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  1. // Copyright (C) 1999-2000 Id Software, Inc.
  2. //
  3.  
  4. /*****************************************************************************
  5.  * name:        ai_chat.h
  6.  *
  7.  * desc:        Quake3 bot AI
  8.  *
  9.  * $Archive: /source/code/botai/ai_chat.c $
  10.  * $Author: Mrelusive $ 
  11.  * $Revision: 21 $
  12.  * $Modtime: 11/10/99 3:30p $
  13.  * $Date: 11/10/99 6:08p $
  14.  *
  15.  *****************************************************************************/
  16.  
  17. //
  18. int BotChat_EnterGame(bot_state_t *bs);
  19. //
  20. int BotChat_ExitGame(bot_state_t *bs);
  21. //
  22. int BotChat_StartLevel(bot_state_t *bs);
  23. //
  24. int BotChat_EndLevel(bot_state_t *bs);
  25. //
  26. int BotChat_HitTalking(bot_state_t *bs);
  27. //
  28. int BotChat_HitNoDeath(bot_state_t *bs);
  29. //
  30. int BotChat_HitNoKill(bot_state_t *bs);
  31. //
  32. int BotChat_Death(bot_state_t *bs);
  33. //
  34. int BotChat_Kill(bot_state_t *bs);
  35. //
  36. int BotChat_EnemySuicide(bot_state_t *bs);
  37. //
  38. int BotChat_Random(bot_state_t *bs);
  39. // time the selected chat takes to type in
  40. float BotChatTime(bot_state_t *bs);
  41. // returns true if the bot can chat at the current position
  42. int BotValidChatPosition(bot_state_t *bs);
  43. // test the initial bot chats
  44. void BotChatTest(bot_state_t *bs);
  45.  
  46.