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- /***************************************************************************
- * gee.cpp - Electro, Lava or Gift monster
- *
- * Copyright (C) 2006 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "../enemies/gee.h"
- #include "../core/game_core.h"
- #include "../core/camera.h"
- #include "../video/animation.h"
- #include "../player/player.h"
- #include "../gui/hud.h"
- #include "../input/mouse.h"
- #include "../core/i18n.h"
-
- /* *** *** *** *** *** *** cGee *** *** *** *** *** *** *** *** *** *** *** */
-
- cGee :: cGee( float x, float y )
- : cEnemy( x, y )
- {
- cGee::Init();
- }
-
- cGee :: cGee( CEGUI::XMLAttributes &attributes )
- : cEnemy()
- {
- cGee::Init();
- cGee::Create_from_Stream( attributes );
- }
-
- cGee :: ~cGee( void )
- {
- //
- }
-
- void cGee :: Init( void )
- {
- type = TYPE_GEE;
- player_range = 1000;
- posz = 0.088f;
-
- state = STA_STAY;
- dest_velx = 0;
- dest_vely = 0;
- Set_Max_Distance( 400 );
- always_fly = 0;
- wait_time = 2;
- fly_distance = 400;
-
- Set_Direction( DIR_HORIZONTAL );
- color_type = COL_DEFAULT;
- Set_Color( COL_YELLOW );
-
- kill_sound = "enemy/gee/die.ogg";
-
- walk_count = static_cast<float>( rand() % 4 );
-
- wait_time_counter = 0;
- fly_distance_counter = 0;
- clouds_counter = 0;
- }
-
- cGee *cGee :: Copy( void )
- {
- cGee *gee = new cGee( startposx, startposy );
- gee->Set_Direction( start_direction );
- gee->Set_Max_Distance( max_distance );
- gee->always_fly = always_fly;
- gee->wait_time = wait_time;
- gee->fly_distance = fly_distance;
- gee->Set_Color( color_type );
-
- return gee;
- }
-
- void cGee :: Create_from_Stream( CEGUI::XMLAttributes &attributes )
- {
- // position
- Set_Pos( static_cast<float>(attributes.getValueAsInteger( "posx" )), static_cast<float>(attributes.getValueAsInteger( "posy" )), 1 );
- // direction
- Set_Direction( Get_Direction_Id( attributes.getValueAsString( "direction", Get_Direction_Name( start_direction ) ).c_str() ) );
- // max distance
- Set_Max_Distance( attributes.getValueAsInteger( "max_distance", max_distance ) );
- // always fly
- always_fly = attributes.getValueAsBool( "always_fly", always_fly );
- // wait time
- wait_time = attributes.getValueAsFloat( "wait_time", wait_time );
- // fly distance
- fly_distance = attributes.getValueAsInteger( "fly_distance", fly_distance );
- // color
- Set_Color( (DefaultColor)Get_Color_Id( attributes.getValueAsString( "color", Get_Color_Name( color_type ) ).c_str() ) );
- }
-
- void cGee :: Save_to_Stream( ofstream &file )
- {
- // begin enemy
- file << "\t<enemy>" << std::endl;
-
- // name
- file << "\t\t<Property name=\"type\" value=\"gee\" />" << std::endl;
- // position
- file << "\t\t<Property name=\"posx\" value=\"" << static_cast<int>(startposx) << "\" />" << std::endl;
- file << "\t\t<Property name=\"posy\" value=\"" << static_cast<int>(startposy) << "\" />" << std::endl;
- // direction
- file << "\t\t<Property name=\"direction\" value=\"" << Get_Direction_Name( start_direction ) << "\" />" << std::endl;
- // max distance
- file << "\t\t<Property name=\"max_distance\" value=\"" << static_cast<int>(max_distance) << "\" />" << std::endl;
- // always fly
- file << "\t\t<Property name=\"always_fly\" value=\"" << always_fly << "\" />" << std::endl;
