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INI File  |  2005-07-26  |  8.6 KB  |  344 lines

  1.  
  2. [Values]
  3.  
  4. ; --- Vehicle
  5. Vehicle_Sight_Carrier = 25
  6. Vehicle_Sight_Tank = 35
  7. Vehicle_Sight_Artillery = 35
  8. Vehicle_Sight_Recon = 60 
  9. Vehicle_Sight_Towed_Aircraft = 45
  10. Vehicle_MinRange = 1
  11. Vehicle_MaxRange = 45
  12. Vehicle_KickSize = 1
  13. Vehicle_KickTime = 1
  14. Vehicle_DamageLow = 1
  15. Vehicle_DamageHigh = 1
  16. Vehicle_ReloadTime = 1
  17. Vehicle_MoveSpeed_Jeep = 25
  18. Vehicle_MoveSpeed_Recon = 22
  19. Vehicle_Movespeed_Truck = 22
  20. Vehicle_Movespeed_HalfTrack = 19
  21. Vehicle_SpinSpeed_Tank = 55
  22. Vehicle_Movespeed_Tank_Light = 17
  23. Vehicle_Movespeed_Tank_Medium = 15
  24. Vehicle_Movespeed_Tank_Heavy = 12
  25. Vehicle_Movespeed_Cannon_Light = 6
  26. Vehicle_Movespeed_Cannon_Medium = 4.5
  27. Vehicle_Movespeed_Cannon_Heavy = 3.5
  28. Vehicle_Spinspeed_Cannon = 60
  29. Vehicle_Spinspeed_Cannon_Light = 1
  30. Vehicle_Spinspeed_Cannon_Medium = 0.75
  31. Vehicle_Spinspeed_Cannon_Heavy = 0.58
  32.  
  33. Vehicle_Spring_strength_heavy = 4.75
  34. Vehicle_Spring_strength_medium = 4.75
  35. Vehicle_Spring_strength_light = 4.0
  36.  
  37. Vehicle_Spring_decay_heavy = 0.15
  38. Vehicle_Spring_decay_medium = 0.15
  39. Vehicle_Spring_decay_light = 0.16
  40.  
  41. Vehicle_Spring_scale_heavy = 0.45
  42. Vehicle_Spring_scale_medium = 0.45
  43. Vehicle_Spring_scale_light = 0.3
  44.  
  45. Vehicle_MaxSpring_angle_heavy = 3.0
  46. Vehicle_MaxSpring_angle_medium = 3.0
  47. Vehicle_MaxSpring_angle_light = 3.0
  48.  
  49. Vehicle_RodSpring_strength_heavy = 1.0
  50. Vehicle_RodSpring_strength_medium = 1.0
  51. Vehicle_RodSpring_strength_light = 1.0
  52.  
  53. Vehicle_RodSpring_decay_heavy = 0.04
  54. Vehicle_RodSpring_decay_medium = 0.04
  55. Vehicle_RodSpring_decay_light = 0.04
  56.  
  57. Vehicle_RodSpring_scale_heavy = 0.8
  58. Vehicle_RodSpring_scale_medium = 0.8
  59. Vehicle_RodSpring_scale_light = 0.8
  60.  
  61.  
  62. ; --- Armoured
  63. Armoured_Hp = 1
  64. Armoured_Ammo = 1
  65.  
  66. ; --- Artillery ("φvben l÷v⌡")
  67. Artillery_ProjectilesShotAngle = 1
  68. Artillery_ShotAngle = 1
  69. Artillery_ShotSpread = 1
  70. Artillery_MinRange = 14
  71.  
  72. ; --- Squad
  73. Squad_Sight = 50
  74. ITSquad_Sight = 45
  75.  
  76.  
  77. ; --- SquadMember
  78. Member_Hp = 100
  79. Member_MinRange = 1
  80. Member_MaxRange = 1
  81. Member_Ammo = 1
  82. Member_Damage = 1
  83. Member_ReloadTime = 1
  84. Member_MoveSpeed_Normal = 14
  85. Member_SpinSpeed_Normal = 250
  86. Member_MoveSpeed_Kneel = 8
  87. Member_SpinSpeed_Kneel = 250
  88. Member_MoveSpeed_Lay = 3.5
  89. Member_SpinSpeed_Lay = 120
  90. Member_MoveSpeed_Walk = 4
  91. Member_SpinSpeed_Walk = 250
  92. Member_Grenade_MaxRange = 16
  93. Member_Grenade_Damage = 80
  94. Member_Molotov_Damage = 50
  95.  
  96. ; --- Thermo 
  97. Vehicle_Light_Thermo = 80
  98. Vehicle_Medium_Thermo = 140
  99. Vehicle_Heavy_Thermo = 200
  100. Building_Village1_Thermo = 30
  101. Building_Village2_Thermo = 40
  102. Building_Town_Thermo = 65
  103.  
  104.  
  105. ; --- Mortar
  106. Mortar_DamageRadius = 1
  107. Mortar_ShotAngle = 1
  108. Mortar_ShotSpread = 1
  109. Mortar_Damage = 40
  110.  
