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- /***************************************************************************
- * goldpiece.h - header for the corresponding cpp file
- *
- * Copyright (C) 2003 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_GOLDPIECE_H
- #define SMC_GOLDPIECE_H
-
- #include "../core/globals.h"
- #include "../objects/objectsprite.h"
-
- /* *** *** *** *** *** cGoldpiece *** *** *** *** *** *** *** *** *** *** *** *** */
-
- class cGoldpiece : public cImageObjectSprite
- {
- public:
- // constructor
- cGoldpiece( float x, float y );
- // create from stream
- cGoldpiece( CEGUI::XMLAttributes &attributes );
- // destructor
- virtual ~cGoldpiece( void );
-
- // create from stream
- virtual void Create_from_Stream( CEGUI::XMLAttributes &attributes );
- // save to stream
- virtual void Save_to_Stream( ofstream &file );
- // init defaults
- void Init( void );
-
- // copy
- virtual cGoldpiece *Copy( void );
-
- // load from savegame
- virtual void Load_from_Savegame( cSave_Level_Object *save_object );
- // save to savegame
- virtual cSave_Level_Object *Save_to_Savegame( void );
-
- // Set the gold color
- virtual void Set_Gold_Color( DefaultColor ncolor );
-
- // the player gets the goldpiece
- void Activate( void );
-
- // update
- virtual void Update( void );
- // draw
- virtual void Draw( cSurfaceRequest *request = NULL );
-
- // if update is valid for the current state
- virtual bool Is_Update_Valid( void );
-
- // ignore onground check if goldpiece
- virtual void Check_on_Ground( void );
-
- // goldpiece rotation
- float counter;
- // gold color
- DefaultColor color_type;
- };
-
- /* *** *** *** *** *** cJGoldpiece *** *** *** *** *** *** *** *** *** *** *** *** */
-
- /* Jumping Goldpiece
- * used by Goldbox
- */
- class cJGoldpiece : public cGoldpiece
- {
- public:
- cJGoldpiece( float x, float y );
- virtual ~cJGoldpiece( void );
-
- // update
- virtual void Update( void );
-
- // ignore ground check
- virtual void Check_on_Ground( void ) {};
-
- /* Validate the given collision object
- * returns 1 if an internal collision with this object is valid
- * returns 2 if the given object collides with this object (blocking)
- */
- virtual unsigned int Validate_Collision( cSprite *obj );
- };
-
- /* *** *** *** *** *** cFGoldpiece *** *** *** *** *** *** *** *** *** *** *** *** */
-
- /* Falling Goldpiece
- * if direction is undefined it moves into a random direction
- */
- class cFGoldpiece : public cGoldpiece
- {
- public:
- cFGoldpiece( float x, float y, ObjectDirection dir = DIR_UNDEFINED );
- virtual ~cFGoldpiece( void );
-
- // Set the gold color
- virtual void Set_Gold_Color( DefaultColor ncolor );
-
- // update
- virtual void Update( void );
-
- /* Validate the given collision object
- * returns 1 if an internal collision with this object is valid
- * returns 2 if the given object collides with this object (blocking)
- */
- virtual unsigned int Validate_Collision( cSprite *obj );
- // collision with massive
- virtual void Handle_Collision_Massive( cObjectCollision *collision );
- // collision from a box
- virtual void Handle_Collision_Box( ObjectDirection cdirection, GL_rect *r2 );
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-