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INI File | 2002-12-18 | 15.0 KB | 577 lines |
- // Line with this "//" are comments. They are not used by the game
- // Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
- // can separate a section variables. If a variable is not specified, it will be 0. Dont but spaces between the
- // variable name and the =
-
- [Echelon.EPlayerController]
- m_sniperTimer=0.5 // delay between scope button taping to go into sniper view
- m_speedRun=400.0
- m_speedRunCr=225.0
- m_speedWalk=120.0
- m_speedWalkCr=75.0
- m_speedWalkFP=120.0
- m_speedWalkFPCr=75.0
- m_speedWalkJammer=120.0
- m_speedWalkJammerCr=75.0
- m_speedWalkSniping=100.0
- m_speedBTWCr=75.0
- m_speedBTW=130.0
- m_speedFence=55.0
- m_speedGrab=80.0
- m_speedGrabFP=60.0
- m_speedCarry=120.0
- m_turnMul=0.5
- m_turnMulSlow=0.1
- m_towardAngle=0.707
- m_turnWait=False
- m_turnJump=True
- m_turnRoll=True
- m_resetSpeedSlow=0.2
- m_resetSpeedNormal=0.5
- m_resetSpeedFast=1.0
- m_ThrowMinSpeed=(X=800,Y=0,Z=100)
- m_ThrowMaxSpeed=(X=1500,Y=0,Z=250)
- m_ThrowVarSpeed=1000.0
-
-
- [Echelon.EPlayerCam]
- m_yawSpeed=40000.0 // maximum turning speed, when joystick is at extrem position
- m_pitchSpeed=25000.0 // maximum lookup speed, when joystick is at extrem position
- m_minPitch=-16380 // dont touch
- m_maxPitch=16380 // dont touch
- m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster
- m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles
- m_absoluteMinDist=25.0 // Camera can never get closer than this
- m_targetZMaxDist=100.0 // max global Z distance of smoothing
- m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check
- m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check
- m_NPCDistance=200.0 // Distance when looking at npc
- m_resetPitchSpeed=45000.0
- m_resetYawSpeed=75000.0
- m_resetEnable=True
- m_closeupDist=200.0
- m_closeupHeight=20.0
- m_closeupDamping=0.6
- m_offsetSpeed=50.0
-
- [EchelonIngredient.EStickyCamera]
- minfov=10.0
- maxfov=90.0
- zoomspeed=5.0
- damping=100.0
-
- [Echelon.ESniperNoise]
- pitchSize=240.0
- pitchSpeed=2.17
- yawSize=180.0
- yawSpeed=1.8
- noiseUpSpeed=1.6
- noiseDownSpeed=1.6
- recoilSize=600
- recoilPitchAdd=300
- recoilYawAdd=100
- recoilUpSpeed=15000.0
- recoilDownSpeed=3000.0
- recoilFatigueUp=0.3
- holdMax=3.0
- tiredMax=3.0
-
- // An example camera mode section.