  111. ; --- Equipment
  112. German_Grenade_MinRange = 4
  113. German_Grenade_MaxRange = 16
  114. German_Molotov_MinRange = 4
  115. German_Molotov_MaxRange = 16
  116. Ally_Grenade_MinRange = 4
  117. Ally_Grenade_MaxRange = 16
  118. Ally_Molotov_MinRange = 4
  119. Ally_Molotov_MaxRange = 16
  120. Magnetic_Mine_Max_Range = 6
  121.  
  122.  
  123. ; --- Building
  124. Building_Sight_Low = 50
  125. Building_Sight_High = 60
  126. Building_Sight_Tower = 70
  127. Building_Base_Hp = 650
  128. Building_Village1_Hp = 300
  129. Building_Village2_Hp = 400
  130.  
  131. ; --- planes
  132. HeavyBomber_Damage = 200
  133. HeavyBomber_Damage_Radius = 10
  134.  
  135.  
  136. ;----- Squad units price old
  137. ;Crew_Price = 80
  138. ;Rifle_Price = 50
  139. ;SMG_Price = 73
  140. ;AtRifle_Price = 54
  141. ;Rocket_Price = 120
  142. ;Medic_Price = 46
  143. ;Sniper_Price = 170
  144. ;MG_Price = 85
  145. ;Flamethrower_Price = 110
  146. ;Mortar_Price = 65
  147.  
  148. ;----- Squad units price new
  149. Crew_Price = 80
  150. Rifle_Price = 40
  151. SMG_Price = 60
  152. AtRifle_Price = 45
  153. Rocket_Price = 100
  154. Medic_Price = 40
  155. Sniper_Price = 120
  156. MG_Price = 60
  157. Flamethrower_Price = 70
  158. Mortar_Price = 70
  159.  
  160. ;------- cargo ------------
  161.  
  162. Cargo_Ammo = 5000
  163. Cargo_Repair = 5000
  164.  
  165. ;--------------------------------------------------------------------------------------------------------
  166. ;------------------------------GAMEPLAY PARAMETERS -------------------------------
  167. ;--------------------------------------------------------------------------------------------------------
  168.  
  169. [Game]
  170.  
  171. ;---------------- DAMAGE TYPE(%) ----------------------
  172. DamageBullet_To_UnarmouredVehicles = 0.25
  173. DamageBullet_To_ArmouredVehicles = 0
  174. DamageBullet_To_Building = 0
  175. DamageBullet_To_Infantry = 1.0
  176.  
  177. DamageAT_To_UnarmouredVehicles = 1.0
  178. DamageAT_To_ArmouredVehicles = 1.0
  179. DamageAT_To_Building = 0.75
  180. DamageAT_To_Infantry = 0.35
  181.  
  182. DamageHE_To_UnarmouredVehicles = 1.0
  183. DamageHE_To_ArmouredVehicles = 0.5
  184. DamageHE_To_Building = 0.8
  185. DamageHE_To_Infantry = 0.5
  186.  
  187. DamageFire_To_UnarmouredVehicles = 0.65
  188. DamageFire_To_ArmouredVehicles = 0.2
  189. DamageFire_To_Building = 0.5
  190. DamageFire_To_Infantry = 1.0
  191.  
  192. ;------- hotenyezo ------------
  193. Thermo_Out = 0.7
  194. Thermo_In = 0.55
  195. Thermo_Decrease = 0.02
  196.  
  197. ;------- Xp / szint ennyi pont kell a szintlepeshez
  198. XpLevel_1 = 1000
  199. XpLevel_2 = 2000
  200. XpLevel_3 = 3000
  201. XpLevel_4 = 5000
  202. XpLevel_5 = 7500
  203. XpLevel_6 = 10000
  204. XpLevel_7 = 13000
  205. XpLevel_8 = 16000
  206.  
  207. ;------- member HP level bonus --------- ??????????
  208. SquadHp_Level_0 = 0
  209. SquadHp_Level_1 = 50
  210. SquadHp_Level_2 = 50
  211. SquadHp_Level_3 = 50
  212. SquadHp_Level_4 = 50
  213. SquadHp_Level_5 = 50
  214. SquadHp_Level_6 = 50
  215. SquadHp_Level_7 = 50
  216. SquadHp_Level_8 = 50
  217.  
  218. ;------- Squad,Crew Hearing bonus (meter)---------
  219. HearingRange_Level_0 = 65
  220. HearingRange_Level_1 = 75
  221. HearingRange_Level_2 = 85
  222. HearingRange_Level_3 = 95
  223. HearingRange_Level_4 = 105
  224. HearingRange_Level_5 = 115
  225. HearingRange_Level_6 = 125
  226. HearingRange_Level_7 = 135
  227. HearingRange_Level_8 = 140
  228.  
  229. ;--------- SQUAD Damage bonus (szorzas bonusz-csak a kezi fegyverekre)-----------
  230. SquadDamageBonusLevel_0 = 1
  231. SquadDamageBonusLevel_1 = 1.05
  232. SquadDamageBonusLevel_2 = 1.1
  233. SquadDamageBonusLevel_3 = 1.15
  234. SquadDamageBonusLevel_4 = 1.2
  235. SquadDamageBonusLevel_5 = 1.25
  236. SquadDamageBonusLevel_6 = 1.3
  237. SquadDamageBonusLevel_7 = 1.35
  238. SquadDamageBonusLevel_8 = 1.4
  239.  
