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Text File | 2001-08-15 | 157.9 KB | 4,851 lines
// // clutter.tbl // // file to specify clutter characteristics // // $Class Name - The name of the clutter class // $V3D Filename - The name of the V3D file which is rendered for this item // $Debris Filename - (OPTIONAL) The name of the V3D file that is the debris for this item // $Debris Sound Set: - (OPTIONAL) The name of the custom sound set for the debris to use when colliding with the world // $Corpse Class Name - (OPTIONAL)The '$Class Name' of a clutter item used for the corpse // $Emitter - (OPTIONAL) The name of the particle emitter (from emitters.tbl) // $Emitter Life: - (OPTIONAL) How long the emitter lasts in seconds (-1 for forever) // $Material - Material type for object, one of: rock, metal, flesh, water, lava, solid, sand, ice, glass // $Radius - (OPTIONAL) the radius of this object, overrides the vmesh radius // $Life - Hit points of the clutter item (use -1 for invulnerable) // $Damage Type Factor: "damage type (see weapons.tbl)" <factor> // (OPTIONAL) damage by this type of weapon is scaled by this factor for this entity type // $Sound - (OPTIONAL) Looping sound attached to clutter // $Use Sound - (OPTIONAL) Sound played when clutter is used (trigger must contain clutter UID in the "Use Clutter UID" field) // $Explode Anim (OPTIONAL) - explosion that plays when object dies // $Explode Anim Radius (OPTIONAL) - radius of the explosion // $Explode Damage: (OPTIONAL) - damage applied to nearby objects when clutter explodes // $Explode Offset: (OPTIONAL) - offset (in local coords) of the explosion from the object center // $Glare: (OPTIONAL) - "TestGlare01a" // $Flags - "collectable" clutter can be collected by AI in AI_MODE_COLLECTING // - "collide_weapon" clutter only collides with weapons // - "collide_object" clutter collides with all sorts of stuff // - "is_screen" clutter object can be used for security camera output // - "shatters" if present, will switch to Corpse class when shot with a bullet (and spawn glass shards), but will switch to debris when shot with rocket // - "has_alpha" clutter has alpha in its textures, and needs to be sorted accordingly // - "can_carry" clutter can be carried by ai in their left or right hand // $Screen Width: (OPTIONAL) width of bitmap (in pixels) that is used to display image on screen (is_screen flag must be set) // $Screen Height: (OPTIONAL) height of bitmap (in pixels) that is used to display image on screen (is_screen flag must be set) // $Debris Velocity: (OPTIONAL) The velocity of the debris that spawns when the clutter is destroyed // $RFE Level1: - (OPTIONAL) The name of the sub-directory where this item will appear in the editor // $RFE Level2: - (OPTIONAL) The name of the second-level directory for the editor. // - Any objects having a Level2 tag, must also have a corresponding Level1 tag. // $Light Color - (OPTIONAL) RGBA of light attached to this light fixture // $Light Type - (OPTIONAL) 'Omnidirectional', 'Circular', or 'Tube' // $Light Range - (OPTIONAL) // $Light FOV Range - (OPTONAL) for 'Circular' lights // $Light FOV Dropoff - (OPTIONAL) for 'Circular' lights // $Light Algo - (OPTIONAL) Attenuation algorithm - "linear", "squared", "cosine", or "sqrt" // $Light Width - (OPTIONAL) for 'Tube' lights // $Light On Intensity - (OPTIONAL) (0.00 - 10.00) Intensity of this light // $Light Off Intensity - (OPTIONAL) (0.00 - 10.00) Intensity of this light // $Light Dynamic - (OPTIONAL) is this light dynamic? true or false // $Light Shadow - (OPTIONAL) Light casts shadows? // $Light Runtime Shadow - (OPTIONAL) Does this light cast real-time shadows? // $Light Offset - (OPTIONAL) How much (in the forward direction) this clutter's light is offset from the prop point/center // $Skin: - (OPTIONAL) The list of skins that go with this piece of clutter // +Glare: - (OPTIONAL) a different glare for this skin // // ------------------------------------------------ #Clutter // ------------------------------------------------ // Furniture // ------------------------------------------------ $Class Name: "officebookcase" $V3D Filename: "officebookcase.V3D" $Material: "wood" $Life: 40 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Use Sound: "Use Book" $Flags: ("collide_object") $Use: "play_sound" +radius: 3.0 $RFE Level1: "Furniture" $Class Name: "Com_Chair01" $V3D Filename: "Com_Chair01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Corpse Class Name: "Com_Chair01_Corpse" $Material: "metal" $Life: 160 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "Grate Break" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 3.7 $RFE Level1: "Furniture" $Class Name: "Com_Chair01_Corpse" $V3D Filename: "Com_Chair01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "counter" $V3D Filename: "counter1.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Corpse Class Name: "counter_corpse" $Material: "metal" $Life: 200 $Flags: ("collide_object") $Debris Velocity: 3.7 $RFE Level1: "Furniture" $Class Name: "counter_corpse" $V3D Filename: "counter_corpse.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "coffeesmokedtbl_corpse" $V3D Filename: "coffeesmokedtbl_corpse.V3D" $Material: "rock" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "coffeetable1" $V3D Filename: "coffeesmokedtbl.V3D" $Debris Filename: "coffeesmoketbl_debris.V3D" $Debris Sound Set: "Wood Break" $Corpse Class Name: "coffeesmokedtbl_corpse" $Material: "glass" $Life: -1 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "glassboom" $Explode Anim Radius: 12 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Furniture" $Class Name: "coffeetable1Alt" $V3D Filename: "coffeesmokedtblAlt.V3D" $Debris Filename: "coffeesmoketbl_debris.V3D" $Debris Sound Set: "Wood Break" $Corpse Class Name: "coffeesmokedtbl_corpse" $Material: "glass" $Life: -1 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "glassboom" $Explode Anim Radius: 12 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Furniture" $Class Name: "coffeetable2" $V3D Filename: "coffeesmokedtbl2.V3D" $Debris Filename: "coffeesmoketbl_debris.V3D" $Debris Sound Set: "Wood Break" $Corpse Class Name: "coffeesmokedtbl_corpse" $Material: "glass" $Life: -1 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "glassboom" $Explode Anim Radius: 12 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Furniture" $Class Name: "bench01" $V3D Filename: "bench.V3D" $Debris Filename: "bench_debris.v3d" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: 40 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "bench01ALT" $V3D Filename: "benchALT.V3D" $Debris Filename: "bench_debris.v3d" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: 40 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Medical Bed" $V3D Filename: "medbed1.V3D" $Debris Filename: "bench_debris.v3d" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Furniture" $Class Name: "officetable1" $V3D Filename: "cubetable1.V3D" $Debris Filename: "bench_debris.v3d" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Cafeteria Table" $V3D Filename: "cafetable1.V3D" $Debris Filename: "bench_debris.v3d" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Cafeteria Table ALT" $V3D Filename: "cafetable1ALT.V3D" $Debris Filename: "bench_debris.v3d" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Cafeteria Chair" $V3D Filename: "cafechair1.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: 90 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "explosion 1" $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Doctor's Desk" $V3D Filename: "docdesk1.V3D" $Debris Filename: "bench_debris.v3d" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "offchair" $V3D Filename: "offchair01.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "explosion 1" $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "comfychair" $V3D Filename: "comfychair1.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "comfychair2" $V3D Filename: "comfychair2.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Guard Chair" $V3D Filename: "guardchair01.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: 80 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "swivchair" $V3D Filename: "swilchair01.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "explosion 1" $Flags: ("collide_object") $Debris Velocity: 1 $RFE Level1: "Furniture" $Class Name: "offdoor" $V3D Filename: "officedoor.V3D" $Debris Sound Set: "Wood Break" $Material: "wood" $Life: 40 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "offbookcase" $V3D Filename: "bookcase1.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "wood" $Life: 180 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Use Sound: "Use Book" $Flags: ("collide_object") $Debris Velocity: 3 $Use: "play_sound" +radius: 3.0 $RFE Level1: "Furniture" $Class Name: "file cabinet1" $V3D Filename: "filecabinet1.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "wood" $Life: 200 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Furniture" $Class Name: "file cabinet2" $V3D Filename: "filecabinet2.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "wood" $Life: 180 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "offtable" $V3D Filename: "officetable.V3D" $Corpse Class Name: "tablecorpse" $Material: "wood" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Explode Damage: 20 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "tablecorpse" $V3D Filename: "offtable_corpse.V3D" $Debris Sound Set: "Metal Break" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Medical Lockers" $V3D Filename: "Medlockers1.V3D" $Debris Sound Set: "Metal Break" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Toilet" $V3D Filename: "toilet1.V3D" $Debris Filename: "toilet_debris.v3d" $Debris Sound Set: "solid clatter" $Material: "solid" $Life: 185 $Use Sound: "Use Toilet" $Flags: ("collide_weapon") $Use: "play_sound" +radius: 2.0 $Debris Velocity: 1 $RFE Level1: "Furniture" $Class Name: "Urinal" $V3D Filename: "toilet2.V3D" $Debris Filename: "toilet_debris.v3d" $Debris Sound Set: "solid clatter" $Material: "solid" $Life: 185 $Use Sound: "Use Urinal" $Flags: ("collide_weapon") $Use: "play_sound" +radius: 2.0 $Debris Velocity: 1 $RFE Level1: "Furniture" $Class Name: "Urinal2" $V3D Filename: "toilet4.V3D" $Debris Filename: "toilet_debris.v3d" $Debris Sound Set: "solid clatter" $Material: "solid" $Life: 185 $Use Sound: "Use Urinal" $Flags: ("collide_weapon") $Use: "play_sound" +radius: 2.0 $Debris Velocity: 1 $RFE Level1: "Furniture" $Class Name: "Toilet2" $V3D Filename: "toilet3.V3D" $Debris Filename: "toilet_debrisB.v3d" $Debris Sound Set: "solid clatter" $Material: "solid" $Life: 185 $Use Sound: "Use Toilet" $Flags: ("collide_weapon") $Use: "play_sound" +radius: 2.0 $Debris Velocity: 1 $RFE Level1: "Furniture" $Class Name: "posh_chair" $V3D Filename: "poshchair.