- // wait time
- file << "\t\t<Property name=\"wait_time\" value=\"" << wait_time << "\" />" << std::endl;
- // fly distance
- file << "\t\t<Property name=\"fly_distance\" value=\"" << static_cast<int>(fly_distance) << "\" />" << std::endl;
- // color
- file << "\t\t<Property name=\"color\" value=\"" << Get_Color_Name( color_type ) << "\" />" << std::endl;
-
- // end enemy
- file << "\t</enemy>" << std::endl;
- }
-
- void cGee :: Load_from_Savegame( cSave_Level_Object *save_object )
- {
- cEnemy::Load_from_Savegame( save_object );
-
- Update_Rotation_Hor_velx();
- }
-
- void cGee :: Set_Direction( ObjectDirection dir )
- {
- // already set
- if( direction == dir )
- {
- return;
- }
-
- // horizontal
- if( dir == DIR_HORIZONTAL || dir == DIR_LEFT || dir == DIR_RIGHT )
- {
- dir = DIR_HORIZONTAL;
- dest_vely = 0;
- dest_velx = 3;
- }
- // vertical
- else
- {
- dir = DIR_VERTICAL;
- dest_vely = 3;
- dest_velx = 0;
- }
-
- cEnemy::Set_Direction( dir, 1 );
-
- if( velx )
- {
- Update_Rotation_Hor_velx( 1 );
- }
- else
- {
- Update_Rotation_Hor_vely( 1 );
- }
-
- Create_Name();
- }
-
- void cGee :: Set_Max_Distance( int nmax_distance )
- {
- max_distance = nmax_distance;
-
- if( max_distance < 0 )
- {
- max_distance = 0;
- }
- }
-
- void cGee :: Set_Color( DefaultColor col )
- {
- // already set
- if( color_type == col )
- {
- return;
- }
-
- // clear old images
- Clear_Images();
-
- color_type = col;
-
- string filename_dir;
-
- // Electro
- if( color_type == COL_YELLOW )
- {
- filename_dir = "electro";
- kill_points = 50;
-
- fire_resistant = 0;
- }
- // Lava
- else if( color_type == COL_RED )
- {
- filename_dir = "lava";
-
- if( dest_velx )
- {
- dest_velx = 4;
- }
- if( dest_vely )
- {
- dest_vely = 4;
- }
- kill_points = 100;
-
- fire_resistant = 1;
- }
- // Venom
- else if( color_type == COL_GREEN )
- {
- filename_dir = "venom";
- if( dest_velx )
- {
- dest_velx = 5;
- }
- if( dest_vely )
- {
- dest_vely = 5;
- }
- kill_points = 200;
-
- fire_resistant = 0;
- }
-
- Create_Name();
-
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/1.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/2.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/3.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/4.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/5.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/6.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/7.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/8.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/9.png" ) );
- images.push_back( pVideo->Get_Surface( "enemy/gee/" + filename_dir + "/10.png" ) );
-
- Set_Image( 5, 1 );
- }
-
- void cGee :: DownGrade( bool force /* = 0 */ )
- {
- Set_Dead( 1 );
- massivetype = MASS_PASSIVE;
- counter = 0;
- velx = 0;
- vely = 0;
-
- if( !force )
- {
- for( unsigned int i = 0; i < 20; i++ )
- {
- Generate_Particles();
- }
- }
- else
- {
- Set_Rotation_Z( 180 );
- }
- }
-
- void cGee :: DieStep( void )
- {
- counter += pFramerate->speedfactor;
-
- // default death
- if( rotz != 180 )
- {
- Set_Visible( 0 );
- }
- // falling death
- else
- {
- // a little bit upwards first
- if( counter < 5 )
- {
- Move( 0, -5 );
- }
- // if not below the screen fall
- else if( posy < game_res_h + col_rect.h )
