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- /***************************************************************************
- * framerate.cpp - Framerate independant motion control
- *
- * Copyright (C) 2003 - 2008 Florian Richter
- ***************************************************************************/
- /*
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "../core/globals.h"
- #include "../core/framerate.h"
-
-
- /* *** *** *** *** *** *** cPerformance_Timer *** *** *** *** *** *** *** *** *** *** *** */
-
- cPerformance_Timer :: cPerformance_Timer( void )
- {
- Reset();
- }
-
- cPerformance_Timer :: ~cPerformance_Timer( void )
- {
-
- }
-
- void cPerformance_Timer :: Reset( void )
- {
- frame_counter = 0;
- ms_counter = 0;
- ms = 0;
- }
-
- void cPerformance_Timer :: Update( void )
- {
- // count frame
- frame_counter++;
-
- // add milliseconds
- Uint32 new_ticks = SDL_GetTicks();
- ms_counter += new_ticks - pFramerate->perf_last_ticks;
- pFramerate->perf_last_ticks = new_ticks;
-
- // counted 100 frames
- if( frame_counter >= 100 )
- {
- ms = ms_counter;
- frame_counter = 0;
- ms_counter = 0;
- }
- }
-
-
- /* *** *** *** *** *** *** cFramerate *** *** *** *** *** *** *** *** *** *** *** */
-
- cFramerate :: cFramerate( float tfps /* = DESIRED_FPS */ )
- {
- speedfactor = 0.1f;
- fps = 0;
- fps_best = 0;
- fps_worst = 100;
- fps_average = 0;
-
- force_speedfactor = 0;
-
- perf_last_ticks = 0;
-
- // create performance timers
- for( unsigned int i = 0; i < 20; i++ )
- {
- perf_timer.push_back( new cPerformance_Timer() );
- }
-
- Init( tfps );
- }
-
- cFramerate :: ~cFramerate ( void )
- {
- // clear performance timer
- for( Performance_Timer_List::iterator itr = perf_timer.begin(), itr_end = perf_timer.end(); itr != itr_end; ++itr )
- {
- delete *itr;
- }
-
- perf_timer.clear();
- }
-
- void cFramerate :: Init( float tfps )
- {
- fps_target = tfps;
- maxspeedfactor = tfps * 0.15f;
- currentticks = SDL_GetTicks();
- framedelay = currentticks;
- fps_average_framedelay = currentticks;
- frames_counted = 0;
- }
-
- void cFramerate :: Update( void )
- {
- currentticks = SDL_GetTicks();
-
- // if speedfactor is forced
- if( force_speedfactor != 0 )
- {
- speedfactor = force_speedfactor;
- }
- // default speedfactor measuring
- else
- {
- // check if the update was too early for SDL
- if( currentticks == framedelay )
- {
- // prevent division by 0
- speedfactor = 0.00001f;
- }
- else
- {
- // frame speedfactor calculation
- speedfactor = static_cast<float>(( currentticks - framedelay ) / ( 1000 / fps_target ));
- }
-
- if( speedfactor <= 0 )
- {
- speedfactor = 0.00001f;
- }
- else if( speedfactor > maxspeedfactor )
- {
- speedfactor = maxspeedfactor;
- }
- }
-
- // speedfactor based fps
- fps = fps_target / speedfactor;
-
- // calculate average fps every second
- if( currentticks - fps_average_framedelay > 1000 )
- {
- fps_average = frames_counted;
-
- fps_average_framedelay += 1000;
- frames_counted = 0;
- }
- // count a fps
- else
- {
- frames_counted++;
- }
-
- // best fps
- if( fps > fps_best )
- {
- fps_best = fps;
- }
- // worst fps
- else if( fps < fps_worst )
- {
- fps_worst = fps;
- }
-
- framedelay = currentticks;
- }
-
- void cFramerate :: Reset( void )
- {
- framedelay = SDL_GetTicks();
- speedfactor = 0.1f;
- fps_best = 0;
- fps_worst = 100000;
- fps_average = 0;
-
- // reset performance timer
- for( Performance_Timer_List::iterator itr = perf_timer.begin(), itr_end = perf_timer.end(); itr != itr_end; ++itr )
- {
- (*itr)->Reset();
- }
- }
-
- void cFramerate :: Set_Max_Speed_Factor( float maximum )
- {
- maxspeedfactor = maximum;
- }
-
- void cFramerate :: Set_Fixed_Speedfacor( float val )
- {
- force_speedfactor = val;
- }
-
- void Correct_Frame_Time( unsigned int fps )
- {
- static Uint32 stime = 0;
-
- while( SDL_GetTicks () - stime < 1000 / fps )
- {
- SDL_Delay( 1 );
- }
-
- stime = SDL_GetTicks();
- }
-
- /* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */
-
- cFramerate *pFramerate = NULL;
-