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Metal Break" $Material: "metal" $Life: 90 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "explosion 1" $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "sofa2" $V3D Filename: "sofa2.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "sofa3" $V3D Filename: "sofa1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "sofa3ALT" $V3D Filename: "sofa1ALT.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Endtable" $V3D Filename: "endtable1.V3D" $Material: "wood" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "posh_desk" $V3D Filename: "poshdesk.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" $Class Name: "Food Trough" $V3D Filename: "trough1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Furniture" // ------------------------------------------------ // Lights // ------------------------------------------------ $Class Name: "Dbl Fluorescent" $V3D Filename: "doubleflour1.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "glass" $Life: 230 $Explode Anim: "yellboom" $Explode Anim Radius: .8 $Flags: ("collide_weapon") $Debris Velocity: 3 $RFE Level1: "Lights" $Class Name: "glowstick" $V3D Filename: "glowstick.V3D" $Material: "metal" $Life: 20 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "glowstickglare" $Flags: ("collide_object") $Debris Velocity: 3 $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: 3 $Light Algo: "linear" $Light Color: {252,176,101,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Skin: "clean" ("mtl_archway04.tga" "LightVolume_Grad01.tga") $Skin: "dirty" ("dblflour2ndskin.tga" "LightVolume_Grad01.tga") $Class Name: "spot1" $V3D Filename: "spotlight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .2 $Glare: "barndoorglare2" $Flags: ("collide_weapon") $Debris Velocity: 3 $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .32 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Class Name: "securitylightcone" $V3D Filename: "securconelight.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 20 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "securityspot" $Flags: ("collide_weapon") $Debris Velocity: 3 $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .32 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Class Name: "securlightbox" $V3D Filename: "securlightbox.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "Mine Light 1" $V3D Filename: "MineLight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 20 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "TestGlare01a" $Flags: ("collide_weapon") $Debris Velocity: 3 $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .32 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Class Name: "Mine Light 1blue" $V3D Filename: "MineLight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 20 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "TestGlare01b" $Flags: ("collide_weapon") $Debris Velocity: 3 $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .32 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Skin: "Amber" ("MineLight01.tga") $Skin: "Blue" ("MineLight01Blue.tga") $Class Name: "Mine Light 1 no glare" $V3D Filename: "MineLight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 20 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "WarmWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: 2 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Skin: "Amber" ("MineLight01.tga") $Skin: "Blue" ("MineLight01Blue.tga") $Class Name: "Mine Light 2" $V3D Filename: "MineLight02.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .7 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .58 $Light Algo: "linear" $Light Color: {248,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.04 $Class Name: "Mine Light 2_Blue" $V3D Filename: "Mine Light 2_Blue.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .7 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .58 $Light Algo: "linear" $Light Color: {248,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.04 $Class Name: "Mine Light 2_Amber" $V3D Filename: "Mine Light 2_Amber.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .7 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .58 $Light Algo: "linear" $Light Color: {248,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.04 $Class Name: "minelight03" $V3D Filename: "minelight03.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "minelt03glare" $Flags: ("collide_weapon") $Debris Velocity: 3 $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .32 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Class Name: "Mine Light 3" $V3D Filename: "minelight03.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "minelt03glare" $Flags: ("collide_weapon") $Debris Velocity: 3 $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .32 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.08 $Class Name: "Mine Light 4" $V3D Filename: "MineLight04.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .24 $Light Algo: "linear" $Light Width: 1.23 $Light Color: {248,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Class Name: "Double Mine Light 4" $V3D Filename: "Double_MineLight04.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .24 $Light Algo: "linear" $Light Width: 1.23 $Light Color: {248,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false`l $Class Name: "Mine Light 5" $V3D Filename: "LightFixture02D.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .5 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .25 $Light Algo: "linear" $Light Color: {255,192,248,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.14 $Skin: "blue" ("LightFix02blu_Parts02.tga") $Skin: "green" ("LightFix02green_Parts02.tga") $Class Name: "BIGcanyon_Light01" $V3D Filename: "BIGcanyon_Light01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 200 $Explode Anim: "yellboom" $Explode Anim Radius: .8 $Glare: "BIGcanyon_Light01_Glow" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .25 $Light Algo: "linear" $Light Color: {255,192,248,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.14 $Class Name: "Mine Light 6" $V3D Filename: "LightFixture01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 140 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "WarmWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {248,252,184,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 $Skin: "Yellow" ("LightFix01_Parts01.tga") $Skin: "Blue" ("LightFix01_Parts02.tga") $Class Name: "Tube Light" $V3D Filename: "halllight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "glass" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "WarmWedge01_NoVolume" //$Rod Glare: "Tube Light Rod Glare" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {232,252,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 $Skin: "Blue" ("halllight2.tga") $Class Name: "Tube Light 2" $V3D Filename: "halllight02.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .24 $Light Algo: "linear" $Light Width: 1.23 $Light Color: {248,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Class Name: "Tube Light No Glare" $V3D Filename: "halllight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "glass" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {255,249,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 $Class Name: "Mine Light 8" $V3D Filename: "LightFixture_Red01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "RedWedge01_NoVolume_Small" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: .25 $Light Algo: "linear" $Light Color: {255,0,0,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.14 $Skin: "Red" ("LightFix_Red01_P01.tga") $Skin: "Blue" ("LightFix_Blue01_P01.tga") +Glare: "CoolWedge01_NoVolume_Small" $Skin: "Amber" ("LightFix_Amber01_P01.tga") +Glare: "AmberWedge01_NoVolume_Small" $Skin: "Yellow" ("LightFix_Yellow01_P01.tga") +Glare: "AmberWedge01_NoVolume_Small" $Skin: "Green" ("LightFix_Green01_P01.tga") +Glare: "GreenWedge01_NoVolume_Small" $Skin: "Pale" ("LightFix_Pale01_P01.tga") +Glare: "CoolWedge01_NoVolume_Small" $Class Name: "Wedge Light 1" $V3D Filename: "WedgeLight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "CoolWedge01_SmallCone_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Wedge Light 1x" $V3D Filename: "WedgeLight01x.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "CoolWedge01_SmallCone_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Wedge LightRED" $V3D Filename: "WedgeLight01RED.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "CoolWedge01_SmallCone_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Wedge Light 2" $V3D Filename: "WedgeLight02.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Wedge Light 3" $V3D Filename: "WedgeLight03.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 //$Glare: "Shoplight01_Glare01_WIDE" $Glare: "CoolWedge01_SmallCone_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Wedge Light 3b" $V3D Filename: "WedgeLight03b.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "CoolWedge01_SmallCone_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Wedge_Wide01" $V3D Filename: "Wedge_Wide01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .8 $Glare: "CoolWedge02_SmallCone_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Wedge Light 4" $V3D Filename: "WedgeLight04.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Pole_Light_1_Clean" $V3D Filename: "PoleLight01_Clean.V3D" $Material: "metal" $Life: 500 $Glare: "BigBeamLight_Glare02_Widest" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 15 $Light FOV Range: 45.00 $Light FOV Dropoff: 25.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.00 $Class Name: "Pole_Light_1_Dirty" $V3D Filename: "PoleLight01_Dirty.V3D" $Material: "metal" $Life: 500 $Glare: "BigBeamLight_Glare02_Widest" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 15 $Light FOV Range: 45.00 $Light FOV Dropoff: 25.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.00 $Class Name: "Long Light 1" $V3D Filename: "LongLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .4 $Glare: "CoolWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: 2 $Light Algo: "linear" $Light Color: {255,255,255,255} $Light On Intensity: 0.85 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Class Name: "Glare Test Fixture" $V3D Filename: "MineLight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 20 $Glare: "TestGlare01" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: 2 $Light Algo: "linear" $Light Color: {255,255,128,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Class Name: "Cargo Ship Light" $V3D Filename: "Cargoship_Light.