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C/C++ Source or Header  |  2000-11-22  |  1.6 KB  |  69 lines

  1. //===========================================================================
  2. //
  3. // Name:            xaero_i.c
  4. // Function:        
  5. // Programmer:        Mr Elusive (MrElusive@idsoftware.com)
  6. // Last update:        1999-09-08
  7. // Tab Size:        4 (real tabs)
  8. //===========================================================================
  9.  
  10. #include "inv.h"
  11.  
  12. //initial health/armor states
  13. #define FS_HEALTH            1
  14. #define FS_ARMOR            1
  15.  
  16. //initial weapon weights
  17. #define W_SHOTGUN                120
  18. #define W_MACHINEGUN            70
  19. #define W_GRENADELAUNCHER        40
  20. #define W_ROCKETLAUNCHER        185
  21. #define W_RAILGUN                185
  22. #define W_BFG10K                200
  23. #define W_LIGHTNING                80
  24. #define W_PLASMAGUN                140
  25. #define W_NAILGUN                70
  26. #define W_PROXLAUNCHER            100
  27. #define W_CHAINGUN                140
  28.  
  29. //the bot has the weapons, so the weights change a little bit
  30. #define GWW_SHOTGUN                135
  31. #define GWW_MACHINEGUN            50
  32. #define GWW_GRENADELAUNCHER        30
  33. #define GWW_ROCKETLAUNCHER        90
  34. #define GWW_RAILGUN                125
  35. #define GWW_BFG10K                101
  36. #define GWW_LIGHTNING            80
  37. #define GWW_PLASMAGUN            80
  38. #define GWW_NAILGUN                70
  39. #define GWW_PROXLAUNCHER        100
  40. #define GWW_CHAINGUN            140
  41.  
  42. //initial powerup weights
  43. #define W_TELEPORTER            40
  44. #define W_MEDKIT                40
  45. #define W_QUAD                    80
  46. #define W_ENVIRO                40
  47. #define W_HASTE                    40
  48. #define W_INVISIBILITY            80
  49. #define W_REGEN                    40
  50. #define W_FLIGHT                40
  51. #define W_KAMIKAZE                200
  52. #define W_INVULNERABILITY        100
  53. #define W_PORTAL                40
  54. #define W_SCOUT                    70
  55. #define W_GUARD                    100
  56. #define W_DOUBLER                80
  57. #define W_AMMOREGEN                40
  58.  
  59. #define W_REDCUBE                175
  60. #define W_BLUECUBE                175
  61.  
  62.  
  63. //flag weight
  64. #define FLAG_WEIGHT                175
  65.  
  66. //
  67. #include "fw_items.c"
  68.  
  69.