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- #textdomain wesnoth
- # Macros for teleporting units.
-
- # These don't depend on any other macros. Please don't change this.
- # ! in comments is used in generating HTML documentation, ignore it otherwise.
-
- #define TELEPORT_UNIT FILTER X Y
- # Teleports a unit matching FILTER to X,Y
- #
- # For example, teleport player 3's leader to 4,5
- #! {TELEPORT_UNIT (
- #! side=3
- #! canrecruit=yes
- #! ) 4 5}
- [teleport]
- [filter]
- {FILTER}
- [/filter]
- x={X}
- y={Y}
- [/teleport]
- [redraw]
- [/redraw]
- #enddef
-
- #define TELEPORT_TILE OLD_X OLD_Y NEW_X NEW_Y
- # Teleports a unit on tile OLD_X,OLD_Y to NEW_X,NEW_Y
- #
- # For example, teleport any unit thats currently on 1,1 to 4,5
- #! {TELEPORT_TILE 1 1 4 5}
- [teleport]
- [filter]
- x={OLD_X}
- y={OLD_Y}
- [/filter]
- x={NEW_X}
- y={NEW_Y}
- [/teleport]
- [redraw]
- [/redraw]
- #enddef
-