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- /***************************************************************************
- * rokko.h - headers for the corresponding cpp file
- *
- * Copyright (C) 2003 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_ROKKO_H
- #define SMC_ROKKO_H
-
- #include "../enemies/enemy.h"
-
- /* *** *** *** *** *** *** cRokko *** *** *** *** *** *** *** *** *** *** *** */
-
- /* A giant, slow-moving bullet
- */
- class cRokko : public cEnemy
- {
- public:
- // constructor
- cRokko( float x, float y );
- // create from stream
- cRokko( CEGUI::XMLAttributes &attributes );
- // destructor
- virtual ~cRokko( void );
-
- // init defaults
- void Init( void );
- // copy
- virtual cRokko *Copy( void );
-
- // create from stream
- virtual void Create_from_Stream( CEGUI::XMLAttributes &attributes );
- // save to stream
- virtual void Save_to_Stream( ofstream &file );
-
- // load from savegame
- virtual void Load_from_Savegame( cSave_Level_Object *save_object );
-
- // Set Direction
- void Set_Direction( ObjectDirection dir );
- // set flying speed
- void Set_Speed( float nspeed );
- // Set max detection distance for the front
- void Set_Max_Distance_Front( float distance );
- // Set max detection distance for the sides
- void Set_Max_Distance_Sides( float distance );
- // activate
- void Activate( void );
-
- /* downgrade state ( if already weakest state : dies )
- * force : usually dies or a complete downgrade
- */
- virtual void DownGrade( bool force = 0 );
- virtual void DieStep( void );
-
- // update
- virtual void Update( void );
- // draw
- virtual void Draw( cSurfaceRequest *request = NULL );
-
- // update the distance rect
- void Update_Distance_rect( void );
- // Get the final distance rect
- GL_rect Get_Final_Distance_Rect( void );
-
- // Generates Smoke Particles
- void Generate_Smoke( unsigned int quota = 10 );
-
- // if update is valid for the current state
- virtual bool Is_Update_Valid( void );
- // if draw is valid for the current state and position
- virtual bool Is_Draw_Valid( void );
-
- // ignore onground check
- virtual void Check_on_Ground( void ) {};
- /* Validate the given collision object
- * returns 1 if an internal collision with this object is valid
- * returns 2 if the given object collides with this object (blocking)
- */
- virtual unsigned int Validate_Collision( cSprite *obj );
- // collision from player
- virtual void Handle_Collision_Player( cObjectCollision *collision );
- // handle moved out of Level
- virtual void Handle_out_of_Level( ObjectDirection dir );
-
- // leveleditor activation
- virtual void Editor_Activate( void );
- // leveleditor events
- bool Editor_Speed_Key( const CEGUI::EventArgs &event ); // editor speed key up
-
- // smoke particle counter
- float smoke_counter;
- // flying speed
- float speed;
- // maximum detection distance for the front
- float max_distance_front;
- // maximum detection distance for the sides
- float max_distance_sides;
- // detection distance rect
- GL_rect distance_rect;
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-