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- /***************************************************************************
- * main.h - header for the corresponding cpp file
- *
- * Copyright (C) 2003 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef SMC_MAIN_H
- #define SMC_MAIN_H
-
- #include "../core/globals.h"
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- // Initialize everything, called before everything else
- // Seed random numbers, init SDL, OpenGL, CEGUI, load preferences, and create globals
- void Init_Game( void );
-
- // Delete globals. Also saves preferences and closes SDL
- void Exit_Game( void );
-
- /*
- * Top-level input function. Calls either KeyDown, KeyUp,
- * or passes control to pMouseCursor or pJoystick
- * Returns true if the event was handled.
- */
- bool Handle_Input_Global( SDL_Event *ev );
-
- // Called continuously from Game Loop. Update current game state
- void Update_Game( void );
-
- // Called continuously from Game Loop. Draw current game state
- void Draw_Game( void );
-
- #endif
-