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INI File | 2005-07-26 | 8.6 KB | 344 lines |
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- [Values]
-
- ; --- Vehicle
- Vehicle_Sight_Carrier = 25
- Vehicle_Sight_Tank = 35
- Vehicle_Sight_Artillery = 35
- Vehicle_Sight_Recon = 60
- Vehicle_Sight_Towed_Aircraft = 45
- Vehicle_MinRange = 1
- Vehicle_MaxRange = 45
- Vehicle_KickSize = 1
- Vehicle_KickTime = 1
- Vehicle_DamageLow = 1
- Vehicle_DamageHigh = 1
- Vehicle_ReloadTime = 1
- Vehicle_MoveSpeed_Jeep = 25
- Vehicle_MoveSpeed_Recon = 22
- Vehicle_Movespeed_Truck = 22
- Vehicle_Movespeed_HalfTrack = 19
- Vehicle_SpinSpeed_Tank = 55
- Vehicle_Movespeed_Tank_Light = 17
- Vehicle_Movespeed_Tank_Medium = 15
- Vehicle_Movespeed_Tank_Heavy = 12
- Vehicle_Movespeed_Cannon_Light = 6
- Vehicle_Movespeed_Cannon_Medium = 4.5
- Vehicle_Movespeed_Cannon_Heavy = 3.5
- Vehicle_Spinspeed_Cannon = 60
- Vehicle_Spinspeed_Cannon_Light = 1
- Vehicle_Spinspeed_Cannon_Medium = 0.75
- Vehicle_Spinspeed_Cannon_Heavy = 0.58
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- Vehicle_Spring_strength_heavy = 4.75
- Vehicle_Spring_strength_medium = 4.75
- Vehicle_Spring_strength_light = 4.0
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- Vehicle_Spring_decay_heavy = 0.15
- Vehicle_Spring_decay_medium = 0.15
- Vehicle_Spring_decay_light = 0.16
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- Vehicle_Spring_scale_heavy = 0.45
- Vehicle_Spring_scale_medium = 0.45
- Vehicle_Spring_scale_light = 0.3
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- Vehicle_MaxSpring_angle_heavy = 3.0
- Vehicle_MaxSpring_angle_medium = 3.0
- Vehicle_MaxSpring_angle_light = 3.0
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- Vehicle_RodSpring_strength_heavy = 1.0
- Vehicle_RodSpring_strength_medium = 1.0
- Vehicle_RodSpring_strength_light = 1.0
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- Vehicle_RodSpring_decay_heavy = 0.04
- Vehicle_RodSpring_decay_medium = 0.04
- Vehicle_RodSpring_decay_light = 0.04
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- Vehicle_RodSpring_scale_heavy = 0.8
- Vehicle_RodSpring_scale_medium = 0.8
- Vehicle_RodSpring_scale_light = 0.8
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-
- ; --- Armoured
- Armoured_Hp = 1
- Armoured_Ammo = 1
-
- ; --- Artillery ("φvben l÷v⌡")
- Artillery_ProjectilesShotAngle = 1
- Artillery_ShotAngle = 1
- Artillery_ShotSpread = 1
- Artillery_MinRange = 14
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- ; --- Squad
- Squad_Sight = 50
- ITSquad_Sight = 45
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-
- ; --- SquadMember
- Member_Hp = 100
- Member_MinRange = 1
- Member_MaxRange = 1
- Member_Ammo = 1
- Member_Damage = 1
- Member_ReloadTime = 1
- Member_MoveSpeed_Normal = 14
- Member_SpinSpeed_Normal = 250
- Member_MoveSpeed_Kneel = 8
- Member_SpinSpeed_Kneel = 250
- Member_MoveSpeed_Lay = 3.5
- Member_SpinSpeed_Lay = 120
- Member_MoveSpeed_Walk = 4
- Member_SpinSpeed_Walk = 250
- Member_Grenade_MaxRange = 16
- Member_Grenade_Damage = 80
- Member_Molotov_Damage = 50
-
- ; --- Thermo
- Vehicle_Light_Thermo = 80
- Vehicle_Medium_Thermo = 140
- Vehicle_Heavy_Thermo = 200
- Building_Village1_Thermo = 30
- Building_Village2_Thermo = 40
- Building_Town_Thermo = 65
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-
- ; --- Mortar
- Mortar_DamageRadius = 1
- Mortar_ShotAngle = 1
- Mortar_ShotSpread = 1
- Mortar_Damage = 40
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- ; --- Equipment
- German_Grenade_MinRange = 4
- German_Grenade_MaxRange = 16
- German_Molotov_MinRange = 4
- German_Molotov_MaxRange = 16
- Ally_Grenade_MinRange = 4
- Ally_Grenade_MaxRange = 16
- Ally_Molotov_MinRange = 4
- Ally_Molotov_MaxRange = 16
- Magnetic_Mine_Max_Range = 6
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-
- ; --- Building
- Building_Sight_Low = 50
- Building_Sight_High = 60
