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- /***************************************************************************
- * eato.h - headers for the corresponding cpp file
- *
- * Copyright (C) 2006 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_EATO_H
- #define SMC_EATO_H
-
- #include "../enemies/enemy.h"
-
- /* *** *** *** *** *** cEato *** *** *** *** *** *** *** *** *** *** *** *** */
-
- /*
- * Eats your Butt !
- */
- class cEato : public cEnemy
- {
- public:
- // constructor
- cEato( float x, float y );
- // create from stream
- cEato( CEGUI::XMLAttributes &attributes );
- // destructor
- virtual ~cEato( void );
-
- // init defaults
- void Init( void );
- // copy
- virtual cEato *Copy( void );
-
- // create from stream
- virtual void Create_from_Stream( CEGUI::XMLAttributes &attributes );
- // save to stream
- virtual void Save_to_Stream( ofstream &file );
-
- // Set the image directory
- void Set_Image_Dir( string filename );
- // Set direction
- void Set_Direction( ObjectDirection dir );
-
- /* downgrade state ( if already weakest state : dies )
- * force : usually dies or a complete downgrade
- */
- virtual void DownGrade( bool force = 0 );
- virtual void DieStep( void );
-
- // update
- virtual void Update( void );
-
- // if update is valid for the current state
- virtual bool Is_Update_Valid( void );
-
- // ignore onground check
- virtual void Check_on_Ground( void ) {};
- /* Validate the given collision object
- * returns 1 if an internal collision with this object is valid
- * returns 2 if the given object collides with this object (blocking)
- */
- virtual unsigned int Validate_Collision( cSprite *obj );
- // collision from player
- virtual void Handle_Collision_Player( cObjectCollision *collision );
-
- // editor activation
- virtual void Editor_Activate( void );
- // editor image dir key up event
- bool Editor_Image_Dir_Key( const CEGUI::EventArgs &event );
-
- // image directory
- string img_dir;
-
- private:
- // Create the Name from the current settings
- void Create_Name( void );
- };
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- #endif
-