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- ;
- ; effects arrangement file.
- ;
-
- ;
- ; inventory screen effect.
- ;
-
- ;
- ; preloaded effects
- ;
-
- ; name of effect memory type source .vfx files.
- ;
- preload.rfx preload : inv-lights1.vfx, blood.vfx, sparkhit01.vfx spell-status.vfx, GenericHit01.vfx, GenericHit02.vfx, GenericHit03.vfx
- preload.rfx preload : GenericHit04.vfx, GenericHit05.vfx, stone-fade.vfx, stone-target.vfx, stone-loop.vfx, spell-blind-source.vfx, spell-blind-target.vfx, spell-summon-source.vfx
-
- ;
- ; regular spell effects.
- ;
-
- ; name of effect memory type source .vfx files.
- ;
- firearrow.rfx spell : firearrow-source.vfx, firearrow-missile.vfx, firearrow-target.vfx
- ;bless.rfx spell : spell-bless-source.vfx, spell-bless-target.vfx
- cure.rfx spell : spell-cure-source.vfx, spell-cure-target.vfx
- ;empower.rfx spell : spell-empower-source.vfx, spell-empower-target.vfx
- ;faith.rfx spell : spell-faith-source.vfx, spell-faith-target.vfx
- fireball.rfx spell : spell-fireball-missile.vfx, spell-fireball-source.vfx, spell-fireball-target.vfx
- ;firewall.rfx spell : spell-firewall-target.vfx
- heal.rfx spell : spell-heal-target.vfx
- ;icicle.rfx spell : spell-icicle-missile.vfx, spell-icicle-source.vfx, spell-icicle-target.vfx
- ;icecoffin.rfx spell : spell-icecoffin-source.vfx, spell-icecoffin-target.vfx, spell-icecoffin-loop.vfx
- ;icysleep.rfx spell : spell-icysleep-source.vfx, spell-icysleep-target.vfx
- invisibility.rfx spell : spell-invisibility-source.vfx, spell-invisibility-target.vfx
- lbolt.rfx spell : spell-lbolt-source.vfx, spell-lbolt-target.vfx,
- ;light.rfx spell : spell-light-loop.vfx, spell-light-end.vfx, spell-light-source.vfx
- ;protect.rfx spell : spell-protect-target.vfx, spell-protect-source.vfx
- regenerate.rfx spell : spell-regenerate-source.vfx, spell-regenerate-target.vfx
- vitalize.rfx spell : spell-vitalize-source.vfx, spell-vitalize-target.vfx,
- revive.rfx spell : spell-revive-target.vfx, spell-revive-source.vfx
- ;blizzard.rfx spell : spell-blizzard-source.vfx, spell-blizzard-target.vfx
- ;burninghands.rfx spell : burninghands.vfx, spell-burninghands-target.vfx
- ;curse.rfx spell : spell-curse-source.vfx, spell-curse-target.vfx
- ;freeze.rfx spell : spell-freeze-target.vfx, spell-freeze-loop.vfx, spell-freeze-source.vfx
- silence.rfx spell : spell-silence-source.vfx, spell-silence-target.vfx
- ;spell-meteorstorm.rfx spell : spell-meteorstorm-target.vfx
- ;spell-powerleech.rfx spell : spell-powerleech-source.vfx, spell-powerleech-target.vfx
- ;spell-death.rfx spell : spell-death-source.vfx, spell-death-target.vfx
- ;spell-inferno.rfx spell : spell-inferno-source.vfx, spell-inferno-target.vfx
-
- ;
- ; cutscene effects. all effects related to a cutscene go into their own
- ;
- ; name of effect memory type source .vfx files.
