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INI File  |  2002-12-18  |  15.0 KB  |  577 lines

  1. // Line with this "//" are comments. They are not used by the game
  2. // Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
  3. // can separate a section variables. If a variable is not specified, it will be 0. Dont but spaces between the
  4. // variable name and the =
  5.  
  6. [Echelon.EPlayerController]
  7. m_sniperTimer=0.5                // delay between scope button taping to go into sniper view
  8. m_speedRun=400.0
  9. m_speedRunCr=225.0
  10. m_speedWalk=120.0
  11. m_speedWalkCr=75.0
  12. m_speedWalkFP=120.0
  13. m_speedWalkFPCr=75.0
  14. m_speedWalkJammer=120.0
  15. m_speedWalkJammerCr=75.0
  16. m_speedWalkSniping=100.0
  17. m_speedBTWCr=75.0
  18. m_speedBTW=130.0
  19. m_speedFence=55.0
  20. m_speedGrab=80.0
  21. m_speedGrabFP=60.0
  22. m_speedCarry=120.0
  23. m_turnMul=0.5
  24. m_turnMulSlow=0.1
  25. m_towardAngle=0.707
  26. m_turnWait=False
  27. m_turnJump=True
  28. m_turnRoll=True
  29. m_resetSpeedSlow=0.2
  30. m_resetSpeedNormal=0.5
  31. m_resetSpeedFast=1.0
  32. m_ThrowMinSpeed=(X=800,Y=0,Z=100)
  33. m_ThrowMaxSpeed=(X=1500,Y=0,Z=250)
  34. m_ThrowVarSpeed=1000.0
  35.  
  36.  
  37. [Echelon.EPlayerCam]
  38. m_yawSpeed=40000.0                // maximum turning speed, when joystick is at extrem position
  39. m_pitchSpeed=25000.0            // maximum lookup speed, when joystick is at extrem position
  40. m_minPitch=-16380                // dont touch
  41. m_maxPitch=16380                // dont touch
  42. m_pitchCurveBias=0.2            // pitch curve when looking up. the smaller the faster
  43. m_constraintSpeed=30000.0        // How fast camera gets out of constraint angles
  44. m_absoluteMinDist=25.0            // Camera can never get closer than this
  45. m_targetZMaxDist=100.0            // max global Z distance of smoothing
  46. m_collisionRadius=15.0            // radius of the cylinder used by the camera's collision check
  47. m_collisionHeight=15.0            // height of the cylinder used by the camera's collision check
  48. m_NPCDistance=200.0                // Distance when looking at npc
  49. m_resetPitchSpeed=45000.0
  50. m_resetYawSpeed=75000.0
  51. m_resetEnable=True
  52. m_closeupDist=200.0
  53. m_closeupHeight=20.0
  54. m_closeupDamping=0.6
  55. m_offsetSpeed=50.0
  56.  
  57. [EchelonIngredient.EStickyCamera]
  58. minfov=10.0
  59. maxfov=90.0
  60. zoomspeed=5.0
  61. damping=100.0
  62.  
  63. [Echelon.ESniperNoise]
  64. pitchSize=240.0
  65. pitchSpeed=2.17
  66. yawSize=180.0
  67. yawSpeed=1.8
  68. noiseUpSpeed=1.6
  69. noiseDownSpeed=1.6
  70. recoilSize=600
  71. recoilPitchAdd=300
  72. recoilYawAdd=100
  73. recoilUpSpeed=15000.0
  74. recoilDownSpeed=3000.0
  75. recoilFatigueUp=0.3
  76. holdMax=3.0
  77. tiredMax=3.0
  78.  
  79. // An example camera mode section.
