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Text File  |  2001-03-02  |  6.0 KB  |  268 lines

  1. #Character Info
  2.  
  3. $Character:                "Wraith"
  4. +Flying:
  5. $Size:                    "medium"
  6. $Team:                    "hostile"
  7. $Max Hit Points:        200
  8. $Hit Points:            200
  9. $Max ability Points:    50
  10. $Ability Points:        50
  11. $Aggressiveness:        50
  12. $Teamwork:                100
  13. $Conservation:            70
  14. $Experience Gained:    2000
  15. $Level:                    19
  16.  
  17. $Attack Radius:        1.0
  18. $Damage:                    25
  19.  
  20. +Special Ability:        "leech"    100
  21.  
  22. $Field of view range:    15.0
  23. $Detection range:    4.0
  24.  
  25. $Speedup rate:            3.0  // used to be 0.65
  26. $Slowdown rate:        3.0  // used to be 0.5
  27. $Slow turn rate:    6.5
  28. $Fast turn rate:    11.0
  29. $Moving turn rate:    2.8  // used to be 3.5
  30.  
  31. +Resistances:
  32. "ice"                "weak"
  33. "fire"            "weak"
  34. "Energy"            "weak"
  35. "blunt"            "invulnerable"
  36. "piercing"        "invulnerable"
  37. "slashing"        "invulnerable"
  38. #Resistances End
  39.  
  40. $Up Skill:        "life leech"
  41. $Down Skill:    "silence"
  42. $Left Skill:    "icy touch"
  43. $Right Skill:    "mind drain"
  44.  
  45. $Skill:            "protection"    80
  46. $Skill:            "hand to hand" 90
  47. $Skill:            "dodge"            70
  48. $Skill:            "speed"            10
  49. $Skill:            "parry"            70
  50. $Skill:            "energy"            60
  51. $Skill:            "dark"            60
  52. $Skill:            "ice"                60
  53.  
  54. +Skin:            "bone"
  55.  
  56.  
  57. +Move:            "state"
  58.     $Animation:    "wrth_ready.mvf"
  59.     $Action:    "ready"
  60.     $variation:    "ready"
  61.  
  62. +Move:            "state"
  63.     $Animation:    "wrth_ready.mvf"
  64.     $Action:    "stand"
  65.     $variation:    "stand"
  66.  
  67.  
  68. +Move:            "state"
  69.     $Animation:    "wrth_fly.mvf"
  70.     $Action:        "walk"
  71.     $variation:    "walk"
  72.  
  73.  
  74. +Move:            "attack"
  75.     $Animation:    "wrth_attack_high.mvf"
  76.     $Action:    "attack_high"
  77.     $Sound:        "wrth-attack-high.wav"        1.0    6.0    1.0
  78.     $Variation:    "variation 1"
  79.     $Location:    "high"
  80.     $Trigger:    "critical end"    40
  81.     $Trigger:    "impact start"    15
  82.     $Trigger:    "impact end"    20
  83.  
  84. +Move:            "attack"
  85.     $Animation:    "wrth_attack_mid.mvf"
  86.     $Action:    "attack_mid"
  87.     $Sound:        "wrth-attack-mid.wav"        1.0    6.0    1.0
  88.     $Variation:    "variation 2"
  89.     $Location:    "medium"
  90.     $Trigger:    "critical end"    45
  91.     $Trigger:    "impact start"    18
  92.     $Trigger:    "impact end"    23
  93.  
  94. +Move:            "attack"
  95.     $Animation:    "wrth_attack_low.mvf"
  96.     $Action:    "attack_low"
  97.     $Sound:        "wrth-attack-low.wav"        1.0    6.0    1.0
  98.     $Variation:    "variation 3"
  99.     $Location:    "low"
  100.     $Trigger:    "critical end"    40
  101.     $Trigger:    "impact start"    19
  102.     $Trigger:    "impact end"    27
  103.  
  104. +Move:            "flinch"
  105.     $Animation:    "wrth_flinch_high.mvf"
  106.     $Action:    "flinch_high_combat"
  107.     $Sound:        "wrth-flinch-high.wav"        1.0    6.0    1.0
  108.     $Location:    "high"
  109.     $Trigger:    "critical end"    35
  110.  
  111. +Move:            "flinch"
  112.     $Animation:    "wrth_flinch_mid.mvf"
  113.     $Action:    "flinch_mid_combat"
  114.     $Sound:        "wrth-flinch-low.wav"        1.0    6.0    1.0
  115.     $Location:    "medium"
  116.     $Trigger:    "critical end"    35
  117.  
  118. +Move:            "flinch"
  119.     $Animation:    "wrth_flinch_low.mvf"
  120.     $Action:    "flinch_low_combat"
  121.     $Sound:        "wrth-flinch-low.wav"        1.0    6.0    1.0
  122.     $Location:    "low"
  123.     $Trigger:    "critical end"    35
  124.  
  125. +Move:            "parry"
  126.     $Animation:    "wrth_parry_high.mvf"
  127.     $Action:    "parry_high"
  128.     $Sound:        "wrth-parry-high.wav"        1.0    6.0    1.0
  129.     $Location:    "high"
  130.     $Trigger:    "critical end"    35
  131.     $Trigger:    "impact start"    13
  132.     $Trigger:    "impact end"    32
  133.  