- {
- Move( 0, 20 );
- }
- // if below disable
- else
- {
- rotz = 0;
- Set_Visible( 0 );
- }
- }
- }
-
- void cGee :: Update( void )
- {
- cEnemy::Update();
-
- if( !valid_update || !is_Player_range() )
- {
- return;
- }
-
- // staying
- if( state == STA_STAY )
- {
- wait_time_counter += pFramerate->speedfactor;
-
- // if wait time reached or always fly
- if( wait_time_counter > wait_time * speedfactor_fps || always_fly )
- {
- Activate();
- }
- }
- // moving
- else
- {
- Col_Move( velx, vely, 0, 1, 0 );
-
- // update fly distance counter
- if( velx > 0 )
- {
- fly_distance_counter += velx * pFramerate->speedfactor;
- }
- else if( velx < 0 )
- {
- fly_distance_counter -= velx * pFramerate->speedfactor;
- }
- if( vely > 0 )
- {
- fly_distance_counter += vely * pFramerate->speedfactor;
- }
- else if( vely < 0 )
- {
- fly_distance_counter -= vely * pFramerate->speedfactor;
- }
-
- // check out of map screen
- if( direction == DIR_DOWN )
- {
- // if below screen move back
- if( rect.y + col_rect.h > game_res_h )
- {
- Turn_Around( DIR_DOWN );
- }
- }
- // check out of max distance
- if( !Check_Max_Distance() )
- {
- Stop();
- }
-
- // generate particle clouds
- clouds_counter += pFramerate->speedfactor * 0.4f;
-
- while( clouds_counter > 0 )
- {
- Generate_Particles();
-
- clouds_counter--;
- }
-
- // walk_distance reached
- if( !always_fly && fly_distance_counter > fly_distance )
- {
- Stop();
- }
- }
-
- walk_count += pFramerate->speedfactor * 0.3f;
-
- if( walk_count >= 10 )
- {
- walk_count = 0;
- }
-
- Set_Image( static_cast<int>(walk_count) );
- }
-
- void cGee :: Draw( cSurfaceRequest *request /* = NULL */ )
- {
- if( !valid_draw )
- {
- return;
- }
-
- // draw distance rect
- if( editor_level_enabled )
- {
- if( start_direction == DIR_HORIZONTAL )
- {
- pVideo->Draw_Rect( startposx - pActive_Camera->x - max_distance, startposy + ( rect.h * 0.5f ) - 5 - pActive_Camera->y, col_rect.w + ( max_distance * 2 ), 10, posz - 0.000001f, &whitealpha128 );
- }
- else if( start_direction == DIR_VERTICAL )
- {
- pVideo->Draw_Rect( startposx + ( rect.w * 0.5f ) - 5 - pActive_Camera->x, startposy - pActive_Camera->y - max_distance, 10, col_rect.h + ( max_distance * 2 ), posz - 0.000001f, &whitealpha128 );
- }
- }
-
- cEnemy::Draw( request );
- }
-
- void cGee :: Activate( void )
- {
- // if empty maximum or walk distance
- if( !max_distance || !fly_distance )
- {
- return;
- }
-
- wait_time_counter = 0;
- state = STA_WALK;
-
- // set velocity
- velx = dest_velx;
- vely = dest_vely;
-
- // random direction
- if( rand() % 2 != 1 )
- {
- velx *= -1;
- }
- if( rand() % 2 != 1 )
- {
- vely *= -1;
- }
-
- Update_Direction();
-
- // check max distance
- if( !Check_Max_Distance() )
- {
- Turn_Around();
-
- if( velx )
- {
- Update_Rotation_Hor_velx();
- }
- else
- {
- Update_Rotation_Hor_vely();
- }
- }
- }
-
- void cGee :: Stop( void )
- {
- fly_distance_counter = 0;
- state = STA_STAY;
- velx = 0;
- vely = 0;
- }
-
- void cGee :: Generate_Particles( void )
- {
- cParticle_Emitter *anim = new cParticle_Emitter();
- anim->Set_Pos( posx + 15 + ( rand() % static_cast<int>( col_rect.w / 2 ) ), posy + ( ( rand() % static_cast<int>( col_rect.h / 2 ) ) ) );
- anim->Set_Quota( 4 );
