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- License
- =======
-
- The AssaultCube source code is mainly based on the cube game/engine and uses the
- same license (z-lib like). See README_CUBEENGINE.txt
- In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor).
-
-
-
- AssaultCube Authors
- ==================
-
- Adrian 'driAn' Henke drian at sprintf.org
- Andrew 'Arghvark' Davis arghvark at gmail.com
-
-
-
- Cube Engine Authors
- ===================
-
- Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
- See README_CUBEENGINE.txt and
- http://www.cubeengine.com
-
-
-
- pCube Authors
- =============
-
- Adrian 'driAn' Henke and others.
- http://p.cubers.net
-
-
-
- Sauerbraten Authors
- ===================
-
- Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
- http://www.sauerbraten.org
-
-
-
- Cheat Protection
- ================
-
- The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries
- compiled from source are compatible with the official binaries. This means, the client can
- easily be hacked, on the other hand, you can compile AssaultCube for different platforms and
- fix bugs yourself.
- You MUST NOT connect to servers that are not yours with a modified client that contains changes
- that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you
- for supporting fair play gaming.
-