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- // ====================
- // MISSILE BUILDING HIT
- // ====================
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 2
- particleClass1 = "xmslbld.SmokeEmitter"
- particleCount1 = 1
- particleVeloc1 = "0.0 1.0 0.0"
-
- particleClass2 = "xmslbld.FlameEmitter"
- particleCount2 = 1
- particleVeloc2 = "0.0 1.0 0.0"
-
- explSound = "xms2.wav"
- damageRadius = 5.0
- damageValue(N) = 50
- damageValue(L) = 50
- damageValue(H) = 50
- damageValue(S) = 50
- damageValue(D) = 50
- damageValue(A) = 50
-
- [SmokeEmitter]
- simulateBase = "sim_smoke"
- lifeTime = .5
- renderBase = "draw_emit"
- emitName = "xmslbld.smokepuff"
- emitDelay = 0.05
- emitVelocity = "0.0 0.0 0.0"
- emitVariance = "2.0 2.0 2.0"
-
- [SmokePuff]
- simulateBase = "sim_smoke"
- lifeTime = .5
- renderBase = "draw_twirl"
- textureName = "smoke.tga"
- textureBlend = "srcalpha invsrcalpha modulatealpha"
- startColor = "0 0 0 128"
- finishColor = "0 0 0 0"
- startRadius = 0.5
- finishRadius = 2.0
- animateTime = .5
- rotationRate = 2.0
-
- [FlameEmitter]
- simulateBase = "sim_smoke"
- lifeTime = .5
- renderBase = "draw_emit"
- emitName = "xmslbld.flamepuff"
- emitDelay = 0.03
- emitVelocity = "0.0 2.0 0.0"
- emitVariance = "2.0 2.0 2.0"
-
- [FlamePuff]
- simulateBase = "sim_smoke"
- lifeTime = .5
- renderBase = "draw_twirl"
- textureName = "flame2.tga"
- textureBlend = "one one modulate"
- startColor = "255 255 200 128"
- finishColor = "255 0 0 0"
- startRadius = 0.5
- finishRadius = 0.1
- animateTime = .5
- rotationRate = 10.0