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INI File | 2002-12-18 | 7.6 KB | 288 lines |
- [URL]
- Protocol=unreal
- ProtocolDescription=Unreal Protocol
- Name=Player
- Map=Index.scl
- LocalMap=menu\menu.scl
- MapExt=scl
- EXEName=SplinterCell.exe
- SaveExt=sav
- Port=7777
- Class=EchelonCharacter.ESam
-
- [FirstRun]
- FirstRun=829
-
- [Init]
- LogFlags=LNONE
- ;LogFlags=LPLAYERCONTROLLER | LLEVEL2
- UseDIMouse=False
-
- [Engine.Engine]
- RenderDevice=D3DDrv.D3DRenderDevice
- GameRenderDevice=D3DDrv.D3DRenderDevice
- AudioDevice=DareAudio.DareAudioSubsystem
- Console=Engine.Console
- DefaultPlayerMenu=None
- EchelonPCConsole=EchelonMenus.EPCConsole
- Language=int
- GameEngine=Engine.GameEngine
- EditorEngine=Editor.EditorEngine
- WindowedRenderDevice=D3DDrv.D3DRenderDevice
- DefaultGame=Echelon.EchelonGameInfo
- DefaultServerGame=Engine.GameInfo
- ViewportManager=WinDrv.WindowsClient
- Render=Render.Render
- Input=Engine.Input
- Canvas=Echelon.ECanvas
- Editor3DRenderDevice=D3DDrv.D3DRenderDevice
-
- [Core.System]
- PurgeCacheDays=30
- SavePath=..\Save
- CachePath=..\Cache
- CacheExt=.uxx
- Paths=..\System\*.u
- Paths=..\Maps\*.scl
- Paths=..\Maps\prog\*.scl
- Paths=..\Textures\*.utx
- Paths=..\Textures\prog\*.utx
- Paths=..\Sounds\*.uax
- Paths=..\Sounds\prog\*.uax
- Paths=..\Music\*.umx
- Paths=..\StaticMeshes\*.usx
- Paths=..\StaticMeshes\prog\*.usx
- Paths=..\Animations\*.ukx
- Suppress=DevLoad
- Suppress=DevSave
- Suppress=DevNetTraffic
- Suppress=DevGarbage
- Suppress=DevKill
- Suppress=DevReplace
- Suppress=DevCompile
- Suppress=DevBind
- Suppress=DevBsp
-
- [Engine.GameEngine]
- CacheSizeMegs=4
- UseSound=true
-
- [WinDrv.WindowsClient]
- WindowedViewportX=640
- WindowedViewportY=480
- FullscreenViewportX=640
- FullscreenViewportY=480
- TextureDetail=High
- SkinDetail=High
- Brightness=0.500000
- Contrast=0.500000
- Gamma=1.000000
- MipFactor=1.000000
- UseJoystick=True
- CaptureMouse=True
- StartupFullscreen=True
- ScreenFlashes=True
- NoLighting=False
- DeadZoneXYZ=True
- DeadZoneRUV=False
- InvertVertical=False
- ScaleXYZ=1.000000
- ScaleRUV=1.000000
- MinDesiredFrameRate=10.000000
- Decals=True
- NoDynamicLights=False
- SkinDetail=High
- TextureDetail=High
- NoFractalAnim=False
- Decals=False
-
- [D3DDrv.D3DRenderDevice]
- Translucency=True
- VolumetricLighting=False
- ShinySurfaces=True
- HighDetailActors=True
- UsePrecaching=True
- UseMipmapping=True
- UseTrilinear=True
- UseMultitexture=True
- UsePageFlipping=True
- UseFullscreen=False
- UseGammaCorrection=True
- DetailTextures=False
- UseTripleBuffering=True
- UsePrecache=True
- Use32BitTextures=False
- HardwareSkinning=False
- AdapterNumber=-1
- ReduceMouseLag=False
- UseTripleBuffering=False