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 180 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "TestGlare04" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 40 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "RedBarLight" $V3D Filename: "RedBarLight.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "RedWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Omnidirectional" $Light Range: 4 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,1,1,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Skin: "Red" ("LightFix04_Red_P01.tga") $Skin: "Blue" ("LightFix04_Blue_P01.tga") +Glare: "CoolWedge01_NoVolume" $Skin: "Light Blue" ("LightFix04_BlueA_P01.tga") +Glare: "CoolWedge01_NoVolume" $Skin: "Amber" ("LightFix04_Amber_P01.tga") +Glare: "WarmWedge01_NoVolume" $Skin: "Yellow" ("LightFix04_Yellow_P01.tga") //$Skin: "Green" ("LightFix04_Green_P01.tga") $Skin: "Pale" ("LightFix04_Pale_P01.tga") +Glare: "CoolWedge01_NoVolume" $Class Name: "SlatLight01" $V3D Filename: "SlatLight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "SlatLight01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Skin: "Amber" ("SlatLight01_P01.tga") $Skin: "Blue" ("SlatLight01_P01_Blue.tga") +Glare: "CoolWedge01_NoVolume" $Skin: "Blue" ("SlatLightBlue_01.tga") +Glare: "CoolWedge01_NoVolume" $Class Name: "Port_Light01" $V3D Filename: "Port_Light01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 150 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .4 $Glare: "CoolSpot_WideBeam" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 200 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Spotlight01" $V3D Filename: "spotlight01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 40 $Explode Anim: "yellboom" $Explode Anim Radius: .1 $Glare: "Shoplight01_Glare01_WIDE" $Flags: ("collide_weapon") $Debris Velocity: 1.5 $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 200 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Spotlight02" $V3D Filename: "spotlight02.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 40 $Glare: "Shoplight01_Glare01_WIDE" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 200 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "Spotlight03" $V3D Filename: "spotlight03.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 40 $Glare: "Shoplight01_Glare01_WIDE" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Circular" $Light Range: 200 $Light FOV Range: 1.00 $Light FOV Dropoff: 1.00 $Light Algo: "linear" $Light Color: {232,255,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: -0.04 $Class Name: "OfficeLight_Lg01" $V3D Filename: "LightFixture_OfficeLarge01.V3D" $Debris Filename: "LightFix_OffLge01_Debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "glass" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .9 $Glare: "CoolWedge02_LG_NoVolume" $Flags: () $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {232,252,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 $Class Name: "OfficeLight_Lg01F" $V3D Filename: "LightFixture_OfficeLarge01F.V3D" $Debris Filename: "LightFix_OffLge01_Debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "glass" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .9 $Glare: "CoolWedge02_LG_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {232,252,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 $Class Name: "OfficeLightCan01" $V3D Filename: "LightOfficeCan01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Material: "metal" $Life: 100 $Explode Anim: "yellboom" $Explode Anim Radius: .9 $Flags: () $RFE Level1: "Lights" $Class Name: "OfficeLightCan01_Single" $V3D Filename: "LightOfficeCan01_Single.V3D" $Debris Filename: "genericlight01_debris.V3D" $Material: "glass" $Life: 40 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Flags: () $RFE Level1: "Lights" $Class Name: "OfficeLightCan01_Tripleplay" $V3D Filename: "LightOfficeCan01_Tripleplay.V3D" $Debris Filename: "genericlight01_debris.V3D" $Material: "glass" $Life: 75 $Explode Anim: "yellboom" $Explode Anim Radius: .7 $Flags: () $RFE Level1: "Lights" $Class Name: "OfficeLightCan01_Quad" $V3D Filename: "LightOfficeCan01_Quad.V3D" $Debris Filename: "genericlight01_debris.V3D" $Material: "glass" $Life: 100 $Explode Anim: "yellboom" $Explode Anim Radius: .9 $Flags: () $RFE Level1: "Lights" $Class Name: "OfficeLightCan01_Zwei" $V3D Filename: "LightOfficeCan01_Zwei.V3D" $Debris Filename: "genericlight01_debris.V3D" $Material: "glass" $Life: 55 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Flags: () $RFE Level1: "Lights" $Class Name: "Ball Light01" $V3D Filename: "balllight01.v3d" $Debris Filename: "ballight_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 40 $Explode Anim: "yellboom" $Explode Anim Radius: 0.5 $Glare: "CoolWedge01_SmallCone_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {232,252,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 $Skin: "red" ("light_fixture3.tga") +Glare: "Light_RedLargeGlo01" $Skin: "Blue" ("light_fixture4.tga") +Glare: "CoolWedge01_NoVolume_Small" $Class Name: "Admin_PoshLight01" $V3D Filename: "Admin_PoshLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 200 $Explode Anim: "yellboom" $Explode Anim Radius: .55 $Glare: "WarmWedge01_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {232,252,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 $Skin: "red" ("Admin_PoshLight03_P01.tga") +Glare: "Light_RedLargeGlo01" $Skin: "Blue" ("Admin_PoshLight02_P01.tga") +Glare: "CoolWedge01_NoVolume_Small" $Class Name: "BigBeamLight01" $V3D Filename: "BigBeamLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 200 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .8 $Glare: "BigBeamLight_Glare01" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "RunwayLight01" $V3D Filename: "RunwayLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .3 $Glare: "RedWedge01_NoVolume_Small" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Skin: "Yellowish" ("RunwayLight01_P01_Yellowish.tga") $Skin: "Blue" ("RunwayLight01_P01_Blue.tga") $Class Name: "BigBeamLight01_SmallBeam" $V3D Filename: "BigBeamLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 200 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .8 $Glare: "BigBeamLight_Glare01_SmallBeam" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "RunwayLight01_Larger" $V3D Filename: "RunwayLight01_Larger.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .3 $Glare: "RedWedge01_NoVolume_Small" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Skin: "Yellowish" ("RunwayLight01_P01_Yellowish.tga") +Glare: "WarmWedge01_NoVolume" $Skin: "Blue" ("RunwayLight01_P01_Blue.tga") +Glare: "CoolWedge01_NoVolume_Small" $Class Name: "Wedge_TargetRange01" $V3D Filename: "Wedge_TargetRange01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 20 $Glare: "BigBeamLight_Glare02_Wider" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "ShopLight01" $V3D Filename: "ShopLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "Shoplight01_Glare01" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "ShopLight01_WIDE" $V3D Filename: "ShopLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "Shoplight01_Glare01_WIDE" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "ShopLight01_WIDE_LONG" $V3D Filename: "ShopLight01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "Shoplight01_Glare01_WIDE_LONG" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "ShopLight01_WARM_WIDE" $V3D Filename: "ShopLight01_Warm.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .6 $Glare: "ShopLight01_WARM_WIDE" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "Shoplight01_BIG" $V3D Filename: "Shoplight01_BIG.V3D" $Debris Filename: "LightFix_OffLge01_Debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom" $Explode Anim Radius: .9 $Glare: "Shoplight01_Glare01" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Class Name: "TramLights01" $V3D Filename: "TramLights01.V3D" $Material: "metal" $Life: -1 $Glare: "TramLights01" $Flags: () $RFE Level1: "Lights" // $Skin: "Blue" ("LightFix04_Amber_P01.tga") $Class Name: "glare_center" $V3D Filename: "glare_center.V3D" $Material: "metal" $Life: -1 $Glare: "glare_center" $Flags: () $RFE Level1: "Lights" $Class Name: "TramLights01_Lights" $V3D Filename: "TramLights01_Lights.V3D" $Material: "metal" $Life: -1 $Glare: "TramLights01" $Flags: () $RFE Level1: "Lights" $Class Name: "TramLights01_Express" $V3D Filename: "TramLights01_Express.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Lights" $Class Name: "Floor Lamp" $V3D Filename: "officelamp.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Glare: "CoolWedge02_LG_NoVolume" $Flags: ("collide_weapon") $RFE Level1: "Lights" $Light Type: "Tube" $Light Range: .25 $Light Algo: "linear" $Light Color: {232,252,255,255} $Light On Intensity: 1.00 $Light Dynamic: false $Light Shadow: true $Light Runtime Shadow: false $Light Offset: 0.0 // ------------------------------------------------ // Computers // ------------------------------------------------ $Class Name: "big_meddesk" $V3D Filename: "big_meddesk.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Corpse Class Name: "meddesk_Corpse" $Material: "metal" $Life: 300 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 8 $RFE Level1: "Computers" $Class Name: "meddesk_corpse" $V3D Filename: "meddesk_corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "cable" $V3D Filename: "cables.v3d" $Material: "metal" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Computers" $Class Name: "robotic_arm_corpse" $V3D Filename: "robotic_arm_corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "robot_arm" $V3D Filename: "roboticarm.V3D" $Corpse Class Name: "robotic_arm_corpse" $Material: "metal" $Life: 90 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "catscan" $V3D Filename: "catscanner01.V3D" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Com_Scom01" $V3D Filename: "Com_Scom01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Com_Scom01_Corpse" $Material: "metal" $Life: 400 $Explode Anim: "objectboom" $Explode Anim Radius: 3.