has a saved sound setting, it will still be applied, but will likely run into the same problem."
HKR,"%twkreg%\Game Util UseWaveVolume","Help",,"When changing the volume with the sound hotkey, if this is enabled then the wave/directsound volume is changed instead of the master volume"
HKR,"%twkreg%\Game Util DisableEventSounds","Help",,"Disables the event sounds played when GameUtil does a specified action. You can change the sounds by going to "Sounds" in the Control Panel and specifying different sounds in the GameUtil category of the sounds listing."
HKR,"%twkreg%\Game Util Hotkey Brightness Down","DisplayName",,"Brightness Down Key"
HKR,"%twkreg%\Game Util Hotkey Brightness Down","Help",,"Hotkey for decreasing brightness."
HKR,"%twkreg%\Game Util Hotkey LowPriority","Help",,"Hotkey to set application process to Low priority."
HKR,"%twkreg%\Game Util SupportMultiMon","DisplayName",,"Open on current mon."
HKR,"%twkreg%\Game Util SupportMultiMon","Help",,"Application windows will appear on the monitor the cursor is currently on, except for IE windows."
HKR,"%twkreg%\Game Util CenterFolders","DisplayName",,"Explorer by cursor"
HKR,"%twkreg%\Game Util CenterFolders","Help",,"Explorer folders open near the cursor instead of to their last place they were located."
HKR,"%twkreg%\Game Util ForceFolderSize","DisplayName",,"One size explorer windows"
HKR,"%twkreg%\Game Util ForceFolderSize","Help",,"Use the slider to select the pixel size of explorer windows you want forced each time the window is opened."
HKR,"%twkreg%\Game Util ActivatedToCurrent","DisplayName",,"Dialogs on current mon."
HKR,"%twkreg%\Game Util ActivatedToCurrent","Help",,"Applications (dialogs) that activate on a monitor other than the cursor get moved to the monitor the cursor is currently on."
HKR,"%twkreg%\Game Util DoubleClickCDUP","DisplayName",,"DBLCLK up folder"
HKR,"%twkreg%\Game Util DoubleClickCDUP","Help",,"Double-clicking in empty area in an explorer folder changes directory one level up the directory tree. (i.e. it effectively does a "cd .." command in a directory like if you were in dos)."
HKR,"%twkreg%\Game Util WindowShade","Help",,"When you double-click the titlbe bar of a window with this tweak enabled, the window will 'roll-up' into the title bar so you can see whats behind it. Double-click the titlebar again to 'un-roll' the window."
HKR,"%twkreg%\Profile RTCWSP","Help",,"Return to Castle Wolfenstein SinglePlayer Settings (generally higher quality). Right-Click box to set Auto-Run."
HKR,"%twkreg%\Profile Reset","Help",,"Store the settings you want to be applied by default in this profile and enable AutoRun. This profile will be applied when you exit from a game where an AutoRun profile was applied."
HKR,"%twkreg%\User Profile OGL Template","Help",,"A blank Profile to save your OpenGL only settings. Right-Click box for Profile options."
HKR,"%twkreg%\Profile 9xxx ATI Balanced (ATI Defaults)","DisplayName",,"95/9700 Balanced (ATI Defaults)"
HKR,"%twkreg%\Profile 9xxx ATI Balanced (ATI Defaults)","Help",,"ATI Display Properties settings for Balanced Quality vs. Performance in D3D and OpenGL. These are also ATI's default driver settings."
HKR,"%twkreg%\Profile 9xxx ATI Optimal Performance","DisplayName",,"95/9700 Optimal Performance"
HKR,"%twkreg%\Profile 9xxx ATI Optimal Performance","Help",,"ATI Display Properties settings for Optimal Performance in D3D and OGL."
HKR,"%twkreg%\Profile 9xxx ATI Optimal Quality","DisplayName",,"95/9700 Optimal Quality"
HKR,"%twkreg%\Profile 9xxx ATI Optimal Quality","Help",,"ATI Display Properties settings for Optimal Quality in D3D and OGL."
HKR,"%twkreg%\Profile 8xxx ATI Balanced (ATI Defaults)","DisplayName",,"8500 Balanced (ATI Defaults)"
HKR,"%twkreg%\Profile 8xxx ATI Balanced (ATI Defaults)","Help",,"ATI Display Properties settings for Balanced Quality vs. Performance in D3D and OpenGL. These are also ATI's default driver settings."
HKR,"%twkreg%\Profile 8xxx ATI Optimal Performance","DisplayName",,"8500 Optimal Performance"
HKR,"%twkreg%\Profile 8xxx ATI Optimal Performance","Help",,"ATI Display Properties settings for Optimal Performance in D3D and OGL."
HKR,"%twkreg%\Profile 8xxx ATI Optimal Quality","DisplayName",,"8500 Optimal Quality"
HKR,"%twkreg%\Profile 8xxx ATI Optimal Quality","Help",,"ATI Display Properties settings for Optimal Quality in D3D and OGL."
HKR,"%twkreg%\WIN ConservativeSwapfileUsage","Help",,"In Win98 this setting forces the computer to use the swap file in a conservative way. In Windows Me, this setting forces no swap file at all until all of the RAM is used. Recommended for everyone on 98 and Me - but don't use for Windows95!"
HKR,"%twkreg%\WIN DMABufferSize","Help",,"This will conserve at least 64KB of memory to DMA (direct memory access) to reinsure that your DMA devices always have enough memory allocated. Only use if you have one or more DMA enabled devices on your system."
HKR,"%twkreg%\WIN FS No Floppies","DisplayName",,"No floppies"
HKR,"%twkreg%\WIN FS No Floppies","Help",,"No Floppies"
HKR,"%twkreg%\WIN LocalLoadHigh","Help",,"This setting tells the operating system to load its local drivers into upper memory by default as opposed to trying to squeeze them into conventional memory."
HKR,"%twkreg%\WIN PageBuffers","Help",,"This setting tells the computer to dedicate a certain amount of RAM to buffer the hard drive rather than allowing the operating system to dynamically handle the buffer. 32 is the recommended value."
HKR,"%twkreg%\WIN IoPageLockLimit","Help",,"This setting determines the number of bytes that can be locked for I/O functions. Increasing the value from the default (512) can have a big boost on the performance on machines with a large amount of disk I/O. "
HKR,"%twkreg%\WIN LargeSystemCache","DisplayName",,"Large system cache"
HKR,"%twkreg%\WIN LargeSystemCache","Help",,"This entry will cause NT Workstation to use the same LargeSystemCache model used by NT server. This windows tweak should remain off as will usually cause Overclocking to fail!"
HKR,"%twkreg%\WIN DisablePagingExecutive","Help",,"This entry will prevent the system kernel from being swapped to disk. NT will slow down significantly if the kernel is swapped to disk."
HKR,"%twkreg%\WIN NTFSDisableLastAccessUpdate","DisplayName",,"NTFS no access update"
HKR,"%twkreg%\WIN NTFSDisableLastAccessUpdate","Help",,"By disabling this option, NTFS will not record the last time a file was accessed. This can speed up disk accesses when many small files are read very frequently. (Modification timestamps will still be made)."