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- /***************************************************************************
- * world_editor.h - header for the corresponding cpp file
- *
- * Copyright (C) 2007 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_WORLD_EDITOR_H
- #define SMC_WORLD_EDITOR_H
-
- #include "../core/editor.h"
-
- /* *** *** *** *** *** *** *** cEditor_World *** *** *** *** *** *** *** *** *** *** */
-
- class cEditor_World : public cEditor
- {
- public:
- cEditor_World( void );
- virtual ~cEditor_World( void );
-
- // Initialize
- virtual void Init( void );
-
- // Enable
- virtual void Enable( void );
- /* Disable
- * native_mode : if unset the current game mode isn't altered
- */
- virtual void Disable( bool native_mode = 0 );
-
- /* handle key down event
- * returns true if the key was processed
- */
- virtual bool Key_Down( SDLKey key );
-
- // Set Active Menu Entry
- virtual void Activate_Menu( cEditor_Menu_Object *entry );
-
- // Menu functions
- virtual bool Function_New( void );
- virtual void Function_Load( void );
- virtual void Function_Save( bool with_dialog = 0 );
- //virtual void Function_Save_as( void );
- virtual void Function_Reload( void );
- virtual void Function_Clear( void );
- //void Function_Settings( void );
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- // The World Editor
- extern cEditor_World *pWorld_Editor;
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-