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- #textdomain wesnoth
- # Utility macros for images, overlays, and display effects.
-
- # These don't depend on any other macros. Please don't change this.
-
- #define MAGENTA_IS_THE_TEAM_COLOR
- # A macro to define a common set of magenta color values which different
- # units can be color shifted by using the team color system.
- flag_rgb=magenta
- #enddef
-
- #define COLOR_HEAL
- green=255
- #enddef
-
- #define COLOR_HARM
- red=255
- #enddef
-
- #define COLOR_WHITE
- red=255
- green=255
- blue=255
- #enddef
-
- #define IS_HERO
- # Embed this into a unit declaration to add a hero icon to the unit.
- overlays="misc/hero-icon.png"
- #enddef
-
- #define IS_LOYAL
- # Embed this into a unit declaration to add a loyalty icon to the unit.
- overlays="misc/loyal-icon.png"
- #enddef
-
- #define NEW_JOURNEY X Y
- # Make a new journey mark on a tracking map
- [image]
- x,y={X},{Y}
- file=misc/new-journey.png
- delay=500
- centered=yes
- [/image]
- #enddef
-
- #define OLD_JOURNEY X Y
- # Make an old journey mark on a tracking map
- [image]
- x,y={X},{Y}
- file=misc/dot-white.png
- centered=yes
- [/image]
- #enddef
-
- #define NEW_BATTLE X Y
- # Make a new battle mark on a tracking map
- [image]
- x,y={X},{Y}
- file=misc/new-battle.png
- delay=500
- centered=yes
- [/image]
- #enddef
-
- #define OLD_BATTLE X Y
- # Make an old battle mark on a tracking map
- [image]
- x,y={X},{Y}
- file=misc/cross-white.png
- centered=yes
- [/image]
- #enddef
-
- #define NEW_REST X Y
- # Make a new rest mark on a tracking map
- [image]
- x,y={X},{Y}
- file=misc/flag-red.png
- delay=500
- centered=yes
- [/image]
- #enddef
-
- #define OLD_REST X Y
- # Make an old rest mark on a tracking map
- [image]
- x,y={X},{Y}
- file=misc/flag-white.png
- centered=yes
- [/image]
- #enddef
-
- #define PLACE_IMAGE IMAGE X Y
- # Place an image at a specified location on the map.
- [item]
- x={X}
- y={Y}
- image={IMAGE}
- [/item]
- #enddef
-
- #define REMOVE_IMAGE X Y
- # Removes a previously set image from a tile.
- #
- # Example:
- #! {REMOVE_IMAGE 14 5}
- [removeitem]
- x,y={X},{Y}
- [/removeitem]
- #enddef
-
- #define TEAM_COLOR_OVERRIDE FILTER TEAMCOLOR_ID
- # Override the team color of filtered units.
- [object]
- silent=yes
- [filter]
- {FILTER}
- [/filter]
- [effect]
- apply_to=image_mod
- add=RC(magenta>{TEAMCOLOR_ID})
- [/effect]
- [/object]
- #enddef
-
- #define MAKE_HERO ID_STRING
- # Give an existing unit a hero overlay
- [store_unit]
- [filter]
- id={ID_STRING}
- [/filter]
- variable=hero_store
- kill=no
- [/store_unit]
- [unit_overlay]
- x=$hero_store.x
- y=$hero_store.y
- image=misc/hero-icon.png
- [/unit_overlay]
-
- {CLEAR_VARIABLE hero_store}
- #enddef
-
- #define UNMAKE_HERO ID_STRING
- # Remove the hero overlay from a unit
- [store_unit]
- [filter]
- id={ID_STRING}
- [/filter]
- variable=hero_store
- kill=no
- [/store_unit]
- [remove_unit_overlay]
- x=$hero_store.x
- y=$hero_store.y
- image=misc/hero-icon.png
- [/remove_unit_overlay]
-
- {CLEAR_VARIABLE hero_store}
- #enddef
-
- #define ANIMATED_CAMPFIRE X Y
- # Embed this at scenario toplevel, not within an event.
- # Note that it will freeze while dialogue popups are onscreen.
- [terrain_graphics]
- x={X}
- y={Y}
- [tile]
- x=0
- y=0
- [image]
- layer=0
- name="../scenery/fire1:140,../scenery/fire2:140,../scenery/fire3:140,../scenery/fire4:140,../scenery/fire5:140,../scenery/fire6:140,../scenery/fire7:140,../scenery/fire8:140"
- [/image]
- [/tile]
- [/terrain_graphics]
- #enddef
-
- #define ANIMATED_BRAZIER X Y
- # Embed this at scenario toplevel, not within an event.
- # Note that it will freeze while dialogue popups are onscreen.
- [terrain_graphics]
- x={X}
- y={Y}
- [tile]
- x=0
- y=0
- [image]
- layer=0
- name="../items/brazier-lit1:140,../items/brazier-lit2:140,../items/brazier-lit3:140,../items/brazier-lit4:140,../items/brazier-lit5:140,../items/brazier-lit6:140,../items/brazier-lit7:140,../items/brazier-lit8:140"
- [/image]
- [/tile]
- [/terrain_graphics]
- #enddef
-
- #define FLAG_VARIANT NAME
- # Enable the specified flag variant: knalgan, loyalist, or undead.
- # Use within a [side] block; only affects that side.
- # wmlscope: start ignoring
- flag=flags/{NAME}-flag-1.png:150,flags/{NAME}-flag-2.png:150,flags/{NAME}-flag-3.png:150,flags/{NAME}-flag-4.png:150
- flag_icon=flags/{NAME}-flag-icon.png
- # wmlscope: stop ignoring
- flag_rgb=flag_green
- #enddef
-