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- <th colspan="3" align="center">3.3. 
- <span lang="en" xml:lang="en">RGB Noise</span>
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- <span lang="en" xml:lang="en">Noise Filters</span>
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- <h3 class="title"><a id="plug-in-rgb-noise"></a>3.3. 
- <span lang="en" xml:lang="en">RGB Noise</span>
- </h3>
- </div>
- <div>
- <div class="revhistory">
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- <b>Revision History</b>
- </th>
- </tr>
- <tr>
- <td align="left">Revision $Revision: 2436 $</td>
- <td align="left">2007-08-06</td>
- <td align="left">ude</td>
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- <div>
- <div>
- <h4 class="title"><a id="id2733390"></a>3.3.1. 
- <span lang="en" xml:lang="en">Overview</span>
- </h4>
- </div>
- </div>
- </div>
- <div class="figure">
- <a id="id2733401"></a>
- <p class="title">
- <b>Figure 16.21. 
- <span lang="en" xml:lang="en">Example of applying the Noisify filter</span>
- </b>
- </p>
- <div class="figure-contents">
- <div class="mediaobject">
- <img src="../images/filters/examples/taj_orig.jpg" alt="Example of applying the Noisify filter" />
- <div class="caption">
- <p>Original image</p>
- </div>
- </div>
- <div class="mediaobject">
- <img src="../images/filters/examples/noise-taj-scatter-rgb.jpg" alt="Example of applying the Noisify filter" />
- <div class="caption">
- <p>Filter “<span class="quote">RGB Noise</span>” applied</p>
- </div>
- </div>
- </div>
- </div>
- <br class="figure-break" />
- <p>
- You can find this filter through
- <span class="guimenu">Filters</span> ‚Üí <span class="guisubmenu">Noise</span> ‚Üí <span class="guimenuitem"><span class="accel">R</span>GB Noise</span>.
- </p>
- <p>
- The RGB Noise filter adds a normally distributed noise to a layer or a
- selection. It uses the RGB color model to produce the noise (noise is
- added to red, green and blue values of each pixel). A normal
- distribution means, that only slight noise is added to the most pixels
- in the affected area, while less pixels are affected by more extreme
- values. (If you apply this filter to an image filled with a solid grey
- color and then look at its histogram, you will see a classic bell-shaped
- Gaussian curve.)
- </p>
- <p>
- The result is very naturally looking noise.
- </p>
- <p>
- This filter does not work with indexed images.
- </p>
- </div>
- <div class="sect3" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id2733529"></a>3.3.2. 
- <span lang="en" xml:lang="en">Options</span>
- </h4>
- </div>
- </div>
- </div>
- <div class="figure">
- <a id="id2733540"></a>
- <p class="title">
- <b>Figure 16.22. 
- <span lang="en" xml:lang="en">
- “<span class="quote">RGB Noise</span>” filter options
- </span>
- </b>
- </p>
- <div class="figure-contents">
- <div class="mediaobject">
- <img src="../images/filters/options-noise-rgb.png" alt="RGB Noise filter options" />
- </div>
- </div>
- </div>
- <br class="figure-break" />
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Preview</span>
- </dt>
- <dd>
- <p>
- This preview displays interactively changes before they are
- applied to the image.
- </p>
- </dd>
- <dt>
- <span class="term">Correlated noise</span>
- </dt>
- <dd>
- <p>
- Noise may be additive (uncorrelated) or multiplicative (correlated
- - also known as speckle noise). When checked, every channel value
- is multiplied by an normally distributed value. So the noise
- depends on the channel values: a greater channel value leads to
- more noise, while dark colors (small values) tend to remain dark.
- </p>
- </dd>
- <dt>
- <span class="term">Independent RGB</span>
- </dt>
- <dd>
- <p>
- When this radio button is checked, you can move each RGB slider
- separately. Otherwise, sliders R, G and B will be moved all
- together. The same relative noise will then be added to all
- channels in each pixel, so the hue of pixels does not change much.
- </p>
- </dd>
- <dt>
- <span class="term">Red, Blue, Green and Alfa Sliders</span>
- </dt>
- <dd>
- <p>
- These slidebars and adjacent input boxes allow to set noise level
- (0.00 - 1.00) in each channel. Alpha channel is only present, if
- your layer holds such a channel. In case of a grayscale image, a
- <span class="guilabel">Grey</span>
- is shown instead of color sliders.
- </p>
- <p>
- The value set by these sliders actually determine the standard
- deviation of the normal distribution of applied noise. The used
- standard deviation is a half of the set value (where 1 is the
- distance between the lowest and highest possible value in a
- channel).
- </p>
- </dd>
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- <span lang="en" xml:lang="en">Hurl</span>
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