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- #textdomain wesnoth
- # Music control macros, and declarations of sound resource lists.
- #
- # As of 1.1.3, music is parsed as follows:
- #! 1. the [scenario]-level [music] tag
- #! 2. the [story]-level music key
- #! 3. any [event]-level [music] tags
- #
- # If you change the music at a lower level, the tags above it will NOT
- # be re-parsed and your scenario will sound wrong. For example, if
- # you set scenario music with the normal [scenario]-level music tag
- # but change the music during the [story], it is never reset back to
- # normal. Therefore, these macros are intended to catch instances
- # like that. Of course, if you want something more elaborate, code it
- # manually.
-
- # These macros do not rely on any other macros. Please don't change this.
-
- #define DEFAULT_MUSIC_PLAYLIST
- # A macro to define a standard playlist suitable for any level. The
- # music is defined twice to catch instances where music is changed in
- # a story and not set back.
- [music]
- name=knolls.ogg
- ms_before=12000
- [/music]
- [music]
- name=wanderer.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=battle.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=transience.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_king_is_dead.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=knalgan_theme.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_city_falls.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=nunc_dimittis.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=revelation.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=loyalists.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=breaking_the_chains.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=elvish-theme.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=legends_of_the_north.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=traveling_minstrels.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=underground.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=vengeful.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=frantic.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_dangerous_symphony.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=heroes_rite.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=suspense.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_deep_path.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=siege_of_laurelmor.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=casualties_of_war.ogg
- ms_before=12000
- append=yes
- [/music]
- [event]
- name=prestart
- [music]
- name=knolls.ogg
- ms_before=12000
- [/music]
- [music]
- name=wanderer.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=battle.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=transience.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=revelation.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=loyalists.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_king_is_dead.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=knalgan_theme.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_city_falls.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=nunc_dimittis.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=breaking_the_chains.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=elvish-theme.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=legends_of_the_north.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=traveling_minstrels.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=underground.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=vengeful.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=frantic.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_dangerous_symphony.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=heroes_rite.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=suspense.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=the_deep_path.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=siege_of_laurelmor.ogg
- ms_before=12000
- append=yes
- [/music]
- [music]
- name=casualties_of_war.ogg
- ms_before=12000
- append=yes
- [/music]
- [/event]
- #enddef
-
- #define SCENARIO_MUSIC MUSIC
- # This music macro ensures that the correct music is selected
- # for a scenario just in case it is changed by [story].
- # It should be positioned at the top of the scenario file
- # so it can be overridden by other prestart or start events.
- #
- # It also allows for the convenient use of standardized
- # intra-scenario music, should we decide to use one.
- [music]
- name="revelation.ogg"
- [/music]
- [event]
- name=prestart
- [music]
- name={MUSIC}
- immediate=yes
- [/music]
- [/event]
- #enddef
-
- #define EXTRA_SCENARIO_MUSIC MUSIC
- # Use this immediately after the above SCENARIO_MUSIC macro to append extra
- # tracks to the playlist.
- #
- # Example:
- #! {SCENARIO_MUSIC battle.ogg}
- #! {EXTRA_SCENARIO_MUSIC knolls.ogg}
- #! {EXTRA_SCENARIO_MUSIC frantic.ogg}
- [+event]
- [music]
- name={MUSIC}
- append=yes
- [/music]
- [/event]
- #enddef
-
- #define INTRO_AND_SCENARIO_MUSIC INTRO_MUSIC SCENARIO_MUSIC
- # This works as SCENARIO_MUSIC does, except that it allows you to specify
- # the music used for the story screen (if any) as well.
- [music]
- name={INTRO_MUSIC}
- [/music]
- [event]
- name=prestart
- [music]
- name={SCENARIO_MUSIC}
- append=no
- [/music]
- [/event]
- #enddef
-
- #define INCIDENTAL_MUSIC MUSIC
- # To be played immediately to mark an incident,
- # but not appended to the scenario playlist.
- # The playlist will be resumed afterwards.
- [music]
- name={MUSIC}
- play_once=yes
- [/music]
- #enddef
-
- #define APPEND_MUSIC MUSIC
- # Append to playlist. Meant to be used after INCIDENTAL_MUSIC
- [music]
- name={MUSIC}
- append=yes
- [/music]
- #enddef
-
- #define REPLACE_SCENARIO_MUSIC MUSIC
- # To be used mid-scenario to replace the current playlist.
- [music]
- name={MUSIC}
- immediate=yes
- append=no
- [/music]
- #enddef
-
- # For some animations some units use a list of sounds, from which one is
- # randomly picked every time, instead of a single sound. Here the most commonly
- # used lists are wrapped inside macros.
- #
- # These are used in unit .cfg files, for example like this:
- #
- #! [animation]
- #! hits=no
- #!
