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- <head><title></title></head>
- <body>
- <h1>About</h1>
-
- <p>
- AssaultCube is a total conversion of Wouter van Oortmerssen┬┤s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
- Set in a realistic looking environment, as far as that┬┤s possible with this engine, while gameplay stays fast and arcade.
- This game is all about team oriented multiplayer fun.
- </p>
-
- <p>
- The contents of this README:
- </p>
-
- <ul>
- <li>
- <a href="#documentation">Documentation</a>
- </li>
- <li>
- <a href="#help">Help!</a>
- </li>
- <li>
- <a href="#contribute">Contribute</a>
- </li>
- <li>
- <a href="#authors">Authors</a>
- </li>
- <li>
- <a href="#license">License</a>
- </li>
- </ul>
-
- <h1 id="documentation">Documentation</h1>
-
- <h2>Basics</h2>
-
- <ul>
- <li>
- <a href="getstarted.xml">get started</a> - <b>before you play</b>, basics, instructions on running the game
- </li>
- <li>
- <a href="game.xml">game</a> - information about gameplay, modes, weapons, etc
- </li>
- <li>
- <a href="server.xml">server</a> - set up your own server, administration
- </li>
-
- </ul>
-
- <h2>Advanced</h2>
-
- <ul>
- <li>
- <a href="startup.xml">startup</a> - command line arguments
- </li>
- <li>
- <a href="reference.xml">reference</a> - documentation of the available commands and variables
- </li>
- <li>
- <a href="http://cubeengine.com/docs/editing.html" target="_blank">editing</a> - map making tutorial on cubeengine.com
- </li>
- <li>
- <a href="mappers_readme.txt">mappers readme</a> - the official mapping guidelines
- </li>
- <li>
- <a href="cubescript.xml">CubeScript</a> - a CubeScript introduction
- </li>
- <li>
- <a href="cubeengine.xml">cube engine</a> - how the cube engine works
- </li>
- </ul>
-
- <h2>Misc</h2>
-
- <ul>
- <li>
- <a href="knownissues.xml">known issues</a> - known problems in AC
- </li>
- <li>
- <a href="history.xml">history</a> - changes on this game
- </li>
- </ul>
-
- <h2>Online Resources</h2>
-
- <p>
- The <a href="http://assault.cubers.net/wiki" target="_blank">AssaultCube Wiki</a> (work in progress) contains additional documentation created by
- the community.
- </p>
-
- <h1 id="help">Help!</h1>
-
- <p>If you need help when running AC, follow these steps:</p>
-
- <ol>
- <li>
- Search this documentation for a solution, make sure you read the relevant sections.
- </li>
- <li>
- Browse the <a href="http://assault.cubers.net/wiki/" target="_blank">AC wiki</a>,
- especially its <a href="http://assault.cubers.net/wiki/FAQ" target="_blank">FAQ</a> might help.
- </li>
- <li>
- Visit the <a href="http://www.cubeengine.com/forum.php4">Cube Engine forum</a> and use its search functionality.
- If you don't find any useful stuff, post a detailed question there. Please respect the forum
- rules..
- </li>
- </ol>
-
- <p>
- Instead of posting to the forum, you can also ask the people in our IRC channel, #AssaultCube on Quakenet.
- </p>
-
- <h1 id="contribute">Contribute</h1>
-
- <ul>
- <li>
- help and discussions on the <a target="_blank" href="http://www.cubeengine.com/forum.php4">Cube Engine forum</a>
- </li>
- <li>development, testing and gaming on IRC #AssaultCube Quakenet</li>
- <li>
- report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a>
- </li>
- <li>
- submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a>
- </li>
- </ul>
-
- <h1 id="authors">Authors</h1>
-
- <h2>Rabid Viper Productions</h2>
-
- <table>
- <tr>
- <td width="200">
- Andrew <i>“Arghvark”</i> Davis
- </td>
- <td>Project Leader, Game Concept, Code</td>
- </tr>
- <tr>
- <td>
- Adrian <i>“driAn”</i> Henke
- </td>
- <td>Lead Coder</td>
- </tr>
- <tr>
- <td>
- Markus <i>“makkE”</i> Bekel
- </td>
- <td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
- </tr>
- <tr>
- <td>Shane Nieb</td>
- <td>Models</td>
- </tr>
- <tr>
- <td>Mitaman</td>
- <td>Maps, Ressources</td>
- </tr>
- <tr>
- <td>
- Elliot <i>“Verbal_”</i> Lockwood
- </td>
- <td>QA, Advisor, Lead Tester, pro-coffee service</td>
- </tr>
- <tr>
- <td>
- Lee <i>“eihrul”</i> Salzman
- </td>
- <td>Coder, Enet Library, Cube2 backporting</td>
- </tr>
- </table>
-
- <h2>Thanks to</h2>
-
- <table>
- <tr>
- <td width="200">Wouter “Aardappel” van Oortmerssen and others</td>
- <td>The Cube Game/Engine</td>
- </tr>
- <tr>
- <td width="150">Rick Helmus</td>
- <td>Bot Code</td>
- </tr>
- <tr>
- <td>Julian “absinth” Mayer</td>
- <td>Packaging AssaultCube for Mac</td>
- </tr>
- <tr>
- <td>Paul “JCDPC” Cash</td>
- <td>Laptop Model, Company</td>
- </tr>
- <tr>
- <td>Dietmar “DCP” Pier</td>
- <td>Soundtrack</td>
- </tr>
- <tr>
- <td>Zac “dtd” Jarco</td>
- <td>Hosting</td>
- </tr>
- <tr>
- <td>ac_stef</td>
- <td>bug fixes</td>
- </tr>
- </table>
-
- <p>
- Thanks to kurtis84, player1, quase, exis, talou and others for testing.
- Thanks to flowtron and exis for organising the AssaultCube Release Cup.
- </p>
-
- <h1 id="license">License</h1>
-
- <p>
- AssaultCube is freeware, you may freely distribute the AssaultCube installer/archive <i>unmodified</i> on any media.
- You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg),
- any changes beyond that require explicit permission.
- </p>
- <p>
- AssaultCube is distributed <i>WITHOUT WARRANTY</i>, you may use it for any purpose as long as you do not blame us for any
- damages incurred.
- </p>
-
- <p>
- As this game consists of different packages with different licenses, see these files in your AssaultCube installation
- for additional information:
- </p>
-
- <ul>
- <li>
- <i>docs/package_copyrights.txt</i>
- </li>
- <li>
- <i>source/README.txt</i>
- </li>
- <li>
- <i>source/README_CUBEENGINE.txt</i>
- </li>
- </ul>
- </body>
- </html>