home *** CD-ROM | disk | FTP | other *** search
- /***************************************************************************
- * levelexit.h - header for the corresponding cpp file
- *
- * Copyright (C) 2003 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_LEVELEXIT_H
- #define SMC_LEVELEXIT_H
-
- #include "../core/globals.h"
- #include "../objects/objectsprite.h"
-
- /* *** *** *** *** *** *** *** Level Exit types *** *** *** *** *** *** *** *** *** *** */
-
- enum Level_Exit_type
- {
- LEVELEXIT_BEAM = 0, // no animation ( f.e. a door )
- LEVELEXIT_WARP = 1 // player moves rotated slowly into the destination direction
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- /* Level exit
- * if a level filename it's the destination
- */
- class cLevel_Exit : public cImageObjectSprite
- {
- public:
- // constructor
- cLevel_Exit( float x, float y );
- // create from stream
- cLevel_Exit( CEGUI::XMLAttributes &attributes );
- // destructor
- virtual ~cLevel_Exit( void );
-
- // init defaults
- void Init( void );
- // copy this sprite
- virtual cLevel_Exit *Copy( void );
-
- // create from stream
- virtual void Create_from_Stream( CEGUI::XMLAttributes &attributes );
- // save to stream
- virtual void Save_to_Stream( ofstream &file );
- // Set direction
- void Set_Direction( ObjectDirection dir );
-
- // draw
- virtual void Draw( cSurfaceRequest *request = NULL );
-
- // Activate
- void Activate( void );
-
- // Set the type
- void Set_Type( Level_Exit_type ltype );
-
- // Set the destination level
- void Set_Level( string filename );
- // Return the destination level
- string Get_Level( bool with_dir = 1, bool with_end = 1 );
-
- // Set the destination entry
- void Set_Entry( string entry_name );
-
- // if draw is valid for the current state and position
- virtual bool Is_Draw_Valid( void );
-
- // level editor activation
- virtual void Editor_Activate( void );
- // level editor events
- bool Editor_Direction_Select( const CEGUI::EventArgs &event ); // editor direction option selected
- bool Editor_Destination_Level_Key( const CEGUI::EventArgs &event ); // editor destination level key up
- bool Editor_Destination_Entry_Key( const CEGUI::EventArgs &event ); // editor destination entry key up
-
- // level exit type
- Level_Exit_type exit_type;
- // destination level
- string dest_level;
- // destination entry ( only used if in same level )
- string dest_entry;
-
- // editor type color
- Color editor_color;
- // editor entry name text
- GL_Surface *editor_entry_name;
-
- private:
- void Create_Name( void );
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-