  80. [Bidon]
  81. parent=                    Bidon                                    // parent mode to copy values from
  82. offset=                    tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 mx=0.0 my=0.0 mz=0.0    // offset from the top of sam's collision cylinder
  83. distance=                t=0.0 s=0.0 n=0.0 m=0.0                    // distance to the camera
  84. minYaw=                    v=0                                        // angle constraint
  85. maxYaw=                    v=0                                        // angle constraint
  86. minPitch=                v=0                                        // angle constraint
  87. maxPitch=                v=0                                        // angle constraint
  88. useAngles=                v=0                                        // flag to use angle constraint or not
  89. damping=                v=0.0
  90. interSpeed=                v=0.0
  91. collInterSpeed=            v=0.0
  92. collCBInterSpeed=        v=0.0
  93. targetXYSpeed=            v=0.0                                    // smoothing speed of target displacement in local XY
  94. targetZSpeed=            v=0.0                                    // smoothing speed of target displacement in global Z
  95. twigX=                    v=0.0
  96. twigZ=                    v=0.0
  97. biasCut=                v=0.0
  98. biasSlope=                v=0.0
  99. offsetSpeed=            v=0.0
  100. alignPawn=                v=0                                        // Should the pawn align itself to the camera
  101. usePitchCurve=            v=0                                        // Should the pitch curve be used
  102. useCollTarget=            v=0                                        // Should the camera target test collision (carefull with this one)
  103. useCylColl=                v=0                                        // Should camera collision be tested with a cylinder or a ray
  104. useColl=                v=0                                        // Should there be any collision test
  105. useTwig=                v=0                                        // Just what it says
  106.  
  107. // Below is the definition of all the camera modes. This is the complet list of all modes:
  108. // ECM_Walking             =0
  109. // ECM_WalkingCr           =1
  110. // ECM_Running             =2
  111. // ECM_RunningCr           =3
  112. // ECM_FirstPerson         =4
  113. // ECM_FirstPersonCr       =5
  114. // ECM_Grab                =6
  115. // ECM_GrabFP              =7
  116. // ECM_Carry               =8
  117. // ECM_CarryCr             =9
  118. // ECM_Throw               =10
  119. // ECM_ThrowCr             =11
  120. // ECM_Sniping             =12
  121. // ECM_HSphere             =13
  122. // ECM_FSphere             =14
  123. // ECM_HOH                 =15
  124. // ECM_HOHFU               =16
  125. // ECM_HOHFP               =17
  126. // ECM_BTW                 =18
  127. // ECM_BTWPeakLeft         =19
  128. // ECM_BTWPeakRight        =20
  129. // ECM_BTWLeftFP           =21
  130. // ECM_BTWRightFP          =22
  131. // ECM_Rapel               =23
  132. // ECM_RapelFP             =24
  133. // ECM_DoorPeekRight       =25,
  134. // ECM_DoorPeekLeft        =26,
  135. // ECM_SplitJump           =27,
  136. // ECM_SplitJumpFP         =28,
  137. // 
  138. //
  139. // You can also edit these at run time with: ea class=eplayercam
  140. // You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_WalkingCr use 1,
  141. // to access ECM_Running use 2, etc
  142.  
  143. [ECM_Walking]
  144. distance=                n=250.0 s=175.0 t=100.0 m=150.0
  145. alignPawn=                v=0
  146. usePitchCurve=            v=1
  147. useCollTarget=            v=1
  148. useCylColl=                v=1
  149. interSpeed=                v=400.0
  150. collInterSpeed=            v=400.0
  151. collCBInterSpeed=        v=400.0
  152. targetXYSpeed=            v=400.0
  153. targetZSpeed=            v=300.0
  154. useColl=                v=1
  155. minYaw=                    v=-65536
  156. maxYaw=                    v=65536
  157. minPitch=                v=-13000
  158. maxPitch=                v=12000
  159. useAngles=                v=1
  160. useTwig=                v=1
  161. twigX=                    v=20.0
  162. twigZ=                    v=10.0
  163. damping=                v=8.0
  164. biasCut=                v=0.7
  165. biasSlope=                v=0.7
  166. offsetSpeed=            v=400.0
  167.  
  168. [ECM_WalkingCr]
  169. parent=                    ECM_Walking
  170. offset=                    mx=0.0 my=10.0 mz=-60.0
  171.  
  172. [ECM_Running]
  173. parent=                    ECM_Walking
  174. interSpeed=                v=500.0
  175. collInterSpeed=            v=500.0
  176. collCBInterSpeed=        v=0.0
  177.  
  178. [ECM_RunningCr]
  179. parent=                    ECM_WalkingCr
  180. interSpeed=                v=500.0
  181. collInterSpeed=            v=500.0
  182. collCBInterSpeed=        v=0.0
  183.  
