home *** CD-ROM | disk | FTP | other *** search
/ Maximum CD 2001 November / maximum-cd-2001-11.iso / Games / RedFactionMultiplayerTest.exe / Disk1 / data1.cab / Demo_Files / tables.vpp / clutter.tbl < prev    next >
Encoding:
Text File  |  2001-08-15  |  157.9 KB  |  4,851 lines

  1. //
  2. // clutter.tbl
  3. //
  4. // file to specify clutter characteristics
  5. //
  6. // $Class Name     - The name of the clutter class
  7. // $V3D Filename   - The name of the V3D file which is rendered for this item
  8. // $Debris Filename - (OPTIONAL) The name of the V3D file that is the debris for this item
  9. // $Debris Sound Set: - (OPTIONAL) The name of the custom sound set for the debris to use when colliding with the world
  10. // $Corpse Class Name - (OPTIONAL)The '$Class Name' of a clutter item used for the corpse
  11. // $Emitter        - (OPTIONAL) The name of the particle emitter (from emitters.tbl)
  12. // $Emitter Life:  - (OPTIONAL) How long the emitter lasts in seconds (-1 for forever)
  13. // $Material       - Material type for object, one of: rock, metal, flesh, water, lava, solid, sand, ice, glass
  14. // $Radius         - (OPTIONAL) the radius of this object, overrides the vmesh radius
  15. // $Life           - Hit points of the clutter item (use -1 for invulnerable)
  16. // $Damage Type Factor:      "damage type (see weapons.tbl)"  <factor>        // (OPTIONAL) damage by this type of weapon is scaled by this factor for this entity type
  17. // $Sound          - (OPTIONAL) Looping sound attached to clutter
  18. // $Use Sound      - (OPTIONAL) Sound played when clutter is used (trigger must contain clutter UID in the "Use Clutter UID" field)
  19. // $Explode Anim          (OPTIONAL) - explosion that plays when object dies
  20. // $Explode Anim Radius   (OPTIONAL) - radius of the explosion
  21. // $Explode Damage:            (OPTIONAL) - damage applied to nearby objects when clutter explodes
  22. // $Explode Offset:       (OPTIONAL) - offset (in local coords) of the explosion from the object center
  23. // $Glare:                      (OPTIONAL) - "TestGlare01a"
  24. // $Flags          - "collectable"        clutter can be collected by AI in AI_MODE_COLLECTING
  25. //                 - "collide_weapon"    clutter only collides with weapons
  26. //                 - "collide_object"    clutter collides with all sorts of stuff
  27. //                 - "is_screen"       clutter object can be used for security camera output
  28. //                         - "shatters"           if present, will switch to Corpse class when shot with a bullet (and spawn glass shards), but will switch to debris when shot with rocket
  29. //                         - "has_alpha"            clutter has alpha in its textures, and needs to be sorted accordingly
  30. //                         - "can_carry"            clutter can be carried by ai in their left or right hand
  31. // $Screen Width:    (OPTIONAL)    width of bitmap (in pixels) that is used to display image on screen (is_screen flag must be set)
  32. // $Screen Height:   (OPTIONAL)    height of bitmap (in pixels) that is used to display image on screen (is_screen flag must be set)
  33. // $Debris Velocity:    (OPTIONAL) The velocity of the debris that spawns when the clutter is destroyed
  34. // $RFE Level1:    - (OPTIONAL) The name of the sub-directory where this item will appear in the editor
  35. // $RFE Level2:    - (OPTIONAL) The name of the second-level directory for the editor.
  36. //                 -            Any objects having a Level2 tag, must also have a corresponding Level1 tag.
  37. // $Light Color    - (OPTIONAL) RGBA of light attached to this light fixture
  38. // $Light Type     - (OPTIONAL) 'Omnidirectional', 'Circular', or 'Tube'
  39. // $Light Range    - (OPTIONAL) 
  40. // $Light FOV Range - (OPTONAL) for 'Circular' lights
  41. // $Light FOV Dropoff - (OPTIONAL) for 'Circular' lights
  42. // $Light Algo     - (OPTIONAL) Attenuation algorithm - "linear", "squared", "cosine", or "sqrt"
  43. // $Light Width   - (OPTIONAL) for 'Tube' lights
  44. // $Light On Intensity - (OPTIONAL) (0.00 - 10.00) Intensity of this light
  45. // $Light Off Intensity - (OPTIONAL) (0.00 - 10.00) Intensity of this light
  46. // $Light Dynamic - (OPTIONAL) is this light dynamic? true or false
  47. // $Light Shadow  - (OPTIONAL) Light casts shadows?
  48. // $Light Runtime Shadow - (OPTIONAL) Does this light cast real-time shadows?
  49. // $Light Offset  - (OPTIONAL) How much (in the forward direction) this clutter's light is offset from the prop point/center
  50. //    $Skin:            - (OPTIONAL) The list of skins that go with this piece of clutter
  51. //    +Glare:        - (OPTIONAL) a different glare for this skin
  52. //
  53. // ------------------------------------------------
  54.  
  55. #Clutter
  56.  
  57. // ------------------------------------------------
  58. // Furniture
  59. // ------------------------------------------------
  60.  
  61. $Class Name:      "officebookcase"
  62. $V3D Filename:    "officebookcase.V3D"
  63. $Material:        "wood"
  64. $Life:            40
  65. $Damage Type Factor:        "bash"                            0.0
  66. $Damage Type Factor:        "bullet"                            0.0
  67. $Damage Type Factor:        "armor piercing bullet"        0.0
  68. $Damage Type Factor:        "fire"                            0.0
  69. $Damage Type Factor:        "energy"                            0.0
  70. $Use Sound:            "Use Book"
  71. $Flags:           ("collide_object")
  72. $Use:             "play_sound"
  73.     +radius:       3.0
  74. $RFE Level1:      "Furniture"
  75.  
  76. $Class Name:            "Com_Chair01"
  77. $V3D Filename:                "Com_Chair01.V3D"
  78. $Debris Filename:            "genericlight01_debris.V3D"
  79. $Debris Sound Set:        "small debris bounce"
  80. $Corpse Class Name:        "Com_Chair01_Corpse"
  81. $Material:                    "metal"
  82. $Life:                        160
  83. $Damage Type Factor:        "bash"                            0.0
  84. $Damage Type Factor:        "bullet"                            0.0
  85. $Damage Type Factor:        "armor piercing bullet"        0.0
  86. $Damage Type Factor:        "fire"                            0.0
  87. $Damage Type Factor:        "energy"                            0.0
  88. $Explode Anim:         "Grate Break"
  89. $Explode Anim Radius:  .4
  90. $Flags:                        ("collide_object")
  91. $Debris Velocity:      3.7
  92. $RFE Level1:               "Furniture"
  93.  
  94. $Class Name:           "Com_Chair01_Corpse"
  95. $V3D Filename:         "Com_Chair01_Corpse.V3D"
  96. $Material:             "metal"
  97. $Life:                 -1
  98. $Flags:                ("collide_object")
  99. $RFE Level1:           "Furniture"
  100.  
  101. $Class Name:                "counter"
  102. $V3D Filename:                "counter1.v3d"
  103. $Debris Filename:            "genericlight01_debris.V3D"
  104. $Debris Sound Set:        "small debris bounce"
  105. $Corpse Class Name:        "counter_corpse"
  106. $Material:                    "metal"
  107. $Life:                        200
  108. $Flags:                        ("collide_object")
  109. $Debris Velocity:            3.7
  110. $RFE Level1:                "Furniture"
  111.  
  112. $Class Name:      "counter_corpse"
  113. $V3D Filename:    "counter_corpse.v3d"
  114. $Material:        "metal"
  115. $Life:           -1
  116. $Flags:           ("collide_object")
  117. $RFE Level1:      "Furniture"
  118.  
  119. $Class Name:      "coffeesmokedtbl_corpse"
  120. $V3D Filename:    "coffeesmokedtbl_corpse.V3D"
  121. $Material:        "rock"
  122. $Life:           -1
  123. $Flags:           ("collide_object")
  124. $RFE Level1:      "Furniture"
  125.  
  126. $Class Name:            "coffeetable1"
  127. $V3D Filename:            "coffeesmokedtbl.V3D"
  128. $Debris Filename:        "coffeesmoketbl_debris.V3D"
  129. $Debris Sound Set:        "Wood Break"
  130. $Corpse Class Name:        "coffeesmokedtbl_corpse"
  131. $Material:                "glass"
  132. $Life:                    -1
  133. $Damage Type Factor:        "fire"                        0.0
  134. $Damage Type Factor:        "energy"                    0.0
  135. $Explode Anim:            "glassboom"
  136. $Explode Anim Radius:    12
  137. $Flags:                    ("collide_object")
  138. $Debris Velocity:        1.5
  139. $RFE Level1:            "Furniture"
  140.  
  141. $Class Name:      "coffeetable1Alt"
  142. $V3D Filename:    "coffeesmokedtblAlt.V3D"
  143. $Debris Filename:        "coffeesmoketbl_debris.V3D"
  144. $Debris Sound Set:        "Wood Break"
  145. $Corpse Class Name:        "coffeesmokedtbl_corpse"
  146. $Material:                "glass"
  147. $Life:                    -1
  148. $Damage Type Factor:        "fire"                        0.0
  149. $Damage Type Factor:        "energy"                    0.0
  150. $Explode Anim:            "glassboom"
  151. $Explode Anim Radius:    12
  152. $Flags:                    ("collide_object")
  153. $Debris Velocity:        1.5
  154. $RFE Level1:            "Furniture"
  155.  
  156. $Class Name:      "coffeetable2"
  157. $V3D Filename:    "coffeesmokedtbl2.V3D"
  158. $Debris Filename:        "coffeesmoketbl_debris.V3D"
  159. $Debris Sound Set:        "Wood Break"
  160. $Corpse Class Name:        "coffeesmokedtbl_corpse"
  161. $Material:                "glass"
  162. $Life:                    -1
  163. $Damage Type Factor:        "fire"                        0.0
  164. $Damage Type Factor:        "energy"                    0.0
  165. $Explode Anim:            "glassboom"
  166. $Explode Anim Radius:    12
  167. $Flags:                    ("collide_object")
  168. $Debris Velocity:        1.5
  169. $RFE Level1:            "Furniture"
  170.  
  171. $Class Name:      "bench01"
  172. $V3D Filename:    "bench.V3D"
  173. $Debris Filename: "bench_debris.v3d"
  174. $Debris Sound Set: "Wood Break"
  175. $Material:        "metal"
  176. $Life:            40
  177. $Damage Type Factor:        "bash"                            0.0
  178. $Damage Type Factor:        "bullet"                            0.0
  179. $Damage Type Factor:        "armor piercing bullet"        0.0
  180. $Damage Type Factor:        "fire"                            0.0
  181. $Damage Type Factor:        "energy"                            0.0
  182. $Flags:           ("collide_object")
  183. $RFE Level1:      "Furniture"
  184.  
  185. $Class Name:      "bench01ALT"
  186. $V3D Filename:    "benchALT.V3D"
  187. $Debris Filename: "bench_debris.v3d"
  188. $Debris Sound Set: "Wood Break"
  189. $Material:        "metal"
  190. $Life:            40
  191. $Damage Type Factor:        "bash"                        0.0
  192. $Damage Type Factor:        "bullet"                    0.0
  193. $Damage Type Factor:        "armor piercing bullet"        0.0
  194. $Damage Type Factor:        "fire"                        0.0
  195. $Damage Type Factor:        "energy"                    0.0
  196. $Flags:           ("collide_object")
  197. $RFE Level1:      "Furniture"
  198.  
  199. $Class Name:      "Medical Bed"
  200. $V3D Filename:    "medbed1.V3D"
  201. $Debris Filename: "bench_debris.v3d"
  202. $Debris Sound Set: "Wood Break"
  203. $Material:        "metal"
  204. $Life:                 -1
  205. $Damage Type Factor:        "bash"                        0.0
  206. $Damage Type Factor:        "bullet"                    0.0
  207. $Damage Type Factor:        "armor piercing bullet"        0.0
  208. $Damage Type Factor:        "fire"                        0.0
  209. $Damage Type Factor:        "energy"                    0.0
  210. $Explode Anim:         "yellboom_metal"
  211. $Explode Anim Radius:  .4
  212. $Flags:           ("collide_object")
  213. $Debris Velocity:      2
  214. $RFE Level1:      "Furniture"
  215.  
  216. $Class Name:      "officetable1"
  217. $V3D Filename:    "cubetable1.V3D"
  218. $Debris Filename: "bench_debris.v3d"
  219. $Debris Sound Set: "Wood Break"
  220. $Material:        "metal"
  221. $Life:            -1
  222. $Damage Type Factor:        "bash"                        0.0
  223. $Damage Type Factor:        "bullet"                    0.0
  224. $Damage Type Factor:        "fire"                        0.0
  225. $Damage Type Factor:        "energy"                    0.0
  226. $Flags:           ("collide_object")
  227. $RFE Level1:      "Furniture"
  228.  
  229. $Class Name:      "Cafeteria Table"
  230. $V3D Filename:    "cafetable1.V3D"
  231. $Debris Filename: "bench_debris.v3d"
  232. $Debris Sound Set:  "Wood Break"
  233. $Material:        "metal"
  234. $Life:            -1
  235. $Damage Type Factor:        "bash"                        0.0
  236. $Damage Type Factor:        "bullet"                    0.0
  237. $Damage Type Factor:        "fire"                        0.0
  238. $Damage Type Factor:        "energy"                    0.0
  239. $Flags:           ("collide_object")
  240. $RFE Level1:      "Furniture"
  241.  
  242. $Class Name:      "Cafeteria Table ALT"
  243. $V3D Filename:    "cafetable1ALT.V3D"
  244. $Debris Filename: "bench_debris.v3d"
  245. $Debris Sound Set: "Wood Break"
  246. $Material:        "metal"
  247. $Life:            -1
  248. $Damage Type Factor:        "bash"                        0.0
  249. $Damage Type Factor:        "bullet"                    0.0
  250. $Damage Type Factor:        "armor piercing bullet"        0.0
  251. $Damage Type Factor:        "fire"                        0.0
  252. $Damage Type Factor:        "energy"                    0.0
  253. $Flags:           ("collide_object")
  254. $RFE Level1:      "Furniture"
  255.  
  256. $Class Name:      "Cafeteria Chair"
  257. $V3D Filename:    "cafechair1.V3D"
  258. $Debris Filename: "screen_debris.V3D"
  259. $Debris Sound Set: "Wood Break"
  260. $Material:        "metal"
  261. $Life:                 90
  262. $Damage Type Factor:   "bash"       0.0
  263. $Damage Type Factor:   "bullet"     0.0
  264. $Damage Type Factor:   "fire"       0.0
  265. $Damage Type Factor:   "energy"     0.0
  266. $Explode Anim:    "explosion 1"
  267. $Flags:           ("collide_object")
  268. $RFE Level1:      "Furniture"
  269.  
  270. $Class Name:      "Doctor's Desk"
  271. $V3D Filename:    "docdesk1.V3D"
  272. $Debris Filename: "bench_debris.v3d"
  273. $Debris Sound Set: "Wood Break"
  274. $Material:        "metal"
  275. $Life:            -1
  276. $Flags:           ("collide_object")
  277. $RFE Level1:      "Furniture"
  278.  
  279. $Class Name:      "offchair"
  280. $V3D Filename:    "offchair01.V3D"
  281. $Debris Filename: "screen_debris.V3D"
  282. $Debris Sound Set: "Wood Break"
  283. $Material:        "metal"
  284. $Life:                 -1
  285. $Damage Type Factor:   "bash"       0.0
  286. $Damage Type Factor:   "bullet"     0.0
  287. $Damage Type Factor:   "fire"       0.0
  288. $Damage Type Factor:   "energy"     0.0
  289. $Explode Anim:    "explosion 1"
  290. $Flags:           ("collide_object")
  291. $RFE Level1:      "Furniture"
  292.  
  293. $Class Name:      "comfychair"
  294. $V3D Filename:    "comfychair1.V3D"
  295. $Debris Filename: "screen_debris.V3D"
  296. $Debris Sound Set: "Wood Break"
  297. $Material:        "metal"
  298. $Life:            -1
  299. $Damage Type Factor:   "bash"       0.0
  300. $Damage Type Factor:   "bullet"     0.0
  301. $Damage Type Factor:   "fire"       0.0
  302. $Damage Type Factor:   "energy"     0.0
  303. $Flags:           ("collide_object")
  304. $RFE Level1:      "Furniture"
  305.  
  306. $Class Name:      "comfychair2"
  307. $V3D Filename:    "comfychair2.V3D"
  308. $Debris Filename: "screen_debris.V3D"
  309. $Debris Sound Set: "Wood Break"
  310. $Material:        "metal"
  311. $Life:            -1
  312. $Damage Type Factor:   "bash"       0.0
  313. $Damage Type Factor:   "bullet"     0.0
  314. $Damage Type Factor:   "fire"       0.0
  315. $Damage Type Factor:   "energy"     0.0
  316. $Flags:           ("collide_object")
  317. $RFE Level1:      "Furniture"
  318.  
  319. $Class Name:      "Guard Chair"
  320. $V3D Filename:    "guardchair01.V3D"
  321. $Debris Filename: "screen_debris.V3D"
  322. $Debris Sound Set: "Wood Break"
  323. $Material:        "metal"
  324. $Life:            80
  325. $Damage Type Factor:        "bash"                    0.0
  326. $Damage Type Factor:        "bullet"                0.0
  327. $Damage Type Factor:        "fire"                    0.0
  328. $Damage Type Factor:        "energy"                0.0
  329. $Flags:           ("collide_object")
  330. $RFE Level1:      "Furniture"
  331.  
  332. $Class Name:      "swivchair"
  333. $V3D Filename:    "swilchair01.V3D"
  334. $Debris Filename: "screen_debris.V3D"
  335. $Debris Sound Set: "Wood Break"
  336. $Material:        "metal"
  337. $Life:                 -1
  338. $Damage Type Factor:   "bash"       0.0
  339. $Damage Type Factor:   "bullet"     0.0
  340. $Damage Type Factor:   "fire"       0.0
  341. $Damage Type Factor:   "energy"     0.0
  342. $Explode Anim:    "explosion 1"
  343. $Flags:           ("collide_object")
  344. $Debris Velocity:      1
  345. $RFE Level1:      "Furniture"
  346.  
  347. $Class Name:      "offdoor"
  348. $V3D Filename:    "officedoor.V3D"
  349. $Debris Sound Set: "Wood Break"
  350. $Material:        "wood"
  351. $Life:            40
  352. $Flags:           ("collide_object")
  353. $RFE Level1:      "Furniture"
  354.  
  355. $Class Name:                "offbookcase"
  356. $V3D Filename:                 "bookcase1.V3D"
  357. $Debris Filename:            "genericlight01_debris.V3D"
  358. $Debris Sound Set:        "Wood Break"
  359. $Material:                    "wood"
  360. $Life:                         180
  361. $Damage Type Factor:        "bash"                            0.0
  362. $Damage Type Factor:        "bullet"                            0.0
  363. $Damage Type Factor:        "fire"                            0.0
  364. $Damage Type Factor:        "energy"                            0.0
  365. $Use Sound:             "Use Book"
  366. $Flags:                        ("collide_object")
  367. $Debris Velocity:       3
  368. $Use:                           "play_sound"
  369.     +radius:                    3.0
  370. $RFE Level1:                "Furniture"
  371.  
  372. $Class Name:                "file cabinet1"
  373. $V3D Filename:                "filecabinet1.V3D"
  374. $Debris Filename:            "genericlight01_debris.V3D"
  375. $Debris Sound Set:        "Wood Break"
  376. $Material:                    "wood"
  377. $Life:                        200
  378. $Damage Type Factor:        "bash"                            0.0
  379. $Damage Type Factor:        "bullet"                            0.0
  380. $Damage Type Factor:        "fire"                            0.0
  381. $Damage Type Factor:        "energy"                            0.0
  382. $Flags:                        ("collide_object")
  383. $Debris Velocity:            2
  384. $RFE Level1:                "Furniture"
  385.  
  386. $Class Name:      "file cabinet2"
  387. $V3D Filename:    "filecabinet2.V3D"
  388. $Debris Filename: "screen_debris.V3D"
  389. $Debris Sound Set: "Wood Break"
  390. $Material:        "wood"
  391. $Life:            180
  392. $Damage Type Factor:        "bash"                            0.0
  393. $Damage Type Factor:        "bullet"                            0.0
  394. $Damage Type Factor:        "fire"                            0.0
  395. $Damage Type Factor:        "energy"                            0.0
  396. $Flags:           ("collide_object")
  397. $RFE Level1:      "Furniture"
  398.  
  399. $Class Name:                "offtable"
  400. $V3D Filename:                "officetable.V3D"
  401. $Corpse Class Name:        "tablecorpse"
  402. $Material:                    "wood"
  403. $Life:                         -1
  404. $Damage Type Factor:        "bash"        0.0
  405. $Damage Type Factor:        "bullet"    0.0
  406. $Damage Type Factor:        "fire"        0.0
  407. $Explode Damage:            20
  408. $Flags:                        ("collide_object")
  409. $RFE Level1:                "Furniture"
  410.  
  411. $Class Name:       "tablecorpse"
  412. $V3D Filename:     "offtable_corpse.V3D"
  413. $Debris Sound Set: "Metal Break"
  414. $Material:         "metal"
  415. $Life:             -1
  416. $Flags:            ("collide_object")
  417. $RFE Level1:       "Furniture"
  418.  
  419. $Class Name:      "Medical Lockers"
  420. $V3D Filename:    "Medlockers1.V3D"
  421. $Debris Sound Set: "Metal Break"
  422. $Material:        "metal"
  423. $Life:            -1
  424. $Flags:           ("collide_object")
  425. $RFE Level1:       "Furniture"
  426.  
  427. $Class Name:      "Toilet"
  428. $V3D Filename:    "toilet1.V3D"
  429. $Debris Filename: "toilet_debris.v3d"
  430. $Debris Sound Set: "solid clatter"
  431. $Material:        "solid"
  432. $Life:            185
  433. $Use Sound:       "Use Toilet"
  434. $Flags:           ("collide_weapon")
  435. $Use:             "play_sound"
  436.     +radius:       2.0
  437. $Debris Velocity:      1
  438. $RFE Level1:       "Furniture"
  439.  
  440. $Class Name:      "Urinal"
  441. $V3D Filename:    "toilet2.V3D"
  442. $Debris Filename: "toilet_debris.v3d"
  443. $Debris Sound Set: "solid clatter"
  444. $Material:        "solid"
  445. $Life:            185
  446. $Use Sound:       "Use Urinal"
  447. $Flags:           ("collide_weapon")
  448. $Use:             "play_sound"
  449.     +radius:       2.0
  450. $Debris Velocity:      1
  451. $RFE Level1:       "Furniture"
  452.  
  453. $Class Name:      "Urinal2"
  454. $V3D Filename:    "toilet4.V3D"
  455. $Debris Filename: "toilet_debris.v3d"
  456. $Debris Sound Set: "solid clatter"
  457. $Material:        "solid"
  458. $Life:            185
  459. $Use Sound:       "Use Urinal"
  460. $Flags:           ("collide_weapon")
  461. $Use:             "play_sound"
  462.     +radius:       2.0
  463. $Debris Velocity:      1
  464. $RFE Level1:       "Furniture"
  465.  
  466. $Class Name:      "Toilet2"
  467. $V3D Filename:    "toilet3.V3D"
  468. $Debris Filename: "toilet_debrisB.v3d"
  469. $Debris Sound Set: "solid clatter"
  470. $Material:        "solid"
  471. $Life:            185
  472. $Use Sound:       "Use Toilet"
  473. $Flags:           ("collide_weapon")
  474. $Use:             "play_sound"
  475.     +radius:       2.0
  476. $Debris Velocity:      1
  477. $RFE Level1:       "Furniture"
  478.  
  479. $Class Name:      "posh_chair"
  480. $V3D Filename:    "poshchair.V3D"
  481. $Debris Filename: "screen_debris.V3D"
  482. $Debris Sound Set: "Metal Break"
  483. $Material:        "metal"
  484. $Life:                 90
  485. $Damage Type Factor:   "bash"       0.0
  486. $Damage Type Factor:   "bullet"     0.0
  487. $Damage Type Factor:   "fire"       0.0
  488. $Damage Type Factor:   "energy"     0.0
  489. $Explode Anim:    "explosion 1"
  490. $Flags:           ("collide_object")
  491. $RFE Level1:      "Furniture"
  492.  
  493. $Class Name:      "sofa2"
  494. $V3D Filename:    "sofa2.V3D"
  495. $Material:        "metal"
  496. $Life:            -1
  497. $Flags:           ("collide_object")
  498. $RFE Level1:      "Furniture"
  499.  
  500. $Class Name:      "sofa3"
  501. $V3D Filename:    "sofa1.V3D"
  502. $Material:        "metal"
  503. $Life:            -1
  504. $Flags:           ("collide_object")
  505. $RFE Level1:      "Furniture"
  506.  
  507. $Class Name:      "sofa3ALT"
  508. $V3D Filename:    "sofa1ALT.V3D"
  509. $Material:        "metal"
  510. $Life:            -1
  511. $Flags:           ("collide_object")
  512. $RFE Level1:      "Furniture"
  513.  
  514. $Class Name:      "Endtable"
  515. $V3D Filename:    "endtable1.V3D"
  516. $Material:        "wood"
  517. $Life:            -1
  518. $Flags:           ("collide_object")
  519. $RFE Level1:      "Furniture"
  520.  
  521. $Class Name:      "posh_desk"
  522. $V3D Filename:    "poshdesk.V3D"
  523. $Material:        "metal"
  524. $Life:            -1
  525. $Flags:           ("collide_object")
  526. $RFE Level1:      "Furniture"
  527.  
  528. $Class Name:      "Food Trough"
  529. $V3D Filename:    "trough1.V3D"
  530. $Material:        "metal"
  531. $Life:            -1
  532. $Flags:           ("collide_object")
  533. $RFE Level1:      "Furniture"
  534.  
  535.  
  536. // ------------------------------------------------
  537. // Lights
  538. // ------------------------------------------------
  539.  
  540.  
  541.  
  542. $Class Name:           "Dbl Fluorescent"
  543. $V3D Filename:         "doubleflour1.V3D"
  544. $Debris Filename:      "genericlight01_debris.V3D"
  545. $Debris Sound Set:     "large debris bounce"
  546. $Material:             "glass"
  547. $Life:                 230
  548. $Explode Anim:         "yellboom"
  549. $Explode Anim Radius:  .8
  550. $Flags:                ("collide_weapon")
  551. $Debris Velocity:      3
  552. $RFE Level1:           "Lights"
  553.  