- [Bidon]
- parent= Bidon // parent mode to copy values from
- offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 mx=0.0 my=0.0 mz=0.0 // offset from the top of sam's collision cylinder
- distance= t=0.0 s=0.0 n=0.0 m=0.0 // distance to the camera
- minYaw= v=0 // angle constraint
- maxYaw= v=0 // angle constraint
- minPitch= v=0 // angle constraint
- maxPitch= v=0 // angle constraint
- useAngles= v=0 // flag to use angle constraint or not
- damping= v=0.0
- interSpeed= v=0.0
- collInterSpeed= v=0.0
- collCBInterSpeed= v=0.0
- targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY
- targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z
- twigX= v=0.0
- twigZ= v=0.0
- biasCut= v=0.0
- biasSlope= v=0.0
- offsetSpeed= v=0.0
- alignPawn= v=0 // Should the pawn align itself to the camera
- usePitchCurve= v=0 // Should the pitch curve be used
- useCollTarget= v=0 // Should the camera target test collision (carefull with this one)
- useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray
- useColl= v=0 // Should there be any collision test
- useTwig= v=0 // Just what it says
-
- // Below is the definition of all the camera modes. This is the complet list of all modes:
- // ECM_Walking =0
- // ECM_WalkingCr =1
- // ECM_Running =2
- // ECM_RunningCr =3
- // ECM_FirstPerson =4
- // ECM_FirstPersonCr =5
- // ECM_Grab =6
- // ECM_GrabFP =7
- // ECM_Carry =8
- // ECM_CarryCr =9
- // ECM_Throw =10
- // ECM_ThrowCr =11
- // ECM_Sniping =12
- // ECM_HSphere =13
- // ECM_FSphere =14
- // ECM_HOH =15
- // ECM_HOHFU =16
- // ECM_HOHFP =17
- // ECM_BTW =18
- // ECM_BTWPeakLeft =19
- // ECM_BTWPeakRight =20
- // ECM_BTWLeftFP =21
- // ECM_BTWRightFP =22
- // ECM_Rapel =23
- // ECM_RapelFP =24
- // ECM_DoorPeekRight =25,
- // ECM_DoorPeekLeft =26,
- // ECM_SplitJump =27,
- // ECM_SplitJumpFP =28,
- //
- //
- // You can also edit these at run time with: ea class=eplayercam
- // You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_WalkingCr use 1,
- // to access ECM_Running use 2, etc
-
- [ECM_Walking]
- distance= n=250.0 s=175.0 t=100.0 m=150.0
- alignPawn= v=0
- usePitchCurve= v=1
- useCollTarget= v=1
- useCylColl= v=1
- interSpeed= v=400.0
- collInterSpeed= v=400.0
- collCBInterSpeed= v=400.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=300.0
- useColl= v=1
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-13000
- maxPitch= v=12000
- useAngles= v=1
- useTwig= v=1
- twigX= v=20.0
- twigZ= v=10.0
- damping= v=8.0
- biasCut= v=0.7
- biasSlope= v=0.7
- offsetSpeed= v=400.0
-
- [ECM_WalkingCr]
- parent= ECM_Walking
- offset= mx=0.0 my=10.0 mz=-60.0
-
- [ECM_Running]
- parent= ECM_Walking
- interSpeed= v=500.0
- collInterSpeed= v=500.0
- collCBInterSpeed= v=0.0
-
- [ECM_RunningCr]
- parent= ECM_WalkingCr
- interSpeed= v=500.0
- collInterSpeed= v=500.0
- collCBInterSpeed= v=0.0
-
- [ECM_FirstPerson]
- parent= ECM_Walking
- alignPawn= v=1
- offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
- distance= n=50.0 s=50.0 t=50.0
- usePitchCurve= v=0