- anim->Set_Image( pVideo->Get_Surface( "animation/particles/cloud.png" ) );
-
- if( !dead )
- {
- anim->Set_Speed( 0.3f, 0.2f );
-
- // direction
- if( direction == DIR_LEFT )
- {
- anim->Set_Direction_Range( 90, 180 );
- }
- else
- {
- anim->Set_Direction_Range( 270, 180 );
- }
- }
- else
- {
- anim->Set_Speed( 0.1f, 0.6f );
- }
-
- anim->Set_Scale( 0.5f, 0.3f );
-
- // color
- if( color_type == COL_YELLOW )
- {
- anim->Set_Color( yellow );
- }
- else if( color_type == COL_RED )
- {
- anim->Set_Color( lightred );
- }
- else if( color_type == COL_GREEN )
- {
- anim->Set_Color( lightgreen );
- }
- anim->Set_Time_to_Live( 2 );
- anim->Set_Fading_Alpha( 1 );
- anim->Set_Blending( BLEND_ADD );
- pAnimation_Manager->Add( anim );
- }
-
- bool cGee :: Check_Max_Distance( void )
- {
- if( direction == DIR_UP )
- {
- if( posy - startposy < -max_distance )
- {
- return 0;
- }
- }
- else if( direction == DIR_DOWN )
- {
- if( posy - startposy > max_distance )
- {
- return 0;
- }
- }
- else if( direction == DIR_LEFT )
- {
- if( posx - startposx < -max_distance )
- {
- return 0;
- }
- }
- else if( direction == DIR_RIGHT )
- {
- if( posx - startposx > max_distance )
- {
- return 0;
- }
- }
-
- return 1;
- }
-
- bool cGee :: Is_Update_Valid( void )
- {
- if( dead || freeze_counter )
- {
- return 0;
- }
-
- return 1;
- }
-
- bool cGee :: Is_Draw_Valid( void )
- {
- if( cEnemy::Is_Draw_Valid() == 1 )
- {
- return 1;
- }
-
- // if not editor enabled or not active mouse object
- if( !editor_enabled || pMouseCursor->active_object != this )
- {
- return 0;
- }
-
- return 1;
- }
-
-
- unsigned int cGee :: Validate_Collision( cSprite *obj )
- {
- if( obj->type == TYPE_PLAYER )
- {
- return 1;
- }
- if( obj->type == TYPE_BALL )
- {
- return 2;
- }
-
- return 0;
- }
-
- void cGee :: Handle_Collision_Player( cObjectCollision *collision )
- {
- // unknown direction
- if( collision->direction == DIR_UNDEFINED )
- {
- return;
- }
-
- if( collision->direction == DIR_TOP && pPlayer->state != STA_FLY )
- {
- pAudio->Play_Sound( kill_sound );
-
- DownGrade();
- pPlayer->Action_Jump( 1 );
-
- pointsdisplay->Add_Points( kill_points, pPlayer->posx, pPlayer->posy, "", static_cast<Uint8>(255), 1 );
- pPlayer->Add_Kill_Multiplier();
- }
- else if( !pPlayer->invincible )
- {
- if( pPlayer->maryo_type != MARYO_SMALL )
- {
- // todo : create again
- //pAudio->PlaySound( "player/maryo_au.ogg", RID_MARYO_AU );
-
- if( collision->direction == DIR_BOTTOM )
- {
- pPlayer->Action_Jump( 1 );
- }
- else if( collision->direction == DIR_LEFT )
- {
- pPlayer->velx = -7;
- }
- else if( collision->direction == DIR_RIGHT )
- {
- pPlayer->velx = 7;
- }
- }
-
- pPlayer->DownGrade();
- Turn_Around( collision->direction );
- }
- }
-
- void cGee :: Editor_Activate( void )
- {
- CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
-
- // max distance
- CEGUI::Editbox *editbox = static_cast<CEGUI::Editbox *>(wmgr.createWindow( "TaharezLook/Editbox", "editor_gee_max_distance" ));
- Editor_Add( UTF8_("Distance"), UTF8_("Movable distance"), editbox, 90 );
-
- editbox->setText( int_to_string( max_distance ) );
- editbox->subscribeEvent( CEGUI::Editbox::EventKeyUp, CEGUI::Event::Subscriber( &cGee::Editor_Max_Distance_Key, this ) );
-
- // always fly
