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- // ============
- // PILOT SNIPED
- // ============
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 2
- particleClass1 = "xsnipe.core"
- particleCount1 = 1
- particleVeloc1 = "0.0 0.0 0.0"
- particleBias1 = "0.0 0.0 0.0"
- particleClass2 = "xsnipe.glass"
- particleCount2 = 10
- particleVeloc2 = "10.0 10.0 10.0"
- particleBias2 = "0.0 2.0 0.0"
-
- explSound = "squish.wav"
- damageRadius = 0.0
- damageValue(N) = 0
- damageValue(L) = 0
- damageValue(H) = 0
- damageValue(S) = 0
- damageValue(D) = 0
- damageValue(A) = 0
-
- [Core]
- simulateBase = "sim_null"
- lifeTime = 0.5
- renderBase = "draw_twirl"
- textureName = "smoke.tga"
- textureBlend = "srcalpha invsrcalpha modulatealpha"
- startColor = "255 0 0 255"
- finishColor = "255 0 0 0"
- startRadius = 1.0
- finishRadius = 5.0
- animateTime = 0.5
-
- [Glass]
- simulatebase = "sim_chunk"
- lifeTime = 2.0
- renderbase = "draw_sphere"
- textureName = "vsmoke.tga"
- textureBlend = "srcalpha invsrcalpha modulatealpha"
- startColor = "255 255 255 64"
- finishColor = "255 255 255 0"
- startRadius = 0.05
- finishRadius = 0.05
- animateTime = 2.0
- latitudeBands = 2
- longitudeSegments = 4
-