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- /***************************************************************************
- * ball.h - header for the corresponding cpp file
- *
- * Copyright (C) 2006 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_BALL_H
- #define SMC_BALL_H
-
- #include "../core/globals.h"
- #include "../video/video.h"
- #include "../core/collision.h"
- #include "../objects/movingsprite.h"
-
- /* *** *** *** *** *** *** *** Ball class *** *** *** *** *** *** *** *** *** *** */
-
- class cBall : public cMovingSprite
- {
- public:
- cBall( float x, float y, cSprite *origin_object = NULL, ball_effect btype = FIREBALL_DEFAULT );
- virtual ~cBall( void );
-
- // delete on the next frame start
- virtual void Destroy( void );
-
- // update
- virtual void Update( void );
- // draw
- virtual void Draw( cSurfaceRequest *request = NULL );
-
- // Generate the default animation Particles
- void Generate_Particles( cParticle_Emitter *anim = NULL );
-
- /* Validate the given collision object
- * returns 1 if an internal collision with this object is valid
- * returns 2 if the given object collides with this object (blocking)
- */
- virtual unsigned int Validate_Collision( cSprite *obj );
- // default collision handler
- virtual void Handle_Collision( cObjectCollision *collision );
- // collision from player
- virtual void Handle_Collision_Player( cObjectCollision *collision );
- // collision from an enemy
- virtual void Handle_Collision_Enemy( cObjectCollision *collision );
- // collision with massive
- virtual void Handle_Collision_Massive( cObjectCollision *collision );
- // handle moved out of Level
- virtual void Handle_out_of_Level( ObjectDirection dir );
-
- // ball origin
- ArrayType origin_array;
- SpriteType origin_type;
- // ball type
- ball_effect ball_type;
-
- // rotation animation counter
- float counter;
-
- // glim animation modifier
- bool glim_mod;
- // glim animation counter
- float glim_counter;
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-