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 8 $RFE Level1: "Computers" $Class Name: "Com_Scom01_Corpse" $V3D Filename: "Com_Scom01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Com_Scom_Memory01" $V3D Filename: "Com_Scom_Memory01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Com_Scom_Mem01_Corpse" $Material: "metal" $Life: 180 $Explode Anim: "objectboom" $Explode Anim Radius: 2.7 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 5 $RFE Level1: "Computers" $Class Name: "Com_Scom_Mem01_Corpse" $V3D Filename: "Com_Scom_Mem01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Com_CtrlPanel01" $V3D Filename: "Com_CtrlPanel01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Com_CtrlPanel01_Corpse" $Material: "metal" $Life: 290 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 4 $RFE Level1: "Computers" $Class Name: "Com_CtrlPanel01_Corpse" $V3D Filename: "Com_CtrlPanel01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "clean_comp" $V3D Filename: "clean_comp.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "cleancomp_corpse" $Material: "metal" $Life: 120 $Explode Anim: "objectboom" $Explode Anim Radius: 1.2 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 6 $RFE Level1: "Computers" $Class Name: "cleancomp_corpse" $V3D Filename: "cleancomp_corpse.v3d" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "clean_comp2" $V3D Filename: "cleancomp1.v3d" $Corpse Class Name: "cleancomp_corpse" $Material: "metal" $Life: 10 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "CentralComp_Slave01" $V3D Filename: "CentralComp_Slave01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "CentralComp_Slave01_corpse" $Material: "metal" $Life: 300 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 4 $RFE Level1: "Computers" $Class Name: "CentralComp_Slave01_corpse" $V3D Filename: "CentralComp_Slave01_dbris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Wall_Computer01" $V3D Filename: "Wall_Computer01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Wall_Computer01_corpse" $Material: "metal" $Life: 300 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 4 $RFE Level1: "Computers" $Class Name: "Wall_Computer02" $V3D Filename: "wallcomputer1.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 4 $RFE Level1: "Computers" $Class Name: "Wall_Computer03" $V3D Filename: "wallcomputer2.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 4 $RFE Level1: "Computers" $Class Name: "Satellite Computer1" $V3D Filename: "satcomputer1.v3d" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Satellite Computer2" $V3D Filename: "satcomputer2.v3d" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Satellite Computer3" $V3D Filename: "satcomputer3.v3d" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Missile Console1" $V3D Filename: "missileconsole1.v3d" $Corpse Class Name: "missile1_corpse" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Missile Console2" $V3D Filename: "missileconsole2.v3d" $Corpse Class Name: "missile2_corpse" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Missile Console3" $V3D Filename: "missileconsole3.v3d" $Corpse Class Name: "missile3_corpse" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "missile1_corpse" $V3D Filename: "missile1_corpse.v3d" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "missile2_corpse" $V3D Filename: "missile2_corpse.v3d" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "missile3_corpse" $V3D Filename: "missile3_corpse.v3d" $Material: "metal" $Life: -1 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "DesktopPC_Monitor" $V3D Filename: "desktopPC_mon.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "glass" $Life: 80 $Explode Anim: "yellboom" $Explode Anim Radius: .5 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Computers" $Class Name: "DesktopPC_CPU" $V3D Filename: "desktopPC_CPU.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .5 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Computers" $Class Name: "DesktopPC_Keyboard" $V3D Filename: "desktopPC_key.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .4 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Computers" $Class Name: "Standalone Console1" $V3D Filename: "standalone1.v3d" $Material: "metal" $Life: 90 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Standalone Console2" $V3D Filename: "standalone2.v3d" $Material: "metal" $Life: 90 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Wall_Computer01_corpse" $V3D Filename: "Wall_Computer01_dbris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "TechTube01" $V3D Filename: "TechTube01.v3d" $Corpse Class Name: "TechTube01_corpse" $Material: "metal" $Life: 400 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "TechTube01_corpse" $V3D Filename: "TechTube01_dbris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Computers" $Class Name: "Disk" $V3D Filename: "Disk.v3d" $Material: "metal" $Life: -1 $Flags: ("can_carry") $RFE Level1: "Keys" // ------------------------------------------------ // Consoles // ------------------------------------------------ $Class Name: "Blulitetechno" $V3D Filename: "blulitetechno.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Blulitetechno_Corpse" $Material: "metal" $Life: 120 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .5 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Consoles" $Class Name: "Blulitetechno_Corpse" $V3D Filename: "blulitetechno_corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Consoles" $Class Name: "Console_large01" $V3D Filename: "Console_Large01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Console_Large01_Corpse" $Material: "metal" $Life: 250 $Explode Anim: "objectboom" $Explode Anim Radius: 1.2 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 5 $RFE Level1: "Consoles" $Class Name: "Console_Large01_Corpse" $V3D Filename: "Console_Large01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Consoles" $Class Name: "Console_Small01" $V3D Filename: "Console_Small01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Console_Small01_Corpse" $Material: "metal" $Life: 200 $Explode Anim: "objectboom" $Explode Anim Radius: 1.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 1.9 $RFE Level1: "Consoles" $Class Name: "Console_Small01_Corpse" $V3D Filename: "Console_Small01_Corpse.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Consoles" $Class Name: "ControlPanel01" $V3D Filename: "ControlPanel01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "ControlPanel01_Corpse" $Material: "metal" $Life: 210 $Explode Anim: "objectboom" $Explode Anim Radius: 2 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Consoles" $Class Name: "ControlPanel01_Corpse" $V3D Filename: "ControlPanel01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Consoles" $Class Name: "Console_Thin01" $V3D Filename: "Console_Thin01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Console_Thin01_corpse" $Material: "metal" $Life: 200 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Flags: ("collide_object") $Debris Velocity: 6 $RFE Level1: "Consoles" $Class Name: "Console_Thin01_corpse" $V3D Filename: "Console_Thin01_dbris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Consoles" // ------------------------------------------------ // Keys // ------------------------------------------------ $Class Name: "keycard_demoK000" $V3D Filename: "keycard_demoK000.VFX" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Keys" $Class Name: "keycard" $V3D Filename: "keycard.v3d" $Material: "metal" $Life: -1 $Flags: ("can_carry" "is_switch") $RFE Level1: "Keys" // ------------------------------------------------ // Machinery // ------------------------------------------------ $Class Name: "apclifter" $V3D Filename: "Apclifter.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "vending_machine" $V3D Filename: "vending_machine01.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Corpse Class Name: "vending_corpse" $Material: "metal" $Life: 250 $Explode Anim: "objectboom" $Explode Anim Radius: 1.5 $Flags: ("collide_object") $Debris Velocity: 3.5 $RFE Level1: "Machinery" $Class Name: "vending_corpse" $V3D Filename: "vending_machine_corpse.V3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "liquid_canister" $V3D Filename: "liquid_canister.V3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Corpse Class Name: "can_corpse" $Material: "metal" $Life: 250 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Flags: ("collide_object") $Debris Velocity: 3.5 $RFE Level1: "Machinery" $Class Name: "can_corpse" $V3D Filename: "can_corpse.V3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Valve Wheel" $V3D Filename: "valve.v3d" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Machinery" $Class Name: "AirCompressor01" $V3D Filename: "AirCompressor01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "AirCompressor01 Corpse" $Material: "metal" $Life: 300 $Explode Anim: "objectboom" $Explode Anim Radius: 1.2 $Flags: ("collide_object") $Debris Velocity: 4 $RFE Level1: "Machinery" $Class Name: "AirCompressor01 Corpse" $V3D Filename: "AirCompressor01_dam.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Com_BKgenerator01" $V3D Filename: "Com_BKgenerator01.V3D" $Corpse Class Name: "Com_BKgenerator01_corpse" $Material: "metal" $Life: 90 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Com_BKgenerator01_Corpse" $V3D Filename: "Com_BKgenerator01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Generator_Small01" $V3D Filename: "Generator_Small01.v3d" $Corpse Class Name: "Generator_Small01_Corpse" $Material: "metal" $Life: 350 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Generator_Small02" $V3D Filename: "Generator_Small02.v3d" $Corpse Class Name: "Generator_Small02_Corpse" $Material: "metal" $Life: 90 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Generator_Small01_Corpse" $V3D Filename: "Generator_Small01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Turbine01" $V3D Filename: "Turbine01.V3d" $Corpse Class Name: "Turbine01_Corpse" $Material: "metal" $Life: 600 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Turbine01_Corpse" $V3D Filename: "Turbine01_Corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Pump01" $V3D Filename: "Pump01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Pump01_corpse" $Material: "metal" $Life: 400 $Damage Type Factor: "explosive" 3.0 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Pump01_corpse" $V3D Filename: "Pump01_dbris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "Pump02" $V3D Filename: "Pump02.