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Text File  |  2007-01-16  |  641 b   |  25 lines

  1. // hardcoded sounds, defined in sounds.cfg
  2. enum
  3. {
  4.     S_JUMP = 0, S_LAND,
  5.     S_KNIFE, 
  6.     S_PISTOL, S_RPISTOL,
  7.     S_SHOTGUN, S_RSHOTGUN,
  8.     S_SUBGUN, S_RSUBGUN,
  9.     S_SNIPER, S_RSNIPER,
  10.     S_ASSAULT, S_RASSAULT,
  11.     S_ITEMAMMO, S_ITEMHEALTH,
  12.     S_ITEMARMOUR, S_ITEMPUP, 
  13.     S_NOAMMO, S_PUPOUT, 
  14.     S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, //24
  15.     S_DIE1, S_DIE2, 
  16.     S_FEXPLODE, 
  17.     S_SPLASH1, S_SPLASH2,
  18.     S_GRUNT1, S_GRUNT2, S_RUMBLE,
  19.     S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE,
  20.     S_GRENADEPULL, S_GRENADETHROW,
  21.     S_RAKIMBO, S_GUNCHANGE, S_GIB, S_HEADSHOT,
  22.     S_NULL
  23. };
  24.  
  25.