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INI File  |  2002-12-18  |  7.3 KB  |  287 lines

  1. [URL]
  2. Protocol=unreal
  3. ProtocolDescription=Unreal Protocol
  4. Name=Player
  5. Map=Index.scl
  6. LocalMap=menu\menu.scl
  7. MapExt=scl
  8. EXEName=SplinterCell.exe
  9. SaveExt=sav
  10. Port=7777
  11. Class=EchelonCharacter.ESam
  12.  
  13. [FirstRun]
  14. FirstRun=829
  15.  
  16. [Init]
  17. LogFlags=LNONE
  18. ;LogFlags=LPLAYERCONTROLLER | LLEVEL2
  19. UseDIMouse=False
  20.  
  21. [Engine.Engine]
  22. RenderDevice=D3DDrv.D3DRenderDevice
  23. GameRenderDevice=D3DDrv.D3DRenderDevice
  24. AudioDevice=DareAudio.DareAudioSubsystem
  25. Console=Engine.Console
  26. DefaultPlayerMenu=None
  27. EchelonPCConsole=EchelonMenus.EPCConsole
  28. Language=int
  29. GameEngine=Engine.GameEngine
  30. EditorEngine=Editor.EditorEngine
  31. WindowedRenderDevice=D3DDrv.D3DRenderDevice
  32. DefaultGame=Echelon.EchelonGameInfo
  33. DefaultServerGame=Engine.GameInfo
  34. ViewportManager=WinDrv.WindowsClient
  35. Render=Render.Render
  36. Input=Engine.Input
  37. Canvas=Echelon.ECanvas
  38. Editor3DRenderDevice=D3DDrv.D3DRenderDevice
  39.  
  40. [Core.System]
  41. PurgeCacheDays=30
  42. SavePath=..\Save
  43. CachePath=..\Cache
  44. CacheExt=.uxx
  45. Paths=..\System\*.u
  46. Paths=..\Maps\*.scl
  47. Paths=..\Maps\prog\*.scl
  48. Paths=..\Textures\*.utx
  49. Paths=..\Textures\prog\*.utx
  50. Paths=..\Sounds\*.uax
  51. Paths=..\Sounds\prog\*.uax
  52. Paths=..\Music\*.umx
  53. Paths=..\StaticMeshes\*.usx
  54. Paths=..\StaticMeshes\prog\*.usx
  55. Paths=..\Animations\*.ukx
  56. Suppress=DevLoad
  57. Suppress=DevSave
  58. Suppress=DevNetTraffic
  59. Suppress=DevGarbage
  60. Suppress=DevKill
  61. Suppress=DevReplace
  62. Suppress=DevCompile
  63. Suppress=DevBind
  64. Suppress=DevBsp
  65.  
  66. [Engine.GameEngine]
  67. CacheSizeMegs=4
  68. UseSound=true
  69.  
  70. [WinDrv.WindowsClient]
  71. WindowedViewportX=640
  72. WindowedViewportY=480
  73. FullscreenViewportX=640
  74. FullscreenViewportY=480
  75. TextureDetail=High
  76. SkinDetail=High
  77. Brightness=0.500000
  78. Contrast=0.500000
  79. Gamma=1.000000
  80. MipFactor=1.000000
  81. UseJoystick=True
  82. CaptureMouse=True
  83. StartupFullscreen=True
  84. ScreenFlashes=True
  85. NoLighting=False
  86. DeadZoneXYZ=True
  87. DeadZoneRUV=False
  88. InvertVertical=False
  89. ScaleXYZ=1.000000
  90. ScaleRUV=1.000000
  91. MinDesiredFrameRate=10.000000
  92. Decals=True
  93. NoDynamicLights=False
  94. SkinDetail=High
  95. TextureDetail=High
  96. NoFractalAnim=False
  97. Decals=False
  98.  
  99. [D3DDrv.D3DRenderDevice]
  100. Translucency=True
  101. VolumetricLighting=False
  102. ShinySurfaces=True
  103. HighDetailActors=True
  104. UsePrecaching=True
  105. UseMipmapping=True
  106. UseTrilinear=True
  107. UseMultitexture=True
  108. UsePageFlipping=True
  109. UseFullscreen=False
  110. UseGammaCorrection=True
  111. DetailTextures=False
  112. UseTripleBuffering=True
  113. UsePrecache=True
  114. Use32BitTextures=False
  115. HardwareSkinning=False
  116. AdapterNumber=-1
  117. ReduceMouseLag=False
  118. UseTripleBuffering=False
  119. FullScreenVideo=True
  120.  