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "Pump02_corpse" $Material: "metal" $Life: 450 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $Debris Velocity: 2.5 $RFE Level1: "Machinery" $Class Name: "Pump02_corpse" $V3D Filename: "Pump02_dbris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "LavaTester01" $V3D Filename: "LavaTester01.v3d" $Corpse Class Name: "LavaTester01_corpse" $Material: "metal" $Life: 600 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Glare: "RedMini01_NoVolume" $Flags: ("collide_object") $RFE Level1: "Machinery" $Class Name: "LavaTester01_corpse" $V3D Filename: "LavaTester01_dbris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Machinery" // ------------------------------------------------ // Misc // ------------------------------------------------ $Class Name: "cablesdang1" $V3D Filename: "cables_dangling01.V3D" $Material: "solid" $Life: 19 $Flags: () $RFE Level1: "misc" $Class Name: "Shuttle Seat" $V3D Filename: "shuttleseat1.V3D" $Material: "solid" $Life: -1 $Flags: () $RFE Level1: "misc" $Class Name: "cablesdang2" $V3D Filename: "cables_dangling02.V3D" $Material: "solid" $Life: 19 $Flags: () $RFE Level1: "misc" $Class Name: "cablesdang3" $V3D Filename: "cables_dangling03.V3D" $Material: "solid" $Life: 19 $Flags: () $RFE Level1: "misc" $Class Name: "gas_can" $V3D Filename: "gas_can.V3D" $Material: "metal" $Life: 19 $Explode Anim: "oil drum explode" $Explode Anim Radius: 3.0 $Flags: ("collide_object") $RFE Level1: "misc" $Class Name: "phone" $V3D Filename: "phone.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 100 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .7 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "steelcan" $V3D Filename: "SteelTrashCan.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Tin Hit" $Material: "metal" $Life: 90 $Explode Anim: "Tin Hit Sound" $Explode Anim Radius: .1 $Flags: ("collide_object") $Debris Velocity: 1 $RFE Level1: "Office Stuff" $Class Name: "nuke" $V3D Filename: "nuke.V3D" $Debris Filename: "" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "cart" $V3D Filename: "cart.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "Wood Break" $Material: "metal" $Life: 90 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Gun1" $V3D Filename: "gun1.V3D" $Debris Filename: "" $Material: "metal" $Life: 30 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Gun2" $V3D Filename: "gun2.V3D" $Debris Filename: "" $Material: "metal" $Life: 30 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Gun3" $V3D Filename: "gun3.V3D" $Debris Filename: "" $Material: "metal" $Life: 30 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "pot1" $V3D Filename: "pot1.V3D" $Debris Filename: "" $Material: "metal" $Life: 30 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "pingpong" $V3D Filename: "pingpongtbl.V3D" $Corpse Class Name: "pingpongcorpse" $Material: "wood" $Life: 300 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "pingpongcorpse" $V3D Filename: "pingpongtbl_corpse.V3D" $Material: "wood" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "pooltable" $V3D Filename: "pooltable.V3D" $Corpse Class Name: "pooltblcorpse" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "pooltblcorpse" $V3D Filename: "pooltable_corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "coffeemaker" $V3D Filename: "coffeemaker.V3D" $Debris Filename: "coffeemaker_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Use Sound: "Use Coffee Maker" $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Flags: ("collide_object") $Use: "play_sound" +radius: 2.0 $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "Mars" $V3D Filename: "mars.vfx" $Material: "" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Mars2" $V3D Filename: "mars02.v3d" $Material: "" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "beerbottle01" $V3D Filename: "beerbottle01.V3D" $Debris Filename: "beerbottle01_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 10 $Explode Anim: "beerbottleboom" $Flags: ("collide_object") $Debris Velocity: 2.0 $RFE Level1: "Misc" $Class Name: "Soda Can1" $V3D Filename: "sodacan1.V3D" $Debris Filename: "beerbottle01_debris.v3d" $Debris Sound Set: "glass break" $Material: "metal" $Life: 10 $Explode Anim: "beerbottleboom" $Flags: ("collide_object") $Debris Velocity: 2.0 $RFE Level1: "Misc" $Class Name: "Soda Can2" $V3D Filename: "sodacan2.V3D" $Debris Filename: "beerbottle01_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 10 $Explode Anim: "beerbottleboom" $Flags: ("collide_object") $Debris Velocity: 2.0 $RFE Level1: "Misc" $Class Name: "bottle1" $V3D Filename: "bottle1.V3D" $Debris Filename: "beerbottle01_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 10 $Explode Anim: "beerbottleboom" $Flags: ("collide_object") $Debris Velocity: 2.0 $RFE Level1: "Misc" $Class Name: "coffee mug01" $V3D Filename: "mug1.V3D" $Debris Filename: "mug_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 1 $Explode Anim: "genericsmallboom" $Flags: ("collide_object") $Debris Velocity: 2.0 $RFE Level1: "Misc" $Class Name: "coffee mug02" $V3D Filename: "mug2.V3D" $Debris Filename: "mug_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 1 $Explode Anim: "genericsmallboom" $Flags: ("collide_object") $Debris Velocity: 2.0 $RFE Level1: "Misc" $Class Name: "Pillow1" $V3D Filename: "pillow1.V3D" $Material: "solid" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Books1" $V3D Filename: "books1.V3D" $Material: "solid" $Life: 1 $Use Sound: "Use Book" $Flags: ("collide_object") $Use: "play_sound" +radius: 2.0 $RFE Level1: "Misc" $Class Name: "Books2" $V3D Filename: "books2.V3D" $Material: "solid" $Life: 1 $Use Sound: "Use Book" $Flags: ("collide_object") $Use: "play_sound" +radius: 2.0 $RFE Level1: "Misc" $Class Name: "Bones" $V3D Filename: "bones1.V3D" $Material: "rock" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Cafeteria Tray" $V3D Filename: "cafetray1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Clipboard" $V3D Filename: "clipboard1.V3D" $Debris Filename: "clipboard_debris.v3d" $Material: "wood" $Life: 1 $Flags: ("collide_object" "can_carry") $RFE Level1: "Misc" $Class Name: "Robot Part1" $V3D Filename: "robotpart1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Robot Part2" $V3D Filename: "robotpart2.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Robot Part3" $V3D Filename: "robotpart3.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Robot Part4" $V3D Filename: "robotpart4.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Dice" $V3D Filename: "dice1.V3D" $Material: "solid" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Shower Head" $V3D Filename: "showerhead1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Luggage1" $V3D Filename: "luggage1.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 400 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "Tin Hit Sound" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "Luggage2" $V3D Filename: "luggage2.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 400 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "Tin Hit Sound" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "Luggage3" $V3D Filename: "luggage3.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 400 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "Tin Hit Sound" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "Trash Can1" $V3D Filename: "trashcan1.V3D" $Debris Filename: "trash_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 300 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "Trash Can2" $V3D Filename: "trashcan2.V3D" $Debris Filename: "trash_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 300 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "pencil" $V3D Filename: "pencil1.V3D" $Material: "solid" $Life: 10 $Explode Anim: "beerbottleboom" $Flags: ("collide_object") $Debris Velocity: 2.0 $RFE Level1: "Misc" $Class Name: "Space Phone" $V3D Filename: "spacephone1.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_object") $RFE Level1: "Misc" // $Skin: "Broken2" ("spacephone2.tga") // $Skin: "Broken3" ("spacephone3.tga") $Class Name: "Firehose" $V3D Filename: "Firehose.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 700 $Explode Anim: "yellboom_metal" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 3 $RFE Level1: "Misc" $Class Name: "Missile Console Glass" $V3D Filename: "missileglass1.V3D" $Material: "glass" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Missile Console Button" $V3D Filename: "missilebutton1.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Mop" $V3D Filename: "mop1.V3D" $Debris Filename: "mop_debris.v3d" $Material: "solid" $Life: 10 $Flags: () $RFE Level1: "Misc" $Class Name: "Bucket" $V3D Filename: "bucket1.V3D" $Debris Filename: "bucket_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "metal" $Life: 40 $Flags: ("collide_object") $Debris Velocity: 5 $RFE Level1: "Misc" $Class Name: "Cardboard Box" $V3D Filename: "cardboardbox1.V3D" $Debris Filename: "cardboard_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 80 $Explode Anim: "crateboom" $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Misc" $Class Name: "Wall_Calendar1" $V3D Filename: "wallcal1.V3D" $Material: "solid" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Paper1" $V3D Filename: "paper1.V3D" $Material: "solid" $Life: 1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Paper2" $V3D Filename: "paper2.V3D" $Material: "solid" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Paper3" $V3D Filename: "paper3.V3D" $Material: "solid" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "DrillBit" $V3D Filename: "drillbit1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Watercooler" $V3D Filename: "watercooler1.V3D" $Debris Filename: "watercooler_debris.v3d" $Material: "glass" $Life: 210 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 2 $Use Sound: "Use Water Cooler" $Use: "play_sound" +radius: 2.0 $RFE Level1: "Misc" $Class Name: "Cooking Pan" $V3D Filename: "pan1.V3D" $Debris Filename: "pan_debris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Cart" $V3D Filename: "cart1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Cooking Pot" $V3D Filename: "pot1.V3D" $Debris Filename: "pot_debris.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Drone Robot Dead" $V3D Filename: "drone1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Vehicle Part 1" $V3D Filename: "vehiclepart1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Vehicle Part 2" $V3D Filename: "vehiclepart2.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Admin Robot Dead" $V3D Filename: "adminbot1.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Wall_Calendar2" $V3D Filename: "wallcal2.V3D" $Material: "solid" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Elevator Button" $V3D Filename: "elevatorbutton1.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Misc" $Class Name: "Elevator Button2" $V3D Filename: "elevatorbutton3.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Misc" $Class Name: "Elevator Indicator" $V3D Filename: "elevatorbutton2.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Tool1" $V3D Filename: "tools1.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Tool2" $V3D Filename: "tools2.