1 = clients can download missing files from the server when they connect
allow_exit
1 = you can end the level my jumping into the exit
armor_protect
1 =(CTF) your attacks to not harm teammates' armor
cheats
1 = cheats are enabled in deathmatch (god, give, etc.)
coop
1 = play is in "cooperative mode" and players team up against the server controlled monsters.
ctf_forcejoin
1 = players joining the server to automatically be assigned to a team (no menu or spectator mode is available)
ctf_no_tech
1 = turns off the Tech Powerups
deathmatch
deathmatch options for the server
email
an email address that you can use to contact the servers administrator (double click on it)
fixed_fov
1 = you cannot alter your field of view
fraglimit
maximum number of frags or score a player can reach before the server changes to the next map
force_respawn
1 = player respawns involuntarily after a few seconds after being fragged
friendly_fire
1 = members of the same team can inflictá on each other
Game
name of the game that the server is running (e.g, QuakeWorld, Quake2)
gamedir
sub directory below the base dir that contains the add-on or mod that the server is running
group ping avg
when connected, the average of all ping times in your group
group ping variance
when connected, the standard deviation of all the ping times in your group
hostname
name of the serve
infinite_ammo
you have an infinite supply of ammo
instant_items
1 = something about instant teams
last connect
last date / time that you connected to the server from PingTool
last updated
last date / time that you successfully pinged the server
map
map (level) the server is running
maxclients
maximum number of players that can join the server
maxspectators
maximum number of spectators that can join the server
modle_teams
1 = teams are determined by player models (e.g., male, female)
needpass
1 = a password is required to connect to the server
no_armor
1 = there's no armor on the level
no_falling
1 = you don't take damage from falling
no_health
1 = there's no health on the level
no_items
1 = there's no items on the level
num connects
number of times you've connected to the server from PingTool
num players
number of players currently playing on the server displayed in the form (# players / max players)
Password
allows you to type in a password for each server
ping
ping time (latency) of the last ping to the server in milliseconds
ping avg
average ping time
ping variance
the standard deviation of ping times:á The higher the number, the more the ping time varies from ping to ping.á The lower the number, the more steady it is.
pings recv
Number of pings received from the server (both scanning and timing).á This is the number of pings "time out %" is based on.
protocol
protocol version of the server (useful when looking for servers to connect to when some servers may still be using an outdated protocol version)
quad_drop
1 = when you get fragged with the quad it appears where you got killed and someone else can pick it up and use it for the remaining time
samelevel
1 = the same map ( level) repeats over and over again
Server IP
dotted IP internet address of the server
skin_teams
1 = teams are determined by the players' skins
spawn_farthest
1 = after being fragged, the server will respawn you at theá teleporter spot farthest from all other players
teamplay
1 = there are teams,á 0 = every dude for itself
time out %
percentage of timed ping attempts that time out
time outs
number of times a ping attempt timed out
timed pings recv
Number of pings received while timing. This is the number of pings "time out %" is based on.
timelimit
maximum number of minutes before the server changes to the next map
version
version of the server
web
a URL or web address that you can use to get more information on the server (double click on it)