- ;
- ;a2-outro.rfx cutscene : a2-forge-fire.vfx, a2-forge-x28.vfx, a2-drop-floor-06.vfx
- ;nar-act4-intro.rfx cutscene : nar-act4-intro-camera.vfx
- ;Eavesdropping.rfx cutscene : ed-bellias-morph01.vfx, ed-bellias-model02.vfx, ed-Crown-01.vfx, ed-Crown-02.vfx, ed-Crown-19.vfx, ed-BloodPool.vfx, ed-Crown-03.vfx
- ;End1-EnterForge.rfx cutscene : e1-cam-11.vfx, End1-ForgeFire01.vfx, End1-Energy.vfx
- ;End2-LeaveTemple.rfx cutscene : End2-ForgeFire.vfx
- ;Flece-Intro-p2.rfx cutscene : grate.vfx
- ;game-intro.rfx cutscene : gi-SERP.vfx, gi-TIGR.vfx, gi-body-cart.vfx, gi-body-carry-09.vfx, gi-thq-camera02.vfx, gi-volition-camera04.vfx, gi-title-camera10.vfx
- ;game-pre-intro.rfx cutscene : nar-pre-intro-camera.vfx
- ;GHRD-Dismount.rfx cutscene : ghrd-dis-02.vfx
- ;GHRD-Intro.rfx cutscene : GHRD-Intro-Flare-02.vfx
- ;GSal-Death.rfx cutscene : Gs-Death.vfx
- ;GSal-Intro.rfx cutscene : GS-Intro-01.vfx, GS-Intro-03.vfx, GS-Intro-01A.vfx
- ;GSal-Trans01.rfx cutscene : GS-Trans01-In.vfx, GS-Trans01-Out.vfx
- ;GSal-Trans02.rfx cutscene : GS-Trans02-In.vfx, GS-Trans02-Out.vfx
- ;hand-restoration.rfx cutscene : hr-heal-fx.vfx, hr-heal-fx2.vfx
- ;ionaintro.rfx cutscene : ionaintro-elev.vfx, ionaintro-gear.vfx, ionaintro-rope.vfx, ionaintro1.vfx, ionaintro14.vfx, iona-ocean-fade.vfx
- ;liangshan_cutscene.rfx cutscene : Nar-Lngshn-camera.vfx
- ;luminar-intro.rfx cutscene : li-luminar-08.vfx, li-wisp-04.vfx
- ;luminar-death.rfx cutscene : ld-lumr-04.vfx, ld-lumr-01.VFX
- ;Machival-Intro.rfx cutscene : mach-intro-mach06.vfx, mach-intro-statue07.vfx, mach-intro-mach21.vfx, mach-intro-urath22.vfx, Mach-intro-Smoke05-06.vfx, Mach-intro-quake07.vfx, Mach-intro-morph20.vfx
- ;Machival-Death.rfx cutscene : mach-death-suck03.vfx, Mach-death-Flare02.vfx
- ;Machival-Trans.rfx cutscene : mt1-urth-josp-03.vfx, mt-urth-josp-02.vfx
- ;Machival-Trans2.rfx cutscene : mt2-morph-03.vfx, mt2-morph-04.vfx
- ;Murod-Death.rfx cutscene : mi-MurodDie-01.VFX, MD-Rng6.vfx, MD-Rng8.vfx
- ;Murod-Intro.rfx cutscene : mi-murod-09.vfx, mi-tel-out-09.vfx, mi-tel-in-10.vfx
- ;Murod-Trans.rfx cutscene : mt-mesh-02.vfx, mt-Effects-01.vfx
- ;Nar-Act2-camera.rfx cutscene : Nar-Act2-camera.vfx
- ;Nar-Eleh-camera.rfx cutscene : Nar-Eleh-camera.vfx
- ;Nar-EndMont-camera.rfx cutscene : Nar-End1Mont-camera.vfx, Nar-End2Mont-camera.vfx
- ;Nar-Ikaemos-camera.rfx cutscene : Nar-Ikaemos-camera.vfx
- ;Nar-IkmosAct4-camera.rfx cutscene : Nar-IkmosAct4-camera.vfx
- ;nar-iona.rfx cutscene : nar-iona-camera01.vfx
- ;Nar-KhosaniStronghold.rfx cutscene : Nar-KhosStr-camera.vfx
- ;nar-leaving-masad.rfx cutscene : nar-LeavMasad-cam1.vfx
- ;Nar-LeneleAct4.rfx cutscene : Nar-LnlAct4-camera.vfx
- ;Nar-TempleAct4.rfx cutscene : Nar-TmplAct4-camera.vfx
- ;Nar-Wolong.rfx cutscene : Nar-Wolong-camera.vfx
- ;phnx-dismount.rfx cutscene : phnx-dismount-fire.vfx
- ;phnx-intro.rfx cutscene : phnx-intro-fire.vfx
- ;Pijian-Death.rfx cutscene : pjd-splash-02.vfx
- ;Pyrul-Death.rfx cutscene : pd-pyrl-06.vfx
- ;Pyrul-Intro.rfx cutscene : pi-fx-04.vfx
- ;TB-Intro.rfx cutscene : tb-splash02.vfx
- ;TitusDeath.rfx cutscene : td-ttus-06.vfx
- ;TitusIntro.rfx cutscene : TitusIntro01.vfx, TitusIntro02.vfx
- ;umyth.rfx cutscene : umyth1a-camera5.vfx, umyth1a-camera06.vfx, umyth1a01.vfx, umyth1b-camera02.vfx, umyth1b-camera03.vfx, umyth1c-camera02.vfx, umyth1c-camera03.vfx, umyth1d-camera03.vfx
- ;umyth2.rfx cutscene : umyth2a-camera02.vfx, umyth2b-01.vfx, umyth2b-camera02.vfx, umyth2c-01.vfx, umyth2c-camera04.vfx, umyth2d-01.vfx, umyth2d-camera02.vfx
-
- ;
- ; summonings each go into their own .rfx file. same with summon deaths.
