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- // game.tbl
- //
- // file to specify gamewide constants for ease of tweaking, modification, etc
- // some or all of this stuff might end up better specified on a per-entity basis
- // in which case it will go into entity.tbl.
- //
- // What stuff means:
- // --------------------------------------------------------------------
- // $Entity Gravity: gravity for entities (debris and stuff use different physics), in meters per second squared downward acceleration
- // $Entity Terminal Velocity: maximum neg y velocity for falling entities (meters per second)
- // $Min Fall Damage Height: fall distance beyond which at least some damage will occur (meters)
- // $Max Fall Damage Height: fall distance beyond which instant death will occur (meters)
- // $Max Entity Jump Height: pretty obvious (meters)
- // $Custom Texture Cache Size (KB): size, in KB, or custom tex software cache (so 1000 = 1MB)
- // $Custom Texture Max Textures: max num software custom textures allowed
- // $Player Footstep Pan: stereo effect for player footsteps. 0 = no effect, 1 = total left/right alternation
- // $Player Step Distance: footstep sound plays every x meters of movement (1st person player only)
- // $Player Step Distance Climb: footstep sound plays every x meters of movement (1st person player only)
- // $First Level Filename: What level gets loaded first when starting a new game
- // $Lava Damage Per Second: Damage taken by objects per second, while in lava
- // $Acid Damage Per Second: Damage taken by objects per second, while in acid
- // $Main Menu Music Filename: Disk filename (.wav) for music played at the main menu
- // $Default Player Weapon: Weapon that main player starts with by default
- // ----------------------------------------------------------------------
-
- $Min Fall Damage Height: 7.5
- $Max Fall Damage Height: 25.0
- $Max Entity Jump Height: 1.33
-
- $Player Footstep Pan: 0.2
- $Player Step Distance: 1.8
- $Player Step Distance Climb: 1.8
-
- $First Level Filename: "l1s1.rfl"
-
- $Lava Damage Per Second: 35
- $Acid Damage Per Second: 25
-
- $Legs Pos Y: 0.0
- $Legs Pos Z: 0.3
- $Legs FOV: 120
-
- $Main Menu Music Filename: "music1.wav"
-
- $Default Player Weapon: "12mm handgun"
-
- $Multi Damage Modifier: 3.0
- $Multi Player Acceleration: 35.0