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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
- /*
- =======================================================================
-
- GAME OPTIONS MENU
-
- =======================================================================
- */
-
-
- #include "ui_local.h"
-
-
- #define ART_FRAMEL "menu/art/frame2_l"
- #define ART_FRAMER "menu/art/frame1_r"
- #define ART_BACK0 "menu/art/back_0"
- #define ART_BACK1 "menu/art/back_1"
-
- #define PREFERENCES_X_POS 360
-
- #define ID_CROSSHAIR 127
- #define ID_SIMPLEITEMS 128
- #define ID_HIGHQUALITYSKY 129
- #define ID_EJECTINGBRASS 130
- #define ID_WALLMARKS 131
- #define ID_DYNAMICLIGHTS 132
- #define ID_IDENTIFYTARGET 133
- #define ID_SYNCEVERYFRAME 134
- #define ID_FORCEMODEL 135
- #define ID_DRAWTEAMOVERLAY 136
- #define ID_BACK 137
-
- #define NUM_CROSSHAIRS 10
-
-
- typedef struct {
- menuframework_s menu;
-
- menutext_s banner;
- menubitmap_s framel;
- menubitmap_s framer;
-
- menulist_s crosshair;
- menuradiobutton_s simpleitems;
- menuradiobutton_s brass;
- menuradiobutton_s wallmarks;
- menuradiobutton_s dynamiclights;
- menuradiobutton_s identifytarget;
- menuradiobutton_s highqualitysky;
- menuradiobutton_s synceveryframe;
- menuradiobutton_s forcemodel;
- menulist_s drawteamoverlay;
- menubitmap_s back;
-
- qhandle_t crosshairShader[NUM_CROSSHAIRS];
- } preferences_t;
-
- static preferences_t s_preferences;
-
- static const char *teamoverlay_names[] =
- {
- "off",
- "upper right",
- "lower right",
- "lower left",
- 0
- };
-
- static void Preferences_SetMenuItems( void ) {
- s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS;
- s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0;
- s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0;
- s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0;
- s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0;
- s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0;
- s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0;
- s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0;
- s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0;
- s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) );
- }
-
-
- static void Preferences_Event( void* ptr, int notification ) {
- if( notification != QM_ACTIVATED ) {
- return;
- }
-
- switch( ((menucommon_s*)ptr)->id ) {
- case ID_CROSSHAIR:
- s_preferences.crosshair.curvalue++;
- if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) {
- s_preferences.crosshair.curvalue = 0;
- }
- trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue );
- break;
-
- case ID_SIMPLEITEMS:
- trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue );
- break;
-
- case ID_HIGHQUALITYSKY:
- trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue );
- break;
-
- case ID_EJECTINGBRASS:
- if ( s_preferences.brass.curvalue )
- trap_Cvar_Reset( "cg_brassTime" );
- else
- trap_Cvar_SetValue( "cg_brassTime", 0 );
- break;
-
- case ID_WALLMARKS:
- trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue );
- break;
-
- case ID_DYNAMICLIGHTS:
- trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue );
- break;
-
- case ID_IDENTIFYTARGET:
- trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue );
- break;
-
- case ID_SYNCEVERYFRAME:
- trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue );
- break;
-
- case ID_FORCEMODEL:
- trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue );
- break;
-
- case ID_DRAWTEAMOVERLAY:
- trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue );
- break;
-
- case ID_BACK:
- UI_PopMenu();
- break;
- }
- }
-
-
- /*
- =================
- Crosshair_Draw
- =================
- */
- static void Crosshair_Draw( void *self ) {
- menulist_s *s;
- float *color;
- int x, y;
- int style;
- qboolean focus;
-
- s = (menulist_s *)self;
- x = s->generic.x;
- y = s->generic.y;
-
- style = UI_SMALLFONT;
- focus = (s->generic.parent->cursor == s->generic.menuPosition);
-
- if ( s->generic.flags & QMF_GRAYED )
- color = text_color_disabled;
- else if ( focus )
- {
- color = text_color_highlight;
- style |= UI_PULSE;
- }
- else if ( s->generic.flags & QMF_BLINK )
- {
- color = text_color_highlight;
- style |= UI_BLINK;
- }
- else
- color = text_color_normal;
-
- if ( focus )
- {
- // draw cursor
- UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
- UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
- }
-
- UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
- if( !s->curvalue ) {
- return;
- }
- UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
- }
-
-
- static void Preferences_MenuInit( void ) {
- int y;
-
- memset( &s_preferences, 0 ,sizeof(preferences_t) );
-
- Preferences_Cache();
-
- s_preferences.menu.wrapAround = qtrue;
- s_preferences.menu.fullscreen = qtrue;
-
- s_preferences.banner.generic.type = MTYPE_BTEXT;
- s_preferences.banner.generic.x = 320;
- s_preferences.banner.generic.y = 16;
- s_preferences.banner.string = "GAME OPTIONS";
- s_preferences.banner.color = color_white;
- s_preferences.banner.style = UI_CENTER;
-
- s_preferences.framel.generic.type = MTYPE_BITMAP;
- s_preferences.framel.generic.name = ART_FRAMEL;
- s_preferences.framel.generic.flags = QMF_INACTIVE;
- s_preferences.framel.generic.x = 0;
- s_preferences.framel.generic.y = 78;
- s_preferences.framel.width = 256;
- s_preferences.framel.height = 329;
-
- s_preferences.framer.generic.type = MTYPE_BITMAP;
- s_preferences.framer.generic.name = ART_FRAMER;
- s_preferences.framer.generic.flags = QMF_INACTIVE;
- s_preferences.framer.generic.x = 376;
- s_preferences.framer.generic.y = 76;
- s_preferences.framer.width = 256;
- s_preferences.framer.height = 334;
-
- y = 175;
- s_preferences.crosshair.generic.type = MTYPE_TEXT;
- s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
