home *** CD-ROM | disk | FTP | other *** search
- // =================
- // BULLET GROUND HIT
- // =================
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 1
- particleClass1 = "xbulgnd.core"
- particleCount1 = 1
- particleVeloc1 = "0.0 0.0 0.0"
-
- explSound = "wmgr2.wav"
- damageRadius = 0.0
- damageValue(N) = 0
- damageValue(L) = 0
- damageValue(H) = 0
- damageValue(S) = 0
- damageValue(D) = 0
- damageValue(A) = 0
-
- [Core]
- simulateBase = "sim_null"
- lifeTime = 1.0
- renderBase = "draw_sprite"
- spriteCenter.x = 0.0
- spriteCenter.y = 1.0
- textureName = "ground.tga"
- textureBlend = "srcalpha invsrcalpha modulatealpha"
- startColor = "153 153 153 255"
- finishColor = "153 153 153 0"
- startRadius = 0.2
- finishRadius = 2.0
- animateTime = 1.0
-