- #! [frame]
- #! begin=-200
- #! end=0
- #! sound={SOUND_LIST:MISS}
- #! image="units/dwarves/warrior-attack.png"
- #! [/frame]
-
- #define SOUND_LIST:HOLY
- magic-holy-1.ogg,magic-holy-2.ogg,magic-holy-3.ogg,magic-holy-4.ogg #enddef
-
- #define SOUND_LIST:HOLY_MISS
- magic-holy-miss-1.ogg,magic-holy-miss-2.ogg,magic-holy-miss-3.ogg,magic-holy-miss-4.ogg #enddef
-
- #define SOUND_LIST:MISS
- miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef
-
- #define SOUND_LIST:THROW
- throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav #enddef
-
- #define SOUND_LIST:SWORD_SWISH
- sword-1.ogg #enddef
-
- #define SOUND_LIST:BAT_HIT
- bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg #enddef
-
- #define SOUND_LIST:DRAKE_HIT
- drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg #enddef
-
- #define SOUND_LIST:DWARF_HIT
- dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef
-
- #define SOUND_LIST:DWARF_DIE
- dwarf-die-1.ogg,dwarf-die-2.ogg #enddef
-
- #define SOUND_LIST:ELF_HIT
- human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg #enddef
-
- #define SOUND_LIST:ELF_FEMALE_HIT
- human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef
-
- #define SOUND_LIST:GOBLIN_HIT
- goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg #enddef
-
- #define SOUND_LIST:GOBLIN_DIE
- goblin-die-1.ogg,goblin-die-2.ogg #enddef
-
- #define SOUND_LIST:GRYPHON_HIT
- gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg #enddef
-
- #define SOUND_LIST:GRYPHON_DIE
- gryphon-die-1.ogg,gryphon-die-2.ogg #enddef
-
- #define SOUND_LIST:HORSE_HIT
- horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg #enddef
-
- #define SOUND_LIST:HUMAN_HIT
- human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg #enddef
-
- #define SOUND_LIST:HUMAN_FEMALE_HIT
- human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef
-
- #define SOUND_LIST:HUMAN_OLD_HIT
- human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg #enddef
-
- #define SOUND_LIST:HUMAN_OLD_DIE
- human-old-die-1.ogg,human-old-die-2.ogg,human-old-die-3.ogg #enddef
-
- #define SOUND_LIST:HUMAN_DIE
- human-die-1.ogg,human-die-2.ogg,human-die-3.ogg #enddef
-
- #define SOUND_LIST:HUMAN_FEMALE_DIE
- human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg #enddef
-
- #define SOUND_LIST:LICH_HIT
- lich-hit-1.ogg,lich-hit-2.ogg #enddef
-
- #define SOUND_LIST:NAGA_HIT
- naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg #enddef
-
- #define SOUND_LIST:OGRE_HIT
- ogre-hit-1.ogg,ogre-hit-2.ogg,ogre-hit-3.ogg,ogre-hit-4.ogg #enddef
-
- #define SOUND_LIST:OGRE_DIE
- ogre-die-1.ogg,ogre-die-2.ogg,ogre-die-3.ogg #enddef
-
- #define SOUND_LIST:ORC_HIT
- orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg #enddef
-
- #define SOUND_LIST:ORC_DIE
- orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg #enddef
-
- #define SOUND_LIST:ORC_SMALL_HIT
- orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg #enddef
-
- #define SOUND_LIST:ORC_SMALL_DIE
- orc-small-die-1.ogg,orc-small-die-2.ogg #enddef
-
- #define SOUND_LIST:SKELETON_HIT
- skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg #enddef
-
- #define SOUND_LIST:SKELETON_BIG_HIT
- skeleton-big-hit-1.ogg,skeleton-big-hit-2.ogg,skeleton-big-hit-3.ogg #enddef
-
- #define SOUND_LIST:SKELETON_DIE
- skeleton-die-1.ogg,skeleton-die-2.ogg #enddef
-
- #define SOUND_LIST:TROLL_HIT
- troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg #enddef
-
- #define SOUND_LIST:TROLL_DIE
- troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg #enddef
-
- #define SOUND_LIST:ZOMBIE_WEAK_HIT
- zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
-
- #define SOUND_LIST:ZOMBIE_HIT
- zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
-
- #define SOUND:SLOW
- # A convenient way to use the standard slowing sound in an attack
- # animation. Put anywhere inside an attack animation block.
- [if]
- hits=hit
- [filter_second]
- [not]
- [filter_wml]
- [status]
- slowed="yes"
- [/status]
- [/filter_wml]
- [/not]
- [/filter_second]
-
- slowed_sound_start_time=-100
-
- [slowed_sound_frame]
- duration=100
- sound=slowed.wav
- [/slowed_sound_frame]
- [/if]
- #enddef
-
- #define SOUND:POISON
- # A convenient way to use the standard poison sound in an attack
- # animation. Put anywhere inside an attack animation block.
- [if]
- hits=hit
- [filter_second]
- [not]
- [filter_wml]
- [status]
- poisoned="yes"
- [/status]
- [/filter_wml]
- [/not]
- [/filter_second]
-
- poisoned_sound_start_time=-100
-
- [poisoned_sound_frame]
- duration=100
- sound=poison.ogg
- [/poisoned_sound_frame]
- [/if]
- #enddef
-
- #define SOUND:HIT_AND_MISS HITSOUND MISSSOUND TIME
- # A more convenient way of wiring in hit and miss sounds to an
- # attack animation. Just specify the sounds to use and the time
- # when they should trigger.
- [if]
- hits=yes
-
- attack_sound_start_time={TIME}
-
- [attack_sound_frame]
- sound={HITSOUND}
- [/attack_sound_frame]
- [/if]
- [else]
- hits=no
-
- attack_sound_start_time={TIME}
-
- [attack_sound_frame]
- sound={MISSSOUND}
- [/attack_sound_frame]
- [/else]
- #enddef
-