home *** CD-ROM | disk | FTP | other *** search
- /***************************************************************************
- * layer.h - header for the corresponding cpp file
- *
- * Copyright (C) 2003 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_WORLD_LAYER_H
- #define SMC_WORLD_LAYER_H
-
- #include "../core/globals.h"
- #include "../objects/movingsprite.h"
- #include "../core/obj_manager.h"
- #include "../overworld/world_waypoint.h"
-
-
- /* *** *** *** *** *** *** Layer_Line *** *** *** *** *** *** *** *** *** *** *** */
-
- // Layer Line Point class
- // TODO : create a real basic/virtual sprite ?
- class cLayer_Line_Point : public cSprite
- {
- public:
- cLayer_Line_Point( SpriteType ntype );
- virtual ~cLayer_Line_Point( void );
-
- // copy this sprite
- virtual cLayer_Line_Point *Copy( void ) { return NULL; };
-
- // save to stream
- virtual void Save_to_Stream( ofstream &file ) {};
-
- // draw
- virtual void Draw( cSurfaceRequest *request = NULL );
-
- // editor activation
- virtual void Editor_Activate( void );
- // editor events
- bool Editor_Origin_Key( const CEGUI::EventArgs &event ); // editor origin key up
-
- float Get_Line_Pos_X( void );
- float Get_Line_Pos_Y( void );
-
- // line
- void *line;
- };
-
- // Overworld Layer Line class
- class cLayer_Line
- {
- public:
- cLayer_Line( void );
- virtual ~cLayer_Line( void );
-
- // Draw
- void Draw( void );
-
- // return a normal line
- GL_line Get_Line( void );
-
- /* Returns the Waypoint on the end of the line(s)
- * if the line continues on another line it is followed to the end
- */
- cWaypoint *Get_End_Waypoint( void );
-
- // start point
- cLayer_Line_Point *start;
- // end point
- cLayer_Line_Point *end;
-
- /* animation type
- * 0 = normal walking, 1 = swimming
- */
- unsigned int anim_type;
- // waypoint origin identifier
- unsigned int origin;
- };
-
- /* *** *** *** *** *** *** *** Layer *** *** *** *** *** *** *** *** *** *** */
-
- // Layer Line Collision data
- class cLine_collision
- {
- public:
- cLine_collision( void );
-
- // nearest line pointer
- cLayer_Line *line;
- // nearest line number
- int line_number;
- // position difference
- float difference;
- };
-
- // Layer Nearest Line Collision data
- class cNearLine_collision
- {
- public:
- cNearLine_collision( void );
-
- // nearest line number
- int line_number;
- // line start collision else end collision
- bool start;
- };
-
- // Layer Contact Collision data
- class cContact_collision
- {
- public:
- // clear data
- void clear( void );
- // return the best fitting line for the given direction
- int Get_Best_Line( ObjectDirection dir );
-
- // is there a contact
- bool contact;
- // horizontal line contact
- cLine_collision line_hor;
- // vertical line contact
- cLine_collision line_ver;
- };
-
- typedef vector<cLayer_Line *> LayerLineList;
-
- // Layer class
- // handles the line collision detection
- class cLayer : public CEGUI::XMLHandler, public cObject_Manager<cLayer_Line>
- {
- public:
- cLayer( void );
- virtual ~cLayer( void );
-
- // Load from file
- void Load( string filename );
-
- // Save
- bool Save( string filename );
-
- // Draw the lines and waypoints
- void Draw( void );
-
- /* Returns the colliding Line start point
- * if not found returns NULL
- */
- cLayer_Line *Get_Line_Collision_Start( GL_rect *line_rect );
- /* Returns the colliding Line from the given position and the added direction size
- * if not found returns a NULL line in the class
- */
- cLine_collision Get_Line_Collision_Direction( float x, float y, ObjectDirection dir, float dir_size = 15, unsigned int check_size = 10 );
-
- /* Return the collision data between the nearest line and the given position
- * check_size is maximum size for both direction checking lines
- * if only_origin_id is set only checks lines with the given id
- */
- cLine_collision Get_Nearest( float x, float y, ObjectDirection dir = DIR_HORIZONTAL, unsigned int check_size = 15, int only_origin_id = -1 );
- // Return the collision data between the given line and position
- cLine_collision Get_Nearest_Line( cLayer_Line *map_layer_line, float x, float y, ObjectDirection dir = DIR_HORIZONTAL, unsigned int check_size = 15 );
-
- private:
- // XML element start
- virtual void elementStart( const CEGUI::String &element, const CEGUI::XMLAttributes &attributes );
- // XML element end
- virtual void elementEnd( const CEGUI::String &element );
-
- // handles a line
- void handle_line( const CEGUI::XMLAttributes &attributes );
-
- // XML element Property list
- CEGUI::XMLAttributes xml_attributes;
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-