  554. $Class Name:           "glowstick"
  555. $V3D Filename:         "glowstick.V3D"
  556. $Material:             "metal"
  557. $Life:                 20
  558. $Explode Anim:         "yellboom"
  559. $Explode Anim Radius:  .4
  560. $Glare:                   "glowstickglare"
  561. $Flags:                ("collide_object")
  562. $Debris Velocity:      3
  563. $RFE Level1:           "Lights"
  564. $Light Type:           "Omnidirectional"
  565. $Light Range:          3
  566. $Light Algo:           "linear"
  567. $Light Color:          {252,176,101,255}
  568. $Light On Intensity:   1.00
  569. $Light Dynamic:        false
  570. $Light Shadow:         true
  571. $Light Runtime Shadow: false
  572. $Light Offset:         0.08
  573. $Skin:                 "clean"         ("mtl_archway04.tga" "LightVolume_Grad01.tga")
  574. $Skin:                 "dirty"         ("dblflour2ndskin.tga" "LightVolume_Grad01.tga")
  575.  
  576.  
  577. $Class Name:           "spot1"
  578. $V3D Filename:         "spotlight01.V3D"
  579. $Debris Filename:      "genericlight01_debris.V3D"
  580. $Debris Sound Set:     "large debris bounce"
  581. $Material:             "metal"
  582. $Life:                 80
  583. $Explode Anim:         "yellboom"
  584. $Explode Anim Radius:  .2
  585. $Glare:                   "barndoorglare2"
  586. $Flags:                ("collide_weapon")
  587. $Debris Velocity:      3
  588. $RFE Level1:           "Lights"
  589. $Light Type:           "Omnidirectional"
  590. $Light Range:          .32
  591. $Light Algo:           "linear"
  592. $Light Color:          {248,252,184,255}
  593. $Light On Intensity:   1.00
  594. $Light Dynamic:        false
  595. $Light Shadow:         true
  596. $Light Runtime Shadow: false
  597. $Light Offset:         0.08
  598.  
  599.  
  600. $Class Name:           "securitylightcone"
  601. $V3D Filename:         "securconelight.v3d"
  602. $Debris Filename:      "genericlight01_debris.V3D"
  603. $Debris Sound Set:     "small debris bounce"
  604. $Material:             "metal"
  605. $Life:                 20
  606. $Explode Anim:         "yellboom"
  607. $Explode Anim Radius:  .4
  608. $Glare:                   "securityspot"
  609. $Flags:                ("collide_weapon")
  610. $Debris Velocity:      3
  611. $RFE Level1:           "Lights"
  612. $Light Type:           "Omnidirectional"
  613. $Light Range:          .32
  614. $Light Algo:           "linear"
  615. $Light Color:          {248,252,184,255}
  616. $Light On Intensity:   1.00
  617. $Light Dynamic:        false
  618. $Light Shadow:         true
  619. $Light Runtime Shadow: false
  620. $Light Offset:         0.08
  621.  
  622. $Class Name:      "securlightbox"
  623. $V3D Filename:    "securlightbox.V3D"
  624. $Material:        "metal"
  625. $Life:            40
  626. $Flags:                ("collide_weapon")
  627. $RFE Level1:      "Lights"
  628.  
  629. $Class Name:           "Mine Light 1"
  630. $V3D Filename:         "MineLight01.V3D"
  631. $Debris Filename:      "genericlight01_debris.V3D"
  632. $Debris Sound Set:     "small debris bounce"
  633. $Material:             "metal"
  634. $Life:                 20
  635. $Explode Anim:         "yellboom"
  636. $Explode Anim Radius:  .4
  637. $Glare:                    "TestGlare01a"
  638. $Flags:                ("collide_weapon")
  639. $Debris Velocity:      3
  640. $RFE Level1:            "Lights"
  641. $Light Type:           "Omnidirectional"
  642. $Light Range:          .32
  643. $Light Algo:           "linear"
  644. $Light Color:          {248,252,184,255} 
  645. $Light On Intensity:   1.00
  646. $Light Dynamic:        false
  647. $Light Shadow:         true
  648. $Light Runtime Shadow: false
  649. $Light Offset:         0.08
  650.  
  651. $Class Name:           "Mine Light 1blue"
  652. $V3D Filename:         "MineLight01.V3D"
  653. $Debris Filename:      "genericlight01_debris.V3D"
  654. $Debris Sound Set:     "small debris bounce"
  655. $Material:             "metal"
  656. $Life:                 20
  657. $Explode Anim:         "yellboom"
  658. $Explode Anim Radius:  .4
  659. $Glare:                    "TestGlare01b"
  660. $Flags:                ("collide_weapon")
  661. $Debris Velocity:      3
  662. $RFE Level1:            "Lights"
  663. $Light Type:           "Omnidirectional"
  664. $Light Range:          .32
  665. $Light Algo:           "linear"
  666. $Light Color:          {248,252,184,255} 
  667. $Light On Intensity:   1.00
  668. $Light Dynamic:        false
  669. $Light Shadow:         true
  670. $Light Runtime Shadow: false
  671. $Light Offset:         0.08
  672. $Skin:                 "Amber"         ("MineLight01.tga")
  673. $Skin:                 "Blue"          ("MineLight01Blue.tga")
  674.  
  675. $Class Name:           "Mine Light 1 no glare"
  676. $V3D Filename:         "MineLight01.V3D"
  677. $Debris Filename:      "genericlight01_debris.V3D"
  678. $Debris Sound Set:     "small debris bounce"
  679. $Material:             "metal"
  680. $Life:                 20
  681. $Explode Anim:         "yellboom"
  682. $Explode Anim Radius:  .4
  683. $Glare:                      "WarmWedge01_NoVolume"
  684. $Flags:                ("collide_weapon")
  685. $RFE Level1:            "Lights"
  686. $Light Type:           "Omnidirectional"
  687. $Light Range:          2
  688. $Light Algo:           "linear"
  689. $Light Color:          {248,252,184,255} 
  690. $Light On Intensity:    1.00
  691. $Light Dynamic:        false
  692. $Light Shadow:         true
  693. $Light Runtime Shadow: false
  694. $Light Offset:         0.08
  695. $Skin:                 "Amber"         ("MineLight01.tga")
  696. $Skin:                 "Blue"          ("MineLight01Blue.tga")
  697.  
  698. $Class Name:           "Mine Light 2"
  699. $V3D Filename:         "MineLight02.V3D"
  700. $Debris Filename:      "genericlight01_debris.V3D"
  701. $Debris Sound Set:     "small debris bounce"
  702. $Material:             "metal"
  703. $Life:                 160
  704. $Explode Anim:         "yellboom"
  705. $Explode Anim Radius:  .7
  706. $Glare:                      "CoolWedge01_NoVolume"
  707. $Flags:                ("collide_weapon")
  708. $RFE Level1:            "Lights"
  709. $Light Type:           "Omnidirectional"
  710. $Light Range:          .58
  711. $Light Algo:           "linear"
  712. $Light Color:          {248,255,255,255} 
  713. $Light On Intensity:   1.00
  714. $Light Dynamic:        false
  715. $Light Shadow:         true
  716. $Light Runtime Shadow: false
  717. $Light Offset:         0.04
  718.  
  719. $Class Name:           "Mine Light 2_Blue"
  720. $V3D Filename:         "Mine Light 2_Blue.V3D"
  721. $Debris Filename:      "genericlight01_debris.V3D"
  722. $Debris Sound Set:     "small debris bounce"
  723. $Material:             "metal"
  724. $Life:                 160
  725. $Explode Anim:         "yellboom"
  726. $Explode Anim Radius:  .7
  727. $Glare:                      "CoolWedge01_NoVolume"
  728. $Flags:                ("collide_weapon")
  729. $RFE Level1:            "Lights"
  730. $Light Type:           "Omnidirectional"
  731. $Light Range:          .58
  732. $Light Algo:           "linear"
  733. $Light Color:          {248,255,255,255} 
  734. $Light On Intensity:   1.00
  735. $Light Dynamic:        false
  736. $Light Shadow:         true
  737. $Light Runtime Shadow: false
  738. $Light Offset:         0.04
  739.  
  740. $Class Name:           "Mine Light 2_Amber"
  741. $V3D Filename:         "Mine Light 2_Amber.V3D"
  742. $Debris Filename:      "genericlight01_debris.V3D"
  743. $Debris Sound Set:     "small debris bounce"
  744. $Material:             "metal"
  745. $Life:                 160
  746. $Explode Anim:         "yellboom"
  747. $Explode Anim Radius:  .7
  748. $Glare:                      "CoolWedge01_NoVolume"
  749. $Flags:                ("collide_weapon")
  750. $RFE Level1:            "Lights"
  751. $Light Type:           "Omnidirectional"
  752. $Light Range:          .58
  753. $Light Algo:           "linear"
  754. $Light Color:          {248,255,255,255} 
  755. $Light On Intensity:   1.00
  756. $Light Dynamic:        false
  757. $Light Shadow:         true
  758. $Light Runtime Shadow: false
  759. $Light Offset:         0.04
  760.  
  761. $Class Name:           "minelight03"
  762. $V3D Filename:         "minelight03.V3D"
  763. $Debris Filename:      "genericlight01_debris.V3D"
  764. $Debris Sound Set:     "small debris bounce"
  765. $Material:             "metal"
  766. $Life:                 80
  767. $Explode Anim:         "yellboom"
  768. $Explode Anim Radius:  .4
  769. $Glare:                      "minelt03glare"
  770. $Flags:                ("collide_weapon")
  771. $Debris Velocity:      3
  772. $RFE Level1:            "Lights"
  773. $Light Type:           "Omnidirectional"
  774. $Light Range:          .32
  775. $Light Algo:           "linear"
  776. $Light Color:          {248,252,184,255} 
  777. $Light On Intensity:   1.00
  778. $Light Dynamic:        false
  779. $Light Shadow:         true
  780. $Light Runtime Shadow: false
  781. $Light Offset:         0.08
  782.  
  783. $Class Name:           "Mine Light 3"
  784. $V3D Filename:         "minelight03.V3D"
  785. $Debris Filename:      "genericlight01_debris.V3D"
  786. $Debris Sound Set:     "small debris bounce"
  787. $Material:             "metal"
  788. $Life:                 80
  789. $Explode Anim:         "yellboom"
  790. $Explode Anim Radius:  .4
  791. $Glare:                      "minelt03glare"
  792. $Flags:                ("collide_weapon")
  793. $Debris Velocity:      3
  794. $RFE Level1:            "Lights"
  795. $Light Type:           "Omnidirectional"
  796. $Light Range:          .32
  797. $Light Algo:           "linear"
  798. $Light Color:          {248,252,184,255} 
  799. $Light On Intensity:   1.00
  800. $Light Dynamic:        false
  801. $Light Shadow:         true
  802. $Light Runtime Shadow: false
  803. $Light Offset:         0.08
  804.  
  805. $Class Name:           "Mine Light 4"
  806. $V3D Filename:         "MineLight04.v3d"
  807. $Debris Filename:      "genericlight01_debris.V3D"
  808. $Debris Sound Set:     "small debris bounce"
  809. $Material:             "metal"
  810. $Life:                 80
  811. $Explode Anim:         "yellboom"
  812. $Explode Anim Radius:  .6
  813. $Glare:                      "CoolWedge01_NoVolume"
  814. $Flags:                ("collide_weapon")
  815. $RFE Level1:            "Lights"
  816. $Light Type:           "Tube"
  817. $Light Range:          .24
  818. $Light Algo:           "linear"
  819. $Light Width:          1.23
  820. $Light Color:          {248,255,255,255} 
  821. $Light On Intensity:   1.00
  822. $Light Dynamic:        false
  823. $Light Shadow:         true
  824. $Light Runtime Shadow: false
  825.  
  826.  
  827. $Class Name:           "Double Mine Light 4"
  828. $V3D Filename:         "Double_MineLight04.V3D"
  829. $Debris Filename:      "genericlight01_debris.V3D"
  830. $Debris Sound Set:     "small debris bounce"
  831. $Material:             "metal"
  832. $Life:                 80
  833. $Explode Anim:         "yellboom"
  834. $Explode Anim Radius:  .4
  835. $Glare:                      "CoolWedge01_NoVolume"
  836. $Flags:                ("collide_weapon")
  837. $RFE Level1:            "Lights"
  838. $Light Type:           "Tube"
  839. $Light Range:          .24
  840. $Light Algo:           "linear"
  841. $Light Width:          1.23
  842. $Light Color:          {248,255,255,255} 
  843. $Light On Intensity:   1.00
  844. $Light Dynamic:        false
  845. $Light Shadow:         true
  846. $Light Runtime Shadow: false`l
  847.  
  848. $Class Name:           "Mine Light 5"
  849. $V3D Filename:         "LightFixture02D.v3d"
  850. $Debris Filename:      "genericlight01_debris.V3D"
  851. $Debris Sound Set:     "small debris bounce"
  852. $Material:             "metal"
  853. $Life:                 160
  854. $Explode Anim:         "yellboom"
  855. $Explode Anim Radius:  .5
  856. $Glare:                      "CoolWedge01_NoVolume"
  857. $Flags:                ("collide_weapon")
  858. $RFE Level1:            "Lights"
  859. $Light Type:           "Omnidirectional"
  860. $Light Range:          .25
  861. $Light Algo:           "linear"
  862. $Light Color:          {255,192,248,255} 
  863. $Light On Intensity:   1.00
  864. $Light Dynamic:        false
  865. $Light Shadow:         true
  866. $Light Runtime Shadow: false
  867. $Light Offset:         -0.14
  868. $Skin:                 "blue"         ("LightFix02blu_Parts02.tga")
  869. $Skin:                 "green"        ("LightFix02green_Parts02.tga")
  870.  
  871. $Class Name:           "BIGcanyon_Light01"
  872. $V3D Filename:         "BIGcanyon_Light01.V3D"
  873. $Debris Filename:      "genericlight01_debris.V3D"
  874. $Debris Sound Set:     "large debris bounce"
  875. $Material:             "metal"
  876. $Life:                 200
  877. $Explode Anim:         "yellboom"
  878. $Explode Anim Radius:  .8
  879. $Glare:                      "BIGcanyon_Light01_Glow"
  880. $Flags:                ("collide_weapon")
  881. $RFE Level1:            "Lights"
  882. $Light Type:           "Omnidirectional"
  883. $Light Range:          .25
  884. $Light Algo:           "linear"
  885. $Light Color:          {255,192,248,255} 
  886. $Light On Intensity:   1.00
  887. $Light Dynamic:        false
  888. $Light Shadow:         true
  889. $Light Runtime Shadow: false
  890. $Light Offset:         -0.14
  891.  
  892. $Class Name:           "Mine Light 6"
  893. $V3D Filename:         "LightFixture01.v3d"
  894. $Debris Filename:      "genericlight01_debris.V3D"
  895. $Debris Sound Set:     "small debris bounce"
  896. $Material:             "metal"
  897. $Life:                 140
  898. $Explode Anim:         "yellboom"
  899. $Explode Anim Radius:  .6
  900. $Glare:                      "WarmWedge01_NoVolume"
  901. $Flags:                ("collide_weapon")
  902. $RFE Level1:            "Lights"
  903. $Light Type:           "Tube"
  904. $Light Range:          .25
  905. $Light Algo:           "linear"
  906. $Light Color:          {248,252,184,255} 
  907. $Light On Intensity:   1.00
  908. $Light Dynamic:        false
  909. $Light Shadow:         true
  910. $Light Runtime Shadow: false
  911. $Light Offset:         0.0
  912. $Skin:                 "Yellow"        ("LightFix01_Parts01.tga")
  913. $Skin:                 "Blue"          ("LightFix01_Parts02.tga")
  914.  
  915. $Class Name:           "Tube Light"
  916. $V3D Filename:         "halllight01.v3d"
  917. $Debris Filename:      "genericlight01_debris.V3D"
  918. $Debris Sound Set:     "small debris bounce"
  919. $Material:             "glass"
  920. $Life:                 80
  921. $Explode Anim:         "yellboom"
  922. $Explode Anim Radius:  .4
  923. $Glare:                      "WarmWedge01_NoVolume"
  924. //$Rod Glare:                  "Tube Light Rod Glare"
  925. $Flags:                ("collide_weapon")
  926. $RFE Level1:            "Lights"
  927. $Light Type:           "Tube"
  928. $Light Range:          .25
  929. $Light Algo:           "linear"
  930. $Light Color:          {232,252,255,255} 
  931. $Light On Intensity:   1.00
  932. $Light Dynamic:        false
  933. $Light Shadow:         true
  934. $Light Runtime Shadow: false
  935. $Light Offset:         0.0
  936. $Skin:                 "Blue"          ("halllight2.tga")
  937.  
  938. $Class Name:           "Tube Light 2"
  939. $V3D Filename:         "halllight02.v3d"
  940. $Debris Filename:      "genericlight01_debris.V3D"
  941. $Debris Sound Set:     "small debris bounce"
  942. $Material:             "metal"
  943. $Life:                 80
  944. $Explode Anim:         "yellboom"
  945. $Explode Anim Radius:  .6
  946. $Glare:                      "CoolWedge01_NoVolume"
  947. $Flags:                ("collide_weapon")
  948. $RFE Level1:            "Lights"
  949. $Light Type:           "Tube"
  950. $Light Range:          .24
  951. $Light Algo:           "linear"
  952. $Light Width:          1.23
  953. $Light Color:          {248,255,255,255} 
  954. $Light On Intensity:   1.00
  955. $Light Dynamic:        false
  956. $Light Shadow:         true
  957. $Light Runtime Shadow: false
  958.  
  959.  
  960. $Class Name:           "Tube Light No Glare"
  961. $V3D Filename:         "halllight01.v3d"
  962. $Debris Filename:      "genericlight01_debris.V3D"
  963. $Debris Sound Set:     "small debris bounce"
  964. $Material:             "glass"
  965. $Life:                 80
  966. $Explode Anim:         "yellboom"
  967. $Explode Anim Radius:  .4
  968. $Flags:                ("collide_weapon")
  969. $RFE Level1:            "Lights"
  970. $Light Type:           "Tube"
  971. $Light Range:          .25
  972. $Light Algo:           "linear"
  973. $Light Color:          {255,249,255,255} 
  974. $Light On Intensity:   1.00
  975. $Light Dynamic:        false
  976. $Light Shadow:         true
  977. $Light Runtime Shadow: false
  978. $Light Offset:         0.0
  979.  
  980. $Class Name:           "Mine Light 8"
  981. $V3D Filename:         "LightFixture_Red01.v3d"
  982. $Debris Filename:      "genericlight01_debris.V3D"
  983. $Debris Sound Set:     "small debris bounce"
  984. $Material:             "metal"
  985. $Life:                 160
  986. $Explode Anim:         "yellboom"
  987. $Explode Anim Radius:  .4
  988. $Glare:                      "RedWedge01_NoVolume_Small"
  989. $Flags:                ("collide_weapon")
  990. $RFE Level1:            "Lights"
  991. $Light Type:           "Omnidirectional"
  992. $Light Range:          .25
  993. $Light Algo:           "linear"
  994. $Light Color:          {255,0,0,255} 
  995. $Light On Intensity:   1.00
  996. $Light Dynamic:        false
  997. $Light Shadow:         true
  998. $Light Runtime Shadow: false
  999. $Light Offset:         -0.14
  1000. $Skin:                 "Red"         ("LightFix_Red01_P01.tga")
  1001. $Skin:                 "Blue"        ("LightFix_Blue01_P01.tga")
  1002.  +Glare:             "CoolWedge01_NoVolume_Small"
  1003. $Skin:                 "Amber"       ("LightFix_Amber01_P01.tga")
  1004.  +Glare:             "AmberWedge01_NoVolume_Small"
  1005. $Skin:                 "Yellow"      ("LightFix_Yellow01_P01.tga")
  1006.  +Glare:             "AmberWedge01_NoVolume_Small"
  1007. $Skin:                 "Green"       ("LightFix_Green01_P01.tga")
  1008.  +Glare:             "GreenWedge01_NoVolume_Small"
  1009. $Skin:                 "Pale"        ("LightFix_Pale01_P01.tga")
  1010.  +Glare:             "CoolWedge01_NoVolume_Small"
  1011.  
  1012. $Class Name:           "Wedge Light 1"
  1013. $V3D Filename:         "WedgeLight01.V3D"
  1014. $Debris Filename:      "genericlight01_debris.V3D"
  1015. $Debris Sound Set:     "small debris bounce"
  1016. $Material:             "metal"
  1017. $Life:                 120
  1018. $Explode Anim:         "yellboom"
  1019. $Explode Anim Radius:  .4
  1020. $Glare:                      "CoolWedge01_SmallCone_NoVolume"
  1021. $Flags:                ("collide_weapon")
  1022. $RFE Level1:            "Lights"
  1023. $Light Type:           "Circular"
  1024. $Light Range:          40
  1025. $Light FOV Range:      1.00
  1026. $Light FOV Dropoff:    1.00
  1027. $Light Algo:           "linear"
  1028. $Light Color:          {232,255,255,255} 
  1029. $Light On Intensity:   1.00
  1030. $Light Dynamic:        false
  1031. $Light Shadow:         true
  1032. $Light Runtime Shadow: false
  1033. $Light Offset:         -0.04
  1034.  
  1035. $Class Name:           "Wedge Light 1x"
  1036. $V3D Filename:         "WedgeLight01x.V3D"
  1037. $Debris Filename:      "genericlight01_debris.V3D"
  1038. $Debris Sound Set:     "small debris bounce"
  1039. $Material:             "metal"
  1040. $Life:                 120
  1041. $Explode Anim:         "yellboom"
  1042. $Explode Anim Radius:  .4
  1043. $Glare:                      "CoolWedge01_SmallCone_NoVolume"
  1044. $Flags:                ("collide_weapon")
  1045. $RFE Level1:            "Lights"
  1046. $Light Type:           "Circular"
  1047. $Light Range:          40
  1048. $Light FOV Range:      1.00
  1049. $Light FOV Dropoff:    1.00
  1050. $Light Algo:           "linear"
  1051. $Light Color:          {232,255,255,255} 
  1052. $Light On Intensity:   1.00
  1053. $Light Dynamic:        false
  1054. $Light Shadow:         true
  1055. $Light Runtime Shadow: false
  1056. $Light Offset:         -0.04
  1057.  
  1058. $Class Name:           "Wedge LightRED"
  1059. $V3D Filename:         "WedgeLight01RED.V3D"
  1060. $Debris Filename:      "genericlight01_debris.V3D"
  1061. $Debris Sound Set:     "small debris bounce"
  1062. $Material:             "metal"
  1063. $Life:                 120
  1064. $Explode Anim:         "yellboom"
  1065. $Explode Anim Radius:  .4
  1066. $Glare:                      "CoolWedge01_SmallCone_NoVolume"
  1067. $Flags:                ("collide_weapon")
  1068. $RFE Level1:            "Lights"
  1069. $Light Type:           "Circular"
  1070. $Light Range:          40
  1071. $Light FOV Range:      1.00
  1072. $Light FOV Dropoff:    1.00
  1073. $Light Algo:           "linear"
  1074. $Light Color:          {232,255,255,255} 
  1075. $Light On Intensity:   1.00
  1076. $Light Dynamic:        false
  1077. $Light Shadow:         true
  1078. $Light Runtime Shadow: false
  1079. $Light Offset:         -0.04
  1080.  
  1081.  
  1082. $Class Name:           "Wedge Light 2"
  1083. $V3D Filename:         "WedgeLight02.V3D"
  1084. $Debris Filename:      "genericlight01_debris.V3D"
  1085. $Debris Sound Set:     "small debris bounce"
  1086. $Material:             "metal"
  1087. $Life:                 120
  1088. $Explode Anim:         "yellboom"
  1089. $Explode Anim Radius:  .4
  1090. $Flags:                ("collide_weapon")
  1091. $RFE Level1:            "Lights"
  1092. $Light Type:           "Circular"
  1093. $Light Range:          40
  1094. $Light FOV Range:      1.00
  1095. $Light FOV Dropoff:    1.00  
  1096. $Light Algo:           "linear"
  1097. $Light Color:          {232,255,255,255} 
  1098. $Light On Intensity:   1.00
  1099. $Light Dynamic:        false
  1100. $Light Shadow:         true
  1101. $Light Runtime Shadow: false
  1102. $Light Offset:         -0.04
  1103.  
  1104. $Class Name:           "Wedge Light 3"
  1105. $V3D Filename:         "WedgeLight03.V3D"
  1106. $Debris Filename:      "genericlight01_debris.V3D"
  1107. $Debris Sound Set:     "small debris bounce"
  1108. $Material:             "metal"
  1109. $Life:                 120
  1110. $Explode Anim:         "yellboom"
  1111. $Explode Anim Radius:  .4
  1112. //$Glare:                      "Shoplight01_Glare01_WIDE"
  1113. $Glare:                      "CoolWedge01_SmallCone_NoVolume"
  1114. $Flags:                ("collide_weapon")
  1115. $RFE Level1:            "Lights"
  1116. $Light Type:           "Circular"
  1117. $Light Range:          40
  1118. $Light FOV Range:      1.00
  1119. $Light FOV Dropoff:    1.00  
  1120. $Light Algo:           "linear"
  1121. $Light Color:          {232,255,255,255} 
  1122. $Light On Intensity:   1.00
  1123. $Light Dynamic:        false
  1124. $Light Shadow:         true
  1125. $Light Runtime Shadow: false
  1126. $Light Offset:         -0.04
  1127.  
  1128. $Class Name:           "Wedge Light 3b"
  1129. $V3D Filename:         "WedgeLight03b.V3D"
  1130. $Debris Filename:      "genericlight01_debris.V3D"
  1131. $Debris Sound Set:     "small debris bounce"
  1132. $Material:             "metal"
  1133. $Life:                 120
  1134. $Explode Anim:         "yellboom"
  1135. $Explode Anim Radius:  .4
  1136. $Glare:                      "CoolWedge01_SmallCone_NoVolume"
  1137. $Flags:                ("collide_weapon")
  1138. $RFE Level1:            "Lights"
  1139. $Light Type:           "Circular"
  1140. $Light Range:          40
  1141. $Light FOV Range:      1.00
  1142. $Light FOV Dropoff:    1.00  
  1143. $Light Algo:           "linear"
  1144. $Light Color:          {232,255,255,255} 
  1145. $Light On Intensity:   1.00
  1146. $Light Dynamic:        false
  1147. $Light Shadow:         true
  1148. $Light Runtime Shadow: false
  1149. $Light Offset:         -0.04
  1150.  
  1151. $Class Name:           "Wedge_Wide01"
  1152. $V3D Filename:         "Wedge_Wide01.V3D"
  1153. $Debris Filename:      "genericlight01_debris.V3D"
  1154. $Debris Sound Set:     "small debris bounce"
  1155. $Material:             "metal"
  1156. $Life:                 120
  1157. $Explode Anim:         "yellboom"
  1158. $Explode Anim Radius:  .8
  1159. $Glare:                      "CoolWedge02_SmallCone_NoVolume"
  1160. $Flags:                ("collide_weapon")
  1161. $RFE Level1:            "Lights"
  1162. $Light Type:           "Circular"
  1163. $Light Range:          40
  1164. $Light FOV Range:      1.00
  1165. $Light FOV Dropoff:    1.00  
  1166. $Light Algo:           "linear"
  1167. $Light Color:          {232,255,255,255} 
  1168. $Light On Intensity:   1.00
  1169. $Light Dynamic:        false
  1170. $Light Shadow:         true
  1171. $Light Runtime Shadow: false
  1172. $Light Offset:         -0.04
  1173.  
