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- /***************************************************************************
- * i18n.cpp - internationalization with gettext
- *
- * Copyright (C) 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "../core/i18n.h"
-
- void I18N_Init( void )
- {
- const char *sys_locale = setlocale( LC_ALL, "" );
-
- if( sys_locale == NULL )
- {
- debug_print( "Failed to set translation locale\n", );
- }
- else
- {
- debug_print( "Translation locale is %s\n", sys_locale);
- }
-
- const char *textdomain_directory = bindtextdomain( CAPTION, DATA_DIR "/" GAME_TRANSLATION_DIR );
-
- if( !textdomain_directory )
- {
- printf( "Warning: bindtextdomain failed for %s\n", DATA_DIR "/" GAME_TRANSLATION_DIR );
- }
-
- const char *textdomain_codeset = bind_textdomain_codeset( CAPTION, "UTF-8" );
- const char *textdomain_default = textdomain( CAPTION );
-
- debug_print( "Translation support with gettext set to:\n\tDirectory %s\n\tCodeset: %s\n\tText domain: %s\n",
- textdomain_directory, textdomain_codeset, textdomain_default );
- }
-
- #ifdef _WIN32
- int Get_Windows_Primary_Language( const std::string &language )
- {
- if( language.compare( "en" ) == 0 )
- {
- return LANG_ENGLISH;
- }
- else if( language.compare( "de" ) == 0 )
- {
- return LANG_GERMAN;
- }
- else if( language.compare( "es" ) == 0 )
- {
- return LANG_SPANISH;
- }
- else if( language.compare( "fi" ) == 0 )
- {
- return LANG_FINNISH;
- }
- else if( language.compare( "fr" ) == 0 )
- {
- return LANG_FRENCH;
- }
- else if( language.compare( "it" ) == 0 )
- {
- return LANG_ITALIAN;
- }
- else if( language.compare( "nb" ) == 0 )
- {
- return LANG_NORWEGIAN;
- }
- else if( language.compare( "nn" ) == 0 )
- {
- return LANG_NORWEGIAN;
- }
- else if( language.compare( "sv" ) == 0 )
- {
- return LANG_SWEDISH;
- }
-
- return LANG_NEUTRAL;
- }
-
- int Get_Windows_Sub_Language( const std::string &language )
- {
- if( language.compare( "nn" ) == 0 )
- {
- return SUBLANG_NORWEGIAN_NYNORSK;
- }
-
- return SUBLANG_NEUTRAL;
- }
- #endif
-
- void I18N_Set_Language( const std::string &language )
- {
- #ifdef _WIN32
- int primary_language = Get_Windows_Primary_Language( language );
- int sub_language = Get_Windows_Sub_Language( language );
-
- bool success = SUCCEEDED( SetThreadLocale( MAKELCID( MAKELANGID( primary_language, sub_language ), SORT_DEFAULT ) ) );
-
- if( !success )
- {
- debug_print("Failed to set translation locale to %d %d\n", primary_language, sub_language);
- }
- else
- {
- debug_print("Translation locale set to %d %d\n", primary_language, sub_language);
- }
- #else
- setenv( "LANGUAGE", language.c_str(), 1 );
- #endif
- }
-