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Text File  |  1999-08-25  |  7.0 KB  |  211 lines

  1. sprite_table
  2.  
  3. # Name.............    File.......    U..    V..    W..    H..    Flags
  4.  
  5. # Radar Unit Number Icons
  6. "circ.0"            colorize    0    17     7     7    0x40650000
  7. "circ.1"            colorize    8    17     7     7    0x40650000
  8. "circ.2"            colorize    16    17     7     7    0x40650000
  9. "circ.3"            colorize    24    17     7     7    0x40650000
  10. "circ.4"            colorize    32    17     7     7    0x40650000
  11. "circ.5"            colorize    40    17     7     7    0x40650000
  12. "circ.6"            colorize    48    17     7     7    0x40650000
  13. "circ.7"            colorize    56    17     7     7    0x40650000
  14. "circ.8"            colorize    72    17     7     7    0x40650000
  15. "circ.9"            colorize    80    17     7     7    0x40650000
  16.  
  17. # Big Numbers
  18. "bignum.0"            colorize    0    80    15    23    0x40650000
  19. "bignum.1"            colorize    16    80    15    23    0x40650000
  20. "bignum.2"            colorize    32    80    15    23    0x40650000
  21. "bignum.3"            colorize    48    80    15    23    0x40650000
  22. "bignum.4"            colorize    64    80    15    23    0x40650000
  23. "bignum.5"            colorize    0    104    15    23    0x40650000
  24. "bignum.6"            colorize    16    104    15    23    0x40650000
  25. "bignum.7"            colorize    32    104    15    23    0x40650000
  26. "bignum.8"            colorize    48    104    15    23    0x40650000
  27. "bignum.9"            colorize    64    104    15    23    0x40650000
  28. "bignum.."            colorize    80    123    4    4    0x40650000
  29.  
  30. # Anti-Aliased Dots
  31. "dot.3"                colorize    118    79    3    3    0x40650000
  32. "dot.4"                colorize    117    83    4    4    0x40650000
  33. "dot.5"                colorize    116    88    5    5    0x40650000
  34. "dot.6"                colorize    115    94    6    6    0x40650000
  35. "dot.7"                colorize    114    101    7    7    0x40650000
  36. "dot.8"                colorize    113    109    8    8    0x40650000
  37. "dot.9"                colorize    112    118    9    9    0x40650000
  38.  
  39. # Squares
  40. "square.1"            colorize    8    1    1    1    0x40650000
  41. "square.2"            colorize    8    1    2    2    0x40650000
  42. "square.3"            colorize    8    1    3    3    0x40650000
  43. "square.4"            colorize    8    1    4    4    0x40650000
  44. "square.5"            colorize    8    1    5    5    0x40650000
  45. "square.6"            colorize    8    1    6    6    0x40650000
  46. "square.7"            colorize    8    1    7    7    0x40650000
  47. "square.8"            colorize    8    1    8    8    0x40650000
  48. "square.9"            colorize    8    1    9    9    0x40650000
  49.  
  50. # Crosses
  51. "cross.5"            colorize    116    73    5    5    0x40650000
  52.  
  53. # Diamonds
  54. "diamond"            colorize    112    57    15    15    0x40650000
  55.  
  56. # Corners
  57. "corner.0"            colorize    111    40    8    8    0x40650000
  58. "corner.1"            colorize    119    40    8    8    0x40650000
  59. "corner.2"            colorize    119    48    8    8    0x40650000
  60. "corner.3"            colorize    111    48    8    8    0x40650000
  61.  
  62. # MAG Cannon Reticles
  63. "gmaggun.0"            gmaggun        0    0    64    32    0x40650000
  64. "gmaggun.1"            gmaggun        0    32    64    32    0x40650000
  65. "gmaggun.2"            gmaggun        0    64    64    32    0x40650000
  66. "gmaggun.3"            gmaggun        0    96    64    32    0x40650000
  67. "gmaggun.4"            gmaggun        64    0    64    32    0x40650000
  68. "gmaggun.5"            gmaggun        64    32    64    32    0x40650000
  69. "gmaggun.6"            gmaggun        64    64    64    32    0x40650000
  70. "gmaggun.7"            gmaggun        64    96    64    32    0x40650000
  71.  