  1174. $Class Name:           "Wedge Light 4"
  1175. $V3D Filename:         "WedgeLight04.V3D"
  1176. $Debris Filename:      "genericlight01_debris.V3D"
  1177. $Debris Sound Set:     "small debris bounce"
  1178. $Material:             "metal"
  1179. $Life:                 120
  1180. $Explode Anim:         "yellboom"
  1181. $Explode Anim Radius:  .4
  1182. $Flags:                ("collide_weapon")
  1183. $RFE Level1:            "Lights"
  1184. $Light Type:           "Circular"
  1185. $Light Range:          40
  1186. $Light FOV Range:      1.00
  1187. $Light FOV Dropoff:    1.00  
  1188. $Light Algo:           "linear"
  1189. $Light Color:          {232,255,255,255} 
  1190. $Light On Intensity:   1.00
  1191. $Light Dynamic:        false
  1192. $Light Shadow:         true
  1193. $Light Runtime Shadow: false
  1194. $Light Offset:         -0.04
  1195.  
  1196. $Class Name:           "Pole_Light_1_Clean"
  1197. $V3D Filename:         "PoleLight01_Clean.V3D"
  1198. $Material:             "metal"
  1199. $Life:                 500
  1200. $Glare:                      "BigBeamLight_Glare02_Widest"
  1201. $Flags:                ("collide_weapon")
  1202. $RFE Level1:            "Lights"
  1203. $Light Type:           "Circular"
  1204. $Light Range:          15
  1205. $Light FOV Range:      45.00
  1206. $Light FOV Dropoff:    25.00  
  1207. $Light Algo:           "linear"
  1208. $Light Color:          {232,255,255,255} 
  1209. $Light On Intensity:   1.00
  1210. $Light Dynamic:        false
  1211. $Light Shadow:         true
  1212. $Light Runtime Shadow: false
  1213. $Light Offset:         -0.00
  1214.  
  1215. $Class Name:           "Pole_Light_1_Dirty"
  1216. $V3D Filename:         "PoleLight01_Dirty.V3D"
  1217. $Material:             "metal"
  1218. $Life:                 500
  1219. $Glare:                      "BigBeamLight_Glare02_Widest"
  1220. $Flags:                ("collide_weapon")
  1221. $RFE Level1:            "Lights"
  1222. $Light Type:           "Circular"
  1223. $Light Range:          15
  1224. $Light FOV Range:      45.00
  1225. $Light FOV Dropoff:    25.00  
  1226. $Light Algo:           "linear"
  1227. $Light Color:          {232,255,255,255} 
  1228. $Light On Intensity:   1.00
  1229. $Light Dynamic:        false
  1230. $Light Shadow:         true
  1231. $Light Runtime Shadow: false
  1232. $Light Offset:         -0.00
  1233.  
  1234. $Class Name:           "Long Light 1"
  1235. $V3D Filename:         "LongLight01.v3d"
  1236. $Debris Filename:      "genericlight01_debris.V3D"
  1237. $Debris Sound Set:     "small debris bounce"
  1238. $Material:             "metal"
  1239. $Life:                 80
  1240. $Explode Anim:                "yellboom_metal"
  1241. $Explode Anim Radius:  .4
  1242. $Glare:                      "CoolWedge01_NoVolume"
  1243. $Flags:                ("collide_weapon")
  1244. $RFE Level1:            "Lights"
  1245. $Light Type:           "Omnidirectional"
  1246. $Light Range:          2
  1247. $Light Algo:           "linear"
  1248. $Light Color:          {255,255,255,255} 
  1249. $Light On Intensity:   0.85
  1250. $Light Dynamic:        false
  1251. $Light Shadow:         true
  1252. $Light Runtime Shadow: false
  1253.  
  1254. $Class Name:           "Glare Test Fixture"
  1255. $V3D Filename:         "MineLight01.V3D"
  1256. $Debris Filename:      "genericlight01_debris.V3D"
  1257. $Debris Sound Set:     "small debris bounce"
  1258. $Material:             "metal"
  1259. $Life:                 20
  1260. $Glare:                      "TestGlare01"
  1261. $Flags:                ("collide_weapon")
  1262. $RFE Level1:            "Lights"
  1263. $Light Type:           "Omnidirectional"
  1264. $Light Range:          2
  1265. $Light Algo:           "linear"
  1266. $Light Color:          {255,255,128,255} 
  1267. $Light On Intensity:   1.00
  1268. $Light Dynamic:        false
  1269. $Light Shadow:         true
  1270. $Light Runtime Shadow: false
  1271.  
  1272. $Class Name:           "Cargo Ship Light"
  1273. $V3D Filename:         "Cargoship_Light.V3D"
  1274. $Debris Filename:      "genericlight01_debris.V3D"
  1275. $Debris Sound Set:     "small debris bounce"
  1276. $Material:             "metal"
  1277. $Life:                 180
  1278. $Explode Anim:         "yellboom"
  1279. $Explode Anim Radius:  .6
  1280. $Glare:                      "TestGlare04"
  1281. $Flags:                ("collide_weapon")
  1282. $RFE Level1:            "Lights"
  1283. $Light Type:           "Circular"
  1284. $Light Range:          40
  1285. $Light FOV Range:      1.00
  1286. $Light FOV Dropoff:    1.00
  1287. $Light Algo:           "linear"
  1288. $Light Color:          {232,255,255,255} 
  1289. $Light On Intensity:   1.00
  1290. $Light Dynamic:        false
  1291. $Light Shadow:         true
  1292. $Light Runtime Shadow: false
  1293. $Light Offset:         -0.04
  1294.  
  1295. $Class Name:           "RedBarLight"
  1296. $V3D Filename:         "RedBarLight.V3D"
  1297. $Debris Filename:      "genericlight01_debris.V3D"
  1298. $Debris Sound Set:     "small debris bounce"
  1299. $Material:             "metal"
  1300. $Life:                 80
  1301. $Explode Anim:         "yellboom"
  1302. $Explode Anim Radius:  .6
  1303. $Glare:                      "RedWedge01_NoVolume"
  1304. $Flags:                ("collide_weapon")
  1305. $RFE Level1:            "Lights"
  1306. $Light Type:           "Omnidirectional"
  1307. $Light Range:          4
  1308. $Light FOV Range:      1.00
  1309. $Light FOV Dropoff:    1.00  
  1310. $Light Algo:           "linear"
  1311. $Light Color:          {232,1,1,255} 
  1312. $Light On Intensity:   1.00
  1313. $Light Dynamic:        false
  1314. $Light Shadow:         true
  1315. $Light Runtime Shadow: false
  1316. $Light Offset:         -0.04
  1317. $Skin:                 "Red"        ("LightFix04_Red_P01.tga")
  1318. $Skin:                 "Blue"       ("LightFix04_Blue_P01.tga")
  1319.  +Glare:             "CoolWedge01_NoVolume"
  1320. $Skin:                 "Light Blue" ("LightFix04_BlueA_P01.tga")
  1321.  +Glare:             "CoolWedge01_NoVolume"
  1322. $Skin:                 "Amber"      ("LightFix04_Amber_P01.tga")
  1323.  +Glare:             "WarmWedge01_NoVolume"
  1324. $Skin:                 "Yellow"     ("LightFix04_Yellow_P01.tga")
  1325. //$Skin:                 "Green"      ("LightFix04_Green_P01.tga")
  1326. $Skin:                 "Pale"       ("LightFix04_Pale_P01.tga")
  1327.  +Glare:             "CoolWedge01_NoVolume"
  1328.         
  1329. $Class Name:           "SlatLight01"
  1330. $V3D Filename:         "SlatLight01.V3D"
  1331. $Debris Filename:      "genericlight01_debris.V3D"
  1332. $Material:             "metal"
  1333. $Life:                 120
  1334. $Explode Anim:         "yellboom"
  1335. $Explode Anim Radius:  .6
  1336. $Glare:                      "SlatLight01_NoVolume"
  1337. $Flags:                ("collide_weapon")
  1338. $RFE Level1:            "Lights"
  1339. $Skin:                 "Amber"      ("SlatLight01_P01.tga")
  1340. $Skin:                 "Blue"      ("SlatLight01_P01_Blue.tga")
  1341.  +Glare:             "CoolWedge01_NoVolume"
  1342. $Skin:                 "Blue"      ("SlatLightBlue_01.tga")
  1343.  +Glare:             "CoolWedge01_NoVolume"  
  1344.  
  1345. $Class Name:           "Port_Light01"
  1346. $V3D Filename:         "Port_Light01.V3D"
  1347. $Debris Filename:      "genericlight01_debris.V3D"
  1348. $Debris Sound Set:     "small debris bounce"
  1349. $Material:             "metal"
  1350. $Life:                 150
  1351. $Explode Anim:         "yellboom_metal"
  1352. $Explode Anim Radius:  .4
  1353. $Glare:                      "CoolSpot_WideBeam"
  1354. $Flags:                ("collide_weapon")
  1355. $RFE Level1:            "Lights"
  1356. $Light Type:           "Circular"
  1357. $Light Range:          200
  1358. $Light FOV Range:      1.00
  1359. $Light FOV Dropoff:    1.00  
  1360. $Light Algo:           "linear"
  1361. $Light Color:          {232,255,255,255} 
  1362. $Light On Intensity:   1.00
  1363. $Light Dynamic:        false
  1364. $Light Shadow:         true
  1365. $Light Runtime Shadow: false
  1366. $Light Offset:         -0.04
  1367.  
  1368. $Class Name:      "Spotlight01"
  1369. $V3D Filename:    "spotlight01.V3D"
  1370. $Debris Filename:      "genericlight01_debris.V3D"
  1371. $Debris Sound Set:     "large debris bounce"
  1372. $Material:        "metal"
  1373. $Life:            40
  1374. $Explode Anim:         "yellboom"
  1375. $Explode Anim Radius:  .1
  1376. $Glare:                      "Shoplight01_Glare01_WIDE"
  1377. $Flags:           ("collide_weapon")
  1378. $Debris Velocity:      1.5
  1379. $RFE Level1:            "Lights"
  1380. $Light Type:           "Circular"
  1381. $Light Range:          200
  1382. $Light FOV Range:      1.00
  1383. $Light FOV Dropoff:    1.00  
  1384. $Light Algo:           "linear"
  1385. $Light Color:          {232,255,255,255} 
  1386. $Light On Intensity:   1.00
  1387. $Light Dynamic:        false
  1388. $Light Shadow:         true
  1389. $Light Runtime Shadow: false
  1390. $Light Offset:         -0.04
  1391.  
  1392. $Class Name:      "Spotlight02"
  1393. $V3D Filename:    "spotlight02.V3D"
  1394. $Debris Filename:      "genericlight01_debris.V3D"
  1395. $Debris Sound Set:     "large debris bounce"
  1396. $Material:        "metal"
  1397. $Life:            40
  1398. $Glare:                      "Shoplight01_Glare01_WIDE"
  1399. $Flags:           ("collide_weapon")
  1400. $RFE Level1:            "Lights"
  1401. $Light Type:           "Circular"
  1402. $Light Range:          200
  1403. $Light FOV Range:      1.00
  1404. $Light FOV Dropoff:    1.00  
  1405. $Light Algo:           "linear"
  1406. $Light Color:          {232,255,255,255} 
  1407. $Light On Intensity:   1.00
  1408. $Light Dynamic:        false
  1409. $Light Shadow:         true
  1410. $Light Runtime Shadow: false
  1411. $Light Offset:         -0.04
  1412.  
  1413. $Class Name:      "Spotlight03"
  1414. $V3D Filename:    "spotlight03.V3D"
  1415. $Debris Filename:      "genericlight01_debris.V3D"
  1416. $Debris Sound Set:     "large debris bounce"
  1417. $Material:        "metal"
  1418. $Life:            40
  1419. $Glare:                      "Shoplight01_Glare01_WIDE"
  1420. $Flags:           ("collide_weapon")
  1421. $RFE Level1:            "Lights"
  1422. $Light Type:           "Circular"
  1423. $Light Range:          200
  1424. $Light FOV Range:      1.00
  1425. $Light FOV Dropoff:    1.00  
  1426. $Light Algo:           "linear"
  1427. $Light Color:          {232,255,255,255} 
  1428. $Light On Intensity:   1.00
  1429. $Light Dynamic:        false
  1430. $Light Shadow:         true
  1431. $Light Runtime Shadow: false
  1432. $Light Offset:         -0.04
  1433.  
  1434. $Class Name:           "OfficeLight_Lg01"
  1435. $V3D Filename:         "LightFixture_OfficeLarge01.V3D"
  1436. $Debris Filename:      "LightFix_OffLge01_Debris.V3D"
  1437. $Debris Sound Set:     "small debris bounce"
  1438. $Material:             "glass"
  1439. $Life:                 80
  1440. $Explode Anim:         "yellboom"
  1441. $Explode Anim Radius:  .9
  1442. $Glare:                      "CoolWedge02_LG_NoVolume"
  1443. $Flags:                ()
  1444. $RFE Level1:            "Lights"
  1445. $Light Type:           "Tube"
  1446. $Light Range:          .25
  1447. $Light Algo:           "linear"
  1448. $Light Color:          {232,252,255,255} 
  1449. $Light On Intensity:   1.00
  1450. $Light Dynamic:        false
  1451. $Light Shadow:         true
  1452. $Light Runtime Shadow: false
  1453. $Light Offset:         0.0
  1454.  
  1455. $Class Name:           "OfficeLight_Lg01F"
  1456. $V3D Filename:         "LightFixture_OfficeLarge01F.V3D"
  1457. $Debris Filename:      "LightFix_OffLge01_Debris.V3D"
  1458. $Debris Sound Set:     "small debris bounce"
  1459. $Material:             "glass"
  1460. $Life:                 80
  1461. $Explode Anim:         "yellboom"
  1462. $Explode Anim Radius:  .9
  1463. $Glare:                      "CoolWedge02_LG_NoVolume"
  1464. $Flags:                ("collide_weapon")
  1465. $RFE Level1:            "Lights"
  1466. $Light Type:           "Tube"
  1467. $Light Range:          .25
  1468. $Light Algo:           "linear"
  1469. $Light Color:          {232,252,255,255} 
  1470. $Light On Intensity:   1.00
  1471. $Light Dynamic:        false
  1472. $Light Shadow:         true
  1473. $Light Runtime Shadow: false
  1474. $Light Offset:         0.0
  1475.  
  1476. $Class Name:           "OfficeLightCan01"
  1477. $V3D Filename:         "LightOfficeCan01.V3D"
  1478. $Debris Filename:      "genericlight01_debris.V3D"
  1479. $Material:             "metal"
  1480. $Life:                 100
  1481. $Explode Anim:         "yellboom"
  1482. $Explode Anim Radius:  .9
  1483. $Flags:                ()
  1484. $RFE Level1:            "Lights"
  1485.  
  1486. $Class Name:           "OfficeLightCan01_Single"
  1487. $V3D Filename:         "LightOfficeCan01_Single.V3D"
  1488. $Debris Filename:      "genericlight01_debris.V3D"
  1489. $Material:             "glass"
  1490. $Life:                 40
  1491. $Explode Anim:         "yellboom"
  1492. $Explode Anim Radius:  .6
  1493. $Flags:                ()
  1494. $RFE Level1:            "Lights"
  1495.  
  1496. $Class Name:           "OfficeLightCan01_Tripleplay"
  1497. $V3D Filename:         "LightOfficeCan01_Tripleplay.V3D"
  1498. $Debris Filename:      "genericlight01_debris.V3D"
  1499. $Material:             "glass"
  1500. $Life:                 75
  1501. $Explode Anim:         "yellboom"
  1502. $Explode Anim Radius:  .7
  1503. $Flags:                ()
  1504. $RFE Level1:            "Lights"
  1505.  
  1506. $Class Name:           "OfficeLightCan01_Quad"
  1507. $V3D Filename:         "LightOfficeCan01_Quad.V3D"
  1508. $Debris Filename:      "genericlight01_debris.V3D"
  1509. $Material:             "glass"
  1510. $Life:                 100
  1511. $Explode Anim:         "yellboom"
  1512. $Explode Anim Radius:  .9
  1513. $Flags:                ()
  1514. $RFE Level1:            "Lights"
  1515.  
  1516. $Class Name:           "OfficeLightCan01_Zwei"
  1517. $V3D Filename:         "LightOfficeCan01_Zwei.V3D"
  1518. $Debris Filename:      "genericlight01_debris.V3D"
  1519. $Material:             "glass"
  1520. $Life:                 55
  1521. $Explode Anim:         "yellboom"
  1522. $Explode Anim Radius:  .6
  1523. $Flags:                ()
  1524. $RFE Level1:            "Lights"
  1525.  
  1526. $Class Name:                    "Ball Light01"
  1527. $V3D Filename:                    "balllight01.v3d"
  1528. $Debris Filename:                "ballight_debris.V3D"
  1529. $Debris Sound Set:            "small debris bounce"
  1530. $Material:                        "metal"
  1531. $Life:                            40
  1532. $Explode Anim:                    "yellboom"
  1533. $Explode Anim Radius:            0.5
  1534. $Glare:                            "CoolWedge01_SmallCone_NoVolume"
  1535. $Flags:                            ("collide_weapon")
  1536. $RFE Level1:                    "Lights"
  1537. $Light Type:                    "Tube"
  1538. $Light Range:                    .25
  1539. $Light Algo:                    "linear"
  1540. $Light Color:                    {232,252,255,255} 
  1541. $Light On Intensity:            1.00
  1542. $Light Dynamic:                false
  1543. $Light Shadow:                    true
  1544. $Light Runtime Shadow:        false
  1545. $Light Offset:                    0.0
  1546. $Skin:                 "red"         ("light_fixture3.tga")
  1547.     +Glare:             "Light_RedLargeGlo01"
  1548. $Skin:                 "Blue"          ("light_fixture4.tga")
  1549.     +Glare:             "CoolWedge01_NoVolume_Small"
  1550.  
  1551. $Class Name:           "Admin_PoshLight01"
  1552. $V3D Filename:         "Admin_PoshLight01.v3d"
  1553. $Debris Filename:      "genericlight01_debris.V3D"
  1554. $Debris Sound Set:     "small debris bounce"
  1555. $Material:             "metal"
  1556. $Life:                 200
  1557. $Explode Anim:         "yellboom"
  1558. $Explode Anim Radius:  .55
  1559. $Glare:                      "WarmWedge01_NoVolume"
  1560. $Flags:                ("collide_weapon")
  1561. $RFE Level1:            "Lights"
  1562. $Light Type:           "Tube"
  1563. $Light Range:          .25
  1564. $Light Algo:           "linear"
  1565. $Light Color:          {232,252,255,255} 
  1566. $Light On Intensity:   1.00
  1567. $Light Dynamic:        false
  1568. $Light Shadow:         true
  1569. $Light Runtime Shadow: false
  1570. $Light Offset:         0.0
  1571. $Skin:                 "red"         ("Admin_PoshLight03_P01.tga")
  1572.     +Glare:                   "Light_RedLargeGlo01"
  1573. $Skin:                 "Blue"          ("Admin_PoshLight02_P01.tga")
  1574.     +Glare:             "CoolWedge01_NoVolume_Small"
  1575.  
  1576. $Class Name:           "BigBeamLight01"
  1577. $V3D Filename:         "BigBeamLight01.v3d"
  1578. $Debris Filename:      "genericlight01_debris.V3D"
  1579. $Debris Sound Set:     "small debris bounce"
  1580. $Material:             "metal"
  1581. $Life:                 200
  1582. $Explode Anim:         "yellboom_metal"
  1583. $Explode Anim Radius:  .8
  1584. $Glare:                      "BigBeamLight_Glare01"
  1585. $Flags:                ("collide_weapon")
  1586. $RFE Level1:            "Lights"
  1587.  
  1588. $Class Name:           "RunwayLight01"
  1589. $V3D Filename:         "RunwayLight01.v3d"
  1590. $Debris Filename:      "genericlight01_debris.V3D"
  1591. $Debris Sound Set:     "small debris bounce"
  1592. $Material:             "metal"
  1593. $Life:                 80
  1594. $Explode Anim:         "yellboom"
  1595. $Explode Anim Radius:  .3
  1596. $Glare:                      "RedWedge01_NoVolume_Small"
  1597. $Flags:                ("collide_weapon")
  1598. $RFE Level1:            "Lights"
  1599. $Skin:                 "Yellowish"     ("RunwayLight01_P01_Yellowish.tga")
  1600. $Skin:                 "Blue"          ("RunwayLight01_P01_Blue.tga")
  1601.  
  1602. $Class Name:              "BigBeamLight01_SmallBeam"
  1603. $V3D Filename:         "BigBeamLight01.v3d"
  1604. $Debris Filename:      "genericlight01_debris.V3D"
  1605. $Debris Sound Set:     "small debris bounce"
  1606. $Material:             "metal"
  1607. $Life:                 200
  1608. $Explode Anim:         "yellboom_metal"
  1609. $Explode Anim Radius:  .8
  1610. $Glare:                      "BigBeamLight_Glare01_SmallBeam"
  1611. $Flags:                ("collide_weapon")
  1612. $RFE Level1:            "Lights"
  1613.  
  1614. $Class Name:           "RunwayLight01_Larger"
  1615. $V3D Filename:         "RunwayLight01_Larger.V3D"
  1616. $Debris Filename:      "genericlight01_debris.V3D"
  1617. $Debris Sound Set:     "small debris bounce"
  1618. $Material:             "metal"
  1619. $Life:                 80
  1620. $Explode Anim:         "yellboom"
  1621. $Explode Anim Radius:  .3
  1622. $Glare:                      "RedWedge01_NoVolume_Small"
  1623. $Flags:                ("collide_weapon")
  1624. $RFE Level1:            "Lights"
  1625. $Skin:                 "Yellowish"     ("RunwayLight01_P01_Yellowish.tga")
  1626.     +Glare:             "WarmWedge01_NoVolume"
  1627. $Skin:                 "Blue"          ("RunwayLight01_P01_Blue.tga")
  1628.     +Glare:             "CoolWedge01_NoVolume_Small"
  1629.  
  1630. $Class Name:           "Wedge_TargetRange01"
  1631. $V3D Filename:         "Wedge_TargetRange01.V3D"
  1632. $Debris Filename:      "genericlight01_debris.V3D"
  1633. $Debris Sound Set:     "small debris bounce"
  1634. $Material:             "metal"
  1635. $Life:                 20
  1636. $Glare:                      "BigBeamLight_Glare02_Wider"
  1637. $Flags:                ("collide_weapon")
  1638. $RFE Level1:            "Lights"
  1639.  
  1640. $Class Name:           "ShopLight01"
  1641. $V3D Filename:         "ShopLight01.v3d"
  1642. $Debris Filename:      "genericlight01_debris.V3D"
  1643. $Debris Sound Set:     "small debris bounce"
  1644. $Material:             "metal"
  1645. $Life:                 160
  1646. $Explode Anim:         "yellboom"
  1647. $Explode Anim Radius:  .6
  1648. $Glare:                      "Shoplight01_Glare01"
  1649. $Flags:                ("collide_weapon")
  1650. $RFE Level1:            "Lights"
  1651.  
  1652. $Class Name:           "ShopLight01_WIDE"
  1653. $V3D Filename:         "ShopLight01.v3d"
  1654. $Debris Filename:      "genericlight01_debris.V3D"
  1655. $Debris Sound Set:     "small debris bounce"
  1656. $Material:             "metal"
  1657. $Life:                 160
  1658. $Explode Anim:         "yellboom"
  1659. $Explode Anim Radius:  .6
  1660. $Glare:                      "Shoplight01_Glare01_WIDE"
  1661. $Flags:                ("collide_weapon")
  1662. $RFE Level1:            "Lights"
  1663.  
  1664. $Class Name:           "ShopLight01_WIDE_LONG"
  1665. $V3D Filename:         "ShopLight01.v3d"
  1666. $Debris Filename:      "genericlight01_debris.V3D"
  1667. $Debris Sound Set:     "small debris bounce"
  1668. $Material:             "metal"
  1669. $Life:                 160
  1670. $Explode Anim:         "yellboom"
  1671. $Explode Anim Radius:  .6
  1672. $Glare:                      "Shoplight01_Glare01_WIDE_LONG"
  1673. $Flags:                ("collide_weapon")
  1674. $RFE Level1:            "Lights"
  1675.  
  1676. $Class Name:           "ShopLight01_WARM_WIDE"
  1677. $V3D Filename:         "ShopLight01_Warm.v3d"
  1678. $Debris Filename:      "genericlight01_debris.V3D"
  1679. $Debris Sound Set:     "small debris bounce"
  1680. $Material:             "metal"
  1681. $Life:                 160
  1682. $Explode Anim:         "yellboom"
  1683. $Explode Anim Radius:  .6
  1684. $Glare:                      "ShopLight01_WARM_WIDE"
  1685. $Flags:                ("collide_weapon")
  1686. $RFE Level1:            "Lights"
  1687.  
  1688. $Class Name:           "Shoplight01_BIG"
  1689. $V3D Filename:         "Shoplight01_BIG.V3D"
  1690. $Debris Filename:      "LightFix_OffLge01_Debris.V3D"
  1691. $Debris Sound Set:     "small debris bounce"
  1692. $Material:             "metal"
  1693. $Life:                 160
  1694. $Explode Anim:         "yellboom"
  1695. $Explode Anim Radius:  .9
  1696. $Glare:                      "Shoplight01_Glare01"
  1697. $Flags:                ("collide_weapon")
  1698. $RFE Level1:            "Lights"
  1699.  
  1700. $Class Name:           "TramLights01"
  1701. $V3D Filename:         "TramLights01.V3D"
  1702. $Material:             "metal"
  1703. $Life:                 -1
  1704. $Glare:                      "TramLights01"
  1705. $Flags:                ()
  1706. $RFE Level1:            "Lights"
  1707. // $Skin:                 "Blue"      ("LightFix04_Amber_P01.tga")
  1708.  
  1709. $Class Name:           "glare_center"
  1710. $V3D Filename:         "glare_center.V3D"
  1711. $Material:             "metal"
  1712. $Life:                 -1
  1713. $Glare:                      "glare_center"
  1714. $Flags:                ()
  1715. $RFE Level1:            "Lights"
  1716.  
  1717. $Class Name:           "TramLights01_Lights"
  1718. $V3D Filename:         "TramLights01_Lights.V3D"
  1719. $Material:             "metal"
  1720. $Life:                 -1
  1721. $Glare:                      "TramLights01"
  1722. $Flags:                ()
  1723. $RFE Level1:            "Lights"
  1724.  
  1725. $Class Name:           "TramLights01_Express"
  1726. $V3D Filename:         "TramLights01_Express.V3D"
  1727. $Material:             "metal"
  1728. $Life:                 -1
  1729. $Flags:                ()
  1730. $RFE Level1:            "Lights"
  1731.  