- FullScreenVideo=True
-
- [Editor.EditorEngine]
- UseSound=true
- CacheSizeMegs=6
- GridEnabled=True
- SnapVertices=False
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=True
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log
- FovAngleDegrees=90.000000
- GodMode=True
- AutoSave=True
- AutoSaveTimeMinutes=5
- AutoSaveIndex=5
- UseAxisIndicator=True
- MatineeCurveDetail=0.100000
- UseSizingBox=True
- UseTagDisplay=True
- AlwaysShowTerrain=False
- UseActorRotationGizmo=False
- AudioDevice=None
- Console=Class'Engine.Console'
- DefaultMenu=None
- DefaultPlayerMenu=None
- NetworkDevice=None
- Language=None
- C_WorldBox=(B=107,G=0,R=0,A=255)
- C_GroundPlane=(B=63,G=0,R=0,A=255)
- C_GroundHighlight=(B=127,G=0,R=0,A=255)
- C_BrushWire=(B=63,G=63,R=255,A=255)
- C_Pivot=(B=0,G=255,R=0,A=255)
- C_Select=(B=127,G=0,R=0,A=255)
- C_Current=(B=0,G=0,R=0,A=255)
- C_AddWire=(B=255,G=127,R=127,A=255)
- C_SubtractWire=(B=63,G=192,R=255,A=255)
- C_GreyWire=(B=163,G=163,R=163,A=255)
- C_BrushVertex=(B=0,G=0,R=0,A=255)
- C_BrushSnap=(B=0,G=0,R=0,A=255)
- C_Invalid=(B=163,G=163,R=163,A=255)
- C_ActorWire=(B=0,G=63,R=127,A=255)
- C_ActorHiWire=(B=0,G=127,R=255,A=255)
- C_Black=(B=0,G=0,R=0,A=255)
- C_White=(B=255,G=255,R=255,A=255)
- C_Mask=(B=0,G=0,R=0,A=255)
- C_SemiSolidWire=(B=0,G=255,R=127,A=255)
- C_NonSolidWire=(B=32,G=192,R=63,A=255)
- C_WireBackground=(B=0,G=0,R=0,A=255)
- C_WireGridAxis=(B=119,G=119,R=119,A=255)
- C_ActorArrow=(B=0,G=0,R=163,A=255)
- C_ScaleBox=(B=11,G=67,R=151,A=255)
- C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
- C_ZoneWire=(B=0,G=0,R=0,A=255)
- C_Mover=(B=128,G=0,R=128,A=255)
- C_OrthoBackground=(B=163,G=163,R=163,A=255)
- C_StaticMesh=(B=127,G=127,R=0,A=255)
- C_ConstraintLine=(B=0,G=255,R=0,A=255)
- C_AnimMesh=(B=28,G=221,R=221,A=255)
- ShowNavMarkers=True
- C_Volume=(B=225,G=196,R=255,A=255)
- C_BlockingVolume=(B=150,G=70,R=150,A=255)
- EditPackages=Core
- EditPackages=Engine
- EditPackages=Editor
- EditPackages=EchelonEffect
- EditPackages=Echelon
- EditPackages=EchelonGameObject
- EditPackages=EchelonIngredient
- EditPackages=EchelonCharacter
- EditPackages=EchelonHUD
- EditPackages=EchelonPattern
- EditPackages=UWindow
- EditPackages=UDebugMenu
- EditPackages=EchelonMenus
-
- [UMenu.UnrealConsole]
- RootWindow=UMenu.UMenuRootWindow
- UWindowKey=IK_Esc
- ShowDesktop=True
-
- [UMenu.UMenuMenuBar]
- ShowHelp=True
- GameUMenuDefault=UTMenu.UTGameMenu
- MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
- OptionsUMenuDefault=UTMenu.UTOptionsMenu
-
- [Engine.GameInfo]
- VisFullyThreshold=120.000000
- VisMostlyThreshold=78.000000
- VisPartiallyThreshold=42.000000
- VisBarelyThreshold=15.000000
- VisSpeedGain=10.000000
- VisCrouchMul=0.90000