- CEGUI::Combobox *combobox = static_cast<CEGUI::Combobox *>(wmgr.createWindow( "TaharezLook/Combobox", "editor_gee_always_fly" ));
- Editor_Add( UTF8_("Always fly"), UTF8_("Move without stopping at the fly distance"), combobox, 120, 80 );
-
- combobox->addItem( new CEGUI::ListboxTextItem( UTF8_("Enabled") ) );
- combobox->addItem( new CEGUI::ListboxTextItem( UTF8_("Disabled") ) );
-
- if( always_fly )
- {
- combobox->setText( UTF8_("Enabled") );
- }
- else
- {
- combobox->setText( UTF8_("Disabled") );
- }
-
- combobox->subscribeEvent( CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber( &cGee::Editor_Always_Fly_Select, this ) );
-
- // wait time
- editbox = static_cast<CEGUI::Editbox *>(wmgr.createWindow( "TaharezLook/Editbox", "editor_gee_wait_time" ));
- Editor_Add( UTF8_("Wait time"), UTF8_("Time to wait until moving again after a stop"), editbox, 90 );
-
- editbox->setText( float_to_string( wait_time ) );
- editbox->subscribeEvent( CEGUI::Editbox::EventKeyUp, CEGUI::Event::Subscriber( &cGee::Editor_Wait_Time_Key, this ) );
-
- // fly distance
- editbox = static_cast<CEGUI::Editbox *>(wmgr.createWindow( "TaharezLook/Editbox", "editor_gee_fly_distance" ));
- Editor_Add( UTF8_("Fly distance"), UTF8_("The distance to move each time"), editbox, 90 );
-
- editbox->setText( int_to_string( fly_distance ) );
- editbox->subscribeEvent( CEGUI::Editbox::EventKeyUp, CEGUI::Event::Subscriber( &cGee::Editor_Fly_Distance_Key, this ) );
-
- // init
- Editor_Init();
- }
-
- bool cGee :: Editor_Max_Distance_Key( const CEGUI::EventArgs &event )
- {
- const CEGUI::WindowEventArgs &windowEventArgs = static_cast<const CEGUI::WindowEventArgs&>( event );
- string str_text = static_cast<CEGUI::Editbox *>( windowEventArgs.window )->getText().c_str();
-
- Set_Max_Distance( string_to_int( str_text ) );
-
- return 1;
- }
-
- bool cGee :: Editor_Always_Fly_Select( const CEGUI::EventArgs &event )
- {
- const CEGUI::WindowEventArgs &windowEventArgs = static_cast<const CEGUI::WindowEventArgs&>( event );
- CEGUI::ListboxItem *item = static_cast<CEGUI::Combobox *>( windowEventArgs.window )->getSelectedItem();
-
- if( item->getText().compare( UTF8_("Enabled") ) == 0 )
- {
- always_fly = 1;
- }
- else
- {
- always_fly = 0;
- }
-
- return 1;
- }
-
- bool cGee :: Editor_Wait_Time_Key( const CEGUI::EventArgs &event )
- {
- const CEGUI::WindowEventArgs &windowEventArgs = static_cast<const CEGUI::WindowEventArgs&>( event );
- string str_text = static_cast<CEGUI::Editbox *>( windowEventArgs.window )->getText().c_str();
-
- wait_time = string_to_float( str_text );
-
- return 1;
- }
-
- bool cGee :: Editor_Fly_Distance_Key( const CEGUI::EventArgs &event )
- {
- const CEGUI::WindowEventArgs &windowEventArgs = static_cast<const CEGUI::WindowEventArgs&>( event );
- string str_text = static_cast<CEGUI::Editbox *>( windowEventArgs.window )->getText().c_str();
-
- fly_distance = string_to_int( str_text );
-
- return 1;
- }
-
- void cGee :: Create_Name( void )
- {
- name = "Gee";
-
- if( color_type == COL_YELLOW )
- {
- name += "lectro";
- }
- else if( color_type == COL_RED )
- {
- name += "lava";
- }
- else if( color_type == COL_GREEN )
- {
- name += "venom";
- }
-
- if( start_direction == DIR_HORIZONTAL )
- {
- name += " Hor";
- }
- else if( start_direction == DIR_VERTICAL )
- {
- name += " Ver";
- }
- }
-