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Tool3" $V3D Filename: "tools3.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Body Bag" $V3D Filename: "bodybag1.V3D" $Material: "flesh" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Bag of Chow" $V3D Filename: "bagofchow1.V3D" $Material: "flesh" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Escape Pod" $V3D Filename: "escapepod.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "BustedEscapePod" $V3D Filename: "BustedEscapePod.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Reeper Skeleton" $V3D Filename: "reeperskel1.V3D" $Material: "rock" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "Clock" $V3D Filename: "clock01.V3D" $Debris Filename: "clock01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "glass" $Life: 10 //$Sound: "Tick" $Explode Anim: "yellboom_metal" $Explode Anim Radius: .1 $Flags: ("collide_object" "is_clock") $Debris Velocity: .5 $RFE Level1: "Misc" $Class Name: "camerabase" $V3D Filename: "camerabase1.v3d" $Material: "metal" $Life: 50 $Flags: () $RFE Level1: "Misc" $Class Name: "driller_cam" $V3D Filename: "drillcam1.v3d" $Material: "metal" $Life: 40 $Damage Type Factor: "explosive" 0.0 $Explode Anim: "explosion 1" $Explode Anim Radius: 0.2 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Transport01_Tmp" $V3D Filename: "Torpedo01.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Misc" $Class Name: "riot_shield" $V3D Filename: "Weapon_RiotShield.v3d" $Material: "solid" $Life: 1250 $Flags: ("collide_object" "collide_weapon") $RFE Level1: "Misc" $Class Name: "Syringe" $V3D Filename: "syringe1.v3d" $Material: "metal" $Life: 50 $Flags: ("can_carry") $RFE Level1: "Misc" $Class Name: "Welding Torch" $V3D Filename: "welder1.v3d" $Material: "metal" $Life: 50 $Flags: ("can_carry") $RFE Level1: "Misc" $Class Name: "Syringe 2" $V3D Filename: "syringe2.v3d" $Material: "metal" $Life: 50 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "Scissors" $V3D Filename: "scissors1.v3d" $Material: "metal" $Life: 50 $Flags: ("collide_object") $RFE Level1: "Misc" $Class Name: "firehose" $V3D Filename: "firehose.V3D" $Material: "solid" $Life: 60 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "misc" $Class Name: "fake sub" $V3D Filename: "fake_sub01.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "misc" // ------------------------------------------------ // Office Stuff // ------------------------------------------------ $Class Name: "inout_box" $V3D Filename: "inout_box.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Flags: ("collide_object") $RFE Level1: "Office Stuff" $Class Name: "officelamp" $V3D Filename: "officelamp.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 20 $Glare: "officelampglare" $Flags: ("collide_object") $RFE Level1: "Office Stuff" $Class Name: "Waste Basket" $V3D Filename: "wastebasket1.V3D" $Debris Filename: "wastebasket1.V3D" $Debris Sound Set: "Tin Hit" $Material: "metal" $Life: 10 $Explode Anim: "Tin Hit Sound" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 6 $RFE Level1: "Office Stuff" $Class Name: "Office Picture1" $V3D Filename: "portrait1.V3D" $Debris Filename: "portrait_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "rock" $Life: 10 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Office Stuff" $Class Name: "Office Picture2" $V3D Filename: "portrait2.V3D" $Debris Filename: "portrait_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "rock" $Life: 10 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Office Stuff" $Class Name: "Ashtray1" $V3D Filename: "ashtray1.V3D" $Debris Filename: "ashtray_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 10 $Flags: ("collide_object") $RFE Level1: "Office Stuff" $Class Name: "Mini Fridge" $V3D Filename: "minifridge1.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Corpse Class Name: "minifridge_corpse" $Material: "metal" $Life: 200 $Explode Anim: "yellboom" $Explode Anim Radius: .3 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Office Stuff" $Class Name: "minifridge_corpse" $V3D Filename: "minifridge_corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Office Stuff" $Class Name: "Microwave" $V3D Filename: "microwave1.V3D" $Debris Filename: "microwave_debris.V3D" $Material: "metal" $Life: 145 $Use Sound: "Use Microwave" $Explode Anim: "yellboom_metal" $Explode Anim Radius: .5 $Flags: ("collide_object") $Use: "play_sound" +radius: 2.0 $Debris Velocity: 2 $RFE Level1: "Office Stuff" $Class Name: "Plate1" $V3D Filename: "plate1.V3D" $Material: "solid" $Life: 10 $Flags: ("collide_object") $RFE Level1: "Office Stuff" $Class Name: "Coffee Machine" $V3D Filename: "coffeemachine1.V3D" $Material: "metal" $Life: 25 $Use Sound: "Use Coffee Maker" $Flags: ("collide_object") $Use: "play_sound" +radius: 2.0 $RFE Level1: "Office Stuff" $Class Name: "Name Plate1" $V3D Filename: "nameplate1.V3D" $Debris Filename: "mug_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 10 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Office Stuff" $Class Name: "Name Plate2" $V3D Filename: "nameplate2.V3D" $Debris Filename: "mug_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 10 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Office Stuff" $Class Name: "Name Plate3" $V3D Filename: "nameplate3.V3D" $Debris Filename: "mug_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 10 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Office Stuff" $Class Name: "Water Fountain" $V3D Filename: "waterfountain1.V3D" $Debris Filename: "waterfount_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "rock" $Life: 190 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .6 $Flags: ("collide_object") $RFE Level1: "Office Stuff" // ------------------------------------------------ // Screens // ------------------------------------------------ $Class Name: "screenhen7" $V3D Filename: "screenhenbig3.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "screenhen6" $V3D Filename: "screenhenbig2.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "screenhen5" $V3D Filename: "screenhenbig1.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "screenhen4" $V3D Filename: "screen_hensmall4.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "screenhen3" $V3D Filename: "screen_hensmall3.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "screenhen2" $V3D Filename: "screen_hen2.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "screenhen1" $V3D Filename: "screen_hen1.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "medscreen01" $V3D Filename: "medtv01.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.5 $RFE Level1: "Screens" $Class Name: "Mirror01" $V3D Filename: "mirror01.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("is_screen" "collide_object") $Screen Width: 128 $Screen Height: 128 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "screen1" $V3D Filename: "screen1.v3d" $Material: "metal" $Life: 50 $Flags: ("is_screen" "collide_object") $Use: "monitor" +radius: 2.5 $RFE Level1: "Misc" $Class Name: "smallscreen" $V3D Filename: "smallscreen01.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("is_screen" "collide_object") $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "medscreen02" $V3D Filename: "medtv02.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("collide_object") $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "Screen01" $V3D Filename: "redglobescreen.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("is_screen" "collide_object") $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "Screen02" $V3D Filename: "blugridscreen01.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("is_screen" "collide_object") $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "Screen03" $V3D Filename: "monitor01.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("is_screen" "collide_object") $Screen Width: 128 $Screen Height: 128 $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "Screen04" $V3D Filename: "monitor02.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("is_screen" "collide_object") $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "Screen05" $V3D Filename: "monitor03.V3D" $Debris Filename: "screen_debris.v3d" $Debris Sound Set: "glass break" $Material: "glass" $Life: 30 $Explode Anim: "screenboom" $Explode Anim Radius: 0.5 $Flags: ("is_screen" "collide_object") $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Class Name: "CommScreen" $V3D Filename: "CommScreen.V3D" $Debris Filename: "screen_debris.v3d" $Material: "glass" $Life: 30 $Explode Anim: "yellboom" $Explode Anim Radius: 1 $Flags: ("is_screen" "collide_object") $Use: "monitor" +radius: 2.5 $Debris Velocity: 1 $RFE Level1: "Screens" $Skin: "Static01" ("ComScreen01.tga") $Skin: "Static02" ("ComScreen02.tga") $Skin: "Animated01" ("ComAnim01.vbm") $Skin: "Animated01" ("ComAnim02.vbm") // ------------------------------------------------ // Structural // ------------------------------------------------ $Class Name: "lightsupport" $V3D Filename: "hanginglitesupport.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: -1 $Explode Anim: "gatsmoke" $Flags: ("has_alpha" "collide_object") $Debris Velocity: 1 $RFE Level1: "Structural" $Class Name: "grate" $V3D Filename: "grate.V3D" $Debris Filename: "grate_debris.v3d" $Material: "metal" $Life: 30 $Explode Anim: "grate break" $Flags: ("collide_object") $Debris Velocity: 1 $RFE Level1: "Structural" $Class Name: "Duct Grate Cover" $V3D Filename: "grateduct1.V3D" $Material: "metal" $Life: 30 $Explode Anim: "grate break" $Flags: ("collide_object") $Debris Velocity: 1 $RFE Level1: "Structural" $Class Name: "stationglass" $V3D Filename: "sstat_glass.v3d" $Debris Filename: "sstat_glass_debris.v3d" $Material: "glass" $Life: 10 $Explode Anim: "Glassboom" $Flags: ("collide_object") $RFE Level1: "Structural" $Class Name: "I-Beam" $V3D Filename: "I-Beam01.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Structural" $Class Name: "girder_01" $V3D Filename: "girder_01.v3d" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Structural" $Class Name: "fence" $V3D Filename: "fence.V3D" $Material: "metal" $Life: 40 $Flags: () $RFE Level1: "Structural" $Class Name: "pylon01" $V3D Filename: "pylon01.v3d" $Corpse Class Name: "pylon01 corpse" $Material: "rock" $Life: 100 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Structural" $Class Name: "pylon01 corpse" $V3D Filename: "pylon01_corpse.v3d" $Emitter: "pylon smoke" $Emitter Life: 10.0 $Material: "rock" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Structural" // ------------------------------------------------ // Tools // ------------------------------------------------ $Class Name: "weldingequip" $V3D Filename: "weldingequip1.V3D" $Material: "metal" $Life: 100 $Damage Type Factor: "bash" 0.0 $Explode Anim: "objectboom3" $Explode Anim Radius: 3 $Flags: ("collide_object") $RFE Level1: "Tools" $Class Name: "bigtoolbox" $V3D Filename: "bigtoolbox.V3D" $Debris Filename: "genericlight01_debris.V3D" $Corpse Class Name: "bigtoolcorpse" $Material: "metal" $Life: 180 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Explode Anim: "Grate Break" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 2.3 $RFE Level1: "Tools" $Class Name: "bigtoolcorpse" $V3D Filename: "bigtoolbox_corpse.V3D" $Emitter: "bigtoolbox" $Emitter Life: 10.0 $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Tools" $Class Name: "Miner Tool 1" $V3D Filename: "minertool1.