  72. # Thermal Hornet Reticles    
  73. "ghornet.0"            ghornet        0    0    64    32    0x40650000
  74. "ghornet.1"            ghornet        0    32    64    32    0x40650000
  75. "ghornet.2"            ghornet        0    64    64    32    0x40650000
  76. "ghornet.3"            ghornet        0    96    64    32    0x40650000
  77. "ghornet.A"            ghornet        64    0    64    64    0x40650000
  78. "ghornet.B"            ghornet        64    64    64    64    0x40650000
  79.  
  80. # Image Shadower Reticles
  81. "gshadow.0"            gshadow        0    0    64    32    0x40650000
  82. "gshadow.1"            gshadow        0    32    64    32    0x40650000
  83. "gshadow.2"            gshadow        0    64    64    32    0x40650000    
  84. "gshadow.3"            gshadow        0    96    64    32    0x40650000
  85. "gshadow.A"            gshadow        64    0    64    64    0x40650000
  86. "gshadow.B"            gshadow        64    64    64    64    0x40650000
  87.  
  88. # Comet Cruise Reticles
  89. "gcomet.0"            gcomet        0    0    64    32    0x40650000
  90. "gcomet.1"            gcomet        0    32    64    32    0x40650000
  91. "gcomet.2"            gcomet        0    64    64    32    0x40650000
  92. "gcomet.3"            gcomet        0    96    64    32    0x40650000
  93. "gcomet.A"            gcomet        64    0    64    64    0x40650000
  94. "gcomet.B"            gcomet        64    64    64    64    0x40650000
  95.  
  96. # Miscellaneous Reticles 1
  97. "gredfld.0"            reticle1    0    0    32    32    0x40650000
  98. "gredfld.1"            reticle1    32    0    32    32    0x40650000
  99. "gphantom.0"        reticle1    64    0    32    32    0x40650000
  100. "gphantom.1"        reticle1    96    0    32    32    0x40650000
  101. "gsandbag"            reticle1    0    32    32    32    0x40650000
  102. "gatstab"            reticle1    32    32    32    32    0x40650000
  103. "gquake"            reticle1    64    32    32    32    0x40650000
  104. "gminigun"            reticle1    96    32    32    32    0x40650000
  105. "gtaggun.0"            reticle1    0    64    32    32    0x40650000
  106. "gtaggun.1"            reticle1    32    64    32    32    0x40650000
  107. "gtaggun.2"            reticle1    64    64    32    32    0x40650000
  108. "gnavdrop"            reticle1    96    64    32    32    0x40650000
  109. "gmcurmin"            reticle1    0    96    32    32    0x40650000
  110. "gmitsmin"            reticle1    32    96    32    32    0x40650000
  111. "gsitecam.0"        reticle1    64    96    32    32    0x40650000
  112. "gsitecam.1"        reticle1    96    96    32    32    0x40650000
  113.  
  114. # Miscellaneous Reticles 2
  115. "gbolt"                reticle2    0    0    32    32    0x40650000
  116. "grktbomb"            reticle2    32    0    64    32    0x40650000
  117. "gmasgren"            reticle2    96    0    32    32    0x40650000
  118. "gspstab"            reticle2    0    32    32    32    0x40650000
  119. "gflashgn"            reticle2    32    32    32    32    0x40650000
  120. "gblast"            reticle2    64    32    32    32    0x40650000
  121. "gproxmin"            reticle2    0    96    32    32    0x40650000
  122. "gflare"            reticle2    32    96    32    32    0x40650000
  123. "dot"                reticle2    115    64    8    8    0x40650000
  124. "sight"                reticle2    115    73    5    5    0x40650000
  125.  
  126. # Standard Mortar Reticle
  127. "gmortar"            reticle2    96    32    32    13    0x40650000
  128. "gmortar.L0"        reticle2    96    47    9    5    0x40650000
  129. "gmortar.R0"        reticle2    119    47    9    5    0x40650000
  130. "gmortar.L1"        reticle2    96    54    6    5    0x40650000
  131. "gmortar.R1"        reticle2    122    54    6    5    0x40650000
  132.  