- s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
- s_preferences.crosshair.generic.y = y;
- s_preferences.crosshair.generic.name = "Crosshair:";
- s_preferences.crosshair.generic.callback = Preferences_Event;
- s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw;
- s_preferences.crosshair.generic.id = ID_CROSSHAIR;
- s_preferences.crosshair.generic.top = y - 4;
- s_preferences.crosshair.generic.bottom = y + 20;
- s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
- s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48;
-
- y += BIGCHAR_HEIGHT+2+4;
- s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.simpleitems.generic.name = "Simple Items:";
- s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.simpleitems.generic.callback = Preferences_Event;
- s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS;
- s_preferences.simpleitems.generic.x = PREFERENCES_X_POS;
- s_preferences.simpleitems.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2+4;
- s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.wallmarks.generic.name = "Marks on Walls:";
- s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.wallmarks.generic.callback = Preferences_Event;
- s_preferences.wallmarks.generic.id = ID_WALLMARKS;
- s_preferences.wallmarks.generic.x = PREFERENCES_X_POS;
- s_preferences.wallmarks.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.brass.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.brass.generic.name = "Ejecting Brass:";
- s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.brass.generic.callback = Preferences_Event;
- s_preferences.brass.generic.id = ID_EJECTINGBRASS;
- s_preferences.brass.generic.x = PREFERENCES_X_POS;
- s_preferences.brass.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.dynamiclights.generic.name = "Dynamic Lights:";
- s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.dynamiclights.generic.callback = Preferences_Event;
- s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
- s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS;
- s_preferences.dynamiclights.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.identifytarget.generic.name = "Identify Target:";
- s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.identifytarget.generic.callback = Preferences_Event;
- s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET;
- s_preferences.identifytarget.generic.x = PREFERENCES_X_POS;
- s_preferences.identifytarget.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.highqualitysky.generic.name = "High Quality Sky:";
- s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.highqualitysky.generic.callback = Preferences_Event;
- s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY;
- s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS;
- s_preferences.highqualitysky.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.synceveryframe.generic.name = "Sync Every Frame:";
- s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.synceveryframe.generic.callback = Preferences_Event;
- s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME;
- s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS;
- s_preferences.synceveryframe.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON;
- s_preferences.forcemodel.generic.name = "Force Player Models:";
- s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.forcemodel.generic.callback = Preferences_Event;
- s_preferences.forcemodel.generic.id = ID_FORCEMODEL;
- s_preferences.forcemodel.generic.x = PREFERENCES_X_POS;
- s_preferences.forcemodel.generic.y = y;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL;
- s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:";
- s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
- s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY;
- s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS;
- s_preferences.drawteamoverlay.generic.y = y;
- s_preferences.drawteamoverlay.itemnames = teamoverlay_names;
-
- y += BIGCHAR_HEIGHT+2;
- s_preferences.back.generic.type = MTYPE_BITMAP;
- s_preferences.back.generic.name = ART_BACK0;
- s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- s_preferences.back.generic.callback = Preferences_Event;
- s_preferences.back.generic.id = ID_BACK;
- s_preferences.back.generic.x = 0;
- s_preferences.back.generic.y = 480-64;
- s_preferences.back.width = 128;
- s_preferences.back.height = 64;
- s_preferences.back.focuspic = ART_BACK1;
-
- Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
- Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
- Menu_AddItem( &s_preferences.menu, &s_preferences.framer );
-
- Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
- Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
- Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
- Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
- Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
- Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
- Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
- Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
- Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
- Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
-
- Menu_AddItem( &s_preferences.menu, &s_preferences.back );
-
- Preferences_SetMenuItems();
- }
-
-
- /*
- ===============
- Preferences_Cache
- ===============
- */
- void Preferences_Cache( void ) {
- int n;
-
- trap_R_RegisterShaderNoMip( ART_FRAMEL );
- trap_R_RegisterShaderNoMip( ART_FRAMER );
- trap_R_RegisterShaderNoMip( ART_BACK0 );
- trap_R_RegisterShaderNoMip( ART_BACK1 );
- for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
- s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
- }
- }
-
-
- /*
- ===============
- UI_PreferencesMenu
- ===============
- */
- void UI_PreferencesMenu( void ) {
- Preferences_MenuInit();
- UI_PushMenu( &s_preferences.menu );
- }
-