- useCollTarget= v=0
- useCylColl= v=0
- useColl= v=1
- interSpeed= v=800.0
- collInterSpeed= v=400.0
- collCBInterSpeed= v=0.0
- twigX= v=30.0
- twigZ= v=30.0
- targetZSpeed= v=200.0
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-15000
- maxPitch= v=15000
- damping= v=6.0
- biasCut= v=0.75
- biasSlope= v=0.3
-
- [ECM_FirstPersonCr]
- parent= ECM_FirstPerson
- distance= m=50.0
- offset= mx=0.0 my=25.0 mz=0.0
-
- [ECM_Grab]
- parent= ECM_Walking
-
- [ECM_GrabFP]
- parent= ECM_FirstPerson
- offset= ny=15.0 nz=-5.0 sy=15.0 sz=-5.0 ty=15.0 tz=-5.0
- distance= n=90.0 s=90.0 t=90.0
- minPitch= v=-5000
- maxPitch= v=7500
-
- [ECM_Carry]
- parent= ECM_Walking
-
- [ECM_CarryCr]
- parent= ECM_WalkingCr
-
- [ECM_Throw]
- distance= n=70.0 s=70.0 t=70.0
- offset= ny=30.0 nz=-10.0 sy=30.0 sz=-10.0 ty=30.0 tz=-10.0
- alignPawn= v=1
- usePitchCurve= v=0
- useCollTarget= v=1
- useCylColl= v=1
- interSpeed= v=400.0
- collInterSpeed= v=400.0
- collCBInterSpeed= v=400.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=300.0
- useColl= v=1
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-14000
- maxPitch= v=14000
- useAngles= v=1
- useTwig= v=1
- twigX= v=20.0
- twigZ= v=20.0
- damping= v=6.0
- biasCut= v=0.75
- biasSlope= v=0.3
- offsetSpeed= v=400.0
-
- [ECM_ThrowCr]
- parent= ECM_Throw
- distance= n=70.0 s=70.0 t=70.0 m=50.0
-
- [ECM_Sniping]
- parent= ECM_FirstPerson
- offset= nx=0.0 ny=25.0 nz=0.0 sx=0.0 sy=25.0 sz=0.0 tx=0.0 ty=25.0 tz=0.0 mx=0.0 my=25.0 mz=0.0
- distance= n=0.0 s=0.0 t=0.0 m=0.0
- interSpeed= v=800.0
- targetZSpeed= v=200.0
- targetXYSpeed= v=200.0
- useTwig= v=0
- damping= v=8.0
- biasCut= v=0.7
- biasSlope= v=0.7
-
- [ECM_HSphere]
- parent= ECM_FSphere
- usePitchCurve= v=1
- minYaw= v=-20000
- maxYaw= v=20000
- minPitch= v=-13000
- maxPitch= v=12000
- useAngles= v=1
- useTwig= v=1
- twigX= v=10.0
- twigZ= v=30.0
-
- [ECM_FSphere]
- distance= n=250.0 s=175.0 t=100.0
- interSpeed= v=400.0
- collInterSpeed= v=400.0
- collCBInterSpeed= v=400.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=300.0
- useCollTarget= v=1
- useCylColl= v=1
- useColl= v=1
- minYaw= v=-65536
- maxYaw= v=65536
- minPitch= v=-13000
- maxPitch= v=10000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.7
- biasSlope= v=0.7
- offsetSpeed= v=400.0
-
- [ECM_HOH]
- parent= ECM_FSphere
- twigX= v=40.0
- twigZ= v=30.0
- minPitch= v=-13000
- maxPitch= v=10000
-
- [ECM_HOHFU]
- parent= ECM_FSphere
- distance= t=120.0
- useCylColl= v=0
- offset= nx=-40.0 sx=-40.0 tx=-40.0
- usePitchCurve= v=1
- maxPitch= v=12000
- minPitch= v=-13000
-
- [ECM_HOHFP]
- offset= nx=-7.0 ny=30.0 nz=20.0 sx=-7.0 sy=30.0 sz=20.0 tx=-7.0 ty=30.0 tz=20.0
- distance= n=45.0 s=45.0 t=45.0
- minYaw= v=-9000
- maxYaw= v=14000
- minPitch= v=-13000
- maxPitch= v=14000
- useAngles= v=1
- interSpeed= v=800.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=300.0
- collCBInterSpeed= v=0.0
- useTwig= v=1
- twigX= v=30.0
- twigZ= v=30.0
- damping= v=6.0
- biasCut= v=0.75
- biasSlope= v=0.3
