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- #define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed
- #define DEFAULTCLIENTS 6
- #define MAXTRANS 5000 // max amount of data to swallow in 1 go
- #define CUBE_SERVER_PORT 28763
- #define CUBE_SERVINFO_PORT 28764
- #define PROTOCOL_VERSION 1125 // bump when protocol changes
- #define SAVEGAMEVERSION 1008 // bump if dynent/netprotocol changes or any other savegame/demo data bumped from 5
-
- // network messages codes, c2s, c2c, s2c
- enum
- {
- SV_INITS2C = 0, SV_INITC2S, SV_POS, SV_TEXT, SV_TEAMTEXT, SV_SOUND, SV_CDIS,
- SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_SHOT, SV_FRAGS, SV_RESUME,
- SV_TIMEUP, SV_EDITENT, SV_MAPRELOAD, SV_ITEMACC,
- SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP,
- SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE,
- SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE,
- SV_SENDMAP, SV_RECVMAP, SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE,
- SV_MODELSKIN,
- SV_FLAGPICKUP, SV_FLAGDROP, SV_FLAGRETURN, SV_FLAGSCORE, SV_FLAGRESET, SV_FLAGINFO, SV_FLAGS,
- SV_ARENASPAWN, SV_ARENAWIN,
- SV_SETMASTER, SV_SETADMIN, SV_SERVOPINFO, SV_SERVOPCMD, SV_SERVOPCMDDENIED,
- SV_FORCETEAM, SV_AUTOTEAM,
- SV_PWD,
- SV_CLIENT,
- };
-
- enum { SOPCMD_KICK = 0, SOPCMD_BAN, SOPCMD_REMBANS, SOPCMD_MASTERMODE, SOPCMD_AUTOTEAM, SOPCMD_FORCETEAM, SOPCMD_GIVEMASTER, SOPCMD_NUM};
-
- #define DMF 16.0f
- #define DAF 1.0f
- #define DVF 100.0f
-
- enum { DISC_NONE = 0, DISC_EOP, DISC_CN, DISC_MKICK, DISC_MBAN, DISC_TAGT, DISC_BANREFUSE, DISC_WRONGPW, DISC_SOPLOGINFAIL, DISC_MAXCLIENTS, DISC_MASTERMODE, DISC_AUTOKICK, DISC_NUM };
-
- /* Gamemodes
- 0 tdm
- 1 coop edit
- 2 dm
- 3 survivor
- 4 team survior
- 5 ctf
- 6 pistols
- 7 bot tdm
- 8 bot dm
- 9 last swiss standing
- 10 one shot, one kill
- 11 team one shot, one kill
- 12 bot one shot, one kill
- */
-
- #define m_lms (gamemode==3 || gamemode==4)
- #define m_ctf (gamemode==5)
- #define m_pistol (gamemode==6)
- #define m_lss (gamemode==9)
- #define m_osok (gamemode>=10 && gamemode<=12)
-
- #define m_noitems (m_lms || m_osok)
- #define m_noitemsnade (m_lss)
- #define m_nopistol (m_osok || m_lss)
- #define m_noprimary (m_pistol || m_lss)
- #define m_noguns (m_nopistol && m_noprimary)
- #define m_arena (m_lms || m_lss || m_osok)
- #define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11)
- #define m_tarena (m_arena && m_teammode)
- #define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12)
- #define m_valid(mode) ((mode)>=0 && (mode)<=12)
- #define m_mp(mode) (m_valid(mode) && (mode)!=7 && (mode)!=8 && (mode)!=12)
-
-