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Comma Seperated Value File | 1998-01-20 | 2.3 KB | 71 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | field | PONG SCRIPTS | (0, 0) | |
2 | 2 | field | Design Notes | (0, 0) | |
3 | 3 | script | startMovie | (0, 0) | |
4 | 4 | script | bulletScript | (0, 0) | |
5 | 5 | script | pongCheckForHit | (0, 0) | |
6 | 6 | script | pongProcessHit, debugMessage "a hit, lTemp = " & lTemp, , -- first, explode if appropriate, , -- next increment the game score, note, higher bricks are worth more, -- set giPongScore = giPongScore + 60-(10*count), , -- use values fD≥1 | (0, 0) | |
7 | 7 | script | misc. scripts | (0, 0) | |
8 | 8 | script | ballScript | (0, 0) | |
9 | 9 | script | pongBallMove | (0, 0) | |
10 | 10 | script | exitFrame | (0, 0) | |
11 | 11 | script | stopMovie | (0, 0) | |
12 | 12 | script | pongInitBrickList | (0, 0) | |
13 | 13 | script | pongPaddleChange | (0, 0) | |
14 | 14 | script | idle | (0, 0) | |
15 | 15 | script | paddleKeyDown | (0, 0) | |
16 | 16 | script | pongBuildWall | (0, 0) | |
17 | 17 | script | timeDrivers | (0, 0) | |
18 | 18 | script | on debugMessage | (0, 0) | |
19 | 19 | script | on clickBeepTwo | (0, 0) | |
20 | 20 | script | (0, 0) | ||
21 | 21 | field | PONG ART BACKGROUND | (0, 0) | |
22 | 22 | shape | (0, 0) | ||
23 | 23 | shape | (0, 0) | ||
24 | 24 | shape | (0, 0) | ||
25 | 25 | shape | (0, 0) | ||
26 | 26 | shape | (0, 0) | ||
27 | 28 | script | (0, 0) | ||
28 | 29 | field | (0, 0) | ||
29 | 30 | button | (0, 0) | ||
30 | 31 | field | PONG ART MISC | (0, 0) | |
31 | 32 | shape | pongBrick | (0, 0) | |
32 | 33 | bitmap | pongBrick.eraser | (0, 0) | |
33 | 34 | shape | pongBrick | (0, 0) | |
34 | 35 | bitmap | pongBrick.eraser | (0, 0) | |
35 | 36 | shape | pongPaddle | (0, 0) | |
36 | 38 | shape | (0, 0) | ||
37 | 41 | field | PONG ART MISC | (0, 0) | |
38 | 42 | bitmap | pongBall1 | (5, 5) | |
39 | 43 | bitmap | pongBall2 | (5, 5) | |
40 | 44 | bitmap | pongBall3 | (5, 5) | |
41 | 45 | bitmap | Bullet | (2, -5) | |
42 | 46 | bitmap | Bullet1 | (2, -13) | |
43 | 47 | bitmap | Bullet2 | (1, -12) | |
44 | 48 | bitmap | Bullet3 | (0, -13) | |
45 | 49 | button | (0, 0) | ||
46 | 50 | script | (0, 0) | ||
47 | 51 | field | (0, 0) | ||
48 | 52 | field | scoreText | (0, 0) | |
49 | 53 | field | PongScore | (0, 0) | |
50 | 54 | field | ballText | (0, 0) | |
51 | 55 | field | PongBall | (0, 0) | |
52 | 56 | field | levelText | (0, 0) | |
53 | 57 | field | PongLevel | (0, 0) | |
54 | 58 | bitmap | splash | (21, -13) | |
55 | 59 | script | (0, 0) | ||
56 | 60 | script | (0, 0) | ||
57 | 61 | field | SOUNDS | (0, 0) | |
58 | 62 | sound | ting1 | (0, 0) | |
59 | 63 | sound | ting2 | (0, 0) | |
60 | 64 | sound | ting3 | (0, 0) | |
61 | 65 | sound | ting4 | (0, 0) | |
62 | 66 | sound | ting5 | (0, 0) | |
63 | 67 | sound | SPLOOSH | (0, 0) | |
64 | 68 | sound | wallPoing | (0, 0) | |
65 | 69 | field | levelText | (0, 0) | |
66 | 70 | sound | clickOne | (0, 0) | |
67 | 71 | field | SOUNDS | (0, 0) | |
68 | 72 | sound | Paddlepoing | (0, 0) | |
69 | 73 | field | bonus | (0, 0) | |
70 | 74 | palette | Netscape | (0, 0) |