  1732. $Class Name:           "Floor Lamp"
  1733. $V3D Filename:         "officelamp.V3D"
  1734. $Debris Filename:      "genericlight01_debris.V3D"
  1735. $Debris Sound Set:     "small debris bounce"
  1736. $Material:             "metal"
  1737. $Life:                 120
  1738. $Explode Anim:         "yellboom"
  1739. $Explode Anim Radius:  .4
  1740. $Glare:                      "CoolWedge02_LG_NoVolume"
  1741. $Flags:                ("collide_weapon")
  1742. $RFE Level1:            "Lights"
  1743. $Light Type:           "Tube"
  1744. $Light Range:          .25
  1745. $Light Algo:           "linear"
  1746. $Light Color:          {232,252,255,255} 
  1747. $Light On Intensity:   1.00
  1748. $Light Dynamic:        false
  1749. $Light Shadow:         true
  1750. $Light Runtime Shadow: false
  1751. $Light Offset:         0.0
  1752.  
  1753. // ------------------------------------------------
  1754. // Computers
  1755. // ------------------------------------------------
  1756.  
  1757. $Class Name:           "big_meddesk"
  1758. $V3D Filename:         "big_meddesk.V3D"
  1759. $Debris Filename:      "genericlight01_debris.V3D"
  1760. $Debris Sound Set:     "small debris bounce"
  1761. $Corpse Class Name:    "meddesk_Corpse"
  1762. $Material:             "metal"
  1763. $Life:                 300
  1764. $Explode Anim:         "objectboom"
  1765. $Explode Anim Radius:  2.0
  1766. $Glare:                      "RedMini01_NoVolume"
  1767. $Flags:                ("collide_object")
  1768. $Debris Velocity:      8
  1769. $RFE Level1:           "Computers"
  1770.  
  1771. $Class Name:           "meddesk_corpse"
  1772. $V3D Filename:         "meddesk_corpse.V3D"
  1773. $Material:             "metal"
  1774. $Life:                 -1
  1775. $Flags:                ("collide_object")
  1776. $RFE Level1:           "Computers"
  1777.  
  1778. $Class Name:           "cable"
  1779. $V3D Filename:         "cables.v3d"
  1780. $Material:             "metal"
  1781. $Life:                 -1
  1782. $Flags:                ("has_alpha")
  1783. $RFE Level1:           "Computers"
  1784.     
  1785. $Class Name:           "robotic_arm_corpse"
  1786. $V3D Filename:         "robotic_arm_corpse.V3D"
  1787. $Material:             "metal"
  1788. $Life:                 -1
  1789. $Flags:                ("collide_object")
  1790. $RFE Level1:           "Computers"
  1791.  
  1792. $Class Name:           "robot_arm"
  1793. $V3D Filename:         "roboticarm.V3D"
  1794. $Corpse Class Name:    "robotic_arm_corpse"
  1795. $Material:             "metal"
  1796. $Life:                 90
  1797. $Explode Anim:         "objectboom"
  1798. $Explode Anim Radius:  2.0
  1799. $Glare:                      "RedMini01_NoVolume"
  1800. $Flags:                ("collide_object")
  1801. $RFE Level1:           "Computers"
  1802.  
  1803. $Class Name:           "catscan"
  1804. $V3D Filename:         "catscanner01.V3D"
  1805. $Material:             "metal"
  1806. $Life:                 -1
  1807. $Explode Anim:         "objectboom"
  1808. $Explode Anim Radius:  2.0
  1809. $Glare:                      "RedMini01_NoVolume"
  1810. $Flags:                ("collide_object")
  1811. $RFE Level1:           "Computers"
  1812.  
  1813. $Class Name:           "Com_Scom01"
  1814. $V3D Filename:         "Com_Scom01.V3D"
  1815. $Debris Filename:          "genericlight01_debris.V3D"
  1816. $Debris Sound Set:      "large debris bounce"
  1817. $Corpse Class Name:    "Com_Scom01_Corpse"
  1818. $Material:             "metal"
  1819. $Life:                 400
  1820. $Explode Anim:         "objectboom"
  1821. $Explode Anim Radius:  3.0
  1822. $Glare:                      "RedMini01_NoVolume"
  1823. $Flags:                ("collide_object")
  1824. $Debris Velocity:            8
  1825. $RFE Level1:           "Computers"
  1826.  
  1827. $Class Name:           "Com_Scom01_Corpse"
  1828. $V3D Filename:         "Com_Scom01_Corpse.V3D"
  1829. $Material:             "metal"
  1830. $Life:                 -1
  1831. $Flags:                ("collide_object")
  1832. $RFE Level1:           "Computers"
  1833.  
  1834. $Class Name:           "Com_Scom_Memory01"
  1835. $V3D Filename:         "Com_Scom_Memory01.V3D"
  1836. $Debris Filename:          "genericlight01_debris.V3D"
  1837. $Debris Sound Set:      "large debris bounce"
  1838. $Corpse Class Name:    "Com_Scom_Mem01_Corpse"
  1839. $Material:             "metal"
  1840. $Life:                 180
  1841. $Explode Anim:         "objectboom"
  1842. $Explode Anim Radius:  2.7
  1843. $Glare:                      "RedMini01_NoVolume"
  1844. $Flags:                ("collide_object")
  1845. $Debris Velocity:            5
  1846. $RFE Level1:           "Computers"
  1847.  
  1848. $Class Name:           "Com_Scom_Mem01_Corpse"
  1849. $V3D Filename:         "Com_Scom_Mem01_Corpse.V3D"
  1850. $Material:             "metal"
  1851. $Life:                 -1
  1852. $Flags:                ("collide_object")
  1853. $RFE Level1:           "Computers"
  1854.  
  1855. $Class Name:           "Com_CtrlPanel01"
  1856. $V3D Filename:         "Com_CtrlPanel01.V3D"
  1857. $Debris Filename:          "genericlight01_debris.V3D"
  1858. $Debris Sound Set:      "large debris bounce"
  1859. $Corpse Class Name:    "Com_CtrlPanel01_Corpse"
  1860. $Material:             "metal"
  1861. $Life:                 290
  1862. $Explode Anim:         "objectboom"
  1863. $Explode Anim Radius:  2.0
  1864. $Glare:                      "RedMini01_NoVolume"
  1865. $Flags:                ("collide_object")
  1866. $Debris Velocity:            4
  1867. $RFE Level1:           "Computers"
  1868.  
  1869. $Class Name:           "Com_CtrlPanel01_Corpse"
  1870. $V3D Filename:         "Com_CtrlPanel01_Corpse.V3D"
  1871. $Material:             "metal"
  1872. $Life:                 -1
  1873. $Flags:                ("collide_object")
  1874. $RFE Level1:           "Computers"                                        
  1875.  
  1876. $Class Name:           "clean_comp"
  1877. $V3D Filename:         "clean_comp.v3d"
  1878. $Debris Filename:            "genericlight01_debris.V3D"
  1879. $Debris Sound Set:        "large debris bounce"
  1880. $Corpse Class Name:    "cleancomp_corpse"
  1881. $Material:             "metal"
  1882. $Life:                 120
  1883. $Explode Anim:         "objectboom"
  1884. $Explode Anim Radius:  1.2
  1885. $Glare:                      "RedMini01_NoVolume"
  1886. $Flags:                ("collide_object")
  1887. $Debris Velocity:            6
  1888. $RFE Level1:           "Computers"
  1889.  
  1890. $Class Name:           "cleancomp_corpse"
  1891. $V3D Filename:         "cleancomp_corpse.v3d"
  1892. $Material:             "metal"
  1893. $Life:                 -1
  1894. $Explode Anim:         "objectboom"
  1895. $Explode Anim Radius:  2.0
  1896. $Glare:                      "RedMini01_NoVolume"
  1897. $Flags:                ("collide_object")
  1898. $RFE Level1:           "Computers"
  1899.  
  1900. $Class Name:           "clean_comp2"
  1901. $V3D Filename:         "cleancomp1.v3d"
  1902. $Corpse Class Name:    "cleancomp_corpse"
  1903. $Material:             "metal"
  1904. $Life:                 10
  1905. $Flags:                ("collide_object")
  1906. $RFE Level1:           "Computers"
  1907.  
  1908. $Class Name:           "CentralComp_Slave01"
  1909. $V3D Filename:         "CentralComp_Slave01.v3d"
  1910. $Debris Filename:          "genericlight01_debris.V3D"
  1911. $Debris Sound Set:      "large debris bounce"
  1912. $Corpse Class Name:    "CentralComp_Slave01_corpse"
  1913. $Material:             "metal"
  1914. $Life:                 300
  1915. $Explode Anim:         "objectboom"
  1916. $Explode Anim Radius:  2.0
  1917. $Glare:                      "RedMini01_NoVolume"
  1918. $Flags:                ("collide_object")
  1919. $Debris Velocity:            4
  1920. $RFE Level1:           "Computers"
  1921.  
  1922. $Class Name:           "CentralComp_Slave01_corpse"
  1923. $V3D Filename:         "CentralComp_Slave01_dbris.v3d"
  1924. $Material:             "metal"
  1925. $Life:                 -1
  1926. $Flags:                ("collide_object")
  1927. $RFE Level1:           "Computers"
  1928.  
  1929. $Class Name:           "Wall_Computer01"
  1930. $V3D Filename:         "Wall_Computer01.v3d"
  1931. $Debris Filename:      "genericlight01_debris.V3D"
  1932. $Debris Sound Set:     "large debris bounce"
  1933. $Corpse Class Name:    "Wall_Computer01_corpse"
  1934. $Material:             "metal"
  1935. $Life:                 300
  1936. $Explode Anim:         "objectboom"
  1937. $Explode Anim Radius:  2.0
  1938. $Glare:                      "RedMini01_NoVolume"
  1939. $Flags:                ("collide_object")
  1940. $Debris Velocity:            4
  1941. $RFE Level1:           "Computers"
  1942.  
  1943. $Class Name:           "Wall_Computer02"
  1944. $V3D Filename:         "wallcomputer1.v3d"
  1945. $Debris Filename:      "genericlight01_debris.V3D"
  1946. $Debris Sound Set:     "large debris bounce"
  1947. $Material:             "metal"
  1948. $Life:                 160
  1949. $Explode Anim:         "objectboom"
  1950. $Explode Anim Radius:  2.0
  1951. $Glare:                      "RedMini01_NoVolume"
  1952. $Flags:                ("collide_object")
  1953. $Debris Velocity:            4
  1954. $RFE Level1:           "Computers"
  1955.  
  1956. $Class Name:           "Wall_Computer03"
  1957. $V3D Filename:         "wallcomputer2.v3d"
  1958. $Debris Filename:      "genericlight01_debris.V3D"
  1959. $Debris Sound Set:     "large debris bounce"
  1960. $Material:             "metal"
  1961. $Life:                 160
  1962. $Explode Anim:         "objectboom"
  1963. $Explode Anim Radius:  2.0
  1964. $Glare:                      "RedMini01_NoVolume"
  1965. $Flags:                ("collide_object")
  1966. $Debris Velocity:            4
  1967. $RFE Level1:           "Computers"
  1968.  
  1969. $Class Name:           "Satellite Computer1"
  1970. $V3D Filename:         "satcomputer1.v3d"
  1971. $Material:             "metal"
  1972. $Life:                 -1
  1973. $Explode Anim:         "objectboom"
  1974. $Explode Anim Radius:  2.0
  1975. $Glare:                      "RedMini01_NoVolume"
  1976. $Flags:                ("collide_object")
  1977. $RFE Level1:           "Computers"
  1978.  
  1979. $Class Name:           "Satellite Computer2"
  1980. $V3D Filename:         "satcomputer2.v3d"
  1981. $Material:             "metal"
  1982. $Life:                 -1
  1983. $Explode Anim:         "objectboom"
  1984. $Explode Anim Radius:  2.0
  1985. $Glare:                      "RedMini01_NoVolume"
  1986. $Flags:                ("collide_object")
  1987. $RFE Level1:           "Computers"
  1988.  
  1989. $Class Name:           "Satellite Computer3"
  1990. $V3D Filename:         "satcomputer3.v3d"
  1991. $Material:             "metal"
  1992. $Life:                 -1
  1993. $Explode Anim:         "objectboom"
  1994. $Explode Anim Radius:  2.0
  1995. $Glare:                      "RedMini01_NoVolume"
  1996. $Flags:                ("collide_object")
  1997. $RFE Level1:           "Computers"
  1998.  
  1999. $Class Name:           "Missile Console1"
  2000. $V3D Filename:         "missileconsole1.v3d"
  2001. $Corpse Class Name:    "missile1_corpse"
  2002. $Material:             "metal"
  2003. $Life:                 -1
  2004. $Explode Anim:         "objectboom"
  2005. $Explode Anim Radius:  2.0
  2006. $Glare:                      "RedMini01_NoVolume"
  2007. $Flags:                ("collide_object")
  2008. $RFE Level1:           "Computers"
  2009.  
  2010. $Class Name:           "Missile Console2"
  2011. $V3D Filename:         "missileconsole2.v3d"
  2012. $Corpse Class Name:    "missile2_corpse"
  2013. $Material:             "metal"
  2014. $Life:                 -1
  2015. $Explode Anim:         "objectboom"
  2016. $Explode Anim Radius:  2.0
  2017. $Glare:                      "RedMini01_NoVolume"
  2018. $Flags:                ("collide_object")
  2019. $RFE Level1:           "Computers"
  2020.  
  2021. $Class Name:           "Missile Console3"
  2022. $V3D Filename:         "missileconsole3.v3d"
  2023. $Corpse Class Name:    "missile3_corpse"
  2024. $Material:             "metal"
  2025. $Life:                 -1
  2026. $Explode Anim:         "objectboom"
  2027. $Explode Anim Radius:  2.0
  2028. $Glare:                      "RedMini01_NoVolume"
  2029. $Flags:                ("collide_object")
  2030. $RFE Level1:           "Computers"
  2031.  
  2032. $Class Name:           "missile1_corpse"
  2033. $V3D Filename:         "missile1_corpse.v3d"
  2034. $Material:             "metal"
  2035. $Life:                 -1
  2036. $Explode Anim:         "objectboom"
  2037. $Explode Anim Radius:  2.0
  2038. $Glare:                      "RedMini01_NoVolume"
  2039. $Flags:                ("collide_object")
  2040. $RFE Level1:           "Computers"
  2041.  
  2042. $Class Name:           "missile2_corpse"
  2043. $V3D Filename:         "missile2_corpse.v3d"
  2044. $Material:             "metal"
  2045. $Life:                 -1
  2046. $Explode Anim:         "objectboom"
  2047. $Explode Anim Radius:  2.0
  2048. $Glare:                      "RedMini01_NoVolume"
  2049. $Flags:                ("collide_object")
  2050. $RFE Level1:           "Computers"
  2051.  
  2052. $Class Name:           "missile3_corpse"
  2053. $V3D Filename:         "missile3_corpse.v3d"
  2054. $Material:             "metal"
  2055. $Life:                 -1
  2056. $Explode Anim:         "objectboom"
  2057. $Explode Anim Radius:  2.0
  2058. $Glare:                      "RedMini01_NoVolume"
  2059. $Flags:                ("collide_object")
  2060. $RFE Level1:           "Computers"
  2061.  
  2062. $Class Name:           "DesktopPC_Monitor"
  2063. $V3D Filename:         "desktopPC_mon.v3d"
  2064. $Debris Filename:      "genericlight01_debris.V3D"
  2065. $Debris Sound Set:     "small debris bounce"
  2066. $Material:             "glass"
  2067. $Life:                 80
  2068. $Explode Anim:         "yellboom"
  2069. $Explode Anim Radius:  .5
  2070. $Glare:                      "RedMini01_NoVolume"
  2071. $Flags:                ("collide_object")
  2072. $Debris Velocity:      2
  2073. $RFE Level1:           "Computers"
  2074.  
  2075. $Class Name:           "DesktopPC_CPU"
  2076. $V3D Filename:         "desktopPC_CPU.v3d"
  2077. $Debris Filename:      "genericlight01_debris.V3D"
  2078. $Debris Sound Set:     "small debris bounce"
  2079. $Material:             "metal"
  2080. $Life:                 80
  2081. $Explode Anim:         "yellboom_metal"
  2082. $Explode Anim Radius:  .5
  2083. $Glare:                      "RedMini01_NoVolume"
  2084. $Flags:                ("collide_object")
  2085. $Debris Velocity:      2
  2086. $RFE Level1:           "Computers"
  2087.  
  2088. $Class Name:           "DesktopPC_Keyboard"
  2089. $V3D Filename:         "desktopPC_key.v3d"
  2090. $Debris Filename:      "genericlight01_debris.V3D"
  2091. $Debris Sound Set:     "small debris bounce"
  2092. $Material:             "metal"
  2093. $Life:                 80
  2094. $Explode Anim:         "yellboom_metal"
  2095. $Explode Anim Radius:  .4
  2096. $Glare:                      "RedMini01_NoVolume"
  2097. $Flags:                ("collide_object")
  2098. $Debris Velocity:      2
  2099. $RFE Level1:           "Computers"
  2100.  
  2101. $Class Name:           "Standalone Console1"
  2102. $V3D Filename:         "standalone1.v3d"
  2103. $Material:             "metal"
  2104. $Life:                 90
  2105. $Explode Anim:         "objectboom"
  2106. $Explode Anim Radius:  2.0
  2107. $Glare:                      "RedMini01_NoVolume"
  2108. $Flags:                ("collide_object")
  2109. $RFE Level1:           "Computers"
  2110.  
  2111. $Class Name:           "Standalone Console2"
  2112. $V3D Filename:         "standalone2.v3d"
  2113. $Material:             "metal"
  2114. $Life:                 90
  2115. $Explode Anim:         "objectboom"
  2116. $Explode Anim Radius:  2.0
  2117. $Glare:                      "RedMini01_NoVolume"
  2118. $Flags:                ("collide_object")
  2119. $RFE Level1:           "Computers"
  2120.  
  2121. $Class Name:           "Wall_Computer01_corpse"
  2122. $V3D Filename:         "Wall_Computer01_dbris.v3d"
  2123. $Material:             "metal"
  2124. $Life:                 -1
  2125. $Flags:                ("collide_object")
  2126. $RFE Level1:           "Computers"
  2127.  
  2128. $Class Name:           "TechTube01"
  2129. $V3D Filename:         "TechTube01.v3d"
  2130. $Corpse Class Name:    "TechTube01_corpse"
  2131. $Material:             "metal"
  2132. $Life:                 400
  2133. $Explode Anim:         "objectboom"
  2134. $Explode Anim Radius:  2.0
  2135. $Glare:                      "RedMini01_NoVolume"
  2136. $Flags:                ("collide_object")
  2137. $RFE Level1:           "Computers"
  2138.  
  2139. $Class Name:           "TechTube01_corpse"
  2140. $V3D Filename:         "TechTube01_dbris.v3d"
  2141. $Material:             "metal"
  2142. $Life:                 -1
  2143. $Flags:                ("collide_object")
  2144. $RFE Level1:           "Computers"
  2145.  
  2146. $Class Name:           "Disk"
  2147. $V3D Filename:         "Disk.v3d"
  2148. $Material:             "metal"
  2149. $Life:                 -1
  2150. $Flags:                ("can_carry")
  2151. $RFE Level1:           "Keys"
  2152.  
  2153.  
  2154. // ------------------------------------------------
  2155. // Consoles
  2156. // ------------------------------------------------
  2157.  
  2158. $Class Name:           "Blulitetechno"
  2159. $V3D Filename:         "blulitetechno.v3d"
  2160. $Debris Filename:          "genericlight01_debris.V3D"
  2161. $Debris Sound Set:      "large debris bounce"
  2162. $Corpse Class Name:    "Blulitetechno_Corpse"
  2163. $Material:             "metal"
  2164. $Life:                 120
  2165. $Explode Anim:              "yellboom_metal"
  2166. $Explode Anim Radius:  .5
  2167. $Glare:                      "RedMini01_NoVolume"
  2168. $Flags:                ("collide_object")
  2169. $Debris Velocity:      2
  2170. $RFE Level1:           "Consoles"
  2171.  
  2172. $Class Name:           "Blulitetechno_Corpse"
  2173. $V3D Filename:         "blulitetechno_corpse.V3D"
  2174. $Material:             "metal"
  2175. $Life:                 -1
  2176. $Flags:                ("collide_object")
  2177. $RFE Level1:           "Consoles"
  2178.  
  2179. $Class Name:           "Console_large01"
  2180. $V3D Filename:         "Console_Large01.v3d"
  2181. $Debris Filename:      "genericlight01_debris.V3D"
  2182. $Debris Sound Set:     "large debris bounce"
  2183. $Corpse Class Name:    "Console_Large01_Corpse"
  2184. $Material:             "metal"
  2185. $Life:                 250
  2186. $Explode Anim:         "objectboom"
  2187. $Explode Anim Radius:  1.2
  2188. $Glare:                      "RedMini01_NoVolume"
  2189. $Flags:                ("collide_object")
  2190. $Debris Velocity:      5
  2191. $RFE Level1:           "Consoles"
  2192.  
  2193. $Class Name:           "Console_Large01_Corpse"
  2194. $V3D Filename:         "Console_Large01_Corpse.V3D"
  2195. $Material:             "metal"
  2196. $Life:                 -1
  2197. $Flags:                ("collide_object")
  2198. $RFE Level1:           "Consoles"
  2199.  
  2200. $Class Name:           "Console_Small01"
  2201. $V3D Filename:         "Console_Small01.v3d"
  2202. $Debris Filename:      "genericlight01_debris.V3D"
  2203. $Debris Sound Set:     "large debris bounce"
  2204. $Corpse Class Name:    "Console_Small01_Corpse"
  2205. $Material:             "metal"
  2206. $Life:                 200
  2207. $Explode Anim:         "objectboom"
  2208. $Explode Anim Radius:  1.0
  2209. $Glare:                      "RedMini01_NoVolume"
  2210. $Flags:                ("collide_object")
  2211. $Debris Velocity:      1.9
  2212. $RFE Level1:           "Consoles"
  2213.  
  2214. $Class Name:           "Console_Small01_Corpse"
  2215. $V3D Filename:         "Console_Small01_Corpse.v3d"
  2216. $Material:             "metal"
  2217. $Life:                 -1
  2218. $Flags:                ("collide_object")
  2219. $RFE Level1:           "Consoles"
  2220.  
  2221. $Class Name:           "ControlPanel01"
  2222. $V3D Filename:         "ControlPanel01.v3d"
  2223. $Debris Filename:      "genericlight01_debris.V3D"
  2224. $Debris Sound Set:     "large debris bounce"
  2225. $Corpse Class Name:    "ControlPanel01_Corpse"
  2226. $Material:             "metal"
  2227. $Life:                 210
  2228. $Explode Anim:         "objectboom"
  2229. $Explode Anim Radius:  2
  2230. $Glare:              "RedMini01_NoVolume"
  2231. $Flags:             ("collide_object")
  2232. $Debris Velocity:   2
  2233. $RFE Level1:           "Consoles"
  2234.  
  2235. $Class Name:           "ControlPanel01_Corpse"
  2236. $V3D Filename:         "ControlPanel01_Corpse.V3D"
  2237. $Material:             "metal"
  2238. $Life:                 -1
  2239. $Flags:                ("collide_object")
  2240. $RFE Level1:           "Consoles"
  2241.  
  2242.  
  2243. $Class Name:           "Console_Thin01"
  2244. $V3D Filename:         "Console_Thin01.v3d"
  2245. $Debris Filename:            "genericlight01_debris.V3D"
  2246. $Debris Sound Set:        "large debris bounce"
  2247. $Corpse Class Name:    "Console_Thin01_corpse"
  2248. $Material:             "metal"
  2249. $Life:                 200
  2250. $Explode Anim:         "objectboom"
  2251. $Explode Anim Radius:  2.0
  2252. $Flags:                ("collide_object")
  2253. $Debris Velocity:            6
  2254. $RFE Level1:           "Consoles"
  2255.  
  2256. $Class Name:           "Console_Thin01_corpse"
  2257. $V3D Filename:         "Console_Thin01_dbris.v3d"
  2258. $Material:             "metal"
  2259. $Life:                 -1
  2260. $Flags:                ("collide_object")
  2261. $RFE Level1:           "Consoles"
  2262.  
  2263. // ------------------------------------------------
  2264. // Keys
  2265. // ------------------------------------------------
  2266.  
  2267. $Class Name:           "keycard_demoK000"
  2268. $V3D Filename:         "keycard_demoK000.VFX"
  2269. $Material:             "metal"
  2270. $Life:                 -1
  2271. $Flags:                ("is_switch")
  2272. $RFE Level1:           "Keys"
  2273.  
  2274. $Class Name:           "keycard"
  2275. $V3D Filename:         "keycard.v3d"
  2276. $Material:             "metal"
  2277. $Life:                 -1
  2278. $Flags:                ("can_carry" "is_switch")
  2279. $RFE Level1:           "Keys"
  2280.  
  2281. // ------------------------------------------------
  2282. // Machinery
  2283. // ------------------------------------------------
  2284.  
  2285. $Class Name:           "apclifter"
  2286. $V3D Filename:         "Apclifter.V3D"
  2287. $Material:             "metal"
  2288. $Life:                 -1
  2289. $Flags:                ("collide_object")
  2290. $RFE Level1:           "Machinery"
  2291.  
  2292. $Class Name:           "vending_machine"
  2293. $V3D Filename:         "vending_machine01.V3D"
  2294. $Debris Filename:      "genericlight01_debris.V3D"
  2295. $Debris Sound Set:     "small debris bounce"
  2296. $Corpse Class Name:    "vending_corpse"
  2297. $Material:             "metal"
  2298. $Life:                 250
  2299. $Explode Anim:         "objectboom"
  2300. $Explode Anim Radius:  1.5
  2301. $Flags:                ("collide_object")
  2302. $Debris Velocity:      3.5
  2303. $RFE Level1:           "Machinery"
  2304.  
  2305. $Class Name:           "vending_corpse"
  2306. $V3D Filename:         "vending_machine_corpse.V3d"
  2307. $Material:             "metal"
  2308. $Life:                 -1
  2309. $Flags:                ("collide_object")
  2310. $RFE Level1:           "Machinery"
  2311.  
  2312. $Class Name:           "liquid_canister"
  2313. $V3D Filename:         "liquid_canister.V3d"
  2314. $Debris Filename:      "genericlight01_debris.V3D"
  2315. $Debris Sound Set:     "small debris bounce"
  2316. $Corpse Class Name:    "can_corpse"
  2317. $Material:             "metal"
  2318. $Life:                 250
  2319. $Explode Anim:         "objectboom"
  2320. $Explode Anim Radius:  2.0
  2321. $Flags:                ("collide_object")
  2322. $Debris Velocity:      3.5
  2323. $RFE Level1:           "Machinery"
  2324.  
  2325. $Class Name:           "can_corpse"
  2326. $V3D Filename:         "can_corpse.V3d"
  2327. $Material:             "metal"
  2328. $Life:                 -1
  2329. $Flags:                ("collide_object")
  2330. $RFE Level1:           "Machinery"
  2331.  
  2332. $Class Name:           "Valve Wheel"
  2333. $V3D Filename:         "valve.v3d"
  2334. $Material:             "metal"
  2335. $Life:                 -1
  2336. $Flags:                ("is_switch")
  2337. $RFE Level1:           "Machinery"
  2338.  