- ;
-
- ; name of effect memory type source .vfx files.
- ;
- ;summon-laha.rfx summon : spell-summon-laha-target.vfx, spell-summon-laha-die.vfx
- ;summon-jglm.rfx summon : spell-summon-jglm-target.vfx, spell-summon-jglm-die.vfx
- ;summon-csam.rfx summon : spell-summon-csam-target.vfx, spell-summon-csam-die.vfx
- ;summon-wrth.rfx summon : spell-summon-wrth-target.vfx, spell-summon-wrth-die.vfx
- ;summon-bkem.rfx summon : spell-summon-bkem-target.vfx, BlackFireDie.vfx
- ;summon-mist.rfx summon : spell-summon-mist-target.vfx, spell-summon-mist-die.vfx
- summon-blood.rfx summon : spell-summon-blood-target.vfx
- summon-blood-die.rfx summon : spell-summon-blood-die.vfx
- summon-blur.rfx summon : spell-summon-blur-target.vfx
- summon-blur-die.rfx summon : blade-die.vfx
- ;summon-golem.rfx summon : spell-summon-golem-target.vfx
- summon-mino.rfx summon : spell-summon-rmino-target.vfx, spell-summon-rmino-target2.vfx
- ;Summon-PoisElem.rfx summon : Spell-summon-PoisElem-target.vfx, PoisonElemDie.vfx
- ;blueimp-die.rfx summon : blueimp-die.vfx
-
- ;mistelemental.rfx summon : mistelementalbody.vfx, mist-attack-high.vfx, mist-attack-mid.vfx, mist-flinch.vfx, Mist-Cast.vfx
- blur.rfx summon : blur-attack-high.vfx, blur-attack-low.vfx, blur-attack-mid.vfx
-
- ; these summons are special.
- ;JadeDragon.rfx cutscene : JadeDragon-Summon.vfx, JadeDragon-Target.vfx
- ;FourWindsDragon.rfx cutscene : 4WindsDragon.vfx, 4windsDragon-Target.vfx
- ;ForestDragon.rfx cutscene : ForestDragon-target.vfx, ForestDragon.vfx
- ;WaterDragon.rfx cutscene : WaterDragon.vfx, WaterDragon-Target.vfx
-
- ;
- ; character effects. they go into the character or summon pools.
- ;
- ; name of effect memory type source .vfx files.
- ;
- ;laharah.rfx character : laharahbody.vfx
- ;blackfire.rfx character : blackfirebody.vfx
- ;phoenix.rfx character : phoenix-loop.vfx
- ;poisonelemental.rfx character : PoisonElemental.vfx
- ;pyrul.rfx character : pyrul.vfx
-
- ;
- ; npc-specific spells. they go into the spell pool.
- ;
- ; name of effect memory type source .vfx files.
- ;
- ;blackfire-spells.rfx spell : spell-darkwall-source.vfx, spell-darkwall-target.vfx
- ;blueimp-spells.rfx spell : spell-sleep-target.vfx, spell-sleep-source.vfx
- ;bonemage.rfx spell : bonemagedeath.vfx
- ;caradosdie.rfx spell : caradosdie.vfx
- ;EvilUrath.rfx spell : Urath-poison-source.vfx, urath-poison-target.vfx, urath-blind-source.vfx, urath-curse-source.vfx
- ;EvilUrath2.rfx spell : urath-paralyze-source.vfx, urath-paralyze-target.vfx, urath-silence-source.vfx, urath-death-source.vfx
- ;EvilUrath3.rfx spell : urath-darkspear-source.vfx, urath-darkspear-missile.vfx, urath-darkspear-target.vfx
- ;GhostRider.rfx level : Ghost-Paralyze-source.vfx, Ghost-Paralyze-target.vfx, Ghost-boneservantsumm-target.vfx
- ;icewitchdeath.rfx spell : icewitchdeath.vfx
- ;jadegolem.rfx spell : JadeGol-Beam-target.vfx, JadeGol-Beam-source.vfx, JadeGol-Beam-missile.vfx
- ;jekhar.rfx spell : jekhar-earthshake-poles.vfx, jekhar-earthshake-swords.vfx, jekhar-spinattack.vfx
