home *** CD-ROM | disk | FTP | other *** search
- // Copyright (C) 1999-2000 Id Software, Inc.
- //
- // cg_info.c -- display information while data is being loading
-
- #include "cg_local.h"
-
- #define MAX_LOADING_PLAYER_ICONS 16
- #define MAX_LOADING_ITEM_ICONS 26
-
- static int loadingPlayerIconCount;
- static int loadingItemIconCount;
- static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
- static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
-
-
- /*
- ===================
- CG_DrawLoadingIcons
- ===================
- */
- static void CG_DrawLoadingIcons( void ) {
- int n;
- int x, y;
-
- for( n = 0; n < loadingPlayerIconCount; n++ ) {
- x = 16 + n * 78;
- y = 324;
- CG_DrawPic( x, y, 64, 64, loadingPlayerIcons[n] );
- }
-
- for( n = 0; n < loadingItemIconCount; n++ ) {
- y = 400;
- if( n >= 13 ) {
- y += 40;
- }
- x = 16 + n % 13 * 48;
- CG_DrawPic( x, y, 32, 32, loadingItemIcons[n] );
- }
- }
-
-
- /*
- ======================
- CG_LoadingString
-
- ======================
- */
- void CG_LoadingString( const char *s ) {
- Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
-
- trap_UpdateScreen();
- }
-
- /*
- ===================
- CG_LoadingItem
- ===================
- */
- void CG_LoadingItem( int itemNum ) {
- gitem_t *item;
-
- item = &bg_itemlist[itemNum];
-
- if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
- loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
- }
-
- CG_LoadingString( item->pickup_name );
- }
-
- /*
- ===================
- CG_LoadingClient
- ===================
- */
- void CG_LoadingClient( int clientNum ) {
- const char *info;
- char *skin;
- char personality[MAX_QPATH];
- char model[MAX_QPATH];
- char iconName[MAX_QPATH];
-
- info = CG_ConfigString( CS_PLAYERS + clientNum );
-
- Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
- skin = Q_strrchr( model, '/' );
- if ( skin ) {
- *skin++ = '\0';
- } else {
- skin = "default";
- }
-
- Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
-
- if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
- loadingPlayerIcons[loadingPlayerIconCount++] = trap_R_RegisterShaderNoMip( iconName );
- }
-
- Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
- Q_CleanStr( personality );
-
- if( cgs.gametype == GT_SINGLE_PLAYER ) {
- trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ) );
- }
-
- CG_LoadingString( personality );
- }
-
-
- /*
- ====================
- CG_DrawInformation
-
- Draw all the status / pacifier stuff during level loading
- ====================
- */
- void CG_DrawInformation( void ) {
- const char *s;
- const char *info;
- const char *sysInfo;
- int y;
- int value;
- qhandle_t levelshot;
- qhandle_t detail;
- char buf[1024];
-
- info = CG_ConfigString( CS_SERVERINFO );
- sysInfo = CG_ConfigString( CS_SYSTEMINFO );
-
- s = Info_ValueForKey( info, "mapname" );
- levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
- if ( !levelshot ) {
- levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" );
- }
- trap_R_SetColor( NULL );
- CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
-
- // blend a detail texture over it
- detail = trap_R_RegisterShader( "levelShotDetail" );
- trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
-
- // draw the icons of thiings as they are loaded
- CG_DrawLoadingIcons();
-
- // the first 150 rows are reserved for the client connection
- // screen to write into
- if ( cg.infoScreenText[0] ) {
- UI_DrawProportionalString( 320, 128, va("Loading... %s", cg.infoScreenText),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- } else {
- UI_DrawProportionalString( 320, 128, "Awaiting snapshot...",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- }
-
- // draw info string information
-
- y = 180;
-
- // don't print server lines if playing a local game
- trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
- if ( !atoi( buf ) ) {
- // server hostname
- s = Info_ValueForKey( info, "sv_hostname" );
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
-
- // pure server
- s = Info_ValueForKey( sysInfo, "sv_pure" );
- if ( s[0] == '1' ) {
- UI_DrawProportionalString( 320, y, "Pure Server",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // server-specific message of the day
- s = CG_ConfigString( CS_MOTD );
- if ( s[0] ) {
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // some extra space after hostname and motd
- y += 10;
- }
-
- // map-specific message (long map name)
- s = CG_ConfigString( CS_MESSAGE );
- if ( s[0] ) {
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // cheats warning
- s = Info_ValueForKey( sysInfo, "sv_cheats" );
- if ( s[0] == '1' ) {
- UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // game type
- switch ( cgs.gametype ) {
- case GT_FFA:
- s = "Free For All";
- break;
- case GT_SINGLE_PLAYER:
- s = "Single Player";
- break;
- case GT_TOURNAMENT:
- s = "Tournament";
- break;
- case GT_TEAM:
- s = "Team Deathmatch";
- break;
- case GT_CTF:
- s = "Capture The Flag";
- break;
- default:
- s = "Unknown Gametype";
- break;
- }
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
-
- value = atoi( Info_ValueForKey( info, "timelimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "timelimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- if (cgs.gametype != GT_CTF) {
- value = atoi( Info_ValueForKey( info, "fraglimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "fraglimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- }
-
- if (cgs.gametype == GT_CTF) {
- value = atoi( Info_ValueForKey( info, "capturelimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- }
- }
-
-