  133. # Pop Gun Mortar Reticle
  134. "gpopgun"            reticle2    0    64    32    13    0x40650000
  135. "gpopgun.L0"        reticle2    0    79    9    5    0x40650000
  136. "gpopgun.R0"        reticle2    23    79    9    5    0x40650000
  137. "gpopgun.L1"        reticle2    0    86    6    5    0x40650000
  138. "gpopgun.R1"        reticle2    26    86    6    5    0x40650000
  139.  
  140. # Manual Detonation Reticle
  141. "gmdmgun.0"            reticle2    32    64    32    13    0x40650000
  142. "gmdmgun.1"            reticle2    32    77    32    13    0x40650000
  143. "gmdmgun.L0"        reticle2    32    93    8    3    0x40650000
  144. "gmdmgun.R0"        reticle2    41    93    8    3    0x40650000
  145. "gmdmgun.L1"        reticle2    50    93    5    3    0x40650000
  146. "gmdmgun.R1"        reticle2    56    93    5    3    0x40650000
  147.  
  148. # Splinter Bomb Reticle
  149. "gsplint"            reticle2    64    64    32    13    0x40650000
  150. "gsplint.L0"        reticle2    64    81    7    5    0x40650000
  151. "gsplint.R0"        reticle2    89    81    7    5    0x40650000
  152. "gsplint.L1"        reticle2    64    88    5    5    0x40650000
  153. "gsplint.R1"        reticle2    91    88    5    5    0x40650000
  154.  
  155. # Targeting Reticle Gauges
  156. "bar.0"                colorize    122    73    5    54    0x40650000
  157.  
  158. # Objective Reticles
  159. "object.0"            object        0    0    32    32    0x40650000
  160. "object.1"            object        32    0    32    32    0x40650000
  161. "object.2"            object        32    32    32    32    0x40650000
  162. "object.3"            object        0    32    32    32    0x40650000
  163.  
  164. # Selection Reticles
  165. "select.0"            select        0    0    32    32    0x40650000
  166. "select.1"            select        32    0    32    32    0x40650000
  167. "select.2"            select        32    32    32    32    0x40650000
  168. "select.3"            select        0    32    32    32    0x40650000
  169.  
  170. # Targeting Reticles
  171. "target.0"            target        0    0    32    32    0x40650000
  172. "target.1"            target        32    0    32    32    0x40650000
  173. "target.2"            target        32    32    32    32    0x40650000
  174. "target.3"            target        0    32    32    32    0x40650000
  175.  
  176. # Square Reticle
  177. "ground.0"            square        0    0    64    64    0x40650000
  178.  
  179. # Carets
  180. "caret.D"            object        24    0    16    19    0x40650000
  181. "caret.R"            object        0    24    19    16    0x40650000
  182. "caret.L"            object        45    24    19    16    0x40650000
  183. "caret.U"            object        24    45    16    19    0x40650000
  184.  
  185. # Smoke Puff
  186. "smoke.0"            smoke        0    0    128    128    0x40650000
  187.  
  188. # Flame Puff
  189. "flame.0"            flame        0    0    128    128    0x40220000
  190.  
  191. # Ground Splash
  192. "splash.0"            splash        0    0    128    128    0x40650000
  193.  
  194. # Lens Flare
  195. "flare.0"            flare        0    0    128    128    0x40220000
  196.  
  197. # Plasma Ball
  198. "plasma.0"            plasma        0    0    128    128    0x40220000
  199.  
  200. # Spark Particle
  201. "particle.0"            particle    0    0    128    128    0x40220000
  202.  
  203. # Lens Flare Rings
  204. "sun.0"                flare        0    0    128    128    0x40220000
  205.  
  206. # Shadow Texture
  207. "shadow.0"            shadow        0    0    128    128    0x40650000
  208.  
  209. # Font Characters
  210. @include "bzone.lst"
  211.