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_object" "can_carry") $RFE Level1: "Tools" $Class Name: "Miner Tool 1 Destroy" $V3D Filename: "minertool1destroy.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_object") $RFE Level1: "Tools" $Class Name: "Miner Tool 2" $V3D Filename: "minertool2.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_object" "can_carry") $RFE Level1: "Tools" $Class Name: "Miner Tool 2 Destroy" $V3D Filename: "minertool2destroy.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_object") $RFE Level1: "Tools" $Class Name: "Miner Tool 3" $V3D Filename: "minertool3.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_object" "can_carry") $RFE Level1: "Tools" $Class Name: "Miner Tool 3 Destroy" $V3D Filename: "minertool3destroy.V3D" $Material: "metal" $Life: 40 $Flags: ("collide_object") $RFE Level1: "Tools" $Class Name: "Fire Extinguisher" $V3D Filename: "firextinguisher1.V3D" $Debris Filename: "firext_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 80 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .4 $Flags: ("collide_object" "can_carry") $RFE Level1: "Tools" // ------------------------------------------------ // Natural // ------------------------------------------------ // ------------------------------------------------ // Natural -> Plants // ------------------------------------------------ $Class Name: "largevine02" $V3D Filename: "largevine02.V3D" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "largevines" $V3D Filename: "largevines.V3D" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "danglingplant1" $V3D Filename: "veg_dangling1.V3D" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "danglingplant2" $V3D Filename: "veg_dangling2.V3D" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "danglingplant3" $V3D Filename: "veg_dangling3.V3D" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "danglingplant4" $V3D Filename: "veg_dangling4.V3D" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "danglingplant5" $V3D Filename: "veg_dangling5.V3D" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "marsblob" $V3D Filename: "veg_marsblob.V3D" $Material: "flesh" $Life: 20 $Explode Anim: "marsblobdeath" $Explode Anim Radius: 1 $Flags: ("has_alpha" "collide_object") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "waterplant01" $V3D Filename: "waterplants01.VFX" $Material: "flesh" $Life: 20 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Grass 1" $V3D Filename: "grass_v02.V3D" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Veg_FernLeaf01" $V3D Filename: "Veg_FernLeaf01.V3D" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Veg_Plant01" $V3D Filename: "Veg_Plant01.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Veg_Plant02" $V3D Filename: "Veg_Plant02.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Potted Plant01" $V3D Filename: "pottedplant01.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "rock" $Life: 80 $Explode Anim: "Glass Explode_B" $Explode Anim Radius: 1 $Flags: ("has_alpha" "collide_object") $Debris Velocity: 3.6 $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Potted Plant02" $V3D Filename: "pottedplant02.v3d" $Debris Filename: "pottedplant02_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "rock" $Life: 80 $Explode Anim: "Glass Explode_B" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 3.6 $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Potted Plant03" $V3D Filename: "pottedplant03.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "rock" $Life: 80 $Explode Anim: "Glass Explode_B" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.6 $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Potted Plant04" $V3D Filename: "pottedplant04.v3d" $Debris Filename: "pottedplant04_debris.v3d" $Debris Sound Set: "small debris bounce" $Material: "rock" $Life: 80 $Explode Anim: "Glass Explode_B" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.6 $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Veg_Bush01" $V3D Filename: "Veg_Bush01.V3D" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Veg_Bush02" $V3D Filename: "Veg_Bush02.V3D" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Veg_Tree01" $V3D Filename: "Veg_Tree01.V3D" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Tall Tree" $V3D Filename: "talltree1.V3D" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Vines" $V3D Filename: "vines01.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Vines Brown" $V3D Filename: "vines01_v1.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Vines Blue" $V3D Filename: "vines01_v2.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Vines02" $V3D Filename: "vines02.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Vines02 Brown" $V3D Filename: "vines02_v1.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" $Class Name: "Vines02 Blue" $V3D Filename: "vines02_v2.v3d" $Material: "flesh" $Life: -1 $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Plants" // ------------------------------------------------ // Natural - Rocks // ------------------------------------------------ $Class Name: "Shard 1" $V3D Filename: "shard00.v3d" $Material: "rock" $Life: 4 $Explode Anim: "rock crumble" $Explode Anim Radius: 0.5 $Flags: () $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Shard 2" $V3D Filename: "shard01.v3d" $Material: "rock" $Life: 4 $Explode Anim: "rock crumble" $Explode Anim Radius: 1 $Flags: ("collectable") $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Shard 3" $V3D Filename: "shard02.v3d" $Material: "rock" $Life: 4 $Explode Anim: "rock crumble" $Explode Anim Radius: 1.5 $Flags: ("collectable") $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Shard 4" $V3D Filename: "shard03.v3d" $Material: "rock" $Life: 4 $Explode Anim: "rock crumble" $Explode Anim Radius: 2 $Flags: () $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Shard 5" $V3D Filename: "shard04.v3d" $Material: "rock" $Life: 4 $Explode Anim: "rock crumble" $Explode Anim Radius: 2.5 $Flags: () $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Shard 6" $V3D Filename: "shard05.v3d" $Material: "rock" $Life: 40 $Explode Anim: "rock crumble" $Explode Anim Radius: 3 $Flags: () $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Cement Chunk Burnt" $V3D Filename: "cemshardburnt.v3d" $Material: "rock" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Small Cement Chunk" $V3D Filename: "cemshardsml.v3d" $Material: "rock" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Rocks" $Class Name: "Hard Cement Chunk" $V3D Filename: "cemshardrok.v3d" $Material: "rock" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Rocks" // ------------------------------------------------ // Natural -> Water // ------------------------------------------------ $Class Name: "fountain" $V3D Filename: "Ultor_fountain.VFX" $Material: "water" $Life: -1 $Explode Anim: "icicleboom" $Flags: ("has_alpha") $RFE Level1: "Natural" $RFE Level2: "Water" $Class Name: "icicle1" $V3D Filename: "icicle01.V3D" $Material: "glass" $Life: 10 $Explode Anim: "icicleboom" $Explode Anim Radius: 1.0 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Water" $Class Name: "icicle2" $V3D Filename: "icicle02.V3D" $Material: "glass" $Life: 10 $Explode Anim: "icicleboom" $Explode Anim Radius: 1.0 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Water" $Class Name: "icicle3" $V3D Filename: "icicle03.V3D" $Material: "glass" $Life: 10 $Explode Anim: "icicleboom" $Explode Anim Radius: 1.0 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Water" $Class Name: "icicle4" $V3D Filename: "icicle04.V3D" $Material: "glass" $Life: 10 $Explode Anim: "icicleboom" $Explode Anim Radius: 1.0 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Water" $Class Name: "icicle5" $V3D Filename: "icicle05.V3D" $Material: "glass" $Life: 10 $Explode Anim: "icicleboom" $Explode Anim Radius: 1.0 $Flags: ("collide_object") $RFE Level1: "Natural" $RFE Level2: "Water" // ------------------------------------------------ // Storage // ------------------------------------------------ $Class Name: "nano_canister" $V3D Filename: "nanotech.v3d" $Debris Filename: "plastic_crate01_debris.v3d" $Material: "solid" $Life: 180 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .7 $Flags: ("collide_object" "is_switch") $Debris Velocity: 2 $RFE Level1: "Storage" $Class Name: "Square Plastic Crate" $V3D Filename: "plastic_crate01.V3D" $Debris Filename: "plastic_crate01_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 150 $Explode Anim: "crateboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Storage" $Class Name: "Long Plastic Crate" $V3D Filename: "plastic_crate02.V3D" $Debris Filename: "plastic_crate01_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 150 $Explode Anim: "crateboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1.6 $RFE Level1: "Storage" $Class Name: "Ultor Crate Small" $V3D Filename: "crate.v3d" $Debris Filename: "crate_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 190 $Explode Anim: "crateboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1 $RFE Level1: "Storage" $Class Name: "Ultor Crate Yellow" $V3D Filename: "crate.v3d" $Debris Filename: "crate_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 150 $Explode Anim: "crateboom" $Explode Anim Radius: 1 $Flags: ("collide_object") $Debris Velocity: 1 $RFE Level1: "Storage" $Class Name: "Ultor Barrel Yellow" $V3D Filename: "barrel.v3d" $Debris Filename: "barrel_debris.v3d" $Debris Sound Set: "large debris bounce" $Material: "solid" $Life: 200 $Explode Anim: "crateboom" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 1.9 $RFE Level1: "Storage" $Class Name: "Oil Drum" $V3D Filename: "OilDrum01.v3d" $Debris Filename: "oildrum01_debris.v3d" $Material: "metal" $Life: 19 $Explode Anim: "oil drum explode" $Explode Anim Radius: 3.0 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Oil Drum Fire" $V3D Filename: "oildrumflamer.v3d" $Emitter: "barrelfire" $Emitter: "barrelfire" $Emitter: "barrelfire" $Emitter: "barrelfire" $Emitter: "barrelsmoke" $Material: "metal" $Life: 19 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Sound: "Burning" $Explode Anim: "oil drum explode" $Explode Anim Radius: 3.0 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Icy OilDrum" $V3D Filename: "icyoildrum.V3D" $Material: "metal" $Life: 19 $Explode Anim: "oil drum explode" $Explode Anim Radius: 3.0 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Pallet" $V3D Filename: "Pallet.