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- // ================
- // RESIN GROUND HIT
- // ================
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 2
- particleClass1 = "xresgnd.ground"
- particleCount1 = 1
- particleVeloc1 = "0.0 0.0 0.0"
- particleClass2 = "xresgnd.chunks"
- particleCount2 = 1
- particleVeloc2 = "5.0 5.0 5.0"
- particleBias2 = "0.0 5.0 0.0"
-
- [Ground]
- simulateBase = "sim_null"
- lifeTime = 5.0
- renderBase = "draw_planar"
- textureName = "grndchar.tga"
- textureBlend = "srcalpha invsrcalpha modulatealpha"
- startColor = "95 127 0 255"
- finishColor = "95 127 0 0"
- startRadius = 3.0
- finishRadius = 10.0
- animateTime = 5.0
-
- [Chunks]
- simulateBase = "sim_ember"
- lifeTime = 2.0
- renderBase = "draw_sprite"
- textureName = "gunk.tga"
- textureBlend = "srcalpha invsrcalpha modulatealpha"
- startColor = "95 127 0 255"
- finishColor = "95 127 0 0"
- startRadius = 0.1
- finishRadius = 0.1
- animateTime = 2.0
-