  2339. $Class Name:           "AirCompressor01"
  2340. $V3D Filename:         "AirCompressor01.v3d"
  2341. $Debris Filename:      "genericlight01_debris.V3D"
  2342. $Debris Sound Set:        "large debris bounce"
  2343. $Corpse Class Name:    "AirCompressor01 Corpse"
  2344. $Material:             "metal"
  2345. $Life:                 300
  2346. $Explode Anim:         "objectboom"
  2347. $Explode Anim Radius:  1.2
  2348. $Flags:                ("collide_object")
  2349. $Debris Velocity:      4
  2350. $RFE Level1:           "Machinery"
  2351.  
  2352. $Class Name:           "AirCompressor01 Corpse"
  2353. $V3D Filename:         "AirCompressor01_dam.v3d"
  2354. $Material:             "metal"
  2355. $Life:                 -1
  2356. $Flags:                ("collide_object")
  2357. $RFE Level1:           "Machinery"
  2358.  
  2359. $Class Name:           "Com_BKgenerator01"
  2360. $V3D Filename:         "Com_BKgenerator01.V3D"
  2361. $Corpse Class Name:    "Com_BKgenerator01_corpse"
  2362. $Material:             "metal"
  2363. $Life:                 90
  2364. $Explode Anim:         "objectboom"
  2365. $Explode Anim Radius:  2.0
  2366. $Glare:                      "RedMini01_NoVolume"
  2367. $Flags:                ("collide_object")
  2368. $RFE Level1:           "Machinery"
  2369.  
  2370. $Class Name:           "Com_BKgenerator01_Corpse"
  2371. $V3D Filename:         "Com_BKgenerator01_Corpse.V3D"
  2372. $Material:             "metal"
  2373. $Life:                 -1
  2374. $Flags:                ("collide_object")
  2375. $RFE Level1:           "Machinery"
  2376.  
  2377. $Class Name:           "Generator_Small01"
  2378. $V3D Filename:         "Generator_Small01.v3d"
  2379. $Corpse Class Name:    "Generator_Small01_Corpse"
  2380. $Material:             "metal"
  2381. $Life:                 350
  2382. $Explode Anim:         "objectboom"
  2383. $Explode Anim Radius:  2.0
  2384. $Glare:                      "RedMini01_NoVolume"
  2385. $Flags:                ("collide_object")
  2386. $RFE Level1:           "Machinery"
  2387.  
  2388. $Class Name:           "Generator_Small02"
  2389. $V3D Filename:         "Generator_Small02.v3d"
  2390. $Corpse Class Name:    "Generator_Small02_Corpse"
  2391. $Material:             "metal"
  2392. $Life:                 90
  2393. $Explode Anim:         "objectboom"
  2394. $Explode Anim Radius:  2.0
  2395. $Glare:                      "RedMini01_NoVolume"
  2396. $Flags:                ("collide_object")
  2397. $RFE Level1:           "Machinery"
  2398.  
  2399. $Class Name:           "Generator_Small01_Corpse"
  2400. $V3D Filename:         "Generator_Small01_Corpse.V3D"
  2401. $Material:             "metal"
  2402. $Life:                 -1
  2403. $Flags:                ("collide_object")
  2404. $RFE Level1:           "Machinery"
  2405.  
  2406. $Class Name:           "Turbine01"
  2407. $V3D Filename:         "Turbine01.V3d"
  2408. $Corpse Class Name:    "Turbine01_Corpse"
  2409. $Material:             "metal"
  2410. $Life:                 600
  2411. $Explode Anim:         "objectboom"
  2412. $Explode Anim Radius:  2.0
  2413. $Glare:                      "RedMini01_NoVolume"
  2414. $Flags:                ("collide_object")
  2415. $RFE Level1:           "Machinery"
  2416.  
  2417. $Class Name:           "Turbine01_Corpse"
  2418. $V3D Filename:         "Turbine01_Corpse.V3D"
  2419. $Material:             "metal"
  2420. $Life:                 -1
  2421. $Flags:                ("collide_object")
  2422. $RFE Level1:           "Machinery"
  2423.  
  2424. $Class Name:           "Pump01"
  2425. $V3D Filename:         "Pump01.v3d"
  2426. $Debris Filename:      "genericlight01_debris.V3D"
  2427. $Debris Sound Set:     "large debris bounce"
  2428. $Corpse Class Name:    "Pump01_corpse"
  2429. $Material:             "metal"
  2430. $Life:                 400
  2431. $Damage Type Factor:   "explosive"    3.0
  2432. $Explode Anim:         "objectboom"
  2433. $Explode Anim Radius:  2.0
  2434. $Glare:                      "RedMini01_NoVolume"
  2435. $Flags:                ("collide_object")
  2436. $RFE Level1:           "Machinery"
  2437.  
  2438. $Class Name:           "Pump01_corpse"
  2439. $V3D Filename:         "Pump01_dbris.v3d"
  2440. $Material:             "metal"
  2441. $Life:                 -1
  2442. $Flags:                ("collide_object")
  2443. $RFE Level1:           "Machinery"
  2444.  
  2445. $Class Name:           "Pump02"
  2446. $V3D Filename:         "Pump02.v3d"
  2447. $Debris Filename:      "genericlight01_debris.V3D"
  2448. $Debris Sound Set:     "large debris bounce"
  2449. $Corpse Class Name:    "Pump02_corpse"
  2450. $Material:             "metal"
  2451. $Life:                 450
  2452. $Explode Anim:         "objectboom"
  2453. $Explode Anim Radius:  2.0
  2454. $Glare:                      "RedMini01_NoVolume"
  2455. $Flags:                ("collide_object")
  2456. $Debris Velocity:      2.5
  2457. $RFE Level1:           "Machinery"
  2458.  
  2459. $Class Name:           "Pump02_corpse"
  2460. $V3D Filename:         "Pump02_dbris.v3d"
  2461. $Material:             "metal"
  2462. $Life:                 -1
  2463. $Flags:                ("collide_object")
  2464. $RFE Level1:           "Machinery"
  2465.  
  2466. $Class Name:           "LavaTester01"
  2467. $V3D Filename:         "LavaTester01.v3d"
  2468. $Corpse Class Name:    "LavaTester01_corpse"
  2469. $Material:             "metal"
  2470. $Life:                 600
  2471. $Explode Anim:         "objectboom"
  2472. $Explode Anim Radius:  2.0
  2473. $Glare:                      "RedMini01_NoVolume"
  2474. $Flags:                ("collide_object")
  2475. $RFE Level1:           "Machinery"
  2476.  
  2477. $Class Name:           "LavaTester01_corpse"
  2478. $V3D Filename:         "LavaTester01_dbris.v3d"
  2479. $Material:             "metal"
  2480. $Life:                 -1
  2481. $Flags:                ("collide_object")
  2482. $RFE Level1:           "Machinery"
  2483.  
  2484.  
  2485. // ------------------------------------------------
  2486. // Misc
  2487. // ------------------------------------------------
  2488.  
  2489. $Class Name:           "cablesdang1"
  2490. $V3D Filename:         "cables_dangling01.V3D"
  2491. $Material:             "solid"
  2492. $Life:                 19
  2493. $Flags:                ()
  2494. $RFE Level1:           "misc"
  2495.  
  2496. $Class Name:           "Shuttle Seat"
  2497. $V3D Filename:         "shuttleseat1.V3D"
  2498. $Material:             "solid"
  2499. $Life:                 -1
  2500. $Flags:                ()
  2501. $RFE Level1:           "misc"
  2502.  
  2503. $Class Name:           "cablesdang2"
  2504. $V3D Filename:         "cables_dangling02.V3D"
  2505. $Material:             "solid"
  2506. $Life:                 19
  2507. $Flags:                ()
  2508. $RFE Level1:           "misc"
  2509.  
  2510. $Class Name:           "cablesdang3"
  2511. $V3D Filename:         "cables_dangling03.V3D"
  2512. $Material:             "solid"
  2513. $Life:                 19
  2514. $Flags:                ()
  2515. $RFE Level1:           "misc"
  2516.  
  2517. $Class Name:           "gas_can"
  2518. $V3D Filename:         "gas_can.V3D"
  2519. $Material:             "metal"
  2520. $Life:                 19
  2521. $Explode Anim:         "oil drum explode"
  2522. $Explode Anim Radius:  3.0
  2523. $Flags:                ("collide_object")
  2524. $RFE Level1:           "misc"
  2525.  
  2526. $Class Name:           "phone"
  2527. $V3D Filename:         "phone.V3D"
  2528. $Debris Filename:          "genericlight01_debris.V3D"
  2529. $Debris Sound Set:      "large debris bounce"
  2530. $Material:             "metal"
  2531. $Life:                 100
  2532. $Explode Anim:         "yellboom_metal"
  2533. $Explode Anim Radius:  .7
  2534. $Flags:                ("collide_object")
  2535. $Debris Velocity:      2
  2536. $RFE Level1:           "Misc"
  2537.  
  2538. $Class Name:           "steelcan"
  2539. $V3D Filename:         "SteelTrashCan.V3D"
  2540. $Debris Filename:      "screen_debris.V3D"
  2541. $Debris Sound Set:     "Tin Hit"
  2542. $Material:             "metal"
  2543. $Life:                 90
  2544. $Explode Anim:         "Tin Hit Sound"
  2545. $Explode Anim Radius:  .1
  2546. $Flags:                ("collide_object")
  2547. $Debris Velocity:      1
  2548. $RFE Level1:           "Office Stuff"
  2549.  
  2550. $Class Name:           "nuke"
  2551. $V3D Filename:         "nuke.V3D"
  2552. $Debris Filename:      ""
  2553. $Material:             "metal"
  2554. $Life:                 -1
  2555. $Flags:                ("collide_object")
  2556. $RFE Level1:           "Misc"
  2557.  
  2558. $Class Name:           "cart"
  2559. $V3D Filename:         "cart.V3D"
  2560. $Debris Filename:      "screen_debris.V3D"
  2561. $Debris Sound Set:     "Wood Break"
  2562. $Material:             "metal"
  2563. $Life:                 90
  2564. $Flags:                ("collide_object")
  2565. $RFE Level1:           "Misc"
  2566.  
  2567. $Class Name:           "Gun1"
  2568. $V3D Filename:         "gun1.V3D"
  2569. $Debris Filename:      ""
  2570. $Material:             "metal"
  2571. $Life:                 30
  2572. $Flags:                ("collide_object")
  2573. $RFE Level1:           "Misc"
  2574.  
  2575. $Class Name:           "Gun2"
  2576. $V3D Filename:         "gun2.V3D"
  2577. $Debris Filename:      ""
  2578. $Material:             "metal"
  2579. $Life:                 30
  2580. $Flags:                ("collide_object")
  2581. $RFE Level1:           "Misc"
  2582.  
  2583. $Class Name:           "Gun3"
  2584. $V3D Filename:         "gun3.V3D"
  2585. $Debris Filename:      ""
  2586. $Material:             "metal"
  2587. $Life:                 30
  2588. $Flags:                ("collide_object")
  2589. $RFE Level1:           "Misc"
  2590.  
  2591. $Class Name:           "pot1"
  2592. $V3D Filename:         "pot1.V3D"
  2593. $Debris Filename:      ""
  2594. $Material:             "metal"
  2595. $Life:                 30
  2596. $Flags:                ("collide_object")
  2597. $RFE Level1:           "Misc"
  2598.  
  2599. $Class Name:           "pingpong"
  2600. $V3D Filename:         "pingpongtbl.V3D"
  2601. $Corpse Class Name:    "pingpongcorpse"
  2602. $Material:             "wood"
  2603. $Life:                  300
  2604. $Damage Type Factor:   "bash"                      0.0
  2605. $Damage Type Factor:   "bullet"                       0.0    
  2606. $Damage Type Factor:   "fire"                      0.0
  2607. $Flags:                ("collide_object")
  2608. $RFE Level1:           "Misc"
  2609.  
  2610. $Class Name:           "pingpongcorpse"
  2611. $V3D Filename:         "pingpongtbl_corpse.V3D"
  2612. $Material:             "wood"
  2613. $Life:                 -1
  2614. $Flags:                ("collide_object")
  2615. $RFE Level1:           "Misc"
  2616.  
  2617. $Class Name:           "pooltable"
  2618. $V3D Filename:         "pooltable.V3D"
  2619. $Corpse Class Name:    "pooltblcorpse"
  2620. $Material:             "metal"
  2621. $Life:                  -1
  2622. $Damage Type Factor:   "bash"                      0.0
  2623. $Damage Type Factor:   "bullet"                       0.0    
  2624. $Damage Type Factor:   "fire"                      0.0
  2625. $Flags:                ("collide_object")
  2626. $RFE Level1:           "Misc"
  2627.  
  2628. $Class Name:           "pooltblcorpse"
  2629. $V3D Filename:         "pooltable_corpse.V3D"
  2630. $Material:             "metal"
  2631. $Life:                 -1
  2632. $Flags:                ("collide_object")
  2633. $RFE Level1:           "Misc"
  2634.  
  2635. $Class Name:           "coffeemaker"
  2636. $V3D Filename:         "coffeemaker.V3D"
  2637. $Debris Filename:      "coffeemaker_debris.V3D"
  2638. $Debris Sound Set:     "small debris bounce"
  2639. $Material:             "metal"
  2640. $Life:                 120
  2641. $Use Sound:            "Use Coffee Maker"
  2642. $Explode Anim:         "yellboom"
  2643. $Explode Anim Radius:  .4
  2644. $Flags:                ("collide_object")
  2645. $Use:                  "play_sound"
  2646.     +radius:            2.0
  2647. $Debris Velocity:      2
  2648. $RFE Level1:           "Misc"
  2649.  
  2650. $Class Name:      "Mars"
  2651. $V3D Filename:    "mars.vfx"
  2652. $Material:        ""
  2653. $Life:            -1
  2654. $Flags:           ()
  2655. $RFE Level1:      "Misc"
  2656.  
  2657. $Class Name:      "Mars2"
  2658. $V3D Filename:    "mars02.v3d"
  2659. $Material:        ""
  2660. $Life:            -1
  2661. $Flags:           ()
  2662. $RFE Level1:      "Misc"
  2663.  
  2664. $Class Name:           "beerbottle01"
  2665. $V3D Filename:         "beerbottle01.V3D"
  2666. $Debris Filename:      "beerbottle01_debris.v3d"
  2667. $Debris Sound Set:     "glass break"
  2668. $Material:             "glass"
  2669. $Life:                 10
  2670. $Explode Anim:         "beerbottleboom"
  2671. $Flags:                ("collide_object")
  2672. $Debris Velocity:      2.0
  2673. $RFE Level1:           "Misc"
  2674.  
  2675. $Class Name:           "Soda Can1"
  2676. $V3D Filename:         "sodacan1.V3D"
  2677. $Debris Filename:      "beerbottle01_debris.v3d"
  2678. $Debris Sound Set:     "glass break"
  2679. $Material:             "metal"
  2680. $Life:                 10
  2681. $Explode Anim:         "beerbottleboom"
  2682. $Flags:                ("collide_object")
  2683. $Debris Velocity:      2.0
  2684. $RFE Level1:           "Misc"
  2685.  
  2686. $Class Name:           "Soda Can2"
  2687. $V3D Filename:         "sodacan2.V3D"
  2688. $Debris Filename:      "beerbottle01_debris.v3d"
  2689. $Debris Sound Set:     "glass break"
  2690. $Material:             "glass"
  2691. $Life:                 10
  2692. $Explode Anim:         "beerbottleboom"
  2693. $Flags:                ("collide_object")
  2694. $Debris Velocity:      2.0
  2695. $RFE Level1:           "Misc"
  2696.  
  2697. $Class Name:           "bottle1"
  2698. $V3D Filename:         "bottle1.V3D"
  2699. $Debris Filename:      "beerbottle01_debris.v3d"
  2700. $Debris Sound Set:     "glass break"
  2701. $Material:             "glass"
  2702. $Life:                 10
  2703. $Explode Anim:         "beerbottleboom"
  2704. $Flags:                ("collide_object")
  2705. $Debris Velocity:      2.0
  2706. $RFE Level1:           "Misc"
  2707.  
  2708. $Class Name:           "coffee mug01"
  2709. $V3D Filename:         "mug1.V3D"
  2710. $Debris Filename:      "mug_debris.v3d"
  2711. $Debris Sound Set:     "glass break"
  2712. $Material:             "glass"
  2713. $Life:                 1
  2714. $Explode Anim:         "genericsmallboom"
  2715. $Flags:                ("collide_object")
  2716. $Debris Velocity:      2.0
  2717. $RFE Level1:           "Misc"
  2718.  
  2719. $Class Name:           "coffee mug02"
  2720. $V3D Filename:         "mug2.V3D"
  2721. $Debris Filename:      "mug_debris.v3d"
  2722. $Debris Sound Set:     "glass break"
  2723. $Material:             "glass"
  2724. $Life:                 1
  2725. $Explode Anim:         "genericsmallboom"
  2726. $Flags:                ("collide_object")
  2727. $Debris Velocity:      2.0
  2728. $RFE Level1:           "Misc"
  2729.  
  2730. $Class Name:           "Pillow1"
  2731. $V3D Filename:         "pillow1.V3D"
  2732. $Material:             "solid"
  2733. $Life:                 -1
  2734. $Flags:                ("collide_object")
  2735. $RFE Level1:           "Misc"
  2736.  
  2737. $Class Name:           "Books1"
  2738. $V3D Filename:         "books1.V3D"
  2739. $Material:             "solid"
  2740. $Life:                 1
  2741. $Use Sound:            "Use Book"
  2742. $Flags:                ("collide_object")
  2743. $Use:                  "play_sound"
  2744.     +radius:            2.0
  2745. $RFE Level1:           "Misc"
  2746.  
  2747. $Class Name:           "Books2"
  2748. $V3D Filename:         "books2.V3D"
  2749. $Material:             "solid"
  2750. $Life:                 1
  2751. $Use Sound:            "Use Book"
  2752. $Flags:                ("collide_object")
  2753. $Use:                  "play_sound"
  2754.     +radius:            2.0
  2755. $RFE Level1:           "Misc"
  2756.  
  2757. $Class Name:           "Bones"
  2758. $V3D Filename:         "bones1.V3D"
  2759. $Material:             "rock"
  2760. $Life:                 -1
  2761. $Flags:                ("collide_object")
  2762. $RFE Level1:           "Misc"
  2763.  
  2764. $Class Name:           "Cafeteria Tray"
  2765. $V3D Filename:         "cafetray1.V3D"
  2766. $Material:             "metal"
  2767. $Life:                 -1
  2768. $Flags:                ("collide_object")
  2769. $RFE Level1:           "Misc"
  2770.  
  2771. $Class Name:           "Clipboard"
  2772. $V3D Filename:         "clipboard1.V3D"
  2773. $Debris Filename:      "clipboard_debris.v3d"
  2774. $Material:             "wood"
  2775. $Life:                 1
  2776. $Flags:                ("collide_object" "can_carry")
  2777. $RFE Level1:           "Misc"
  2778.  
  2779. $Class Name:           "Robot Part1"
  2780. $V3D Filename:         "robotpart1.V3D"
  2781. $Material:             "metal"
  2782. $Life:                 -1
  2783. $Flags:                ("collide_object")
  2784. $RFE Level1:           "Misc"
  2785.  
  2786. $Class Name:           "Robot Part2"
  2787. $V3D Filename:         "robotpart2.V3D"
  2788. $Material:             "metal"
  2789. $Life:                 -1
  2790. $Flags:                ("collide_object")
  2791. $RFE Level1:           "Misc"
  2792.  
  2793. $Class Name:           "Robot Part3"
  2794. $V3D Filename:         "robotpart3.V3D"
  2795. $Material:             "metal"
  2796. $Life:                 -1
  2797. $Flags:                ("collide_object")
  2798. $RFE Level1:           "Misc"
  2799.  
  2800. $Class Name:           "Robot Part4"
  2801. $V3D Filename:         "robotpart4.V3D"
  2802. $Material:             "metal"
  2803. $Life:                 -1
  2804. $Flags:                ("collide_object")
  2805. $RFE Level1:           "Misc"
  2806.  
  2807. $Class Name:           "Dice"
  2808. $V3D Filename:         "dice1.V3D"
  2809. $Material:             "solid"
  2810. $Life:                 -1
  2811. $Flags:                ()
  2812. $RFE Level1:           "Misc"
  2813.  
  2814. $Class Name:           "Shower Head"
  2815. $V3D Filename:         "showerhead1.V3D"
  2816. $Material:             "metal"
  2817. $Life:                 -1
  2818. $Flags:                ("collide_object")
  2819. $RFE Level1:           "Misc"
  2820.  
  2821. $Class Name:           "Luggage1"
  2822. $V3D Filename:         "luggage1.V3D"
  2823. $Debris Filename:      "genericlight01_debris.V3D"
  2824. $Debris Sound Set:     "large debris bounce"
  2825. $Material:             "solid"
  2826. $Life:                 400
  2827. $Damage Type Factor:        "bash"                            0.0
  2828. $Damage Type Factor:        "bullet"                            0.0
  2829. $Damage Type Factor:        "energy"                            0.0
  2830. $Explode Anim:         "Tin Hit Sound"
  2831. $Explode Anim Radius:  .4
  2832. $Flags:                ("collide_object")
  2833. $Debris Velocity:      2
  2834. $RFE Level1:           "Misc"
  2835.  
  2836. $Class Name:           "Luggage2"
  2837. $V3D Filename:         "luggage2.V3D"
  2838. $Debris Filename:      "genericlight01_debris.V3D"
  2839. $Debris Sound Set:     "large debris bounce"
  2840. $Material:             "solid"
  2841. $Life:                 400
  2842. $Damage Type Factor:        "bash"                            0.0
  2843. $Damage Type Factor:        "bullet"                            0.0
  2844. $Damage Type Factor:        "energy"                            0.0
  2845. $Explode Anim:         "Tin Hit Sound"
  2846. $Explode Anim Radius:  .4
  2847. $Flags:                ("collide_object")
  2848. $Debris Velocity:      2
  2849. $RFE Level1:           "Misc"
  2850.  
  2851. $Class Name:           "Luggage3"
  2852. $V3D Filename:         "luggage3.V3D"
  2853. $Debris Filename:      "genericlight01_debris.V3D"
  2854. $Debris Sound Set:     "large debris bounce"
  2855. $Material:             "solid"
  2856. $Life:                 400
  2857. $Damage Type Factor:        "bash"                            0.0
  2858. $Damage Type Factor:        "bullet"                            0.0
  2859. $Damage Type Factor:        "energy"                            0.0
  2860. $Explode Anim:         "Tin Hit Sound"
  2861. $Explode Anim Radius:  .4
  2862. $Flags:                ("collide_object")
  2863. $Debris Velocity:      2
  2864. $RFE Level1:           "Misc"
  2865.  
  2866. $Class Name:           "Trash Can1"
  2867. $V3D Filename:         "trashcan1.V3D"
  2868. $Debris Filename:      "trash_debris.V3D"
  2869. $Debris Sound Set:      "large debris bounce"
  2870. $Material:             "metal"
  2871. $Life:                 300
  2872. $Flags:                ("collide_object")
  2873. $Debris Velocity:            2
  2874. $RFE Level1:           "Misc"
  2875.  
  2876. $Class Name:           "Trash Can2"
  2877. $V3D Filename:         "trashcan2.V3D"
  2878. $Debris Filename:      "trash_debris.v3d"
  2879. $Debris Sound Set:      "large debris bounce"
  2880. $Material:             "metal"
  2881. $Life:                 300
  2882. $Flags:                ("collide_object")
  2883. $Debris Velocity:            2
  2884. $RFE Level1:           "Misc"
  2885.  
  2886. $Class Name:           "pencil"
  2887. $V3D Filename:         "pencil1.V3D"
  2888. $Material:             "solid"
  2889. $Life:                 10
  2890. $Explode Anim:         "beerbottleboom"
  2891. $Flags:                ("collide_object")
  2892. $Debris Velocity:      2.0
  2893. $RFE Level1:           "Misc"
  2894.  
  2895. $Class Name:           "Space Phone"
  2896. $V3D Filename:         "spacephone1.V3D"
  2897. $Material:             "metal"
  2898. $Life:                 40
  2899. $Flags:                ("collide_object")
  2900. $RFE Level1:           "Misc"
  2901. // $Skin:                 "Broken2"         ("spacephone2.tga")
  2902. // $Skin:                 "Broken3"          ("spacephone3.tga")
  2903.  
  2904. $Class Name:           "Firehose"
  2905. $V3D Filename:         "Firehose.V3D"
  2906. $Debris Filename:          "genericlight01_debris.V3D"
  2907. $Debris Sound Set:      "large debris bounce"
  2908. $Material:             "metal"
  2909. $Life:                 700
  2910. $Explode Anim:         "yellboom_metal"
  2911. $Explode Anim Radius:  1
  2912. $Flags:                ("collide_object")
  2913. $Debris Velocity:      3
  2914. $RFE Level1:           "Misc"
  2915.  
  2916. $Class Name:           "Missile Console Glass"
  2917. $V3D Filename:         "missileglass1.V3D"
  2918. $Material:             "glass"
  2919. $Life:                 -1
  2920. $Flags:                ()
  2921. $RFE Level1:           "Misc"
  2922.  
  2923. $Class Name:           "Missile Console Button"
  2924. $V3D Filename:         "missilebutton1.V3D"
  2925. $Material:             "metal"
  2926. $Life:                 -1
  2927. $Flags:                ()
  2928. $RFE Level1:           "Misc"
  2929.  
  2930. $Class Name:            "Mop"
  2931. $V3D Filename:         "mop1.V3D"
  2932. $Debris Filename:      "mop_debris.v3d"
  2933. $Material:             "solid"
  2934. $Life:                 10
  2935. $Flags:                ()
  2936. $RFE Level1:           "Misc"
  2937.  
  2938. $Class Name:           "Bucket"
  2939. $V3D Filename:         "bucket1.V3D"
  2940. $Debris Filename:      "bucket_debris.v3d"
  2941. $Debris Sound Set:     "large debris bounce"
  2942. $Material:             "metal"
  2943. $Life:                 40
  2944. $Flags:                ("collide_object")
  2945. $Debris Velocity:         5
  2946. $RFE Level1:           "Misc"
  2947.  
  2948. $Class Name:           "Cardboard Box"
  2949. $V3D Filename:         "cardboardbox1.V3D"
  2950. $Debris Filename:      "cardboard_debris.v3d"
  2951. $Debris Sound Set:     "large debris bounce"
  2952. $Material:             "solid"
  2953. $Life:                 80
  2954. $Explode Anim:         "crateboom"
  2955. $Flags:                ("collide_object")
  2956. $Debris Velocity:      2
  2957. $RFE Level1:           "Misc"
  2958.  
  2959. $Class Name:           "Wall_Calendar1"
  2960. $V3D Filename:         "wallcal1.V3D"
  2961. $Material:             "solid"
  2962. $Life:                 -1
  2963. $Flags:                ()
  2964. $RFE Level1:           "Misc"
  2965.  
  2966. $Class Name:           "Paper1"
  2967. $V3D Filename:         "paper1.V3D"
  2968. $Material:             "solid"
  2969. $Life:                 1
  2970. $Flags:                ("collide_object")
  2971. $RFE Level1:           "Misc"
  2972.  