  121. [Editor.EditorEngine]
  122. UseSound=true
  123. CacheSizeMegs=6
  124. GridEnabled=True
  125. SnapVertices=False
  126. SnapDistance=10.000000
  127. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  128. RotGridEnabled=True
  129. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  130. GameCommandLine=-log
  131. FovAngleDegrees=90.000000
  132. GodMode=True
  133. AutoSave=True
  134. AutoSaveTimeMinutes=5
  135. AutoSaveIndex=5
  136. UseAxisIndicator=True
  137. MatineeCurveDetail=0.100000
  138. UseSizingBox=True
  139. UseTagDisplay=True
  140. AlwaysShowTerrain=False
  141. UseActorRotationGizmo=False
  142. AudioDevice=None
  143. Console=Class'Engine.Console'
  144. DefaultMenu=None
  145. DefaultPlayerMenu=None
  146. NetworkDevice=None
  147. Language=None
  148. C_WorldBox=(B=107,G=0,R=0,A=255)
  149. C_GroundPlane=(B=63,G=0,R=0,A=255)
  150. C_GroundHighlight=(B=127,G=0,R=0,A=255)
  151. C_BrushWire=(B=63,G=63,R=255,A=255)
  152. C_Pivot=(B=0,G=255,R=0,A=255)
  153. C_Select=(B=127,G=0,R=0,A=255)
  154. C_Current=(B=0,G=0,R=0,A=255)
  155. C_AddWire=(B=255,G=127,R=127,A=255)
  156. C_SubtractWire=(B=63,G=192,R=255,A=255)
  157. C_GreyWire=(B=163,G=163,R=163,A=255)
  158. C_BrushVertex=(B=0,G=0,R=0,A=255)
  159. C_BrushSnap=(B=0,G=0,R=0,A=255)
  160. C_Invalid=(B=163,G=163,R=163,A=255)
  161. C_ActorWire=(B=0,G=63,R=127,A=255)
  162. C_ActorHiWire=(B=0,G=127,R=255,A=255)
  163. C_Black=(B=0,G=0,R=0,A=255)
  164. C_White=(B=255,G=255,R=255,A=255)
  165. C_Mask=(B=0,G=0,R=0,A=255)
  166. C_SemiSolidWire=(B=0,G=255,R=127,A=255)
  167. C_NonSolidWire=(B=32,G=192,R=63,A=255)
  168. C_WireBackground=(B=0,G=0,R=0,A=255)
  169. C_WireGridAxis=(B=119,G=119,R=119,A=255)
  170. C_ActorArrow=(B=0,G=0,R=163,A=255)
  171. C_ScaleBox=(B=11,G=67,R=151,A=255)
  172. C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
  173. C_ZoneWire=(B=0,G=0,R=0,A=255)
  174. C_Mover=(B=128,G=0,R=128,A=255)
  175. C_OrthoBackground=(B=163,G=163,R=163,A=255)
  176. C_StaticMesh=(B=127,G=127,R=0,A=255)
  177. C_ConstraintLine=(B=0,G=255,R=0,A=255)
  178. C_AnimMesh=(B=28,G=221,R=221,A=255)
  179. ShowNavMarkers=True
  180. C_Volume=(B=225,G=196,R=255,A=255)
  181. C_BlockingVolume=(B=150,G=70,R=150,A=255)
  182. EditPackages=Core
  183. EditPackages=Engine
  184. EditPackages=Editor
  185. EditPackages=EchelonEffect
  186. EditPackages=Echelon
  187. EditPackages=EchelonGameObject
  188. EditPackages=EchelonIngredient
  189. EditPackages=EchelonCharacter
  190. EditPackages=EchelonHUD
  191. EditPackages=EchelonPattern
  192. EditPackages=UWindow
  193. EditPackages=UDebugMenu
  194. EditPackages=EchelonMenus
  195.  
  196. [UMenu.UnrealConsole]
  197. RootWindow=UMenu.UMenuRootWindow
  198. UWindowKey=IK_Esc
  199. ShowDesktop=True
  200.  
  201. [UMenu.UMenuMenuBar]
  202. ShowHelp=True
  203. GameUMenuDefault=UTMenu.UTGameMenu
  204. MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
  205. OptionsUMenuDefault=UTMenu.UTOptionsMenu
  206.  
  207. [Engine.GameInfo]
  208. VisFullyThreshold=120.000000
  209. VisMostlyThreshold=78.000000
  210. VisPartiallyThreshold=42.000000
  211. VisBarelyThreshold=15.000000
  212. VisSpeedGain=10.000000
  213. VisCrouchMul=0.90000
  214. VisBackToWallMul=0.90000
  215. UseRumble=False
  216.  