  184. [ECM_FirstPerson]
  185. parent=                    ECM_Walking
  186. alignPawn=                v=1
  187. offset=                    ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
  188. distance=                n=50.0 s=50.0 t=50.0
  189. usePitchCurve=            v=0
  190. useCollTarget=            v=0
  191. useCylColl=                v=0
  192. useColl=                v=1
  193. interSpeed=                v=800.0
  194. collInterSpeed=            v=400.0
  195. collCBInterSpeed=        v=0.0
  196. twigX=                    v=30.0
  197. twigZ=                    v=30.0
  198. targetZSpeed=            v=200.0
  199. minYaw=                    v=-65536
  200. maxYaw=                    v=65536
  201. minPitch=                v=-15000
  202. maxPitch=                v=15000
  203. damping=                v=6.0
  204. biasCut=                v=0.75
  205. biasSlope=                v=0.3
  206.  
  207. [ECM_FirstPersonCr]
  208. parent=                    ECM_FirstPerson
  209. distance=                m=50.0
  210. offset=                    mx=0.0 my=25.0 mz=0.0
  211.  
  212. [ECM_Grab]
  213. parent=                    ECM_Walking
  214.  
  215. [ECM_GrabFP]
  216. parent=                    ECM_FirstPerson
  217. offset=                    ny=15.0 nz=-5.0 sy=15.0 sz=-5.0 ty=15.0 tz=-5.0
  218. distance=                n=90.0 s=90.0 t=90.0
  219. minPitch=                v=-5000
  220. maxPitch=                v=7500
  221.  
  222. [ECM_Carry]
  223. parent=                    ECM_Walking
  224.  
  225. [ECM_CarryCr]
  226. parent=                    ECM_WalkingCr
  227.  
  228. [ECM_Throw]
  229. distance=                n=70.0 s=70.0 t=70.0
  230. offset=                    ny=30.0 nz=-10.0 sy=30.0 sz=-10.0 ty=30.0 tz=-10.0
  231. alignPawn=                v=1
  232. usePitchCurve=            v=0
  233. useCollTarget=            v=1
  234. useCylColl=                v=1
  235. interSpeed=                v=400.0
  236. collInterSpeed=            v=400.0
  237. collCBInterSpeed=        v=400.0
  238. targetXYSpeed=            v=400.0
  239. targetZSpeed=            v=300.0
  240. useColl=                v=1
  241. minYaw=                    v=-65536
  242. maxYaw=                    v=65536
  243. minPitch=                v=-14000
  244. maxPitch=                v=14000
  245. useAngles=                v=1
  246. useTwig=                v=1
  247. twigX=                    v=20.0
  248. twigZ=                    v=20.0
  249. damping=                v=6.0
  250. biasCut=                v=0.75
  251. biasSlope=                v=0.3
  252. offsetSpeed=            v=400.0
  253.  
  254. [ECM_ThrowCr]
  255. parent=                    ECM_Throw
  256. distance=                n=70.0 s=70.0 t=70.0 m=50.0
  257.  
  258. [ECM_Sniping]
  259. parent=                    ECM_FirstPerson
  260. offset=                    nx=0.0 ny=25.0 nz=0.0 sx=0.0 sy=25.0 sz=0.0 tx=0.0 ty=25.0 tz=0.0 mx=0.0 my=25.0 mz=0.0
  261. distance=                n=0.0 s=0.0 t=0.0 m=0.0
  262. interSpeed=                v=800.0
  263. targetZSpeed=            v=200.0
  264. targetXYSpeed=            v=200.0
  265. useTwig=                v=0
  266. damping=                v=8.0
  267. biasCut=                v=0.7
  268. biasSlope=                v=0.7
  269.  
  270. [ECM_HSphere]
  271. parent=                    ECM_FSphere
  272. usePitchCurve=            v=1
  273. minYaw=                    v=-20000
  274. maxYaw=                    v=20000
  275. minPitch=                v=-13000
  276. maxPitch=                v=12000
  277. useAngles=                v=1
  278. useTwig=                v=1
  279. twigX=                    v=10.0
  280. twigZ=                    v=30.0
  281.  
  282. [ECM_FSphere]
  283. distance=                n=250.0 s=175.0 t=100.0
  284. interSpeed=                v=400.0
  285. collInterSpeed=            v=400.0
  286. collCBInterSpeed=        v=400.0
  287. targetXYSpeed=            v=400.0
  288. targetZSpeed=            v=300.0
  289. useCollTarget=            v=1
  290. useCylColl=                v=1
  291. useColl=                v=1
  292. minYaw=                    v=-65536
  293. maxYaw=                    v=65536
  294. minPitch=                v=-13000
  295. maxPitch=                v=10000
  296. useAngles=                v=1
  297. damping=                v=8.0
  298. biasCut=                v=0.7
  299. biasSlope=                v=0.7
  300. offsetSpeed=            v=400.0
  301.  
