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INI File | 2005-07-26 | 3.2 KB | 76 lines |
- [Version=CP2]
- TimeStamp = 2004.02.26.21:09:42
- [Unit]
- Unit.Common.ModelName = units\projectiles\rocket.4D
- Unit.Common.LowPolyModelName =
- Unit.Common.WreckModelName =
- Unit.Common.SpriteModelName =
- Unit.Common.UnitType = 0
- Unit.Common.MarketBuyFirst = -1
- Unit.Common.MarketBuyLast = -1
- Unit.Common.MarketUnitUpgrade = 0
- Unit.Common.MarketUnitUpgradeName =
- Unit.Common.MarketMultiWhenBuyable = 0
- Unit.Common.Price = 0
- Unit.Common.MarketPicture = -1
- Unit.Common.HeroPicture = -1
- Unit.Common.Repairer = 0
- Unit.Common.Supporter = 0
- Unit.Common.Cargo = 0
- Unit.Common.UnloadDirection = -1
- Unit.Common.ClassType = 3
- Unit.Common.ClassType.Projectile Unit.Ground_Incidence_Effects = 1
- Unit.Common.ClassType.Projectile Unit.Ground_Incidence_Effects.0.Effect.Effect = effects\boom\Raketa_foldbecsapodas.fx
- Unit.Common.ClassType.Projectile Unit.Ground_Incidence_Effects.0.Effect.MeshName =
- Unit.Common.ClassType.Projectile Unit.Water_Incidence_Effects = 0
- Unit.Common.ClassType.Projectile Unit.Unit_Incidence_Effects = 1
- Unit.Common.ClassType.Projectile Unit.Unit_Incidence_Effects.0.Effect.Effect = effects\boom\Raketa_Becsapodas_Unitba.fx
- Unit.Common.ClassType.Projectile Unit.Unit_Incidence_Effects.0.Effect.MeshName =
- Unit.Common.ClassType.Projectile Unit.Building_Wood_Incidence_Effects = 1
- Unit.Common.ClassType.Projectile Unit.Building_Wood_Incidence_Effects.0.Effect.Effect = effects\boom\Raketa_Becsapodas_Faepuletbe.fx
- Unit.Common.ClassType.Projectile Unit.Building_Wood_Incidence_Effects.0.Effect.MeshName =
- Unit.Common.ClassType.Projectile Unit.Building_Stone_Incidence_Effects = 1
- Unit.Common.ClassType.Projectile Unit.Building_Stone_Incidence_Effects.0.Effect.Effect = effects\boom\Raketa_Becsapodas_Koepuletbe.fx
- Unit.Common.ClassType.Projectile Unit.Building_Stone_Incidence_Effects.0.Effect.MeshName =
- Unit.Common.Static_Effects = 1
- Unit.Common.Static_Effects.0.Effect.Effect = effects/smoketrail/rocket_soldier.fx
- Unit.Common.Static_Effects.0.Effect.MeshName = rocket_ass
- Unit.Common.Die_Effects = 0
- Unit.Common.Destroy_Effects = 0
- Unit.Common.UnitSize = 0.000000
- Unit.Common.Selectable = 0
- Unit.Common.Detector = 0
- Unit.Common.Invulnerable = 1
- Unit.Common.Invisible = 0
- Unit.Common.AlwaysVisible = 0
- Unit.Common.Sight = 0.000000
- Unit.Common.HP = 0.000000
- Unit.Common.ArmourType = 0
- Unit.Common.Thermostat = 50.000000
- Unit.Common.FrontArmor = 0.000000
- Unit.Common.LeftSideArmor = 0.000000
- Unit.Common.RightSideArmor = 0.000000
- Unit.Common.BackArmor = 0.000000
- Unit.Common.TopArmor = 0.000000
- Unit.Common.AttackGround = 0
- Unit.Common.Slots.Grenade = 0
- Unit.Common.Slots.Molotov coctail = 0
- Unit.Common.Slots.Mine detector = 0
- Unit.Common.Slots.Ground tank mine = 0
- Unit.Common.Slots.Magnetic mine = 0
- Unit.Common.Slots.Explosives = 0
- Unit.Common.Slots.Spade = 0
- Unit.Common.Slots.Binoculars = 0
- Unit.Common.Slots.Boat = 0
- Unit.Common.Slots.Mine = 0
- Unit.Common.MainGunner = 0
- Unit.Common.FireHeight = 0.000000
- Unit.Gunners = 0
- Unit.Drivers = 1
- Unit.Drivers.0.Driver.DriverType = 6
- Unit.Drivers.0.Driver.DriverType.Projectile.RocketPropulsion = 0
- Unit.Drivers.0.Driver.DriverType.Projectile.MaxFuel = 40.000000
- Unit.Drivers.0.Driver.Departure_Effects = 0
- Unit.Drivers.0.Driver.Move_Effects = 0
- Unit.Animation = 3
-