- ;luminar.rfx level : luminarbeam-source.vfx, luminarbeam-target.vfx, luminarteleportin.vfx, luminarteleportout.vfx
- ;murod.rfx level : murod-teleport-in.vfx murod-teleport-out.vfx
- ;Machival.rfx spell : Mach-Scream-Source.vfx, Mach-Scream-Target.vfx
- ;MachivalQuake.rfx spell : Mach-quake.vfx
- ;MachivalTeleport.rfx spell : Mach-Teleport-Out.vfx, Mach-Teleport-in.vfx
- ;MachivalMeteorStorm.rfx spell : Mach-MeteorStorm.vfx
- ;MachivalDarkVoid.rfx spell : Mach-DarkVoid-Source.vfx, Mach-DarkVoid-target.vfx
- ;onyxgolemdie.rfx spell : onyxgolemdie.vfx
- ;phoenix-spells.rfx spell : phoenix-resurrection.vfx
- ;PoisonElemental-spells.rfx spell : PoisonElem-poison-Source.vfx, PoisonElem-poison-target.vfx
- ;priestkingdeath.rfx spell : priestkingdeath.vfx
- ;Pyrul-spells.rfx level : pyrul-fireblast01.vfx, pyrul-fireblast02.vfx, pyrul-firebreath.vfx, pyrul-meteorstorm.vfx
- ;serp-illusion.rfx spell : serp-illusion.vfx
- ;stngolemdeath.rfx spell : stngolemdeath.vfx
- ;titus.rfx level : titus-stonegaze.vfx
- ;TitusQuake.rfx level : Titus-Quake.vfx
- ;TitusRockErrupt.rfx level : Titus-RockErrupt.vfx
- trashblowing1.rfx spell : trashblowing1.vfx
- ;fsal-attack-low.rfx spell : fsal-attack-low.vfx
- ;gsal-fireball.rfx spell : gsal-fireball.vfx
- rmino-die.rfx spell : rmino-die.vfx
- ;wraith.rfx spell : Wraith-LifeDrain-Source.vfx Wraith-LifeDrain-Target.vfx
-
- ;
- ; level effects. might as well group everything in a level together since it'll
- ; all be loaded.
- ;
-
- ;test.rfx level : test.vfx
- ;e3-ionaext02.rfx level : e3-ionaext02-ash01.vfx, e3-ionaext02-ash03.vfx, e3-ionaext02-flag1.vfx, e3-ionaext02-sky.vfx
- ;ikaemosbottomint.rfx level : ikaemosbottomint-border.vfx, ikaemosbottomint.vfx
- ;ikaemosbottomint2.rfx level : ikaemosbottomint2-border.vfx, ikaemosbottomint2.vfx
- ;ikaemosext.rfx level : ikaemosext-border.vfx, ikaemosext-sky.vfx, ikaemosext.vfx
- ;ikaemosext2.rfx level : ikaemosext2-border.vfx, ikaemosext2-sky.vfx, ikaemosext2.vfx
- ;ikaemostopint.rfx level : ikaemostopint-border.vfx, ikaemostopint.vfx
- ;ionaext.rfx level : ionaext-seagulls.vfx, ionaext-fire.vfx, ionaext-flag1.vfx, ionaext-flag2.vfx, ionaext-flag3.vfx, ionaext-flag4.vfx, ionaext-sky1.vfx, ionaext-border.vfx
- ;ionaext02.rfx level : ionaext02-ash01.vfx, ionaext02-ash03.vfx, ionaext02-flag2.vfx, ionaext02-flag3.vfx, ionaext02-flag4.vfx, ionaext02-sky.vfx, ionaext02-border.vfx
- ;jadetemple.rfx level : jadetemple-fountain.vfx, jadetemple-waterfall.vfx, jadetemple-sky.vfx
- ;kstrng.rfx level : kstrng-border.vfx, kstrng-pools.vfx, kstrng-mist.vfx
- ;klab.rfx level : klab-lava.vfx, klab-lavalights.vfx, klab-border.vfx
- ;klab2.rfx level : klab2-border.vfx
- ;lpalaceint.rfx level : lpalaceint-border.vfx
- ;lpalaceint02.rfx level : lpalaceint02-border.vfx, lpalaceint02-smoke01.vfx, lpalaceint02-torches.vfx
- ;lenele3d.rfx level : lenele3d-border.vfx, lenele3d-sky.vfx, lenele3d-smoke.vfx, lenele3d-forcefield.vfx
- ;liangshan.rfx level : liangshan-border.vfx, liangshan-sky.vfx, lngshn-water.vfx, lngshn-fish.vfx, lngshn-uglyplants.vfx