  2973. $Class Name:           "Paper2"
  2974. $V3D Filename:         "paper2.V3D"
  2975. $Material:             "solid"
  2976. $Life:                 -1
  2977. $Flags:                ()
  2978. $RFE Level1:           "Misc"
  2979.  
  2980. $Class Name:           "Paper3"
  2981. $V3D Filename:         "paper3.V3D"
  2982. $Material:             "solid"
  2983. $Life:                 -1
  2984. $Flags:                ()
  2985. $RFE Level1:           "Misc"
  2986.  
  2987. $Class Name:           "DrillBit"
  2988. $V3D Filename:         "drillbit1.V3D"
  2989. $Material:             "metal"
  2990. $Life:                 -1
  2991. $Flags:                ("collide_object")
  2992. $RFE Level1:           "Misc"
  2993.  
  2994. $Class Name:           "Watercooler"
  2995. $V3D Filename:         "watercooler1.V3D"
  2996. $Debris Filename:      "watercooler_debris.v3d"
  2997. $Material:             "glass"
  2998. $Life:                 210
  2999. $Explode Anim:         "yellboom"
  3000. $Explode Anim Radius:  .4
  3001. $Flags:                ("collide_object")
  3002. $Debris Velocity:      2
  3003. $Use Sound:            "Use Water Cooler"
  3004. $Use:                  "play_sound"
  3005.     +radius:            2.0
  3006. $RFE Level1:           "Misc"
  3007.  
  3008. $Class Name:           "Cooking Pan"
  3009. $V3D Filename:         "pan1.V3D"
  3010. $Debris Filename:      "pan_debris.v3d"
  3011. $Material:             "metal"
  3012. $Life:                 -1
  3013. $Flags:                ("collide_object")
  3014. $RFE Level1:           "Misc"
  3015.  
  3016. $Class Name:           "Cart"
  3017. $V3D Filename:         "cart1.V3D"
  3018. $Material:             "metal"
  3019. $Life:                 -1
  3020. $Flags:                ("collide_object")
  3021. $RFE Level1:           "Misc"
  3022.  
  3023. $Class Name:           "Cooking Pot"
  3024. $V3D Filename:         "pot1.V3D"
  3025. $Debris Filename:      "pot_debris.v3d"
  3026. $Material:             "metal"
  3027. $Life:                 -1
  3028. $Flags:                ("collide_object")
  3029. $RFE Level1:           "Misc"
  3030.  
  3031. $Class Name:           "Drone Robot Dead"
  3032. $V3D Filename:         "drone1.V3D"
  3033. $Material:             "metal"
  3034. $Life:                 -1
  3035. $Flags:                ("collide_object")
  3036. $RFE Level1:           "Misc"
  3037.  
  3038. $Class Name:           "Vehicle Part 1"
  3039. $V3D Filename:         "vehiclepart1.V3D"
  3040. $Material:             "metal"
  3041. $Life:                 -1
  3042. $Flags:                ("collide_object")
  3043. $RFE Level1:           "Misc"
  3044.  
  3045. $Class Name:           "Vehicle Part 2"
  3046. $V3D Filename:         "vehiclepart2.V3D"
  3047. $Material:             "metal"
  3048. $Life:                 -1
  3049. $Flags:                ("collide_object")
  3050. $RFE Level1:           "Misc"
  3051.  
  3052. $Class Name:           "Admin Robot Dead"
  3053. $V3D Filename:         "adminbot1.V3D"
  3054. $Material:             "metal"
  3055. $Life:                 -1
  3056. $Flags:                ()
  3057. $RFE Level1:           "Misc"
  3058.  
  3059. $Class Name:           "Wall_Calendar2"
  3060. $V3D Filename:         "wallcal2.V3D"
  3061. $Material:             "solid"
  3062. $Life:                 -1
  3063. $Flags:                ()
  3064. $RFE Level1:           "Misc"
  3065.  
  3066. $Class Name:           "Elevator Button"
  3067. $V3D Filename:         "elevatorbutton1.V3D"
  3068. $Material:             "metal"
  3069. $Life:                 -1
  3070. $Flags:                ("is_switch")
  3071. $RFE Level1:           "Misc"
  3072.  
  3073. $Class Name:           "Elevator Button2"
  3074. $V3D Filename:         "elevatorbutton3.V3D"
  3075. $Material:             "metal"
  3076. $Life:                 -1
  3077. $Flags:                ("is_switch")
  3078. $RFE Level1:           "Misc"
  3079.  
  3080. $Class Name:           "Elevator Indicator"
  3081. $V3D Filename:         "elevatorbutton2.V3D"
  3082. $Material:             "metal"
  3083. $Life:                 -1
  3084. $Flags:                ()
  3085. $RFE Level1:           "Misc"
  3086.  
  3087. $Class Name:           "Tool1"
  3088. $V3D Filename:         "tools1.V3D"
  3089. $Material:             "metal"
  3090. $Life:                 -1
  3091. $Flags:                ()
  3092. $RFE Level1:           "Misc"
  3093.  
  3094. $Class Name:           "Tool2"
  3095. $V3D Filename:         "tools2.V3D"
  3096. $Material:             "metal"
  3097. $Life:                 -1
  3098. $Flags:                ()
  3099. $RFE Level1:           "Misc"
  3100.  
  3101. $Class Name:           "Tool3"
  3102. $V3D Filename:         "tools3.V3D"
  3103. $Material:             "metal"
  3104. $Life:                 -1
  3105. $Flags:                ()
  3106. $RFE Level1:           "Misc"
  3107.  
  3108. $Class Name:           "Body Bag"
  3109. $V3D Filename:         "bodybag1.V3D"
  3110. $Material:             "flesh"
  3111. $Life:                 -1
  3112. $Flags:                ()
  3113. $RFE Level1:           "Misc"
  3114.  
  3115. $Class Name:           "Bag of Chow"
  3116. $V3D Filename:         "bagofchow1.V3D"
  3117. $Material:             "flesh"
  3118. $Life:                 -1
  3119. $Flags:                ()
  3120. $RFE Level1:           "Misc"
  3121.  
  3122. $Class Name:           "Escape Pod"
  3123. $V3D Filename:         "escapepod.V3D"
  3124. $Material:             "metal"
  3125. $Life:                 -1
  3126. $Flags:                ("collide_object")
  3127. $RFE Level1:           "Misc"
  3128.  
  3129. $Class Name:           "BustedEscapePod"
  3130. $V3D Filename:         "BustedEscapePod.V3D"
  3131. $Material:             "metal"
  3132. $Life:                 -1
  3133. $Flags:                ("collide_object")
  3134. $RFE Level1:           "Misc"
  3135.  
  3136. $Class Name:           "Reeper Skeleton"
  3137. $V3D Filename:         "reeperskel1.V3D"
  3138. $Material:             "rock"
  3139. $Life:                 -1
  3140. $Flags:                ()
  3141. $RFE Level1:           "Misc"
  3142.  
  3143. $Class Name:           "Clock"
  3144. $V3D Filename:         "clock01.V3D"
  3145. $Debris Filename:      "clock01_debris.V3D"
  3146. $Debris Sound Set:     "small debris bounce"
  3147. $Material:             "glass"
  3148. $Life:                 10
  3149. //$Sound:                "Tick"
  3150. $Explode Anim:         "yellboom_metal"
  3151. $Explode Anim Radius:  .1
  3152. $Flags:                ("collide_object" "is_clock")
  3153. $Debris Velocity:            .5
  3154. $RFE Level1:           "Misc"
  3155.  
  3156. $Class Name:           "camerabase"
  3157. $V3D Filename:         "camerabase1.v3d"
  3158. $Material:             "metal"
  3159. $Life:                 50
  3160. $Flags:                ()
  3161. $RFE Level1:           "Misc"
  3162.  
  3163. $Class Name:           "driller_cam"
  3164. $V3D Filename:         "drillcam1.v3d"
  3165. $Material:             "metal"
  3166. $Life:                 40
  3167. $Damage Type Factor:   "explosive" 0.0
  3168. $Explode Anim:         "explosion 1"
  3169. $Explode Anim Radius:  0.2
  3170. $Flags:                ("collide_object")
  3171. $RFE Level1:           "Misc"
  3172.  
  3173. $Class Name:           "Transport01_Tmp"
  3174. $V3D Filename:         "Torpedo01.V3D"
  3175. $Material:             "metal"
  3176. $Life:                 -1
  3177. $Flags:                ()
  3178. $RFE Level1:           "Misc"
  3179.  
  3180. $Class Name:           "riot_shield"
  3181. $V3D Filename:         "Weapon_RiotShield.v3d"
  3182. $Material:             "solid"
  3183. $Life:                 1250
  3184. $Flags:                ("collide_object" "collide_weapon")
  3185. $RFE Level1:           "Misc"
  3186.  
  3187. $Class Name:           "Syringe"
  3188. $V3D Filename:         "syringe1.v3d"
  3189. $Material:             "metal"
  3190. $Life:                 50
  3191. $Flags:                ("can_carry")
  3192. $RFE Level1:           "Misc"
  3193.  
  3194. $Class Name:           "Welding Torch"
  3195. $V3D Filename:         "welder1.v3d"
  3196. $Material:             "metal"
  3197. $Life:                 50
  3198. $Flags:                ("can_carry")
  3199. $RFE Level1:           "Misc"
  3200.  
  3201. $Class Name:           "Syringe 2"
  3202. $V3D Filename:         "syringe2.v3d"
  3203. $Material:             "metal"
  3204. $Life:                 50
  3205. $Flags:                ("collide_object")
  3206. $RFE Level1:           "Misc"
  3207.  
  3208. $Class Name:           "Scissors"
  3209. $V3D Filename:         "scissors1.v3d"
  3210. $Material:             "metal"
  3211. $Life:                 50
  3212. $Flags:                ("collide_object")
  3213. $RFE Level1:           "Misc"
  3214.  
  3215. $Class Name:           "firehose"
  3216. $V3D Filename:         "firehose.V3D"
  3217. $Material:             "solid"
  3218. $Life:                 60
  3219. $Explode Anim:         "screenboom"
  3220. $Explode Anim Radius:  1
  3221. $Flags:                ("collide_object")
  3222. $Debris Velocity:      1.5
  3223. $RFE Level1:           "misc"
  3224.  
  3225. $Class Name:           "fake sub"
  3226. $V3D Filename:         "fake_sub01.v3d"
  3227. $Material:             "metal"
  3228. $Life:                 -1
  3229. $Flags:                ("collide_object")
  3230. $RFE Level1:           "misc"
  3231.  
  3232. // ------------------------------------------------
  3233. // Office Stuff
  3234. // ------------------------------------------------
  3235.  
  3236. $Class Name:           "inout_box"
  3237. $V3D Filename:         "inout_box.V3D"
  3238. $Debris Filename:      "screen_debris.v3d"
  3239. $Debris Sound Set:     "small debris bounce"
  3240. $Material:             "metal"
  3241. $Life:                 80
  3242. $Flags:                ("collide_object")
  3243. $RFE Level1:           "Office Stuff"
  3244.  
  3245. $Class Name:           "officelamp"
  3246. $V3D Filename:         "officelamp.V3D"
  3247. $Debris Filename:      "screen_debris.v3d"
  3248. $Debris Sound Set:     "small debris bounce"
  3249. $Material:             "metal"
  3250. $Life:                 20
  3251. $Glare:                    "officelampglare"
  3252. $Flags:                ("collide_object")
  3253. $RFE Level1:           "Office Stuff"
  3254.  
  3255. $Class Name:           "Waste Basket"
  3256. $V3D Filename:         "wastebasket1.V3D"
  3257. $Debris Filename:      "wastebasket1.V3D"
  3258. $Debris Sound Set:     "Tin Hit"
  3259. $Material:             "metal"
  3260. $Life:                 10
  3261. $Explode Anim:         "Tin Hit Sound"
  3262. $Explode Anim Radius:  .4
  3263. $Flags:                ("collide_object")
  3264. $Debris Velocity:      6
  3265. $RFE Level1:           "Office Stuff"
  3266.  
  3267. $Class Name:           "Office Picture1"
  3268. $V3D Filename:         "portrait1.V3D"
  3269. $Debris Filename:      "portrait_debris.v3d"
  3270. $Debris Sound Set:     "small debris bounce"
  3271. $Material:             "rock"
  3272. $Life:                 10
  3273. $Flags:                ("collide_object")
  3274. $Debris Velocity:      2
  3275. $RFE Level1:           "Office Stuff"
  3276.  
  3277. $Class Name:           "Office Picture2"
  3278. $V3D Filename:         "portrait2.V3D"
  3279. $Debris Filename:      "portrait_debris.v3d"
  3280. $Debris Sound Set:     "small debris bounce"
  3281. $Material:             "rock"
  3282. $Life:                 10
  3283. $Flags:                ("collide_object")
  3284. $Debris Velocity:      2
  3285. $RFE Level1:           "Office Stuff"
  3286.  
  3287. $Class Name:           "Ashtray1"
  3288. $V3D Filename:         "ashtray1.V3D"
  3289. $Debris Filename:         "ashtray_debris.v3d"
  3290. $Debris Sound Set:     "glass break"
  3291. $Material:             "glass"
  3292. $Life:                 10
  3293. $Flags:                ("collide_object")
  3294. $RFE Level1:           "Office Stuff"
  3295.  
  3296. $Class Name:           "Mini Fridge"
  3297. $V3D Filename:         "minifridge1.V3D"
  3298. $Debris Filename:      "genericlight01_debris.V3D"
  3299. $Debris Sound Set:     "small debris bounce"
  3300. $Corpse Class Name:    "minifridge_corpse"
  3301. $Material:             "metal"
  3302. $Life:                 200
  3303. $Explode Anim:         "yellboom"
  3304. $Explode Anim Radius:  .3
  3305. $Flags:                ("collide_object")
  3306. $Debris Velocity:      2
  3307. $RFE Level1:           "Office Stuff"
  3308.  
  3309. $Class Name:           "minifridge_corpse"
  3310. $V3D Filename:         "minifridge_corpse.V3D"
  3311. $Material:             "metal"
  3312. $Life:                 -1
  3313. $Flags:                ("collide_object")
  3314. $RFE Level1:           "Office Stuff"
  3315.  
  3316. $Class Name:           "Microwave"
  3317. $V3D Filename:         "microwave1.V3D"
  3318. $Debris Filename:      "microwave_debris.V3D"
  3319. $Material:             "metal"
  3320. $Life:                 145
  3321. $Use Sound:            "Use Microwave"
  3322. $Explode Anim:         "yellboom_metal"
  3323. $Explode Anim Radius:  .5
  3324. $Flags:                ("collide_object")
  3325. $Use:                  "play_sound"
  3326.     +radius:            2.0
  3327. $Debris Velocity:      2
  3328. $RFE Level1:           "Office Stuff"
  3329.  
  3330. $Class Name:           "Plate1"
  3331. $V3D Filename:         "plate1.V3D"
  3332. $Material:             "solid"
  3333. $Life:                 10
  3334. $Flags:                ("collide_object")
  3335. $RFE Level1:           "Office Stuff"
  3336.  
  3337. $Class Name:           "Coffee Machine"
  3338. $V3D Filename:         "coffeemachine1.V3D"
  3339. $Material:             "metal"
  3340. $Life:                 25
  3341. $Use Sound:            "Use Coffee Maker"
  3342. $Flags:                ("collide_object")
  3343. $Use:                  "play_sound"
  3344.     +radius:            2.0
  3345. $RFE Level1:           "Office Stuff"
  3346.  
  3347. $Class Name:           "Name Plate1"
  3348. $V3D Filename:         "nameplate1.V3D"
  3349. $Debris Filename:      "mug_debris.v3d"
  3350. $Debris Sound Set:     "small debris bounce"
  3351. $Material:             "metal"
  3352. $Life:                 10
  3353. $Flags:                ("collide_object")
  3354. $Debris Velocity:            2
  3355. $RFE Level1:           "Office Stuff"
  3356.  
  3357. $Class Name:           "Name Plate2"
  3358. $V3D Filename:         "nameplate2.V3D"
  3359. $Debris Filename:      "mug_debris.v3d"
  3360. $Debris Sound Set:     "small debris bounce"
  3361. $Material:             "metal"
  3362. $Life:                 10
  3363. $Flags:                ("collide_object")
  3364. $Debris Velocity:            2
  3365. $RFE Level1:           "Office Stuff"
  3366.  
  3367. $Class Name:           "Name Plate3"
  3368. $V3D Filename:         "nameplate3.V3D"
  3369. $Debris Filename:      "mug_debris.v3d"
  3370. $Debris Sound Set:     "small debris bounce"
  3371. $Material:             "metal"
  3372. $Life:                 10
  3373. $Flags:                ("collide_object")
  3374. $Debris Velocity:            2
  3375. $RFE Level1:           "Office Stuff"
  3376.  
  3377. $Class Name:           "Water Fountain"
  3378. $V3D Filename:         "waterfountain1.V3D"
  3379. $Debris Filename:         "waterfount_debris.v3d"
  3380. $Debris Sound Set:     "small debris bounce"
  3381. $Material:             "rock"
  3382. $Life:                 190
  3383. $Explode Anim:         "yellboom_metal"
  3384. $Explode Anim Radius:  .6
  3385. $Flags:                ("collide_object")
  3386. $RFE Level1:           "Office Stuff"
  3387.  
  3388.  
  3389. // ------------------------------------------------
  3390. // Screens
  3391. // ------------------------------------------------
  3392.  
  3393. $Class Name:           "screenhen7"
  3394. $V3D Filename:         "screenhenbig3.V3D"
  3395. $Debris Filename:          "screen_debris.v3d"
  3396. $Debris Sound Set:     "glass break"
  3397. $Material:             "glass"
  3398. $Life:                 30
  3399. $Explode Anim:         "screenboom"
  3400. $Explode Anim Radius:  1
  3401. $Flags:                ("collide_object")
  3402. $Debris Velocity:      1.5
  3403. $RFE Level1:           "Screens"
  3404.  
  3405. $Class Name:           "screenhen6"
  3406. $V3D Filename:         "screenhenbig2.V3D"
  3407. $Debris Filename:          "screen_debris.v3d"
  3408. $Debris Sound Set:     "glass break"
  3409. $Material:             "glass"
  3410. $Life:                 30
  3411. $Explode Anim:         "screenboom"
  3412. $Explode Anim Radius:  1
  3413. $Flags:                ("collide_object")
  3414. $Debris Velocity:      1.5
  3415. $RFE Level1:           "Screens"
  3416.  
  3417. $Class Name:           "screenhen5"
  3418. $V3D Filename:         "screenhenbig1.V3D"
  3419. $Debris Filename:          "screen_debris.v3d"
  3420. $Debris Sound Set:     "glass break"
  3421. $Material:             "glass"
  3422. $Life:                 30
  3423. $Explode Anim:         "screenboom"
  3424. $Explode Anim Radius:  1
  3425. $Flags:                ("collide_object")
  3426. $Debris Velocity:      1.5
  3427. $RFE Level1:           "Screens"
  3428.  
  3429. $Class Name:           "screenhen4"
  3430. $V3D Filename:         "screen_hensmall4.V3D"
  3431. $Debris Filename:          "screen_debris.v3d"
  3432. $Debris Sound Set:     "glass break"
  3433. $Material:             "glass"
  3434. $Life:                 30
  3435. $Explode Anim:         "screenboom"
  3436. $Explode Anim Radius:  1
  3437. $Flags:                ("collide_object")
  3438. $Debris Velocity:      1.5
  3439. $RFE Level1:           "Screens"
  3440.  
  3441. $Class Name:           "screenhen3"
  3442. $V3D Filename:         "screen_hensmall3.V3D"
  3443. $Debris Filename:          "screen_debris.v3d"
  3444. $Debris Sound Set:     "glass break"
  3445. $Material:             "glass"
  3446. $Life:                 30
  3447. $Explode Anim:         "screenboom"
  3448. $Explode Anim Radius:  1
  3449. $Flags:                ("collide_object")
  3450. $Debris Velocity:      1.5
  3451. $RFE Level1:           "Screens"
  3452.  
  3453. $Class Name:           "screenhen2"
  3454. $V3D Filename:         "screen_hen2.V3D"
  3455. $Debris Filename:          "screen_debris.v3d"
  3456. $Debris Sound Set:     "glass break"
  3457. $Material:             "glass"
  3458. $Life:                 30
  3459. $Explode Anim:         "screenboom"
  3460. $Explode Anim Radius:  1
  3461. $Flags:                ("collide_object")
  3462. $Debris Velocity:      1.5
  3463. $RFE Level1:           "Screens"
  3464.  
  3465. $Class Name:           "screenhen1"
  3466. $V3D Filename:         "screen_hen1.V3D"
  3467. $Debris Filename:          "screen_debris.v3d"
  3468. $Debris Sound Set:     "glass break"
  3469. $Material:             "glass"
  3470. $Life:                 30
  3471. $Explode Anim:         "screenboom"
  3472. $Explode Anim Radius:  1
  3473. $Flags:                ("collide_object")
  3474. $Debris Velocity:      1.5
  3475. $RFE Level1:           "Screens"
  3476.  
  3477. $Class Name:           "medscreen01"
  3478. $V3D Filename:         "medtv01.V3D"
  3479. $Debris Filename:          "screen_debris.v3d"
  3480. $Debris Sound Set:     "glass break"
  3481. $Material:             "glass"
  3482. $Life:                 30
  3483. $Explode Anim:         "screenboom"
  3484. $Explode Anim Radius:  1
  3485. $Flags:                ("collide_object")
  3486. $Debris Velocity:      1.5
  3487. $RFE Level1:           "Screens"
  3488.  
  3489. $Class Name:           "Mirror01"
  3490. $V3D Filename:         "mirror01.V3D"
  3491. $Debris Filename:          "screen_debris.v3d"
  3492. $Debris Sound Set:     "glass break"
  3493. $Material:             "glass"
  3494. $Life:                 30
  3495. $Explode Anim:         "screenboom"
  3496. $Explode Anim Radius:  0.5
  3497. $Flags:                ("is_screen" "collide_object")
  3498. $Screen Width:         128
  3499. $Screen Height:        128
  3500. $Debris Velocity:      1
  3501. $RFE Level1:           "Screens"
  3502.  
  3503. $Class Name:           "screen1"
  3504. $V3D Filename:         "screen1.v3d"
  3505. $Material:             "metal"
  3506. $Life:                 50
  3507. $Flags:                ("is_screen" "collide_object")
  3508. $Use:                   "monitor"
  3509.     +radius:             2.5
  3510. $RFE Level1:           "Misc"
  3511.  
  3512. $Class Name:           "smallscreen"
  3513. $V3D Filename:         "smallscreen01.V3D"
  3514. $Debris Filename:      "screen_debris.v3d"
  3515. $Debris Sound Set:     "glass break"
  3516. $Material:             "glass"
  3517. $Life:                 30
  3518. $Explode Anim:         "screenboom"
  3519. $Explode Anim Radius:  0.5
  3520. $Flags:                ("is_screen" "collide_object")
  3521. $Use:                   "monitor"
  3522.     +radius:             2.5
  3523. $Debris Velocity:      1
  3524. $RFE Level1:           "Screens"
  3525.  
  3526. $Class Name:           "medscreen02"
  3527. $V3D Filename:         "medtv02.V3D"
  3528. $Debris Filename:          "screen_debris.v3d"
  3529. $Debris Sound Set:     "glass break"
  3530. $Material:             "glass"
  3531. $Life:                 30
  3532. $Explode Anim:         "screenboom"
  3533. $Explode Anim Radius:  0.5
  3534. $Flags:                ("collide_object")
  3535. $Use:                   "monitor"
  3536.     +radius:             2.5
  3537. $Debris Velocity:      1
  3538. $RFE Level1:           "Screens"
  3539.  
  3540. $Class Name:           "Screen01"
  3541. $V3D Filename:         "redglobescreen.V3D"
  3542. $Debris Filename:          "screen_debris.v3d"
  3543. $Debris Sound Set:     "glass break"
  3544. $Material:             "glass"
  3545. $Life:                 30
  3546. $Explode Anim:         "screenboom"
  3547. $Explode Anim Radius:  0.5
  3548. $Flags:                ("is_screen" "collide_object")
  3549. $Use:                   "monitor"
  3550.     +radius:             2.5
  3551. $Debris Velocity:      1
  3552. $RFE Level1:           "Screens"
  3553.  
  3554. $Class Name:           "Screen02"
  3555. $V3D Filename:         "blugridscreen01.V3D"
  3556. $Debris Filename:          "screen_debris.v3d"
  3557. $Debris Sound Set:     "glass break"
  3558. $Material:             "glass"
  3559. $Life:                 30
  3560. $Explode Anim:         "screenboom"
  3561. $Explode Anim Radius:  0.5
  3562. $Flags:                ("is_screen" "collide_object")
  3563. $Use:                   "monitor"
  3564.     +radius:             2.5
  3565. $Debris Velocity:      1
  3566. $RFE Level1:           "Screens"
  3567.  
  3568. $Class Name:           "Screen03"
  3569. $V3D Filename:         "monitor01.V3D"
  3570. $Debris Filename:          "screen_debris.v3d"
  3571. $Debris Sound Set:     "glass break"
  3572. $Material:             "glass"
  3573. $Life:                 30
  3574. $Explode Anim:         "screenboom"
  3575. $Explode Anim Radius:  0.5
  3576. $Flags:                ("is_screen" "collide_object")
  3577. $Screen Width:         128
  3578. $Screen Height:        128
  3579. $Use:                   "monitor"
  3580.     +radius:             2.5
  3581. $Debris Velocity:      1
  3582. $RFE Level1:           "Screens"
  3583.  
  3584. $Class Name:           "Screen04"
  3585. $V3D Filename:         "monitor02.V3D"
  3586. $Debris Filename:          "screen_debris.v3d"
  3587. $Debris Sound Set:     "glass break"
  3588. $Material:             "glass"
  3589. $Life:                 30
  3590. $Explode Anim:         "screenboom"
  3591. $Explode Anim Radius:  0.5
  3592. $Flags:                ("is_screen" "collide_object")
  3593. $Use:                   "monitor"
  3594.     +radius:             2.5
  3595. $Debris Velocity:      1
  3596. $RFE Level1:           "Screens"
  3597.  
  3598. $Class Name:           "Screen05"
  3599. $V3D Filename:         "monitor03.V3D"
  3600. $Debris Filename:          "screen_debris.v3d"
  3601. $Debris Sound Set:     "glass break"
  3602. $Material:             "glass"
  3603. $Life:                 30
  3604. $Explode Anim:         "screenboom"
  3605. $Explode Anim Radius:  0.5
  3606. $Flags:                ("is_screen" "collide_object")
  3607. $Use:                   "monitor"
  3608.     +radius:             2.5
  3609. $Debris Velocity:      1
  3610. $RFE Level1:           "Screens"
  3611.  