- VisBackToWallMul=0.90000
- UseRumble=False
-
- [Engine.Console]
- ConsoleKey=9
-
- [WindowPositions]
- Material Properties=(X=-341,Y=-139,XL=692,YL=606)
- VFToolbar=(X=3,Y=3,XL=418,YL=24)
- PictureButton=(X=692,Y=8,XL=22,YL=20)
- Surface Properties=(X=0,Y=-38,XL=437,YL=267)
- WPropertyPage=(X=0,Y=0,XL=336,YL=348)
- Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
- SubTools=(X=15,Y=200,XL=542,YL=211)
- Matinee=(X=0,Y=-38,XL=394,YL=426)
- Build Options=(X=0,Y=-38,XL=368,YL=412)
- BottomBar=(X=0,Y=0,XL=1212,YL=36)
- BottomBarStandard=(X=69,Y=988,XL=719,YL=35)
- TopBar=(X=0,Y=0,XL=1280,YL=32)
- ThinScrollBar=(X=64,Y=0,XL=4,YL=954)
- EditorToolbar=(X=0,Y=0,XL=68,YL=954)
- Sound Browser=(X=4,Y=32,XL=847,YL=408)
- Music Browser=(X=4,Y=32,XL=847,YL=408)
- Group Browser=(X=4,Y=32,XL=847,YL=408)
- New Material=(X=-296,Y=-92,XL=594,YL=449)
- Master Browser=(X=348,Y=40,XL=863,YL=490)
- Texture Browser=(X=356,Y=152,XL=847,YL=408)
- Static Mesh Browser=(X=356,Y=152,XL=847,YL=408)
- Actor Browser=(X=356,Y=152,XL=847,YL=408)
- Prefab Browser=(X=356,Y=152,XL=847,YL=408)
- InAnimWindowProperties=(X=635,Y=100,XL=205,YL=320)
- Animation Browser=(X=356,Y=152,XL=847,YL=408)
- Mesh Browser=(X=356,Y=152,XL=847,YL=408)
- Load Errors=(X=394,Y=295,XL=491,YL=358)
- Check Map=(X=394,Y=300,XL=491,YL=348)
- Scale Lights=(X=494,Y=423,XL=291,YL=102)
- Progress=(X=459,Y=431,XL=362,YL=85)
- Search for Actors=(X=387,Y=334,XL=506,YL=280)
- Replace Textures=(X=378,Y=313,XL=524,YL=322)
- Find/Replace=(X=362,Y=264,XL=458,YL=193)
- CodeFrame=(X=45,Y=71,XL=811,YL=738)
- EditorLog=(X=100,Y=62,XL=450,YL=450)
- MdiFrameBottom=(X=68,Y=988,XL=1212,YL=36)
- MdiFrameLeft=(X=0,Y=70,XL=68,YL=954)
- MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
- Brush Builder=(X=23,Y=35,XL=345,YL=280)
- ActorProperties=(X=671,Y=41,XL=546,YL=929)
- Viewport Config=(X=632,Y=472,XL=335,YL=126)
- GameLog=(X=165,Y=304,XL=969,YL=659)
- Import Texture=(X=-462,Y=-245,XL=366,YL=249)
- Import Static Mesh=(X=-160,Y=42,XL=366,YL=153)
- ActorProperties.Split=139
- Patrol Tool=(X=0,Y=-38,XL=319,YL=534)
- CrashBox=(X=369,Y=348,XL=542,YL=274)
- LevelProperties=(X=266,Y=101,XL=526,YL=484)
- New Notify=(X=-4,Y=-32,XL=522,YL=191)
- New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288)
- EditActor=(X=956,Y=168,XL=640,YL=931)
- Add Special=(X=478,Y=366,XL=324,YL=181)
- PatternED=(X=77,Y=-10,XL=1097,YL=860)
- Convert=(X=0,Y=0,XL=285,YL=179)
-
- [UDebugMenu.UDebugMapListCW]
- LastGameType=Engine.GameInfo
-
- [EchelonMenus.EPCConsole]
- RootWindow=EchelonMenus.EPCMainMenuRootWindow
- ;RootWindow=UDebugMenu.UDebugRootWindow
- StartMenus=true
- HideMenusAtStart=false
-
- [EchelonMenus.EPCMainMenuRootWindow]
- TitleFont=2
-
-