These are the default binds for Strike Force version 1.75. To change the below binds, enter Strike Force using StrikeForce.exe.
Hit Escape to bring up the menu, then go to Options>Preferences. Select the Controls Tab. Click on each function you want changed, then hit the key or button that you want to use for that function.
See below for descriptions of each key.
Up - Forward
Down - Backward
Left - Strafe Left
Right - Strafe Right
C - Crouch
Space - Jump
Left Mouse Button - Fire
Right Mouse Button - Aim
E - Reload
Q - Switch Weapon
F - Flashlight
Z - Activate
G - Inventory
X - Switch Firing Mode
R - Team Talk
T - Talk
V - Radio Menu
Forward: Player runs forward (or walks if Autorun is disabled - by default, Autorun is on). If Dodging is enabled (it is by default), double-tapping Forward causes the player to sprint, but this can tire him/her heavily if not used carefully.
Backward: Player backpedals.
Strafe Left: Player runs to the left.
Strafe Right: Player runs to the right.
Crouch: Player ducks and crawls while Crouch is held. This allows the player to enter tight spaces.
Jump: Player jumps. Note that excessive jumping with such heavy equipment causes you to get tired - watch your heartrate!
Fire: Player fires the weapon he/she is currently holding. Firing becomes more accurate when used in conjunction with the Aim mode.
Aim: Player brings the weapon up to shoulder/eye level to achieve better accuracy. This means the player will also look through the scope or sites of the weapon he/she is holding. For the grenades, Aim becomes the roll grenade function, rather than throw grenade.
Reload: Player removes the current clip in the weapon and inserts a new one. Empty clips are discarded; all others are stored on the player for future use. For the shotgun, Reload loads each shell individually until the shotgun is full. Reload has no effect on grenades.
Switch Weapon: Player switches between the weapon in his/her hands and the weapon in his/her holster.
Flashlight: Player actives a military flashlight, perfect for navigating dark areas. Hitting Flashlight a second time shuts the flashlight off.
Activate: Allows the player to use the Browning mounted gun on maps which support it.
Inventory: Displays the player's current inventory loadout. Note that when against an inventory station, the Inventory text displayed at the top of the screen is a reminder that hitting Inventory at that time brings up the contents of the Inventory Station, which allows the player to load out with more equipment.
Switch Firing Mode: Changes the mode of fire on the player's currently selected weapon. On sniper rifles, this key changes the zoom depth. On the shotgun this key does nothing, and with grenades this switches between Pull Pin and Pull Pin and Handle. Pull Pin is the safe way of throwing grenades, while Pull Pin and Handle activates the grenade's fuse while it is still in the player's hands. This allows for more accurately timed throws, but be careful!
Team Talk: Allows you to send private messages to everyone ON YOUR TEAM ONLY. Hit the Team Talk key, type your message, then hit Enter. Your message will be broadcasted to everyone on your team. Note that this feature does not work if you're dead - we don't want you giving away enemy positions now, do we? :)
Talk: Allows you to send messages to everyone on the server. Hit the Talk key, type your message, then hit Enter. Your message will be broadcasted to everyone on the server. Note that this feature does not work if you're dead - we don't want you giving away enemy positions now, do we? :)
Radio Menu: Allows you to choose from a range of radio messages and commands. Commands will work for any bot that that is currently in the game on your team. It's voluntary for everyone else. Note that Taunts are broadcasted to everyone on the server.