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Text File  |  1999-08-25  |  1.1 KB  |  52 lines

  1. // ============
  2. // PILOT SNIPED
  3. // ============
  4.  
  5. [ExplosionClass]
  6. classLabel = "explosion"
  7.  
  8. particleTypes = 2
  9. particleClass1 = "xsnipe.core"
  10. particleCount1 = 1
  11. particleVeloc1 = "0.0 0.0 0.0"
  12. particleBias1 = "0.0 0.0 0.0"
  13. particleClass2 = "xsnipe.glass"
  14. particleCount2 = 10
  15. particleVeloc2 = "10.0 10.0 10.0"
  16. particleBias2 = "0.0 2.0 0.0"
  17.  
  18. explSound = "squish.wav"
  19. damageRadius = 0.0
  20. damageValue(N) = 0
  21. damageValue(L) = 0
  22. damageValue(H) = 0
  23. damageValue(S) = 0
  24. damageValue(D) = 0
  25. damageValue(A) = 0
  26.  
  27. [Core]
  28. simulateBase = "sim_null"
  29. lifeTime = 0.5
  30. renderBase = "draw_twirl"
  31. textureName = "smoke.tga"
  32. textureBlend = "srcalpha invsrcalpha modulatealpha"
  33. startColor = "255 0 0 255"
  34. finishColor = "255 0 0 0"
  35. startRadius = 1.0
  36. finishRadius = 5.0
  37. animateTime = 0.5
  38.  
  39. [Glass]
  40. simulatebase = "sim_chunk"
  41. lifeTime = 2.0
  42. renderbase = "draw_sphere"
  43. textureName = "vsmoke.tga"
  44. textureBlend = "srcalpha invsrcalpha modulatealpha"
  45. startColor = "255 255 255 64"
  46. finishColor = "255 255 255 0"
  47. startRadius = 0.05
  48. finishRadius = 0.05
  49. animateTime = 2.0
  50. latitudeBands = 2
  51. longitudeSegments = 4
  52.