  302. [ECM_HOH]
  303. parent=                    ECM_FSphere
  304. twigX=                    v=40.0
  305. twigZ=                    v=30.0
  306. minPitch=                v=-13000
  307. maxPitch=                v=10000
  308.  
  309. [ECM_HOHFU]
  310. parent=                    ECM_FSphere
  311. distance=                t=120.0
  312. useCylColl=                v=0
  313. offset=                    nx=-40.0 sx=-40.0 tx=-40.0
  314. usePitchCurve=            v=1
  315. maxPitch=                v=12000
  316. minPitch=                v=-13000
  317.  
  318. [ECM_HOHFP]
  319. offset=                    nx=-7.0 ny=30.0 nz=20.0 sx=-7.0 sy=30.0 sz=20.0 tx=-7.0 ty=30.0 tz=20.0
  320. distance=                n=45.0 s=45.0 t=45.0
  321. minYaw=                    v=-9000
  322. maxYaw=                    v=14000
  323. minPitch=                v=-13000
  324. maxPitch=                v=14000
  325. useAngles=                v=1
  326. interSpeed=                v=800.0
  327. targetXYSpeed=            v=400.0
  328. targetZSpeed=            v=300.0
  329. collCBInterSpeed=        v=0.0
  330. useTwig=                v=1
  331. twigX=                    v=30.0
  332. twigZ=                    v=30.0
  333. damping=                v=6.0
  334. biasCut=                v=0.75
  335. biasSlope=                v=0.3
  336. offsetSpeed=            v=400.0
  337.  
  338. [ECM_BTW]
  339. distance=                n=150.0 s=125.0 t=100.0 m=50.0
  340. offset=                    mx=20.0
  341. minYaw=                    v=-20000
  342. maxYaw=                    v=20000
  343. minPitch=                v=-13000
  344. maxPitch=                v=13000
  345. useAngles=                v=1
  346. interSpeed=                v=200.0
  347. collInterSpeed=            v=400.0
  348. collCBInterSpeed=        v=400.0
  349. targetXYSpeed=            v=125.0
  350. targetZSpeed=            v=250.0
  351. usePitchCurve=            v=1
  352. useCollTarget=            v=1
  353. useCylColl=                v=1
  354. useColl=                v=1
  355. damping=                v=8.0
  356. biasCut=                v=0.7
  357. biasSlope=                v=0.7
  358. offsetSpeed=            v=400.0
  359.  
  360. [ECM_BTWPeakLeft]
  361. parent=                    ECM_BTW
  362. offset=                    ny=-60.0 nz=-10.0 sy=-60.0 sz=-10.0 ty=-60.0 tz=-10.0 my=-50.0 mz=-10.0
  363. distance=                n=100.0 s=100.0 t=100.0 m=50.0
  364.  
  365. [ECM_BTWPeakRight]
  366. parent=                    ECM_BTWPeakLeft
  367. offset=                    ny=60.0 nz=-10.0 sy=60.0 sz=-10.0 ty=60.0 tz=-10.0 my=50.0 mz=-10.0
  368.  
  369. [ECM_BTWLeftFP]
  370. parent=                    ECM_BTWPeakLeft
  371. distance=                n=50.0 s=50.0 t=50.0 m=50.0
  372. minYaw=                    v=-12000
  373. maxYaw=                    v=2000
  374. minPitch=                v=-12000
  375. maxPitch=                v=12000
  376. damping=                v=6.0
  377. biasCut=                v=0.75
  378. biasSlope=                v=0.3
  379.  
  380. [ECM_BTWRightFP]
  381. parent=                    ECM_BTWPeakRight
  382. distance=                n=50.0 s=50.0 t=50.0 m=50.0
  383. minYaw=                    v=-2000
  384. maxYaw=                    v=12000
  385. minPitch=                v=-12000
  386. maxPitch=                v=12000
  387. damping=                v=6.0
  388. biasCut=                v=0.75
  389. biasSlope=                v=0.3
  390.  