- rand-forest01.rfx level : rand-forest01-border.vfx, rand-forest01-crowflap.vfx, rand-forest01-crowflap2.vfx, rand-forest01-crowfly.vfx, rand-forest01-sky.vfx
- ;rand-forestnite.rfx level : rand-forestnite1-border.vfx, rand-forestnite1-fireflies.vfx, rand-forestnite1-sky.vfx
- ;rand-hills01.rfx level : rand-hills01-sky.vfx
- ;rand-des.rfx level : rand_des-sky.vfx, rand_des-border.vfx
- ;rand-desertnite01.rfx level : rand-desertnite01-sky.vfx, rand-desertnite01-border.vfx
- ;rand-grassland01.rfx level : rand-grassland01-border.vfx, rand-grassland01-sky.vfx
- ;rand-grasslandnite01.rfx level : rand-grasslandnite01-border.vfx, rand-grasslandnite01-sky.vfx
- ;rand-hills01.rfx level : rand_hills01-border.vfx
- ;rand-hillsnite01.rfx level : rand-hillsnite01-border.vfx, rand-hillsnite01-sky.vfx
- ;rand-Iceland01.rfx level : rand-Iceland01-border.vfx, rand-Iceland01-sky.vfx
- ;rand-IcelandNite01.rfx level : rand-IcelandNite01-border.vfx, rand-IcelandNite01-sky.vfx
- ;rand-mtns01.rfx level : rand_mtns01-border.vfx
- ;rand-orenia01.rfx level : rand-orenia01-border.vfx, rand-orenia01-sky.vfx
- ;rand-orenianite01.rfx level : rand-orenianite01-border.vfx, rand-orenianite01-sky.vfx
- ;tancredhouse.rfx level : tancredhouse-border.vfx
- ;templeint.rfx level : templeint-border.vfx
- ;templeint2.rfx level : templeint2-border.vfx
- ;catacombs.rfx level : catacombs-border.vfx, catacombs.vfx, catacombseffect.vfx
- ;dirt.rfx level : dirt.vfx
- ;eleh.rfx level : eleh-sky.vfx, eleh-border.vfx
- ;lenele1aa.rfx level : lenele1aa-border.vfx, lenele1aa-sky.vfx, lenele1aa-signs.vfx
- ;lenele1ab.rfx level : lenele1ab-border.vfx, lenele1ab-sky.vfx, lenele1ab-signs.vfx
- lenele1b.rfx level : lenele1b-border.vfx, lenele1b-fire.vfx, lenele1b-sky.vfx, lenele1b-swingcrate.vfx, lenele1b-Signs.vfx
- ;lenele1c.rfx level : lenele1c-border.vfx, lenele1c-sky.vfx
- ;lenele1d.rfx level : lenele1d-border.vfx, lenele1d-sky.vfx, lenele1d-signs.vfx
- ;lenele1e.rfx level : lenele1e-border.vfx, lenele1e-sky.vfx
- ;lenele2aa.rfx level : lenele2aa-border.vfx, lenele2aa-sky.vfx, lenele2aa-signs.vfx
- ;lenele2ab.rfx level : lenele2ab-border.vfx, lenele2ab-sky.vfx, lenele2ab-signs.vfx
- ;lenele2d.rfx level : lenele2d-sky.vfx, lenele2d-border.vfx, lenele2d-signs.vfx
- ;lenele3a.rfx level : lenele3a-border.vfx, lenele3a-sky.vfx
- ;masad.rfx level : masad-sky.vfx, masad-border.vfx, ors1-masadblood.vfx, masad-waterwheel.vfx, masad-fire1.vfx, masad-firedoor1.vfx, masad-firedoor2.vfx
- sewer.rfx level : sewer-border.vfx, sewer-brazfire.vfx, sewer-fire.vfx, sewer-sewagecolumn.vfx, sewer-waterfall.vfx
- ;sewerboss.rfx level : splash.vfx, sewerboss-brazfire.vfx, sewerboss-border.vfx, sewerboss-sewage.vfx
- ;wc.rfx level : wc-border.vfx, wc-glows.vfx, wc-plants.vfx, wc-ptrap.vfx, wc-trap1.vfx, wc-trap2.vfx
- ;wolong.rfx level : wolong1.vfx, wolong-border.vfx, wolong-sky.vfx
- ;wolong2.rfx level : wolong2-border.vfx, wolong2-sky.vfx, wolong2.vfx
- ;wolong3.rfx level : wolong3.vfx
- ;worldmap.rfx level : worldmap-clouds.vfx, worldmap-volcano.vfx
-
-