- offsetSpeed= v=400.0
-
- [ECM_BTW]
- distance= n=150.0 s=125.0 t=100.0 m=50.0
- offset= mx=20.0
- minYaw= v=-20000
- maxYaw= v=20000
- minPitch= v=-13000
- maxPitch= v=13000
- useAngles= v=1
- interSpeed= v=200.0
- collInterSpeed= v=400.0
- collCBInterSpeed= v=400.0
- targetXYSpeed= v=125.0
- targetZSpeed= v=250.0
- usePitchCurve= v=1
- useCollTarget= v=1
- useCylColl= v=1
- useColl= v=1
- damping= v=8.0
- biasCut= v=0.7
- biasSlope= v=0.7
- offsetSpeed= v=400.0
-
- [ECM_BTWPeakLeft]
- parent= ECM_BTW
- offset= ny=-60.0 nz=-10.0 sy=-60.0 sz=-10.0 ty=-60.0 tz=-10.0 my=-50.0 mz=-10.0
- distance= n=100.0 s=100.0 t=100.0 m=50.0
-
- [ECM_BTWPeakRight]
- parent= ECM_BTWPeakLeft
- offset= ny=60.0 nz=-10.0 sy=60.0 sz=-10.0 ty=60.0 tz=-10.0 my=50.0 mz=-10.0
-
- [ECM_BTWLeftFP]
- parent= ECM_BTWPeakLeft
- distance= n=50.0 s=50.0 t=50.0 m=50.0
- minYaw= v=-12000
- maxYaw= v=2000
- minPitch= v=-12000
- maxPitch= v=12000
- damping= v=6.0
- biasCut= v=0.75
- biasSlope= v=0.3
-
- [ECM_BTWRightFP]
- parent= ECM_BTWPeakRight
- distance= n=50.0 s=50.0 t=50.0 m=50.0
- minYaw= v=-2000
- maxYaw= v=12000
- minPitch= v=-12000
- maxPitch= v=12000
- damping= v=6.0
- biasCut= v=0.75
- biasSlope= v=0.3
-
- [ECM_Rapel]
- parent= ECM_HSphere
- offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0
-
- [ECM_RapelFP]
- offset= nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
- distance= n=45.0 s=45.0 t=45.0
- minYaw= v=-12000
- maxYaw= v=12000
- minPitch= v=-8000
- maxPitch= v=13000
- useAngles= v=1
- interSpeed= v=800.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=300.0
- collCBInterSpeed= v=0.0
- useTwig= v=1
- twigX= v=30.0
- twigZ= v=30.0
- damping= v=6.0
- biasCut= v=0.75
- biasSlope= v=0.3
- offsetSpeed= v=400.0
-
- [ECM_DoorPeekRight]
- offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
- distance= n=50.0 s=50.0 t=50.0
- interSpeed= v=400.0
- collInterSpeed= v=400.0
- collCBInterSpeed= v=400.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=300.0
- minYaw= v=0
- maxYaw= v=16000
- minPitch= v=-12000
- maxPitch= v=12000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.7
- biasSlope= v=0.7
- offsetSpeed= v=400.0
- useTwig= v=1
- twigX= v=20.0
- twigZ= v=40.0
-
- [ECM_DoorPeekLeft]
- offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
- distance= n=50.0 s=50.0 t=50.0
- interSpeed= v=400.0
- collInterSpeed= v=400.0
- collCBInterSpeed= v=400.0
- targetXYSpeed= v=400.0
- targetZSpeed= v=300.0
- minYaw= v=-16000
- maxYaw= v=0
- minPitch= v=-12000
- maxPitch= v=12000
- useAngles= v=1
- damping= v=8.0
- biasCut= v=0.7
- biasSlope= v=0.7
- offsetSpeed= v=400.0
- useTwig= v=1
- twigX= v=20.0
- twigZ= v=40.0
-
- [ECM_SplitJump]
- parent= ECM_FSphere
- offset= nz=30.0 sz=30.0 tz=30.0
-
- [ECM_SplitJumpFP]
- parent= ECM_RapelFP
- offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0
- distance= n=40.0 s=40.0 t=40.0
- minYaw= v=-12000
- maxYaw= v=12000
- minPitch= v=-12000
- maxPitch= v=12000
-
- [Echelon.EchelonGameInfo]
- HUD_OFFSET_X=24