  134. +Move:            "parry"
  135.     $Animation:    "wrth_parry_mid.mvf"
  136.     $Action:    "parry_medium"
  137.     $Sound:        "wrth-parry-mid.wav"        1.0    6.0    1.0
  138.     $Location:    "medium"
  139.     $Trigger:    "critical end"    35
  140.     $Trigger:    "impact start"    11
  141.     $Trigger:    "impact end"    31
  142.  
  143. +Move:            "parry"
  144.     $Animation:    "wrth_parry_low.mvf"
  145.     $Action:    "parry_low"
  146.     $Sound:        "wrth-parry-low.wav"        1.0    6.0    1.0
  147.     $Location:    "low"
  148.     $Trigger:    "critical end"    35
  149.     $Trigger:    "impact start"    12
  150.     $Trigger:    "impact end"    32
  151.  
  152. +Move:            "state"
  153.     $Animation:    "wrth_ready_hurt.mvf"
  154.     $Action:    "ready_hurt"
  155.     $variation:    "ready hurt"
  156.  
  157.  
  158. +Move:            "state"
  159.     $Animation:    "wrth_fly_hurt.mvf"
  160.     $Action:        "walk_hurt"
  161.     $variation:    "walk hurt"
  162.  
  163. +Move:            "death"
  164.     $Animation:    "wrth_die.mvf"
  165.     $Action:    "die"
  166.     $Sound:        "wrth-die.wav"        1.0    6.0    1.0
  167.     $Effect:    "spell-summon-wrth-die.vfx"
  168.     $Variation:    "backward"
  169.  
  170. +Move:            "dodge"
  171.     $Animation:    "wrth_dodge.mvf"
  172.     $Action:    "dodge"
  173.     $Trigger:    "critical end"    35
  174.     $Trigger:    "impact start"    11
  175.     $Trigger:    "impact end"    34
  176.  
  177. +Move:            "flinch"
  178.     $Animation:    "wrth_flinch_status.mvf"
  179.     $Action:    "flinch_status"
  180.     $Sound:        "wrth-flinch-high.wav"        1.0    6.0    1.0
  181.     $Variation:    "status"
  182.     $Trigger:    "critical end"    50
  183.     $Trigger:    "no interrupt"    -1
  184.  
  185. +Move:            "flinch"
  186.     $Animation:    "wrth_flinch_area.mvf"
  187.     $Action:    "flinch_area"
  188.     $Sound:        "wrth-flinch-area.wav"        1.0    6.0    1.0
  189.     $Variation:    "area"
  190.     $Trigger:    "critical end"    50
  191.     $Trigger:    "no interrupt"    -1
  192.  
  193. +Move:            "misc"
  194.     $Animation:    "wrth_pushed.mvf"
  195.     $Action:        "pushed"
  196.     $Variation:    "pushed"
  197.  
  198. +Move:            "cast"
  199.     $Animation:    "wrth_spell_blind.mvf"
  200.     $Action:        "spell_blind"
  201.     $Variation:    "blind"
  202.     $Trigger:    "impact start"    60
  203.     $Trigger:    "no interrupt"    20
  204.  
  205. +Move:            "cast"
  206.     $Animation:    "wrth_spell_blind.mvf"
  207.     $Action:        "spell_silence"
  208.     $Variation:    "silence"
  209.     $Trigger:    "impact start"    60
  210.     $Trigger:    "no interrupt"    20
  211.  
  212. +Move:            "cast"
  213.     $Animation:    "wrth_spell_blind.mvf"
  214.     $Action:        "spell_invisibility"
  215.     $Variation:    "invisibility"
  216.     $Trigger:    "impact start"    60
  217.     $Trigger:    "no interrupt"    20
  218.  
  219. +Move:            "cast"
  220.     $Animation:    "wrth_spell_light.mvf"
  221.     $Action:        "spell_light"
  222.     $Variation:    "light"
  223.     $Trigger:    "impact start"    48
  224.     $Trigger:    "no interrupt"    20
  225.  
  226. +Move:            "cast"
  227.     $Animation:    "wrth_spell_light.mvf"
  228.     $Action:        "life drain"
  229.     $Variation:    "life drain"
  230.     $Trigger:    "impact start"    1
  231.     $Trigger:    "no interrupt"    -1
  232.  
  233. +Move:            "cast"
  234.     $Animation:    "wrth_spell_lbolt.mvf"
  235.     $Action:        "spell_lbolt"
  236.     $Variation:    "lbolt"
  237.     $Trigger:    "impact start"    30
  238.     $Trigger:    "no interrupt"    15
  239.  
  240. +Move:            "cast"
  241.     $Animation:    "wrth_spell_light.mvf"
  242.     $Action:        "spell_empower"
  243.     $Variation:    "empower"
  244.     $Trigger:    "impact start"    48
  245.     $Trigger:    "no interrupt"    20
  246.  
  247. +Move:            "cast"
  248.     $Animation:    "wrth_spell_light.mvf"
  249.     $Action:        "spell_powerleech"
  250.     $Variation:    "power leech"
  251.     $Trigger:    "impact start"    48
  252.     $Trigger:    "no interrupt"    20
  253.  
  254. +Move:            "cast"
  255.     $Animation:    "wrth_spell_death.mvf"
  256.     $Action:        "spell_death"
  257.     $Variation:    "death"
  258.     $Trigger:    "impact start"    50
  259.     $Trigger:    "no interrupt"    20
  260.  
  261. +Move:            "emerge"
  262.     $Animation:    "wrth_emerge.mvf"
  263.     $Action:    "summon"
  264.     $Trigger:    "impact start"    10
  265.     $Trigger:    "critical end"    80
  266.  
  267. #End
  268.