  391. [ECM_Rapel]
  392. parent=                    ECM_HSphere
  393. offset=                    nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0
  394.  
  395. [ECM_RapelFP]
  396. offset=                    nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
  397. distance=                n=45.0 s=45.0 t=45.0
  398. minYaw=                    v=-12000
  399. maxYaw=                    v=12000
  400. minPitch=                v=-8000
  401. maxPitch=                v=13000
  402. useAngles=                v=1
  403. interSpeed=                v=800.0
  404. targetXYSpeed=            v=400.0
  405. targetZSpeed=            v=300.0
  406. collCBInterSpeed=        v=0.0
  407. useTwig=                v=1
  408. twigX=                    v=30.0
  409. twigZ=                    v=30.0
  410. damping=                v=6.0
  411. biasCut=                v=0.75
  412. biasSlope=                v=0.3
  413. offsetSpeed=            v=400.0
  414.  
  415. [ECM_DoorPeekRight]
  416. offset=                    nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
  417. distance=                n=50.0 s=50.0 t=50.0
  418. interSpeed=                v=400.0
  419. collInterSpeed=            v=400.0
  420. collCBInterSpeed=        v=400.0
  421. targetXYSpeed=            v=400.0
  422. targetZSpeed=            v=300.0
  423. minYaw=                    v=0
  424. maxYaw=                    v=16000
  425. minPitch=                v=-12000
  426. maxPitch=                v=12000
  427. useAngles=                v=1
  428. damping=                v=8.0
  429. biasCut=                v=0.7
  430. biasSlope=                v=0.7
  431. offsetSpeed=            v=400.0
  432. useTwig=                v=1
  433. twigX=                    v=20.0
  434. twigZ=                    v=40.0
  435.  
  436. [ECM_DoorPeekLeft]
  437. offset=                    nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
  438. distance=                n=50.0 s=50.0 t=50.0
  439. interSpeed=                v=400.0
  440. collInterSpeed=            v=400.0
  441. collCBInterSpeed=        v=400.0
  442. targetXYSpeed=            v=400.0
  443. targetZSpeed=            v=300.0
  444. minYaw=                    v=-16000
  445. maxYaw=                    v=0
  446. minPitch=                v=-12000
  447. maxPitch=                v=12000
  448. useAngles=                v=1
  449. damping=                v=8.0
  450. biasCut=                v=0.7
  451. biasSlope=                v=0.7
  452. offsetSpeed=            v=400.0
  453. useTwig=                v=1
  454. twigX=                    v=20.0
  455. twigZ=                    v=40.0
  456.  
  457. [ECM_SplitJump]
  458. parent=                    ECM_FSphere
  459. offset=                    nz=30.0 sz=30.0 tz=30.0
  460.  
  461. [ECM_SplitJumpFP]
  462. parent=                    ECM_RapelFP
  463. offset=                    nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0 
  464. distance=                n=40.0 s=40.0 t=40.0
  465. minYaw=                    v=-12000
  466. maxYaw=                    v=12000
  467. minPitch=                v=-12000
  468. maxPitch=                v=12000
  469.  