- Building_Sight_Tower = 70
- Building_Base_Hp = 650
- Building_Village1_Hp = 300
- Building_Village2_Hp = 400
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- ; --- planes
- HeavyBomber_Damage = 200
- HeavyBomber_Damage_Radius = 10
-
-
- ;----- Squad units price old
- ;Crew_Price = 80
- ;Rifle_Price = 50
- ;SMG_Price = 73
- ;AtRifle_Price = 54
- ;Rocket_Price = 120
- ;Medic_Price = 46
- ;Sniper_Price = 170
- ;MG_Price = 85
- ;Flamethrower_Price = 110
- ;Mortar_Price = 65
-
- ;----- Squad units price new
- Crew_Price = 80
- Rifle_Price = 40
- SMG_Price = 60
- AtRifle_Price = 45
- Rocket_Price = 100
- Medic_Price = 40
- Sniper_Price = 120
- MG_Price = 60
- Flamethrower_Price = 70
- Mortar_Price = 70
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- ;------- cargo ------------
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- Cargo_Ammo = 5000
- Cargo_Repair = 5000
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- ;--------------------------------------------------------------------------------------------------------
- ;------------------------------GAMEPLAY PARAMETERS -------------------------------
- ;--------------------------------------------------------------------------------------------------------
-
- [Game]
-
- ;---------------- DAMAGE TYPE(%) ----------------------
- DamageBullet_To_UnarmouredVehicles = 0.25
- DamageBullet_To_ArmouredVehicles = 0
- DamageBullet_To_Building = 0
- DamageBullet_To_Infantry = 1.0
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- DamageAT_To_UnarmouredVehicles = 1.0
- DamageAT_To_ArmouredVehicles = 1.0
- DamageAT_To_Building = 0.75
- DamageAT_To_Infantry = 0.35
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- DamageHE_To_UnarmouredVehicles = 1.0
- DamageHE_To_ArmouredVehicles = 0.5
- DamageHE_To_Building = 0.8
- DamageHE_To_Infantry = 0.5
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- DamageFire_To_UnarmouredVehicles = 0.65
- DamageFire_To_ArmouredVehicles = 0.2
- DamageFire_To_Building = 0.5
- DamageFire_To_Infantry = 1.0
-
- ;------- hotenyezo ------------
- Thermo_Out = 0.7
- Thermo_In = 0.55
- Thermo_Decrease = 0.02
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- ;------- Xp / szint ennyi pont kell a szintlepeshez
- XpLevel_1 = 1000
- XpLevel_2 = 2000
- XpLevel_3 = 3000
- XpLevel_4 = 5000
- XpLevel_5 = 7500
- XpLevel_6 = 10000
- XpLevel_7 = 13000
- XpLevel_8 = 16000
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- ;------- member HP level bonus --------- ??????????
- SquadHp_Level_0 = 0
- SquadHp_Level_1 = 50
- SquadHp_Level_2 = 50
- SquadHp_Level_3 = 50
- SquadHp_Level_4 = 50
- SquadHp_Level_5 = 50
- SquadHp_Level_6 = 50
- SquadHp_Level_7 = 50
- SquadHp_Level_8 = 50
-
- ;------- Squad,Crew Hearing bonus (meter)---------
- HearingRange_Level_0 = 65
- HearingRange_Level_1 = 75
- HearingRange_Level_2 = 85
- HearingRange_Level_3 = 95
- HearingRange_Level_4 = 105
- HearingRange_Level_5 = 115
- HearingRange_Level_6 = 125
- HearingRange_Level_7 = 135
- HearingRange_Level_8 = 140
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- ;--------- SQUAD Damage bonus (szorzas bonusz-csak a kezi fegyverekre)-----------
- SquadDamageBonusLevel_0 = 1
- SquadDamageBonusLevel_1 = 1.05
- SquadDamageBonusLevel_2 = 1.1
- SquadDamageBonusLevel_3 = 1.15
- SquadDamageBonusLevel_4 = 1.2
- SquadDamageBonusLevel_5 = 1.25
- SquadDamageBonusLevel_6 = 1.3
- SquadDamageBonusLevel_7 = 1.35
- SquadDamageBonusLevel_8 = 1.4
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- ;--------- CREW Damage bonus (szorzas bonusz-csak a nem kezi fegyverekre)-----------
- CrewDamageBonusLevel_0 = 1
- CrewDamageBonusLevel_1 = 1.05
- CrewDamageBonusLevel_2 = 1.1
- CrewDamageBonusLevel_3 = 1.15
- CrewDamageBonusLevel_4 = 1.2
- CrewDamageBonusLevel_5 = 1.25
- CrewDamageBonusLevel_6 = 1.3
- CrewDamageBonusLevel_7 = 1.35
- CrewDamageBonusLevel_8 = 1.4
-
- ;--------- MEDIC BONUS -------------------
- ;??
