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- 18 November 1999
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- The following items have been addressed in the Shadow Company version 1.3 patch:
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- View Controls:
- - A new option, "First person mouse control mode" has been added. This options changes the
- way that the view is manipulated when the right mouse button is held down. The new controls
- are essentially like "First-person shooter" controls (i.e. mouse left-right controls yaw,
- mouse up/down controls pitch). Also, if intellimouse support is enabled, the new mode allows
- you to use the mouse wheel to raise and lower the view).
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- 12 November 1999
-
-
- The following items have been addressed in the Shadow Company version 1.2 patch:
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- AI and Character Motion:
- -AI going on alert and ending up half way in ground no longer happens.
-
- -Mercs getting out of a vehicle and ending up half way in ground no longer happens.
-
- -Grenades should no longer blow mercs and enemies into buildings or other invalid locations.
-
- -Mercs and enemies no longer get "stuck" on alert status.
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- -Mercs no longer double climb ladders.
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- -Mercs in formation no longer have trouble crossing bridges/walkways.
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- -Mercs and enemy no longer play dead animation twice.
-
- -Dead enemies no longer get up and run.
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- -Mercs should no longer drown when entering a boat or firing weapons from a boat.
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- -Target cursor now changes to red when target is in range AND is in line-of-sight.
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- -Cursor no longer misarranged when loading a saved game.
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- Video:
- -ATI Rage 128 video cards are now properly recognized as valid 3D devices.
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- Multiplayer:
-
- -The Client can now control vehicles.
-
- -Vehicles no longer make start/stop sounds repeatedly.
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