  217. [Engine.Console]
  218. ConsoleKey=9
  219.  
  220. [WindowPositions]
  221. Material Properties=(X=-341,Y=-139,XL=692,YL=606)
  222. VFToolbar=(X=3,Y=3,XL=418,YL=24)
  223. PictureButton=(X=692,Y=8,XL=22,YL=20)
  224. Surface Properties=(X=0,Y=-38,XL=437,YL=267)
  225. WPropertyPage=(X=0,Y=0,XL=336,YL=348)
  226. Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
  227. SubTools=(X=15,Y=200,XL=542,YL=211)
  228. Matinee=(X=0,Y=-38,XL=394,YL=426)
  229. Build Options=(X=0,Y=-38,XL=368,YL=412)
  230. BottomBar=(X=0,Y=0,XL=1212,YL=36)
  231. BottomBarStandard=(X=69,Y=988,XL=719,YL=35)
  232. TopBar=(X=0,Y=0,XL=1280,YL=32)
  233. ThinScrollBar=(X=64,Y=0,XL=4,YL=954)
  234. EditorToolbar=(X=0,Y=0,XL=68,YL=954)
  235. Sound Browser=(X=4,Y=32,XL=847,YL=408)
  236. Music Browser=(X=4,Y=32,XL=847,YL=408)
  237. Group Browser=(X=4,Y=32,XL=847,YL=408)
  238. New Material=(X=-296,Y=-92,XL=594,YL=449)
  239. Master Browser=(X=348,Y=40,XL=863,YL=490)
  240. Texture Browser=(X=356,Y=152,XL=847,YL=408)
  241. Static Mesh Browser=(X=356,Y=152,XL=847,YL=408)
  242. Actor Browser=(X=356,Y=152,XL=847,YL=408)
  243. Prefab Browser=(X=356,Y=152,XL=847,YL=408)
  244. InAnimWindowProperties=(X=635,Y=100,XL=205,YL=320)
  245. Animation Browser=(X=356,Y=152,XL=847,YL=408)
  246. Mesh Browser=(X=356,Y=152,XL=847,YL=408)
  247. Load Errors=(X=394,Y=295,XL=491,YL=358)
  248. Check Map=(X=394,Y=300,XL=491,YL=348)
  249. Scale Lights=(X=494,Y=423,XL=291,YL=102)
  250. Progress=(X=459,Y=431,XL=362,YL=85)
  251. Search for Actors=(X=387,Y=334,XL=506,YL=280)
  252. Replace Textures=(X=378,Y=313,XL=524,YL=322)
  253. Find/Replace=(X=362,Y=264,XL=458,YL=193)
  254. CodeFrame=(X=45,Y=71,XL=811,YL=738)
  255. EditorLog=(X=100,Y=62,XL=450,YL=450)
  256. MdiFrameBottom=(X=68,Y=988,XL=1212,YL=36)
  257. MdiFrameLeft=(X=0,Y=70,XL=68,YL=954)
  258. MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
  259. Brush Builder=(X=23,Y=35,XL=345,YL=280)
  260. ActorProperties=(X=671,Y=41,XL=546,YL=929)
  261. Viewport Config=(X=632,Y=472,XL=335,YL=126)
  262. GameLog=(X=165,Y=304,XL=969,YL=659)
  263. Import Texture=(X=-462,Y=-245,XL=366,YL=249)
  264. Import Static Mesh=(X=-160,Y=42,XL=366,YL=153)
  265. ActorProperties.Split=139
  266. Patrol Tool=(X=0,Y=-38,XL=319,YL=534)
  267. CrashBox=(X=369,Y=348,XL=542,YL=274)
  268. LevelProperties=(X=266,Y=101,XL=526,YL=484)
  269. New Notify=(X=-4,Y=-32,XL=522,YL=191)
  270. New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288)
  271. EditActor=(X=956,Y=168,XL=640,YL=931)
  272. Add Special=(X=478,Y=366,XL=324,YL=181)
  273. PatternED=(X=77,Y=-10,XL=1097,YL=860)
  274. Convert=(X=0,Y=0,XL=285,YL=179)
  275.  
  276. [UDebugMenu.UDebugMapListCW]
  277. LastGameType=Engine.GameInfo
  278.  
  279. [EchelonMenus.EPCConsole]
  280. RootWindow=EchelonMenus.EPCMainMenuRootWindow
  281. ;RootWindow=UDebugMenu.UDebugRootWindow
  282. StartMenus=true
  283. HideMenusAtStart=false
  284.  
  285. [EchelonMenus.EPCMainMenuRootWindow]
  286. TitleFont=2
  287.