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Cable Spool" $V3D Filename: "CableSpool.v3d" $Debris Filename: "spool_debris.V3D" $Material: "metal" $Life: -1 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Explode Anim: "objectboom" $Explode Anim Radius: 2.0 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Fuel Tank" $V3D Filename: "FuelTank.v3d" $Debris Filename: "genericbigdebris.V3D" $Corpse Class Name: "Fuel Tank Corpse" $Material: "metal" $Life: 125 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Explode Anim: "objectboom2" $Explode Anim Radius: 6 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Fuel Tank Corpse" $V3D Filename: "FuelTank_corpse.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Lockers" $V3D Filename: "Lockers.v3d" $Corpse Class Name: "Lockers Corpse" $Material: "metal" $Life: 125 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Lockers Corpse" $V3D Filename: "locker_corpse.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Turret Barricade" $V3D Filename: "turret_barracade.v3d" $Material: "rock" $Life: -1 $Flags: () $RFE Level1: "Storage" $Class Name: "Metal Debris 1" $V3D Filename: "flatmtl02.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Storage" $Class Name: "Metal Debris 2" $V3D Filename: "flatmtlshrapnel02.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Storage" // ------------------------------------------------ // Medical Equipment // ------------------------------------------------ $Class Name: "cryotube" $V3D Filename: "cryotube.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "cryotube_corpse" $Material: "metal" $Life: 160 $Explode Anim: "yellboom_metal" $Explode Anim Radius: .9 $Flags: ("collide_object") $Debris Velocity: 6 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $RFE Level1: "Medical Equipment" $Class Name: "cryotube_corpse" $V3D Filename: "cryotube_corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "mutant_patient" $V3D Filename: "mutant_patient.V3D" $Debris Filename: "" $Material: "flesh" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "IV" $V3D Filename: "IV.V3D" $Debris Filename: "iv_debris.v3d" $Material: "metal" $Life: 120 $Explode Anim: "Glass Explode_B" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 1 $RFE Level1: "Medical Equipment" $Class Name: "Vat1" $V3D Filename: "Vat1.V3D" $Debris Filename: "genericlight01_debris.V3D" $Material: "metal" $Life: 10 $Flags: ("collide_object" "is_switch") $RFE Level1: "Medical Equipment" $Class Name: "surgical_light" $V3D Filename: "surgical_light.v3d" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 160 $Explode Anim: "yellboom_metal" $Explode Anim Radius: 0.8 $Glare: "surgical_light" $Flags: ("collide_object") $Debris Velocity: 2 $RFE Level1: "Medical Equipment" $Class Name: "surgical_corpse" $V3D Filename: "surgical_corpse.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Med Desk" $V3D Filename: "meddesk1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Doctor Tool1" $V3D Filename: "doctools1.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Medical Equipment" $Class Name: "Doctor Tool2" $V3D Filename: "doctools2.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Medical Equipment" $Class Name: "medical_cabinet" $V3D Filename: "medical_cabinet.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "work_table" $V3D Filename: "work_table.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Doctor Tool3" $V3D Filename: "doctools3.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Medical Equipment" $Class Name: "Doctor Tray" $V3D Filename: "doctray1.V3D" $Debris Filename: "doctray1.V3D" $Debris Sound Set: "Tin Hit" $Material: "metal" $Life: -1 $Explode Anim: "Tin Hit Sound" $Explode Anim Radius: .4 $Flags: ("collide_object") $Debris Velocity: 3.7 $RFE Level1: "Medical Equipment" $Class Name: "Operating Table" $V3D Filename: "opertable1.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Operating Table2" $V3D Filename: "opertable2.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Operating patient2" $V3D Filename: "optable2_patient.V3D" $Material: "flesh" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Operation Patient" $V3D Filename: "op_patient.V3D" $Material: "flesh" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Medical Cabinet1" $V3D Filename: "medcase1.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "medcase1_corpse" $Material: "metal" $Life: 150 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $Debris Velocity: 6 $RFE Level1: "Medical Equipment" $Class Name: "Medical Cabinet2" $V3D Filename: "medcase2.V3D" $Debris Filename: "genericlight01_debris.V3D" $Debris Sound Set: "large debris bounce" $Corpse Class Name: "medcase2_corpse" $Material: "metal" $Life: 150 $Damage Type Factor: "bash" 0.0 $Damage Type Factor: "bullet" 0.0 $Damage Type Factor: "armor piercing bullet" 0.0 $Damage Type Factor: "fire" 0.0 $Damage Type Factor: "energy" 0.0 $Flags: ("collide_object") $Debris Velocity: 6 $RFE Level1: "Medical Equipment" $Class Name: "medcase1_corpse" $V3D Filename: "medcase1_corp.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "medcase2_corpse" $V3D Filename: "medcase2_corp.V3D" $Material: "metal" $Life: -1 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Medical Monitor" $V3D Filename: "medmonitor1.V3D" $Debris Filename: "screen_debris.V3D" $Debris Sound Set: "small debris bounce" $Material: "metal" $Life: 120 $Explode Anim: "yellboom" $Explode Anim Radius: .4 $Flags: ("collide_object") $RFE Level1: "Medical Equipment" $Class Name: "Medical Hologram1" $V3D Filename: "hologram1.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Medical Equipment" $Class Name: "Medical Hologram2" $V3D Filename: "hologram2.V3D" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Medical Equipment" // ------------------------------------------------ // Switches // ------------------------------------------------ $Class Name: "hitechswitch2" $V3D Filename: "hitechswitch2.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("elevatorbutton1.tga") $Skin: "On" ("elevatorbutton2.tga") $Class Name: "hitechswitch1" $V3D Filename: "hitechswitch1.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("hitech2prtswitch_off.tga") $Skin: "On" ("hitech2prtswitch_on.tga") $Class Name: "Console Button01" $V3D Filename: "consolebutton1.v3d" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("consolebutton1.tga") $Skin: "On" ("consolebutton1A.tga") $Class Name: "Console Button02" $V3D Filename: "consolebutton2.v3d" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("consolebutton2.tga") $Skin: "On" ("consolebutton2A.tga") $Class Name: "switchyellow1" $V3D Filename: "switchyellow1.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("switchyellow1_off.tga") $Skin: "On" ("switchyellow1_on.tga") $Class Name: "switchblu2" $V3D Filename: "switchblu2.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("switchblu2_off.tga") $Skin: "On" ("switchblu2_on.tga") $Class Name: "switchblu1" $V3D Filename: "switchblu1.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("switchblu1_off.tga") $Skin: "On" ("switchblu1_on.tga") $Class Name: "mushbutton" $V3D Filename: "mushbutton.V3D" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Class Name: "AirlockSwitch" $V3D Filename: "AirlockSwitch.v3d" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("AirSwitch_Front.tga" "AirSwitch_Off.tga") $Skin: "On" ("AirSwitch_Front.tga" "AirSwitch_On.tga") $Class Name: "2PartSwitch" $V3D Filename: "2PartSwitch.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object" "is_switch") $RFE Level1: "Switches" $Skin: "Off" ("2partswitch_Back.tga" "2partswitch_Off.tga" "2partswitch_Sides.tga") $Skin: "On" ("2partswitch_Back.tga" "2partswitch_On.tga" "2partswitch_Sides.tga") $Class Name: "2PartSwitch02" $V3D Filename: "2PartSwitch02.v3d" $Material: "metal" $Life: -1 $Flags: ("collide_object" "is_switch") $RFE Level1: "Switches" $Skin: "Off" ("2pt_Switch02_Off.tga") $Skin: "On" ("2pt_Switch02_On.tga") $Class Name: "ElevatorSwitch" $V3D Filename: "Elev_Switch.v3d" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("elevbutton_off.tga") $Skin: "Up" ("elevbutton_up.tga") $Skin: "Down" ("elevbutton_down.tga") $Class Name: "ElevatorSwitch2" $V3D Filename: "Elev_Switch.v3d" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Skin: "Off" ("elevbutt02_on.tga") $Skin: "On" ("elevbutt02_off.tga") $Class Name: "LightSwitch01" $V3D Filename: "LightSwitch01.VFX" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Class Name: "LightSwitch_Off" $V3D Filename: "LightSwitch_Standin_Off.VFX" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" $Class Name: "LightSwitch_On" $V3D Filename: "LightSwitch_Standin_on.VFX" $Material: "metal" $Life: -1 $Flags: ("is_switch") $RFE Level1: "Switches" // ------------------------------------------------ // Weapons // ------------------------------------------------ $Class Name: "turret_base" $V3D Filename: "sturret_body.v3d" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Weapons" $Class Name: "turret_base_plain" $V3D Filename: "sturret_body_plain.v3d" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Weapons" $Class Name: "turret_head_damaged" $V3D Filename: "sentry_turret01_dam.v3d" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Weapons" // ------------------------------------------------ // Cutscenes // ------------------------------------------------ $Class Name: "Cutscene06_fx" $V3D Filename: "Cutscene06_fx.vfx" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Cutscenes" $Class Name: "Cutscene07_fx" $V3D Filename: "Cutscene07_fx.vfx" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Cutscenes" $Class Name: "Cutscene07A_fx" $V3D Filename: "Cutscene07A_fx.vfx" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Cutscenes" $Class Name: "Cutscene07B_fx" $V3D Filename: "Cutscene07B_fx.vfx" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Cutscenes" $Class Name: "Cutscene08_fx" $V3D Filename: "Cutscene08_fx.vfx" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Cutscenes" $Class Name: "Cutscene09_fx" $V3D Filename: "Cutscene09_fx.vfx" $Material: "metal" $Life: -1 $Flags: () $RFE Level1: "Cutscenes" #End