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- // ===============
- // PLASMA BALL HIT
- // ===============
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 3
- particleClass1 = "xplahit.core"
- particleCount1 = 1
- particleVeloc1 = "0.0 0.0 0.0"
- particleClass2 = "xplahit.puff"
- particleCount2 = 20
- particleVeloc2 = "30.0 30.0 30.0"
- particleClass3 = "xplahit.light"
- particleCount3 = 1
- particleVeloc3 = "0.0 0.0 0.0"
-
-
- explSound = "xfire1.wav"
- damageRadius = 20.0
-
- damageValue(N) = 75 // none
- damageValue(L) = 60 // light
- damageValue(H) = 50 // heavy
-
- damageValue(S) = 60 // standard
- damageValue(D) = 75 // deflection
- damageValue(A) = 50 // absorbtion
-
- [Core]
- simulateBase = "sim_null"
- lifeTime = 1.0
- renderBase = "draw_twirl"
- textureName = "flame.tga"
- textureBlend = "one one modulate"
- startColor = "255 63 255 255"
- finishColor = "0 0 255 0"
- startRadius = 2.0
- finishRadius = 20.0
- animateTime = 1.0
-
- [Puff]
- simulateBase = "sim_smoke"
- lifeTime = 1.0
- renderBase = "draw_twirl"
- textureName = "flame.tga"
- textureBlend = "one one modulate"
- startColor = "255 63 255 255"
- finishColor = "0 0 255 0"
- startRadius = 2.0
- finishRadius = 0.2
- animateTime = 1.0
-
- [Light]
- simulateBase = "sim_null"
- lifeTime = 1.0
- renderBase = "draw_light"
- startColor = "255 63 255 1275"
- finishColor = "0 0 255 0"
- startRadius = 40.0
- finishRadius = 40.0
- animateTime = 1.0
- attenuateConstant = 0.0
- attenuateLinear = 1.0
- attenuateQuadratic = 0.0
-