  240. ;--------- CREW Damage bonus (szorzas bonusz-csak a nem kezi fegyverekre)-----------
  241. CrewDamageBonusLevel_0 = 1
  242. CrewDamageBonusLevel_1 = 1.05
  243. CrewDamageBonusLevel_2 = 1.1
  244. CrewDamageBonusLevel_3 = 1.15
  245. CrewDamageBonusLevel_4 = 1.2
  246. CrewDamageBonusLevel_5 = 1.25
  247. CrewDamageBonusLevel_6 = 1.3
  248. CrewDamageBonusLevel_7 = 1.35
  249. CrewDamageBonusLevel_8 = 1.4
  250.  
  251. ;--------- MEDIC BONUS -------------------
  252. ;??
  253.  
  254. ;---------------- Equipment price ------------
  255. PriceGrenade = 5
  256. PriceMolotovcoctail = 5
  257. PriceBoat = 5
  258. PriceTankMine = 5
  259. PriceMineDetector = 10
  260. PriceExplosives = 10
  261. PriceMagneticMine = 10
  262. PriceBinoculars = 10
  263.  
  264. ;---------------- Grenade, molotov koktel
  265. GrenadeMaxRange_Level_0 = 24
  266. GrenadeMaxRange_Level_1 = 26
  267. GrenadeMaxRange_Level_2 = 28
  268. GrenadeMaxRange_Level_3 = 30
  269. GrenadeMaxRange_Level_4 = 32
  270. GrenadeMaxRange_Level_5 = 34
  271. GrenadeMaxRange_Level_6 = 36
  272. GrenadeMaxRange_Level_7 = 38
  273. GrenadeMaxRange_Level_8 = 40
  274.  
  275. ;--------------- Carried mines -----------
  276. CarriedMineLevel_0 = 2
  277. CarriedMineLevel_1 = 3
  278. CarriedMineLevel_2 = 4
  279. CarriedMineLevel_3 = 5
  280. CarriedMineLevel_4 = 6
  281. CarriedMineLevel_5 = 7
  282. CarriedMineLevel_6 = 8
  283. CarriedMineLevel_7 = 10
  284. CarriedMineLevel_8 = 12
  285.  
  286. ;-----------------Mine detector range (meter)-----------
  287. MineDetectorRange_Level_0 = 20
  288. MineDetectorRange_Level_1 = 30
  289. MineDetectorRange_Level_2 = 40
  290. MineDetectorRange_Level_3 = 50
  291. MineDetectorRange_Level_4 = 60
  292. MineDetectorRange_Level_5 = 70
  293. MineDetectorRange_Level_6 = 80
  294. MineDetectorRange_Level_7 = 90
  295. MineDetectorRange_Level_8 = 100
  296.  
  297. ; az otodik szinten mar latja szabad szemmel a 20-en beluli aknat is
  298.  
  299. ;---------------- Extra damage (magnetic mine, explosives (szorzas)) -----------------
  300. ExplosivesDamageBonus_Level_1 = 1.15
  301. ExplosivesDamageBonus_Level_2 = 1.30
  302. ExplosivesDamageBonus_Level_3 = 1.45
  303. ExplosivesDamageBonus_Level_4 = 1.60
  304. ExplosivesDamageBonus_Level_5 = 1.75
  305. ExplosivesDamageBonus_Level_6 = 1.90
  306. ExplosivesDamageBonus_Level_7 = 2.10
  307. ExplosivesDamageBonus_Level_8 = 2.30
  308.  
  309.  
  310. ;---------------------Hero bonus (szorzo)--------
  311. HeroBonusDamageTaken = 0.50
  312. HeroBonusDamageCaused = 0.15
  313.  
  314. ;---------------------Binoculars Range (meter)--------
  315. BinocularsRange = 70
  316.  
  317. ;---------Rain strength where nothing can be heard anymore--------
  318. RainHearing = 400
  319.  
  320. ; -------------Headquarters--------------------------------------
  321. AllUnits_MaxNumber = 25
  322. Squad_MaxNumber = 10
  323. Tank_MaxNumber = 10
  324. Artillery_MaxNumber = 8
  325. Support_MaxNumber = 8
  326.  
  327. ; --- artillery fire
  328. Artillery_Damage = 100
  329. Artillery_Damage_Radius = 5
  330.  
  331. ;Score bonus for remaining aids
  332. PersistBonusCannonade = 200  
  333. PersistBonusReconPlane = 200
  334. PersistBonusTacBomber = 200  
  335. PersistBonusHeavyBomber = 200
  336. PersistBonusParachute = 200
  337. PersistBonusSupportbox = 200
  338.  
  339. ; --- planes
  340. HeavyBomber_CrashDam = 20
  341. TacticalBomber_CrashDam = 15
  342. ReconPlane_crashDam = 12
  343. TransporterPlane_crashDam = 20
  344.