- HUD_OFFSET_Y=39
- bNoGore=false
- bDemoMode=false
- DemoMap=3_4_3Severonickel
- TrainingMap=0_0_2_Training
- m_minInterpolSpeed=200.000000
- m_grabbingDelay=0.2
- m_forwardGentle=0.5
- m_forwardCrawl=0.1
- m_maxSpeedInterval=5
- m_defautSpeed=1
- m_forwardFull=0.9
- m_backwardGentle=-0.5
- m_backwardCrawl=-0.1
- m_backwardFull=-0.9
- m_rightGentle=0.5
- m_rightCrawl=0.1
- m_rightFull=0.9
- m_leftGentle=-0.5
- m_leftCrawl=-0.1
- m_leftFull=-0.9
- m_minForce=0.02
- m_gentleForce=0.5
- m_fullForce=0.9
- m_inAirAccel=1000.000000
- m_onGroundAccel=2000.000
- m_RollSpeed=400.0
- m_walkBias=0.3
- m_PlayerJoggingThreshold=300.000000
- m_JumpOutSpeed=200.000000
- m_LGShimmySpeed=40.000000
- m_LGSpeedThreshold=10.000000
- m_LGMinLength=28.000000
- m_LGMaxGrabbingSpeed=200.000000
- m_LGMinGrabbingSpeed=-1000.000000
- m_LGMaxGrabbingAngle=-0.6
- m_LGMaxGrabbingDistance=1000.0
- m_LGMaxFallGrabSpeed=200.000000
- m_LGMaxSideSpeed=30.000000
- m_FallGrabTurnSpeed=200000
- m_PLMaxGrabbingSpeed=200.0
- m_PLMinGrabbingSpeed=-1000.0
- m_PLMaxGrabbingDistance=35.0
- m_PLMaxGrabbingAngle=-0.6
- m_PLHardLandedSpeed=-500.000000
- m_PLSlideDownMinSpeed=200.000000
- m_PLSlideDownMaxSpeed=600.000000
- m_PLSlideDownInertia=600.000000
- m_PLUpwardSpeed=80.000000
- m_PLFeetOffset=80.0
- m_PLRotationSpeed=20000.0
- m_HOHRotationSpeed=30000.000000
- m_HOHForwardSpeed=60.000000
- m_HOHFacingAngle=0.707000
- m_HOHMinLength=15.000000
- m_HOHMaxGrabbingSpeed=200.000000
- m_HOHMinGrabbingSpeed=-1000.000000
- m_HOHMaxGrabbingDistance=1500.000000
- m_HOHFeetUpGap=100.0
- m_HOHFeetUpColHoriOffset=45.0
- m_HOHFeetUpColVertOffset=60.0
- m_HOHFeetUpMoveSpeed=40.0
- m_HOHFeetUpColHeight=18.0
- m_NLUpwardSpeed=128.000000
- m_NLUpwardSpeed2=120.000000
- m_NLDownwardSpeed=-128.000000
- m_NLDownwardSpeed2=-120.000000
- m_NLStepSize=32.000000
- m_NLHardLandedSpeed=-500.000000
- m_NLSlideDownMaxSpeed=600.000000
- m_NLSlideDownMinSpeed=200.000000
- m_NLSlideDownInertia=600.000000
- m_NLMaxGrabbingAngle=-0.6
- m_NLMaxGrabbingAngleTop=0.3
- m_NLMaxGrabbingDistance=35.000000
- m_NLMaxGrabbingSpeed=100.000000
- m_NLMinGrabbingSpeed=-1000.000000
- m_NLSlideDelay=0.200000
- m_PUpwardSpeed=130.000000
- m_PDownwardSpeed=-130.000000
- m_PHardLandedSpeed=-500.000000
- m_PSlideDownMaxSpeed=600.000000
- m_PSlideDownMinSpeed=200.000000
- m_PSlideDownInertia=600.000000
- m_PMaxGrabbingAngle=-0.6
- m_PMaxGrabbingAngleTop=0.300000
- m_PMaxGrabbingDistance=35.000000
- m_PMaxGrabbingSpeed=100.000000
- m_PMinGrabbingSpeed=-1000.000000
- m_PStepSize=60.000000
- m_ZLHardLandedSpeed=-500.000000
- m_ZLSlideDownMaxSpeed=400.000000
- m_ZLSlideDownMinSpeed=200.000000
- m_ZLSlideDownInertia=400.000000
- m_ZLMaxGrabbingDistance=1500.000000
- m_ZLMaxGrabbingSpeed=200.000000
- m_ZLMinGrabbingSpeed=-1000.000000
- m_FMaxGrabbingSpeed=200.000000
- m_FMinGrabbingSpeed=-1000.000000
- MinBeforeDamage=1250.0
- MaxBeforeDeath=1500.0
- MinBeforeKnocking=600.0
- NPCCushionDivider=2.0
- NPCCushionMinHealth=5.0
- m_blinkDelay=3.0
-