-
- ;---------------- Equipment price ------------
- PriceGrenade = 5
- PriceMolotovcoctail = 5
- PriceBoat = 5
- PriceTankMine = 5
- PriceMineDetector = 10
- PriceExplosives = 10
- PriceMagneticMine = 10
- PriceBinoculars = 10
-
- ;---------------- Grenade, molotov koktel
- GrenadeMaxRange_Level_0 = 24
- GrenadeMaxRange_Level_1 = 26
- GrenadeMaxRange_Level_2 = 28
- GrenadeMaxRange_Level_3 = 30
- GrenadeMaxRange_Level_4 = 32
- GrenadeMaxRange_Level_5 = 34
- GrenadeMaxRange_Level_6 = 36
- GrenadeMaxRange_Level_7 = 38
- GrenadeMaxRange_Level_8 = 40
-
- ;--------------- Carried mines -----------
- CarriedMineLevel_0 = 2
- CarriedMineLevel_1 = 3
- CarriedMineLevel_2 = 4
- CarriedMineLevel_3 = 5
- CarriedMineLevel_4 = 6
- CarriedMineLevel_5 = 7
- CarriedMineLevel_6 = 8
- CarriedMineLevel_7 = 10
- CarriedMineLevel_8 = 12
-
- ;-----------------Mine detector range (meter)-----------
- MineDetectorRange_Level_0 = 20
- MineDetectorRange_Level_1 = 30
- MineDetectorRange_Level_2 = 40
- MineDetectorRange_Level_3 = 50
- MineDetectorRange_Level_4 = 60
- MineDetectorRange_Level_5 = 70
- MineDetectorRange_Level_6 = 80
- MineDetectorRange_Level_7 = 90
- MineDetectorRange_Level_8 = 100
-
- ; az otodik szinten mar latja szabad szemmel a 20-en beluli aknat is
-
- ;---------------- Extra damage (magnetic mine, explosives (szorzas)) -----------------
- ExplosivesDamageBonus_Level_1 = 1.15
- ExplosivesDamageBonus_Level_2 = 1.30
- ExplosivesDamageBonus_Level_3 = 1.45
- ExplosivesDamageBonus_Level_4 = 1.60
- ExplosivesDamageBonus_Level_5 = 1.75
- ExplosivesDamageBonus_Level_6 = 1.90
- ExplosivesDamageBonus_Level_7 = 2.10
- ExplosivesDamageBonus_Level_8 = 2.30
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-
- ;---------------------Hero bonus (szorzo)--------
- HeroBonusDamageTaken = 0.50
- HeroBonusDamageCaused = 0.15
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- ;---------------------Binoculars Range (meter)--------
- BinocularsRange = 70
-
- ;---------Rain strength where nothing can be heard anymore--------
- RainHearing = 400
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- ; -------------Headquarters--------------------------------------
- AllUnits_MaxNumber = 25
- Squad_MaxNumber = 10
- Tank_MaxNumber = 10
- Artillery_MaxNumber = 8
- Support_MaxNumber = 8
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- ; --- artillery fire
- Artillery_Damage = 100
- Artillery_Damage_Radius = 5
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- ;Score bonus for remaining aids
- PersistBonusCannonade = 200
- PersistBonusReconPlane = 200
- PersistBonusTacBomber = 200
- PersistBonusHeavyBomber = 200
- PersistBonusParachute = 200
- PersistBonusSupportbox = 200
-
- ; --- planes
- HeavyBomber_CrashDam = 20
- TacticalBomber_CrashDam = 15
- ReconPlane_crashDam = 12
- TransporterPlane_crashDam = 20
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