  3612. $Class Name:           "CommScreen"
  3613. $V3D Filename:         "CommScreen.V3D"
  3614. $Debris Filename:          "screen_debris.v3d"
  3615. $Material:             "glass"
  3616. $Life:                 30
  3617. $Explode Anim:         "yellboom"
  3618. $Explode Anim Radius:  1
  3619. $Flags:                ("is_screen" "collide_object")
  3620. $Use:                   "monitor"
  3621.     +radius:             2.5
  3622. $Debris Velocity:      1
  3623. $RFE Level1:           "Screens"
  3624. $Skin:                "Static01" ("ComScreen01.tga")
  3625. $Skin:                "Static02" ("ComScreen02.tga")
  3626. $Skin:                "Animated01" ("ComAnim01.vbm")
  3627. $Skin:                "Animated01" ("ComAnim02.vbm")
  3628.  
  3629.  
  3630. // ------------------------------------------------
  3631. // Structural
  3632. // ------------------------------------------------
  3633.  
  3634. $Class Name:           "lightsupport"
  3635. $V3D Filename:         "hanginglitesupport.V3D"
  3636. $Debris Filename:      "genericlight01_debris.V3D"
  3637. $Debris Sound Set:     "small debris bounce"
  3638. $Material:             "metal"
  3639. $Life:                 -1
  3640. $Explode Anim:         "gatsmoke"
  3641. $Flags:                ("has_alpha" "collide_object")
  3642. $Debris Velocity:      1
  3643. $RFE Level1:           "Structural"
  3644.  
  3645. $Class Name:           "grate"
  3646. $V3D Filename:         "grate.V3D"
  3647. $Debris Filename:      "grate_debris.v3d"
  3648. $Material:             "metal"
  3649. $Life:                 30
  3650. $Explode Anim:         "grate break"
  3651. $Flags:                ("collide_object")
  3652. $Debris Velocity:      1
  3653. $RFE Level1:           "Structural"
  3654.  
  3655. $Class Name:           "Duct Grate Cover"
  3656. $V3D Filename:         "grateduct1.V3D"
  3657. $Material:             "metal"
  3658. $Life:                 30
  3659. $Explode Anim:         "grate break"
  3660. $Flags:                ("collide_object")
  3661. $Debris Velocity:      1
  3662. $RFE Level1:           "Structural"
  3663.  
  3664. $Class Name:           "stationglass"
  3665. $V3D Filename:         "sstat_glass.v3d"
  3666. $Debris Filename:      "sstat_glass_debris.v3d"
  3667. $Material:             "glass"
  3668. $Life:                 10
  3669. $Explode Anim:              "Glassboom"
  3670. $Flags:                ("collide_object")
  3671. $RFE Level1:           "Structural"
  3672.  
  3673. $Class Name:           "I-Beam"
  3674. $V3D Filename:         "I-Beam01.V3D"
  3675. $Material:             "metal"
  3676. $Life:                 -1
  3677. $Flags:                ("collide_object")
  3678. $RFE Level1:           "Structural"
  3679.  
  3680. $Class Name:           "girder_01"
  3681. $V3D Filename:         "girder_01.v3d"
  3682. $Material:             "metal"
  3683. $Life:                 -1
  3684. $Flags:                ()
  3685. $RFE Level1:           "Structural"
  3686.  
  3687. $Class Name:           "fence"
  3688. $V3D Filename:         "fence.V3D"
  3689. $Material:             "metal"
  3690. $Life:                 40
  3691. $Flags:                ()
  3692. $RFE Level1:           "Structural"
  3693.  
  3694. $Class Name:           "pylon01"
  3695. $V3D Filename:         "pylon01.v3d"
  3696. $Corpse Class Name:    "pylon01 corpse"
  3697. $Material:             "rock"
  3698. $Life:                 100
  3699. $Damage Type Factor:        "bash"                            0.0
  3700. $Damage Type Factor:        "bullet"                            0.0
  3701. $Damage Type Factor:        "armor piercing bullet"        0.0
  3702. $Damage Type Factor:        "fire"                            0.0
  3703. $Damage Type Factor:        "energy"                            0.0
  3704. $Flags:                ("collide_object")
  3705. $RFE Level1:           "Structural"
  3706.  
  3707. $Class Name:           "pylon01 corpse"
  3708. $V3D Filename:         "pylon01_corpse.v3d"
  3709. $Emitter:              "pylon smoke"
  3710. $Emitter Life:         10.0
  3711. $Material:             "rock"
  3712. $Life:                 -1
  3713. $Flags:                ("collide_object")
  3714. $RFE Level1:           "Structural"
  3715.  
  3716. // ------------------------------------------------
  3717. // Tools
  3718. // ------------------------------------------------
  3719.  
  3720. $Class Name:           "weldingequip"
  3721. $V3D Filename:         "weldingequip1.V3D"
  3722. $Material:             "metal"
  3723. $Life:                 100
  3724. $Damage Type Factor:   "bash"                      0.0
  3725. $Explode Anim:         "objectboom3"
  3726. $Explode Anim Radius:  3
  3727. $Flags:                ("collide_object")
  3728. $RFE Level1:           "Tools"
  3729.  
  3730.  
  3731. $Class Name:           "bigtoolbox"
  3732. $V3D Filename:         "bigtoolbox.V3D"
  3733. $Debris Filename:      "genericlight01_debris.V3D"
  3734. $Corpse Class Name:    "bigtoolcorpse"
  3735. $Material:             "metal"
  3736. $Life:                 180
  3737. $Damage Type Factor:   "bash"                      0.0
  3738. $Damage Type Factor:   "bullet"                       0.0    
  3739. $Damage Type Factor:   "fire"                      0.0
  3740. $Explode Anim:         "Grate Break"
  3741. $Explode Anim Radius:  .4
  3742. $Flags:                ("collide_object")
  3743. $Debris Velocity:      2.3
  3744. $RFE Level1:           "Tools"
  3745.  
  3746. $Class Name:           "bigtoolcorpse"
  3747. $V3D Filename:         "bigtoolbox_corpse.V3D"
  3748. $Emitter:              "bigtoolbox"
  3749. $Emitter Life:         10.0
  3750. $Material:             "metal"
  3751. $Life:                 -1
  3752. $Flags:                ()
  3753. $RFE Level1:           "Tools"
  3754.  
  3755. $Class Name:      "Miner Tool 1"
  3756. $V3D Filename:    "minertool1.V3D"
  3757. $Material:        "metal"
  3758. $Life:            40
  3759. $Flags:           ("collide_object" "can_carry")
  3760. $RFE Level1:           "Tools"
  3761.  
  3762. $Class Name:      "Miner Tool 1 Destroy"
  3763. $V3D Filename:    "minertool1destroy.V3D"
  3764. $Material:        "metal"
  3765. $Life:            40
  3766. $Flags:           ("collide_object")
  3767. $RFE Level1:           "Tools"
  3768.  
  3769. $Class Name:      "Miner Tool 2"
  3770. $V3D Filename:    "minertool2.V3D"
  3771. $Material:        "metal"
  3772. $Life:            40
  3773. $Flags:           ("collide_object" "can_carry")
  3774. $RFE Level1:           "Tools"
  3775.  
  3776. $Class Name:      "Miner Tool 2 Destroy"
  3777. $V3D Filename:    "minertool2destroy.V3D"
  3778. $Material:        "metal"
  3779. $Life:            40
  3780. $Flags:           ("collide_object")
  3781. $RFE Level1:           "Tools"
  3782.  
  3783. $Class Name:      "Miner Tool 3"
  3784. $V3D Filename:    "minertool3.V3D"
  3785. $Material:        "metal"
  3786. $Life:            40
  3787. $Flags:           ("collide_object" "can_carry")
  3788. $RFE Level1:           "Tools"
  3789.  
  3790. $Class Name:      "Miner Tool 3 Destroy"
  3791. $V3D Filename:    "minertool3destroy.V3D"
  3792. $Material:        "metal"
  3793. $Life:            40
  3794. $Flags:           ("collide_object")
  3795. $RFE Level1:           "Tools"
  3796.  
  3797. $Class Name:              "Fire Extinguisher"
  3798. $V3D Filename:              "firextinguisher1.V3D"
  3799. $Debris Filename:         "firext_debris.v3d"
  3800. $Debris Sound Set:     "small debris bounce"
  3801. $Material:                  "metal"
  3802. $Life:                      80
  3803. $Explode Anim:         "yellboom_metal"
  3804. $Explode Anim Radius:  .4
  3805. $Flags:                ("collide_object" "can_carry")
  3806. $RFE Level1:           "Tools"
  3807.  
  3808. // ------------------------------------------------
  3809. // Natural
  3810. // ------------------------------------------------
  3811.  
  3812.     // ------------------------------------------------
  3813.     // Natural -> Plants
  3814.     // ------------------------------------------------
  3815.     
  3816.     $Class Name:           "largevine02"
  3817.     $V3D Filename:         "largevine02.V3D"
  3818.     $Material:             "flesh"
  3819.     $Life:                 20
  3820.     $Flags:                ("has_alpha")
  3821.     $RFE Level1:           "Natural"
  3822.     $RFE Level2:           "Plants"
  3823.  
  3824.     $Class Name:           "largevines"
  3825.     $V3D Filename:         "largevines.V3D"
  3826.     $Material:             "flesh"
  3827.     $Life:                 20
  3828.     $Flags:                ("has_alpha")
  3829.     $RFE Level1:           "Natural"
  3830.     $RFE Level2:           "Plants"
  3831.  
  3832.     $Class Name:           "danglingplant1"
  3833.     $V3D Filename:         "veg_dangling1.V3D"
  3834.     $Material:             "flesh"
  3835.     $Life:                 20
  3836.     $Flags:                ("has_alpha")
  3837.     $RFE Level1:           "Natural"
  3838.     $RFE Level2:           "Plants"
  3839.  
  3840.     $Class Name:           "danglingplant2"
  3841.     $V3D Filename:         "veg_dangling2.V3D"
  3842.     $Material:             "flesh"
  3843.     $Life:                 20
  3844.     $Flags:                ("has_alpha")
  3845.     $RFE Level1:           "Natural"
  3846.     $RFE Level2:           "Plants"
  3847.  
  3848.     $Class Name:           "danglingplant3"
  3849.     $V3D Filename:         "veg_dangling3.V3D"
  3850.     $Material:             "flesh"
  3851.     $Life:                 20
  3852.     $Flags:                ("has_alpha")
  3853.     $RFE Level1:           "Natural"
  3854.     $RFE Level2:           "Plants"
  3855.  
  3856.     $Class Name:           "danglingplant4"
  3857.     $V3D Filename:         "veg_dangling4.V3D"
  3858.     $Material:             "flesh"
  3859.     $Life:                 20
  3860.     $Flags:                ("has_alpha")
  3861.     $RFE Level1:           "Natural"
  3862.     $RFE Level2:           "Plants"
  3863.  
  3864.     $Class Name:           "danglingplant5"
  3865.     $V3D Filename:         "veg_dangling5.V3D"
  3866.     $Material:             "flesh"
  3867.     $Life:                 20
  3868.     $Flags:                ("has_alpha")
  3869.     $RFE Level1:           "Natural"
  3870.     $RFE Level2:           "Plants"
  3871.  
  3872.     $Class Name:           "marsblob"
  3873.     $V3D Filename:         "veg_marsblob.V3D"
  3874.     $Material:             "flesh"
  3875.     $Life:                 20
  3876.     $Explode Anim:         "marsblobdeath"
  3877.     $Explode Anim Radius:  1
  3878.     $Flags:                ("has_alpha" "collide_object")
  3879.     $RFE Level1:           "Natural"
  3880.     $RFE Level2:           "Plants"
  3881.  
  3882.     $Class Name:           "waterplant01"
  3883.     $V3D Filename:         "waterplants01.VFX"
  3884.     $Material:             "flesh"
  3885.     $Life:                 20
  3886.     $Flags:                ("has_alpha")
  3887.     $RFE Level1:           "Natural"
  3888.     $RFE Level2:           "Plants"
  3889.  
  3890.     $Class Name:           "Grass 1"
  3891.     $V3D Filename:         "grass_v02.V3D"
  3892.     $Material:             "flesh"
  3893.     $Life:                 -1
  3894.     $Flags:                ("has_alpha")
  3895.     $RFE Level1:           "Natural"
  3896.     $RFE Level2:           "Plants"
  3897.  
  3898.     $Class Name:           "Veg_FernLeaf01"
  3899.     $V3D Filename:         "Veg_FernLeaf01.V3D"
  3900.     $Material:             "flesh"
  3901.     $Life:                 -1
  3902.     $Flags:                ("has_alpha")
  3903.     $RFE Level1:           "Natural"
  3904.     $RFE Level2:           "Plants"
  3905.  
  3906.     $Class Name:           "Veg_Plant01"
  3907.     $V3D Filename:         "Veg_Plant01.v3d"
  3908.     $Material:             "flesh"
  3909.     $Life:                 -1
  3910.     $Flags:                ("has_alpha")
  3911.     $RFE Level1:           "Natural"
  3912.     $RFE Level2:           "Plants"
  3913.  
  3914.     $Class Name:           "Veg_Plant02"
  3915.     $V3D Filename:         "Veg_Plant02.v3d"
  3916.     $Material:             "flesh"
  3917.     $Life:                 -1
  3918.     $Flags:                ("has_alpha")
  3919.     $RFE Level1:           "Natural"
  3920.     $RFE Level2:           "Plants"
  3921.  
  3922.     $Class Name:           "Potted Plant01"
  3923.     $V3D Filename:         "pottedplant01.v3d"
  3924.     $Debris Filename:         "genericlight01_debris.V3D"
  3925.     $Debris Sound Set:     "small debris bounce"
  3926.     $Material:             "rock"
  3927.     $Life:                 80
  3928.     $Explode Anim:         "Glass Explode_B"
  3929.     $Explode Anim Radius:  1
  3930.     $Flags:                ("has_alpha" "collide_object")
  3931.     $Debris Velocity:      3.6
  3932.    $RFE Level1:          "Natural"
  3933.    $RFE Level2:          "Plants"
  3934.  
  3935.     $Class Name:           "Potted Plant02"
  3936.     $V3D Filename:         "pottedplant02.v3d"
  3937.     $Debris Filename:         "pottedplant02_debris.v3d"
  3938.     $Debris Sound Set:     "small debris bounce"
  3939.     $Material:             "rock"
  3940.     $Life:                 80
  3941.     $Explode Anim:         "Glass Explode_B"
  3942.     $Explode Anim Radius:  1
  3943.     $Flags:                      ("collide_object")
  3944.     $Debris Velocity:      3.6
  3945.     $RFE Level1:           "Natural"
  3946.    $RFE Level2:           "Plants"
  3947.  
  3948.     $Class Name:           "Potted Plant03"
  3949.     $V3D Filename:         "pottedplant03.v3d"
  3950.     $Debris Filename:         "genericlight01_debris.V3D"
  3951.     $Debris Sound Set:     "small debris bounce"
  3952.     $Material:             "rock"
  3953.     $Life:                 80
  3954.     $Explode Anim:         "Glass Explode_B"
  3955.     $Explode Anim Radius:  1
  3956.     $Flags:                ("collide_object")
  3957.     $Debris Velocity:      1.6
  3958.    $RFE Level1:           "Natural"
  3959.    $RFE Level2:           "Plants"
  3960.  
  3961.     $Class Name:           "Potted Plant04"
  3962.     $V3D Filename:         "pottedplant04.v3d"
  3963.     $Debris Filename:       "pottedplant04_debris.v3d"
  3964.     $Debris Sound Set:     "small debris bounce"
  3965.     $Material:             "rock"
  3966.     $Life:                 80
  3967.     $Explode Anim:         "Glass Explode_B"
  3968.     $Explode Anim Radius:  1
  3969.     $Flags:                ("collide_object")
  3970.     $Debris Velocity:      1.6
  3971.     $RFE Level1:           "Natural"
  3972.     $RFE Level2:           "Plants"
  3973.  
  3974.  
  3975.     $Class Name:           "Veg_Bush01"
  3976.     $V3D Filename:         "Veg_Bush01.V3D"
  3977.     $Material:             "flesh"
  3978.     $Life:                 -1
  3979.     $Flags:                ("has_alpha")
  3980.     $RFE Level1:           "Natural"
  3981.     $RFE Level2:           "Plants"
  3982.  
  3983.     $Class Name:           "Veg_Bush02"
  3984.     $V3D Filename:         "Veg_Bush02.V3D"
  3985.     $Material:             "flesh"
  3986.     $Life:                 -1
  3987.     $Flags:                ("has_alpha")
  3988.     $RFE Level1:           "Natural"
  3989.     $RFE Level2:           "Plants"
  3990.  
  3991.     $Class Name:           "Veg_Tree01"
  3992.     $V3D Filename:         "Veg_Tree01.V3D"
  3993.     $Material:             "flesh"
  3994.     $Life:                 -1
  3995.     $Flags:                ("has_alpha")
  3996.     $RFE Level1:           "Natural"
  3997.     $RFE Level2:           "Plants"
  3998.  
  3999.     $Class Name:           "Tall Tree"
  4000.     $V3D Filename:         "talltree1.V3D"
  4001.     $Material:             "flesh"
  4002.     $Life:                 -1
  4003.     $Flags:                ("has_alpha")
  4004.     $RFE Level1:           "Natural"
  4005.     $RFE Level2:           "Plants"
  4006.  
  4007.     $Class Name:           "Vines"
  4008.     $V3D Filename:         "vines01.v3d"
  4009.     $Material:             "flesh"
  4010.     $Life:                 -1
  4011.     $Flags:                ("has_alpha")
  4012.     $RFE Level1:           "Natural"
  4013.     $RFE Level2:           "Plants"
  4014.  
  4015.     $Class Name:           "Vines Brown"
  4016.     $V3D Filename:         "vines01_v1.v3d"
  4017.     $Material:             "flesh"
  4018.     $Life:                 -1
  4019.     $Flags:                ("has_alpha")
  4020.     $RFE Level1:           "Natural"
  4021.     $RFE Level2:           "Plants"
  4022.  
  4023.     $Class Name:           "Vines Blue"
  4024.     $V3D Filename:         "vines01_v2.v3d"
  4025.     $Material:             "flesh"
  4026.     $Life:                 -1
  4027.     $Flags:                ("has_alpha")
  4028.     $RFE Level1:           "Natural"
  4029.     $RFE Level2:           "Plants"
  4030.  
  4031.     $Class Name:           "Vines02"
  4032.     $V3D Filename:         "vines02.v3d"
  4033.     $Material:             "flesh"
  4034.     $Life:                 -1
  4035.     $Flags:                ("has_alpha")
  4036.     $RFE Level1:           "Natural"
  4037.     $RFE Level2:           "Plants"
  4038.  
  4039.     $Class Name:           "Vines02 Brown"
  4040.     $V3D Filename:         "vines02_v1.v3d"
  4041.     $Material:             "flesh"
  4042.     $Life:                 -1
  4043.     $Flags:                ("has_alpha")
  4044.     $RFE Level1:           "Natural"
  4045.     $RFE Level2:           "Plants"
  4046.  
  4047.     $Class Name:           "Vines02 Blue"
  4048.     $V3D Filename:         "vines02_v2.v3d"
  4049.     $Material:             "flesh"
  4050.     $Life:                 -1
  4051.     $Flags:                ("has_alpha")
  4052.     $RFE Level1:           "Natural"
  4053.     $RFE Level2:           "Plants"
  4054.  
  4055.     // ------------------------------------------------
  4056.     // Natural - Rocks
  4057.     // ------------------------------------------------
  4058.  
  4059.     $Class Name:           "Shard 1"
  4060.     $V3D Filename:         "shard00.v3d"
  4061.     $Material:             "rock"
  4062.     $Life:                 4
  4063.     $Explode Anim:         "rock crumble"
  4064.     $Explode Anim Radius:  0.5
  4065.     $Flags:                ()
  4066.     $RFE Level1:           "Natural"
  4067.     $RFE Level2:           "Rocks"
  4068.  
  4069.     $Class Name:           "Shard 2"
  4070.     $V3D Filename:         "shard01.v3d"
  4071.     $Material:             "rock"
  4072.     $Life:                 4
  4073.     $Explode Anim:         "rock crumble"
  4074.     $Explode Anim Radius:  1
  4075.     $Flags:                ("collectable")
  4076.     $RFE Level1:           "Natural"
  4077.     $RFE Level2:           "Rocks"
  4078.  
  4079.     $Class Name:           "Shard 3"
  4080.     $V3D Filename:         "shard02.v3d"
  4081.     $Material:             "rock"
  4082.     $Life:                 4
  4083.     $Explode Anim:         "rock crumble"
  4084.     $Explode Anim Radius:  1.5
  4085.     $Flags:                ("collectable")
  4086.     $RFE Level1:           "Natural"
  4087.     $RFE Level2:           "Rocks"
  4088.  
  4089.     $Class Name:           "Shard 4"
  4090.     $V3D Filename:         "shard03.v3d"
  4091.     $Material:             "rock"
  4092.     $Life:                 4
  4093.     $Explode Anim:         "rock crumble"
  4094.     $Explode Anim Radius:  2
  4095.     $Flags:                ()
  4096.     $RFE Level1:           "Natural"
  4097.     $RFE Level2:           "Rocks"
  4098.  
  4099.     $Class Name:           "Shard 5"
  4100.     $V3D Filename:         "shard04.v3d"
  4101.     $Material:             "rock"
  4102.     $Life:                 4
  4103.     $Explode Anim:         "rock crumble"
  4104.     $Explode Anim Radius:  2.5
  4105.     $Flags:                ()
  4106.     $RFE Level1:           "Natural"
  4107.     $RFE Level2:           "Rocks"
  4108.  
  4109.     $Class Name:           "Shard 6"
  4110.     $V3D Filename:         "shard05.v3d"
  4111.     $Material:             "rock"
  4112.     $Life:                 40
  4113.     $Explode Anim:         "rock crumble"
  4114.     $Explode Anim Radius:  3
  4115.     $Flags:                ()
  4116.     $RFE Level1:           "Natural"
  4117.     $RFE Level2:           "Rocks"
  4118.  
  4119.     $Class Name:           "Cement Chunk Burnt"
  4120.     $V3D Filename:         "cemshardburnt.v3d"
  4121.     $Material:             "rock"
  4122.     $Life:                 -1
  4123.     $Flags:                ("collide_object")
  4124.     $RFE Level1:           "Natural"
  4125.     $RFE Level2:           "Rocks"
  4126.  
  4127.     $Class Name:           "Small Cement Chunk"
  4128.     $V3D Filename:         "cemshardsml.v3d"
  4129.     $Material:             "rock"
  4130.     $Life:                 -1
  4131.     $Flags:                ("collide_object")
  4132.     $RFE Level1:           "Natural"
  4133.     $RFE Level2:           "Rocks"
  4134.  
  4135.     $Class Name:           "Hard Cement Chunk"
  4136.     $V3D Filename:         "cemshardrok.v3d"
  4137.     $Material:             "rock"
  4138.     $Life:                 -1
  4139.     $Flags:                ("collide_object")
  4140.     $RFE Level1:           "Natural"
  4141.     $RFE Level2:           "Rocks"
  4142.  
  4143.     // ------------------------------------------------
  4144.     // Natural -> Water
  4145.     // ------------------------------------------------
  4146.  
  4147.     $Class Name:      "fountain"
  4148.     $V3D Filename:    "Ultor_fountain.VFX"
  4149.     $Material:        "water"
  4150.     $Life:            -1
  4151.     $Explode Anim:    "icicleboom"
  4152.     $Flags:           ("has_alpha")
  4153.    $RFE Level1:      "Natural"
  4154.    $RFE Level2:      "Water"
  4155.  
  4156.     $Class Name:      "icicle1"
  4157.     $V3D Filename:    "icicle01.V3D"
  4158.     $Material:        "glass"
  4159.     $Life:            10
  4160.     $Explode Anim:    "icicleboom"
  4161.     $Explode Anim Radius: 1.0
  4162.     $Flags:           ("collide_object")
  4163.    $RFE Level1:      "Natural"
  4164.    $RFE Level2:      "Water"
  4165.  
  4166.     $Class Name:      "icicle2"
  4167.     $V3D Filename:    "icicle02.V3D"
  4168.     $Material:        "glass"
  4169.     $Life:            10
  4170.     $Explode Anim:    "icicleboom"
  4171.     $Explode Anim Radius: 1.0
  4172.     $Flags:           ("collide_object")
  4173.    $RFE Level1:      "Natural"
  4174.    $RFE Level2:      "Water"
  4175.     
  4176.     $Class Name:      "icicle3"
  4177.     $V3D Filename:    "icicle03.V3D"
  4178.     $Material:        "glass"
  4179.     $Life:            10
  4180.     $Explode Anim:    "icicleboom"
  4181.     $Explode Anim Radius: 1.0
  4182.     $Flags:           ("collide_object")
  4183.    $RFE Level1:      "Natural"
  4184.    $RFE Level2:      "Water"
  4185.  
  4186.     $Class Name:      "icicle4"
  4187.     $V3D Filename:    "icicle04.V3D"
  4188.     $Material:        "glass"
  4189.     $Life:            10
  4190.     $Explode Anim:    "icicleboom"
  4191.     $Explode Anim Radius: 1.0
  4192.     $Flags:           ("collide_object")
  4193.    $RFE Level1:      "Natural"
  4194.    $RFE Level2:      "Water"
  4195.  
  4196.     $Class Name:      "icicle5"
  4197.     $V3D Filename:    "icicle05.V3D"
  4198.     $Material:        "glass"
  4199.     $Life:            10
  4200.     $Explode Anim:    "icicleboom"
  4201.     $Explode Anim Radius: 1.0
  4202.     $Flags:           ("collide_object")
  4203.    $RFE Level1:      "Natural"
  4204.    $RFE Level2:      "Water"
  4205.  
  4206. // ------------------------------------------------
  4207. // Storage
  4208. // ------------------------------------------------
  4209.  
  4210. $Class Name:           "nano_canister"
  4211. $V3D Filename:         "nanotech.v3d"
  4212. $Debris Filename:      "plastic_crate01_debris.v3d"
  4213. $Material:             "solid"
  4214. $Life:                 180
  4215. $Explode Anim:         "yellboom_metal"
  4216. $Explode Anim Radius:  .7
  4217. $Flags:                ("collide_object" "is_switch")
  4218. $Debris Velocity:         2
  4219. $RFE Level1:           "Storage"
  4220.  
  4221.  
  4222. $Class Name:           "Square Plastic Crate"
  4223. $V3D Filename:         "plastic_crate01.V3D"
  4224. $Debris Filename:      "plastic_crate01_debris.v3d"
  4225. $Debris Sound Set:     "large debris bounce"
  4226. $Material:             "solid"
  4227. $Life:                 150
  4228. $Explode Anim:         "crateboom"
  4229. $Explode Anim Radius:  1
  4230. $Flags:                ("collide_object")
  4231. $Debris Velocity:         2
  4232. $RFE Level1:           "Storage"
  4233.  
  4234. $Class Name:           "Long Plastic Crate"
  4235. $V3D Filename:         "plastic_crate02.V3D"
  4236. $Debris Filename:      "plastic_crate01_debris.v3d"
  4237. $Debris Sound Set:     "large debris bounce"
  4238. $Material:             "solid"
  4239. $Life:                 150
  4240. $Explode Anim:         "crateboom"
  4241. $Explode Anim Radius:  1
  4242. $Flags:                ("collide_object")
  4243. $Debris Velocity:         1.6
  4244. $RFE Level1:            "Storage"
  4245.  