  470. [Echelon.EchelonGameInfo]
  471. HUD_OFFSET_X=24
  472. HUD_OFFSET_Y=39
  473. bNoGore=false
  474. bDemoMode=false
  475. DemoMap=3_4_3Severonickel
  476. TrainingMap=0_0_2_Training
  477. m_minInterpolSpeed=200.000000
  478. m_grabbingDelay=0.2
  479. m_forwardGentle=0.5
  480. m_forwardCrawl=0.1
  481. m_maxSpeedInterval=5
  482. m_defautSpeed=1
  483. m_forwardFull=0.9
  484. m_backwardGentle=-0.5
  485. m_backwardCrawl=-0.1
  486. m_backwardFull=-0.9
  487. m_rightGentle=0.5
  488. m_rightCrawl=0.1
  489. m_rightFull=0.9
  490. m_leftGentle=-0.5
  491. m_leftCrawl=-0.1
  492. m_leftFull=-0.9
  493. m_minForce=0.02
  494. m_gentleForce=0.5
  495. m_fullForce=0.9
  496. m_inAirAccel=1000.000000
  497. m_onGroundAccel=2000.000
  498. m_RollSpeed=400.0
  499. m_walkBias=0.3
  500. m_PlayerJoggingThreshold=300.000000
  501. m_JumpOutSpeed=200.000000
  502. m_LGShimmySpeed=40.000000
  503. m_LGSpeedThreshold=10.000000
  504. m_LGMinLength=28.000000
  505. m_LGMaxGrabbingSpeed=200.000000
  506. m_LGMinGrabbingSpeed=-1000.000000
  507. m_LGMaxGrabbingAngle=-0.6
  508. m_LGMaxGrabbingDistance=1000.0
  509. m_LGMaxFallGrabSpeed=200.000000
  510. m_LGMaxSideSpeed=30.000000
  511. m_FallGrabTurnSpeed=200000
  512. m_PLMaxGrabbingSpeed=200.0
  513. m_PLMinGrabbingSpeed=-1000.0
  514. m_PLMaxGrabbingDistance=35.0
  515. m_PLMaxGrabbingAngle=-0.6
  516. m_PLHardLandedSpeed=-500.000000
  517. m_PLSlideDownMinSpeed=200.000000
  518. m_PLSlideDownMaxSpeed=600.000000
  519. m_PLSlideDownInertia=600.000000
  520. m_PLUpwardSpeed=80.000000
  521. m_PLFeetOffset=80.0
  522. m_PLRotationSpeed=20000.0
  523. m_HOHRotationSpeed=30000.000000
  524. m_HOHForwardSpeed=60.000000
  525. m_HOHFacingAngle=0.707000
  526. m_HOHMinLength=15.000000
  527. m_HOHMaxGrabbingSpeed=200.000000
  528. m_HOHMinGrabbingSpeed=-1000.000000
  529. m_HOHMaxGrabbingDistance=1500.000000
  530. m_HOHFeetUpGap=100.0
  531. m_HOHFeetUpColHoriOffset=45.0
  532. m_HOHFeetUpColVertOffset=60.0
  533. m_HOHFeetUpMoveSpeed=40.0
  534. m_HOHFeetUpColHeight=18.0
  535. m_NLUpwardSpeed=128.000000
  536. m_NLUpwardSpeed2=120.000000
  537. m_NLDownwardSpeed=-128.000000
  538. m_NLDownwardSpeed2=-120.000000
  539. m_NLStepSize=32.000000
  540. m_NLHardLandedSpeed=-500.000000
  541. m_NLSlideDownMaxSpeed=600.000000
  542. m_NLSlideDownMinSpeed=200.000000
  543. m_NLSlideDownInertia=600.000000
  544. m_NLMaxGrabbingAngle=-0.6
  545. m_NLMaxGrabbingAngleTop=0.3
  546. m_NLMaxGrabbingDistance=35.000000
  547. m_NLMaxGrabbingSpeed=100.000000
  548. m_NLMinGrabbingSpeed=-1000.000000
  549. m_NLSlideDelay=0.200000
  550. m_PUpwardSpeed=130.000000
  551. m_PDownwardSpeed=-130.000000
  552. m_PHardLandedSpeed=-500.000000
  553. m_PSlideDownMaxSpeed=600.000000
  554. m_PSlideDownMinSpeed=200.000000
  555. m_PSlideDownInertia=600.000000
  556. m_PMaxGrabbingAngle=-0.6
  557. m_PMaxGrabbingAngleTop=0.300000
  558. m_PMaxGrabbingDistance=35.000000
  559. m_PMaxGrabbingSpeed=100.000000
  560. m_PMinGrabbingSpeed=-1000.000000
  561. m_PStepSize=60.000000
  562. m_ZLHardLandedSpeed=-500.000000
  563. m_ZLSlideDownMaxSpeed=400.000000
  564. m_ZLSlideDownMinSpeed=200.000000
  565. m_ZLSlideDownInertia=400.000000
  566. m_ZLMaxGrabbingDistance=1500.000000
  567. m_ZLMaxGrabbingSpeed=200.000000
  568. m_ZLMinGrabbingSpeed=-1000.000000
  569. m_FMaxGrabbingSpeed=200.000000
  570. m_FMinGrabbingSpeed=-1000.000000
  571. MinBeforeDamage=1250.0
  572. MaxBeforeDeath=1500.0
  573. MinBeforeKnocking=600.0
  574. NPCCushionDivider=2.0
  575. NPCCushionMinHealth=5.0
  576. m_blinkDelay=3.0
  577.