  4246. $Class Name:           "Ultor Crate Small"
  4247. $V3D Filename:         "crate.v3d"
  4248. $Debris Filename:      "crate_debris.v3d"
  4249. $Debris Sound Set:     "large debris bounce"
  4250. $Material:             "solid"
  4251. $Life:                 190
  4252. $Explode Anim:         "crateboom"
  4253. $Explode Anim Radius:  1
  4254. $Flags:                ("collide_object")
  4255. $Debris Velocity:         1
  4256. $RFE Level1:           "Storage"
  4257.  
  4258. $Class Name:           "Ultor Crate Yellow"
  4259. $V3D Filename:         "crate.v3d"
  4260. $Debris Filename:      "crate_debris.v3d"
  4261. $Debris Sound Set:     "large debris bounce"
  4262. $Material:             "solid"
  4263. $Life:                 150
  4264. $Explode Anim:         "crateboom"
  4265. $Explode Anim Radius:  1
  4266. $Flags:                ("collide_object")
  4267. $Debris Velocity:         1
  4268. $RFE Level1:           "Storage"
  4269.  
  4270. $Class Name:           "Ultor Barrel Yellow"
  4271. $V3D Filename:         "barrel.v3d"
  4272. $Debris Filename:      "barrel_debris.v3d"
  4273. $Debris Sound Set:     "large debris bounce"
  4274. $Material:             "solid"
  4275. $Life:                 200
  4276. $Explode Anim:         "crateboom"
  4277. $Explode Anim Radius:  .4
  4278. $Flags:                ("collide_object")
  4279. $Debris Velocity:      1.9
  4280. $RFE Level1:           "Storage"
  4281.  
  4282. $Class Name:           "Oil Drum"
  4283. $V3D Filename:         "OilDrum01.v3d"
  4284. $Debris Filename:      "oildrum01_debris.v3d"
  4285. $Material:             "metal"
  4286. $Life:                 19
  4287. $Explode Anim:         "oil drum explode"
  4288. $Explode Anim Radius:  3.0
  4289. $Flags:                ("collide_object")
  4290. $RFE Level1:           "Storage"
  4291.  
  4292. $Class Name:           "Oil Drum Fire"
  4293. $V3D Filename:         "oildrumflamer.v3d"
  4294. $Emitter:              "barrelfire"
  4295. $Emitter:              "barrelfire"
  4296. $Emitter:              "barrelfire"
  4297. $Emitter:              "barrelfire"
  4298. $Emitter:              "barrelsmoke"
  4299. $Material:             "metal"
  4300. $Life:                 19
  4301. $Damage Type Factor:        "bash"                            0.0
  4302. $Damage Type Factor:        "bullet"                            0.0
  4303. $Damage Type Factor:        "armor piercing bullet"        0.0
  4304. $Damage Type Factor:        "fire"                            0.0
  4305. $Damage Type Factor:        "energy"                            0.0
  4306. $Sound:                "Burning"
  4307. $Explode Anim:         "oil drum explode"
  4308. $Explode Anim Radius:  3.0
  4309. $Flags:                ("collide_object")
  4310. $RFE Level1:            "Storage"
  4311.  
  4312. $Class Name:           "Icy OilDrum"
  4313. $V3D Filename:         "icyoildrum.V3D"
  4314. $Material:             "metal"
  4315. $Life:                 19
  4316. $Explode Anim:         "oil drum explode"
  4317. $Explode Anim Radius:  3.0
  4318. $Flags:                ("collide_object")
  4319. $RFE Level1:           "Storage"
  4320.  
  4321. $Class Name:           "Pallet"
  4322. $V3D Filename:         "Pallet.v3d"
  4323. $Material:             "metal"
  4324. $Life:                 -1
  4325. $Flags:                ("collide_object")
  4326. $RFE Level1:           "Storage"
  4327.  
  4328. $Class Name:           "Cable Spool"
  4329. $V3D Filename:         "CableSpool.v3d"
  4330. $Debris Filename:      "spool_debris.V3D"
  4331. $Material:             "metal"
  4332. $Life:                 -1
  4333. $Damage Type Factor:        "bash"        0.0
  4334. $Damage Type Factor:        "bullet"    0.0
  4335. $Explode Anim:         "objectboom"
  4336. $Explode Anim Radius:  2.0
  4337. $Flags:                ("collide_object")
  4338. $RFE Level1:           "Storage"
  4339.  
  4340. $Class Name:           "Fuel Tank"
  4341. $V3D Filename:         "FuelTank.v3d"
  4342. $Debris Filename:      "genericbigdebris.V3D"
  4343. $Corpse Class Name:    "Fuel Tank Corpse"
  4344. $Material:             "metal"
  4345. $Life:                 125
  4346. $Damage Type Factor:        "bash"        0.0
  4347. $Damage Type Factor:        "bullet"    0.0
  4348. $Damage Type Factor:        "fire"        0.0
  4349. $Damage Type Factor:        "energy"    0.0
  4350. $Explode Anim:         "objectboom2"
  4351. $Explode Anim Radius:  6
  4352. $Flags:                ("collide_object")
  4353. $RFE Level1:           "Storage"
  4354.  
  4355. $Class Name:           "Fuel Tank Corpse"
  4356. $V3D Filename:         "FuelTank_corpse.v3d"
  4357. $Material:             "metal"
  4358. $Life:                 -1
  4359. $Flags:                ("collide_object")
  4360. $RFE Level1:           "Storage"
  4361.  
  4362. $Class Name:           "Lockers"
  4363. $V3D Filename:         "Lockers.v3d"
  4364. $Corpse Class Name:    "Lockers Corpse"
  4365. $Material:             "metal"
  4366. $Life:                 125
  4367. $Damage Type Factor:        "bash"                            0.0
  4368. $Damage Type Factor:        "bullet"                            0.0
  4369. $Damage Type Factor:        "armor piercing bullet"        0.0
  4370. $Damage Type Factor:        "fire"                            0.0
  4371. $Damage Type Factor:        "energy"                            0.0
  4372. $Flags:                ("collide_object")
  4373. $RFE Level1:           "Storage"
  4374.  
  4375. $Class Name:           "Lockers Corpse"
  4376. $V3D Filename:         "locker_corpse.v3d"
  4377. $Material:             "metal"
  4378. $Life:                 -1
  4379. $Flags:                ("collide_object")
  4380. $RFE Level1:           "Storage"
  4381.  
  4382. $Class Name:           "Turret Barricade"
  4383. $V3D Filename:         "turret_barracade.v3d"
  4384. $Material:             "rock"
  4385. $Life:                 -1
  4386. $Flags:                ()
  4387. $RFE Level1:           "Storage"
  4388.  
  4389. $Class Name:           "Metal Debris 1"
  4390. $V3D Filename:         "flatmtl02.v3d"
  4391. $Material:             "metal"
  4392. $Life:                 -1
  4393. $Flags:                ("collide_object")
  4394. $RFE Level1:           "Storage"
  4395.  
  4396. $Class Name:           "Metal Debris 2"
  4397. $V3D Filename:         "flatmtlshrapnel02.v3d"
  4398. $Material:             "metal"
  4399. $Life:                 -1
  4400. $Flags:                ("collide_object")
  4401. $RFE Level1:           "Storage"
  4402.  
  4403.  
  4404. // ------------------------------------------------
  4405. // Medical Equipment
  4406. // ------------------------------------------------
  4407.  
  4408. $Class Name:                "cryotube"
  4409. $V3D Filename:                "cryotube.V3D"
  4410. $Debris Filename:            "genericlight01_debris.V3D"
  4411. $Debris Sound Set:        "large debris bounce"
  4412. $Corpse Class Name:        "cryotube_corpse"
  4413. $Material:                    "metal"
  4414. $Life:                        160
  4415. $Explode Anim:                "yellboom_metal"
  4416. $Explode Anim Radius:  .9
  4417. $Flags:                        ("collide_object")
  4418. $Debris Velocity:             6
  4419. $Damage Type Factor:        "bash"                            0.0
  4420. $Damage Type Factor:        "bullet"                            0.0
  4421. $Damage Type Factor:        "armor piercing bullet"        0.0
  4422. $Damage Type Factor:        "fire"                            0.0
  4423. $Damage Type Factor:        "energy"                            0.0
  4424. $RFE Level1:               "Medical Equipment"
  4425.  
  4426. $Class Name:      "cryotube_corpse"
  4427. $V3D Filename:    "cryotube_corpse.V3D"
  4428. $Material:        "metal"
  4429. $Life:            -1
  4430. $Flags:           ("collide_object")
  4431. $RFE Level1:      "Medical Equipment"
  4432.  
  4433. $Class Name:      "mutant_patient"
  4434. $V3D Filename:    "mutant_patient.V3D"
  4435. $Debris Filename: ""
  4436. $Material:        "flesh"
  4437. $Life:            -1
  4438. $Flags:           ("collide_object")
  4439. $RFE Level1:      "Medical Equipment"
  4440.  
  4441. $Class Name:                "IV"
  4442. $V3D Filename:                "IV.V3D"
  4443. $Debris Filename:            "iv_debris.v3d"
  4444. $Material:                    "metal"
  4445. $Life:                        120
  4446. $Explode Anim:                "Glass Explode_B"
  4447. $Explode Anim Radius:    .4
  4448. $Flags:                        ("collide_object")
  4449. $Debris Velocity:            1
  4450. $RFE Level1:                "Medical Equipment"
  4451.  
  4452.  
  4453. $Class Name:      "Vat1"
  4454. $V3D Filename:    "Vat1.V3D"
  4455. $Debris Filename:      "genericlight01_debris.V3D"
  4456. $Material:        "metal"
  4457. $Life:            10
  4458. $Flags:           ("collide_object" "is_switch")
  4459. $RFE Level1:      "Medical Equipment"
  4460.  
  4461. $Class Name:           "surgical_light"
  4462. $V3D Filename:         "surgical_light.v3d"
  4463. $Debris Filename:      "genericlight01_debris.V3D"
  4464. $Debris Sound Set:     "small debris bounce"
  4465. $Material:             "metal"
  4466. $Life:                 160
  4467. $Explode Anim:         "yellboom_metal"
  4468. $Explode Anim Radius:  0.8
  4469. $Glare:                      "surgical_light"
  4470. $Flags:                ("collide_object")
  4471. $Debris Velocity:          2
  4472. $RFE Level1:           "Medical Equipment"
  4473.  
  4474. $Class Name:      "surgical_corpse"
  4475. $V3D Filename:    "surgical_corpse.V3D"
  4476. $Material:        "metal"
  4477. $Life:            -1
  4478. $Flags:           ("collide_object")
  4479. $RFE Level1:      "Medical Equipment"
  4480.  
  4481. $Class Name:      "Med Desk"
  4482. $V3D Filename:    "meddesk1.V3D"
  4483. $Material:        "metal"
  4484. $Life:            -1
  4485. $Flags:           ("collide_object")
  4486. $RFE Level1:      "Medical Equipment"
  4487.  
  4488. $Class Name:           "Doctor Tool1"
  4489. $V3D Filename:         "doctools1.V3D"
  4490. $Material:             "metal"
  4491. $Life:                 -1
  4492. $Flags:                ()
  4493. $RFE Level1:           "Medical Equipment"
  4494.  
  4495. $Class Name:           "Doctor Tool2"
  4496. $V3D Filename:         "doctools2.V3D"
  4497. $Material:             "metal"
  4498. $Life:                 -1
  4499. $Flags:                ()
  4500. $RFE Level1:           "Medical Equipment"
  4501.  
  4502. $Class Name:           "medical_cabinet"
  4503. $V3D Filename:         "medical_cabinet.V3D"
  4504. $Material:             "metal"
  4505. $Life:                 -1
  4506. $Flags:                ("collide_object")
  4507. $RFE Level1:           "Medical Equipment"
  4508.  
  4509. $Class Name:           "work_table"
  4510. $V3D Filename:         "work_table.V3D"
  4511. $Material:             "metal"
  4512. $Life:                 -1
  4513. $Flags:                ("collide_object")
  4514. $RFE Level1:           "Medical Equipment"
  4515.  
  4516. $Class Name:           "Doctor Tool3"
  4517. $V3D Filename:         "doctools3.V3D"
  4518. $Material:             "metal"
  4519. $Life:                 -1
  4520. $Flags:                ()
  4521. $RFE Level1:           "Medical Equipment"
  4522.  
  4523. $Class Name:           "Doctor Tray"
  4524. $V3D Filename:         "doctray1.V3D"
  4525. $Debris Filename:      "doctray1.V3D"
  4526. $Debris Sound Set:     "Tin Hit"
  4527. $Material:             "metal"
  4528. $Life:                 -1
  4529. $Explode Anim:         "Tin Hit Sound"
  4530. $Explode Anim Radius:  .4
  4531. $Flags:                ("collide_object")
  4532. $Debris Velocity:      3.7
  4533. $RFE Level1:           "Medical Equipment"
  4534.  
  4535. $Class Name:           "Operating Table"
  4536. $V3D Filename:         "opertable1.V3D"
  4537. $Material:             "metal"
  4538. $Life:                 -1
  4539. $Flags:                ("collide_object")
  4540. $RFE Level1:           "Medical Equipment"
  4541.  
  4542. $Class Name:           "Operating Table2"
  4543. $V3D Filename:         "opertable2.V3D"
  4544. $Material:             "metal"
  4545. $Life:                 -1
  4546. $Flags:                ("collide_object")
  4547. $RFE Level1:           "Medical Equipment"
  4548.  
  4549. $Class Name:           "Operating patient2"
  4550. $V3D Filename:         "optable2_patient.V3D"
  4551. $Material:             "flesh"
  4552. $Life:                 -1
  4553. $Flags:                ("collide_object")
  4554. $RFE Level1:           "Medical Equipment"
  4555.  
  4556. $Class Name:           "Operation Patient"
  4557. $V3D Filename:         "op_patient.V3D"
  4558. $Material:             "flesh"
  4559. $Life:                 -1
  4560. $Flags:                ("collide_object")
  4561. $RFE Level1:           "Medical Equipment"
  4562.  
  4563. $Class Name:           "Medical Cabinet1"
  4564. $V3D Filename:         "medcase1.V3D"
  4565. $Debris Filename:      "genericlight01_debris.V3D"
  4566. $Debris Sound Set:     "large debris bounce"
  4567. $Corpse Class Name:        "medcase1_corpse"
  4568. $Material:             "metal"
  4569. $Life:                 150
  4570. $Damage Type Factor:        "bash"                            0.0
  4571. $Damage Type Factor:        "bullet"                            0.0
  4572. $Damage Type Factor:        "armor piercing bullet"        0.0
  4573. $Damage Type Factor:        "fire"                            0.0
  4574. $Damage Type Factor:        "energy"                            0.0
  4575. $Flags:                ("collide_object")
  4576. $Debris Velocity:      6
  4577. $RFE Level1:           "Medical Equipment"
  4578.  
  4579. $Class Name:           "Medical Cabinet2"
  4580. $V3D Filename:         "medcase2.V3D"
  4581. $Debris Filename:      "genericlight01_debris.V3D"
  4582. $Debris Sound Set:     "large debris bounce"
  4583. $Corpse Class Name:       "medcase2_corpse"
  4584. $Material:             "metal"
  4585. $Life:                 150
  4586. $Damage Type Factor:        "bash"                            0.0
  4587. $Damage Type Factor:        "bullet"                            0.0
  4588. $Damage Type Factor:        "armor piercing bullet"        0.0
  4589. $Damage Type Factor:        "fire"                            0.0
  4590. $Damage Type Factor:        "energy"                            0.0
  4591. $Flags:                ("collide_object")
  4592. $Debris Velocity:      6
  4593. $RFE Level1:           "Medical Equipment"
  4594.  
  4595. $Class Name:           "medcase1_corpse"
  4596. $V3D Filename:         "medcase1_corp.V3D"
  4597. $Material:             "metal"
  4598. $Life:                 -1
  4599. $Flags:                ("collide_object")
  4600. $RFE Level1:           "Medical Equipment"
  4601.  
  4602. $Class Name:           "medcase2_corpse"
  4603. $V3D Filename:         "medcase2_corp.V3D"
  4604. $Material:             "metal"
  4605. $Life:                 -1
  4606. $Flags:                ("collide_object")
  4607. $RFE Level1:           "Medical Equipment"
  4608.  
  4609. $Class Name:           "Medical Monitor"
  4610. $V3D Filename:         "medmonitor1.V3D"
  4611. $Debris Filename:      "screen_debris.V3D"
  4612. $Debris Sound Set:     "small debris bounce"
  4613. $Material:             "metal"
  4614. $Life:                 120
  4615. $Explode Anim:         "yellboom"
  4616. $Explode Anim Radius:  .4
  4617. $Flags:                ("collide_object")
  4618. $RFE Level1:           "Medical Equipment"
  4619.  
  4620. $Class Name:           "Medical Hologram1"
  4621. $V3D Filename:         "hologram1.V3D"
  4622. $Material:             "metal"
  4623. $Life:                 -1
  4624. $Flags:                ()
  4625. $RFE Level1:           "Medical Equipment"
  4626.  
  4627. $Class Name:           "Medical Hologram2"
  4628. $V3D Filename:         "hologram2.V3D"
  4629. $Material:             "metal"
  4630. $Life:                 -1
  4631. $Flags:                ()
  4632. $RFE Level1:           "Medical Equipment"
  4633.  
  4634. // ------------------------------------------------
  4635. // Switches
  4636. // ------------------------------------------------
  4637.  
  4638. $Class Name:           "hitechswitch2"
  4639. $V3D Filename:         "hitechswitch2.V3D"
  4640. $Material:             "metal"
  4641. $Life:                 -1
  4642. $Flags:                ("is_switch")
  4643. $RFE Level1:           "Switches"
  4644. $Skin:                 "Off"           ("elevatorbutton1.tga")
  4645. $Skin:                 "On"            ("elevatorbutton2.tga")
  4646.  
  4647.  
  4648. $Class Name:           "hitechswitch1"
  4649. $V3D Filename:         "hitechswitch1.V3D"
  4650. $Material:             "metal"
  4651. $Life:                 -1
  4652. $Flags:                ("is_switch")
  4653. $RFE Level1:           "Switches"
  4654. $Skin:                 "Off"           ("hitech2prtswitch_off.tga")
  4655. $Skin:                 "On"            ("hitech2prtswitch_on.tga")
  4656.  
  4657. $Class Name:           "Console Button01"
  4658. $V3D Filename:         "consolebutton1.v3d"
  4659. $Material:             "metal"
  4660. $Life:                 -1
  4661. $Flags:                ("is_switch")
  4662. $RFE Level1:           "Switches"
  4663. $Skin:                 "Off"           ("consolebutton1.tga")
  4664. $Skin:                 "On"            ("consolebutton1A.tga")
  4665.  
  4666. $Class Name:           "Console Button02"
  4667. $V3D Filename:         "consolebutton2.v3d"
  4668. $Material:             "metal"
  4669. $Life:                 -1
  4670. $Flags:                ("is_switch")
  4671. $RFE Level1:           "Switches"
  4672. $Skin:                 "Off"           ("consolebutton2.tga")
  4673. $Skin:                 "On"            ("consolebutton2A.tga")
  4674.  
  4675. $Class Name:           "switchyellow1"
  4676. $V3D Filename:         "switchyellow1.V3D"
  4677. $Material:             "metal"
  4678. $Life:                 -1
  4679. $Flags:                ("is_switch")
  4680. $RFE Level1:           "Switches"
  4681. $Skin:                 "Off"         ("switchyellow1_off.tga")
  4682. $Skin:                 "On"          ("switchyellow1_on.tga")
  4683.  
  4684. $Class Name:           "switchblu2"
  4685. $V3D Filename:         "switchblu2.V3D"
  4686. $Material:             "metal"
  4687. $Life:                 -1
  4688. $Flags:                ("is_switch")
  4689. $RFE Level1:           "Switches"
  4690. $Skin:                 "Off"         ("switchblu2_off.tga")
  4691. $Skin:                 "On"          ("switchblu2_on.tga")
  4692.  
  4693.  
  4694. $Class Name:           "switchblu1"
  4695. $V3D Filename:         "switchblu1.V3D"
  4696. $Material:             "metal"
  4697. $Life:                 -1
  4698. $Flags:                ("is_switch")
  4699. $RFE Level1:           "Switches"
  4700. $Skin:                 "Off"         ("switchblu1_off.tga")
  4701. $Skin:                 "On"          ("switchblu1_on.tga")
  4702.  
  4703.  
  4704. $Class Name:           "mushbutton"
  4705. $V3D Filename:         "mushbutton.V3D"
  4706. $Material:             "metal"
  4707. $Life:                 -1
  4708. $Flags:                ("is_switch")
  4709. $RFE Level1:           "Switches"
  4710.  
  4711.  
  4712. $Class Name:           "AirlockSwitch"
  4713. $V3D Filename:         "AirlockSwitch.v3d"
  4714. $Material:             "metal"
  4715. $Life:                 -1
  4716. $Flags:                ("is_switch")
  4717. $RFE Level1:           "Switches"
  4718. $Skin:                 "Off"         ("AirSwitch_Front.tga" "AirSwitch_Off.tga")
  4719. $Skin:                 "On"          ("AirSwitch_Front.tga" "AirSwitch_On.tga")
  4720.  
  4721. $Class Name:           "2PartSwitch"
  4722. $V3D Filename:         "2PartSwitch.v3d"
  4723. $Material:             "metal"
  4724. $Life:                 -1
  4725. $Flags:                ("collide_object" "is_switch")
  4726. $RFE Level1:           "Switches"
  4727. $Skin:                 "Off"         ("2partswitch_Back.tga" "2partswitch_Off.tga" "2partswitch_Sides.tga")
  4728. $Skin:                 "On"          ("2partswitch_Back.tga" "2partswitch_On.tga" "2partswitch_Sides.tga")
  4729.  
  4730. $Class Name:           "2PartSwitch02"
  4731. $V3D Filename:         "2PartSwitch02.v3d"
  4732. $Material:             "metal"
  4733. $Life:                 -1
  4734. $Flags:                ("collide_object" "is_switch")
  4735. $RFE Level1:           "Switches"
  4736. $Skin:                 "Off"         ("2pt_Switch02_Off.tga")
  4737. $Skin:                 "On"          ("2pt_Switch02_On.tga")
  4738.  
  4739. $Class Name:           "ElevatorSwitch"
  4740. $V3D Filename:         "Elev_Switch.v3d"
  4741. $Material:             "metal"
  4742. $Life:                 -1
  4743. $Flags:                ("is_switch")
  4744. $RFE Level1:           "Switches"
  4745. $Skin:                 "Off"         ("elevbutton_off.tga")
  4746. $Skin:                 "Up"          ("elevbutton_up.tga")
  4747. $Skin:                 "Down"        ("elevbutton_down.tga")
  4748.  
  4749. $Class Name:           "ElevatorSwitch2"
  4750. $V3D Filename:         "Elev_Switch.v3d"
  4751. $Material:             "metal"
  4752. $Life:                 -1
  4753. $Flags:                ("is_switch")
  4754. $RFE Level1:           "Switches"
  4755. $Skin:                 "Off"           ("elevbutt02_on.tga")
  4756. $Skin:                 "On"            ("elevbutt02_off.tga")
  4757.  
  4758.  
  4759. $Class Name:           "LightSwitch01"
  4760. $V3D Filename:         "LightSwitch01.VFX"
  4761. $Material:             "metal"
  4762. $Life:                 -1
  4763. $Flags:                ("is_switch")
  4764. $RFE Level1:           "Switches"
  4765.  
  4766. $Class Name:           "LightSwitch_Off"
  4767. $V3D Filename:         "LightSwitch_Standin_Off.VFX"
  4768. $Material:             "metal"
  4769. $Life:                 -1
  4770. $Flags:                ("is_switch")
  4771. $RFE Level1:           "Switches"
  4772.  
  4773. $Class Name:           "LightSwitch_On"
  4774. $V3D Filename:         "LightSwitch_Standin_on.VFX"
  4775. $Material:             "metal"
  4776. $Life:                 -1
  4777. $Flags:                ("is_switch")
  4778. $RFE Level1:           "Switches"
  4779.  
  4780. // ------------------------------------------------
  4781. // Weapons
  4782. // ------------------------------------------------
  4783.  
  4784. $Class Name:           "turret_base"
  4785. $V3D Filename:         "sturret_body.v3d"
  4786. $Material:             "metal"
  4787. $Life:                 -1
  4788. $Flags:                ()
  4789. $RFE Level1:           "Weapons"
  4790.  
  4791. $Class Name:           "turret_base_plain"
  4792. $V3D Filename:         "sturret_body_plain.v3d"
  4793. $Material:             "metal"
  4794. $Life:                 -1
  4795. $Flags:                ()
  4796. $RFE Level1:           "Weapons"
  4797.  
  4798. $Class Name:           "turret_head_damaged"
  4799. $V3D Filename:         "sentry_turret01_dam.v3d"
  4800. $Material:             "metal"
  4801. $Life:                 -1
  4802. $Flags:                ()
  4803. $RFE Level1:           "Weapons"
  4804.  
  4805. // ------------------------------------------------
  4806. // Cutscenes
  4807. // ------------------------------------------------
  4808.  
  4809. $Class Name:           "Cutscene06_fx"
  4810. $V3D Filename:         "Cutscene06_fx.vfx"
  4811. $Material:             "metal"
  4812. $Life:                 -1
  4813. $Flags:                ()
  4814. $RFE Level1:           "Cutscenes"
  4815.  
  4816. $Class Name:           "Cutscene07_fx"
  4817. $V3D Filename:         "Cutscene07_fx.vfx"
  4818. $Material:             "metal"
  4819. $Life:                 -1
  4820. $Flags:                ()
  4821. $RFE Level1:           "Cutscenes"
  4822.  
  4823. $Class Name:           "Cutscene07A_fx"
  4824. $V3D Filename:         "Cutscene07A_fx.vfx"
  4825. $Material:             "metal"
  4826. $Life:                 -1
  4827. $Flags:                ()
  4828. $RFE Level1:           "Cutscenes"
  4829.  
  4830. $Class Name:           "Cutscene07B_fx"
  4831. $V3D Filename:         "Cutscene07B_fx.vfx"
  4832. $Material:             "metal"
  4833. $Life:                 -1
  4834. $Flags:                ()
  4835. $RFE Level1:           "Cutscenes"
  4836.  
  4837. $Class Name:           "Cutscene08_fx"
  4838. $V3D Filename:         "Cutscene08_fx.vfx"
  4839. $Material:             "metal"
  4840. $Life:                 -1
  4841. $Flags:                ()
  4842. $RFE Level1:           "Cutscenes"
  4843.  
  4844. $Class Name:           "Cutscene09_fx"
  4845. $V3D Filename:         "Cutscene09_fx.vfx"
  4846. $Material:             "metal"
  4847. $Life:                 -1
  4848. $Flags:                ()
  4849. $RFE Level1:           "Cutscenes"
  4850.  
  4851. #End